Rubbish. The inventory is pretty big, and you can collect everything blue without even teleporting that much. You can say that about the stash, but I think we are discussing inventory.
maybe for the first five levels? once you get above 80 you're not even touching blues cause ur full of charms and random uniques.
maybe for the first five levels? once you get above 80 you're not even touching blues cause ur full of charms and random uniques.
Thats my point, if your inventory is so full of charms and the "random" uniques as you say the instant that you find something that would be of some use you have to try and make room for it. Thats why I say weight is better than space.
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Since the beginning... I have existed
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
also another thing, why would you want to carry a limited amount of highly valued items? with the weight restriction you could still carry all your charms and stuff plus the more valued items. It makes sense to me:confused:
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Since the beginning... I have existed
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
Yes, except the weight restriction is another variable, that's all. Why add an extra variable? This is what I don't understand.
actaully im confused about this variable thing :confused:. could you explain that for me please? that would probably help me understand want your view is
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Since the beginning... I have existed
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
actaully im confused about this variable thing :confused:. could you explain that for me please? that would probably help me understand want your view is
In Diablo 1 and 2, there is only one thing that limits what you can carry: space. You can cram as much stuff as you want as long as it is not outside your space. Here, space is a variable. It affects how you decide what to carry. Every time your inventory gets full, you have to think about space. If we also have weight, you'll also be thinking about weight, e.g., you spend basically more time thinking about how to fill up the inventory because you'll not only have to consider space, but weight, too...
Not to mention that the developers will have to balance weight as well as space. Maybe they want you to be able to carry 3 plates of armor? Who knows. Their task is to make sure it is not boring, it flows with the game, it doesn't make it unbalanced, and it doesn't make it a drag. In NWN, the developers for some reason gave a huge amount of space and a little amount of weight. In Nox, same situation, just a little more balanced. In Oblivion there is only the weight restriction. In fact, space is visual. You know how big that plate is. Weight is not visual. You need to look at the number before you know how full you are, and can you cram in a 1 gram gem or not.
You know, if you are really that worried about realism, you should totally diminish the size of the inventory. Make it so that the character can carry a weapon in his hands, 2 swords, a two-handed weapon, potions, stuff that can fit into pockets, and that's it. And to carry a plate mail the hero has to drop the weapon that he is holding in his hands. You think a knight with a warhammer and a plate mail on him can carry another plate mail, anyway? I doubt it. Diablo was never intended to be that realistic.
NWN's inventory was insane. you can carry over 10 sets of plate mail. That is just wrong. BGII was quite that bad as the wieght of items was a bit more balanced. The majority of character couldn't carry more than 3 sets, as your total wieght allowance included what was actually on your character, not just in the inventory.
I hadn't getting my STR drained, and having to take armor of just to move.
weapon in each hand, shield on back, maybe a two handed weapon (sword or axe) and maybe a bow on your back too, a short dagger, and a few potions. that is what your average character would be capable of carrying, but that doesn't leave much room for gameplay if its too real, Too boring having to run to a merchant every 5 seconds to pawn some of your crap.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
In Diablo 1 and 2, there is only one thing that limits what you can carry: space. You can cram as much stuff as you want as long as it is not outside your space. Here, space is a variable. It affects how you decide what to carry. Every time your inventory gets full, you have to think about space. If we also have weight, you'll also be thinking about weight, e.g., you spend basically more time thinking about how to fill up the inventory because you'll not only have to consider space, but weight, too...
Not to mention that the developers will have to balance weight as well as space. Maybe they want you to be able to carry 3 plates of armor? Who knows. Their task is to make sure it is not boring, it flows with the game, it doesn't make it unbalanced, and it doesn't make it a drag. In NWN, the developers for some reason gave a huge amount of space and a little amount of weight. In Nox, same situation, just a little more balanced. In Oblivion there is only the weight restriction. In fact, space is visual. You know how big that plate is. Weight is not visual. You need to look at the number before you know how full you are, and can you cram in a 1 gram gem or not.
You know, if you are really that worried about realism, you should totally diminish the size of the inventory. Make it so that the character can carry a weapon in his hands, 2 swords, a two-handed weapon, potions, stuff that can fit into pockets, and that's it. And to carry a plate mail the hero has to drop the weapon that he is holding in his hands. You think a knight with a warhammer and a plate mail on him can carry another plate mail, anyway? I doubt it. Diablo was never intended to be that realistic.
Ohhhh ok I see what you mean now! The thing is, I don't want to have to worry about how much space there is in my characters inventory. I only want to carry as much or as little as I can. I want the grid pattern storage area to be eliminated and only a weight restriction put in place. I'm tired of jig-sawing my items. I would rather a list or something to that effect take its place. I don't want it to be realistic either. We're talking a fantasy game here people.
Having this space restriction was a novelty at first but after the years of having this game the novelty has worn off ten fold. I liked the idea of have a weight restriction that I had seen in many other games.
To Elfen Lied: Also, I don't want it to be based on STR now either. I have Fallout to thank for that. I would rather a set limit of slots. So what if my character carries 10 plates of armour. Again I say it's a fantasy game, I want to use my imagination not go through calculus. Diablo was series that I could delve into because I love this type of universe, when I started having to think about how the puzzle that was my inventory had to be put together it started losing it's appeal. Albeit, I would rather join the pain olympics, even though I never would, then to stop playing this game.
Quote from name="Elfen Lied" »
NWN's inventory was insane. you can carry over 10 sets of plate mail. That is just wrong. BGII was quite that bad as the wieght of items was a bit more balanced. The majority of character couldn't carry more than 3 sets, as your total wieght allowance included what was actually on your character, not just in the inventory.
I hadn't getting my STR drained, and having to take armor of just to move.
weapon in each hand, shield on back, maybe a two handed weapon (sword or axe) and maybe a bow on your back too, a short dagger, and a few potions. that is what your average character would be capable of carrying, but that doesn't leave much room for gameplay if its too real, Too boring having to run to a merchant every 5 seconds to pawn some of your crap.
Just wanted to add another thing here. You're getting way to realistic. What you described there in your last paragraph is what I would never want Diablo 3 to be like. Albeit, running to the merchant every 5 seconds is what I'm forced to do in D2 on a constant basis. Thats why I would rather have weight based on level or a set number of slots. Not on STR or space.
Edit: actually screw the weight all together I would rather have slots.
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Since the beginning... I have existed
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
I want the grid pattern storage area to be eliminated and only a weight restriction put in place. I'm tired of jig-sawing my items. I would rather a list or something to that effect take its place.
Frankly, I wouldn't mind that. It's just like Oblivion. But I don't want them BOTH.
Slots... well now we are going down to heXen and Allods, except Allods had semi-infinite inventory where weight did count, but it wasn't able to do more than just slow down your speed a tiny bit, even if it was 25 Plate Adamantine Armors...
Diablo would work with a limited slot system - just to eliminate the hassle of calculating which item takes more space (weight) in relation to another.
Frankly, I wouldn't mind that. It's just like Oblivion. But I don't want them BOTH.
Slots... well now we are going down to heXen and Allods, except Allods had semi-infinite inventory where weight did count, but it wasn't able to do more than just slow down your speed a tiny bit, even if it was 25 Plate Adamantine Armors...
Diablo would work with a limited slot system - just to eliminate the hassle of calculating which item takes more space (weight) in relation to another.
haha yay now we're getting somewhere:)! i've never played the two other games you mentioned but i'm glad you can see where i'm going with this. I don't want to feel like I'm trying to change your mind because we both put up valid arguements.
Rollback Post to RevisionRollBack
Since the beginning... I have existed
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
There was one game that I remember had a limited amount of slots. It was Kult: Heretic Kingdoms. Basically, it had the same inventory like Diablo does, pretty much, except all items were the size of a square, so it was basically a slot system.
Too boring having to run to a merchant every 5 seconds to pawn some of your crap.
But, if the next game were going for more immersive realism, then drops wouldn't be so often. For instance, most of the monsters you fight are animals or demons that are very similar to animals. The majority of those are very small and short. Realistically, the majority of creatures you kill should not be dropping plate mail, or large staves, or gigantic monarch shields. In fact, an animal or demonic animal would have no use for such things, so they shouldn't be carrying them at all.
So, if realism was their goal, then the problem would fix itself, I think.
That's what Baldur's Gate II has to a large extend, creatures drop what they use. Mostly. A goblin with an axe and bow will drop an axe and a bow. A Gnoll with a haldberd will drop a Halberd. A shitty little bat will drop no weapons or plate mail. Though however you do get a few dragons who drop swords.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
actually they drop scales. You have to take it to an armorer to make a suit of armor out of it.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Well, I don't think (if they were to implement things like "skins" and body parts able to be used to make items) that those types of things should just drop. You should need to use a certain skill or be a certain character to make use of the various parts of the dead enemy. It would be kind of dumb if you killed a cow and its hide just fell off.
Well that would depend on the item. almost anyone who can use a dagger or sword can remove a claw, tooth or eye, takes a bit more skin to remove a skin or hide. Especially if you want it as intact as possible.
However we are slightly diverging, back to weight limits. I really don't think characters should be able to run around with over 6 suits of armor either on them or in their inventory, that is just silly. But how to fix this situation without making the game boring, I don't want to be running back to town all the time because I can only carry naught but an extra suit of armor and one other weapon. You need a bit of the "magic bag" effect. That's how these game work.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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maybe for the first five levels? once you get above 80 you're not even touching blues cause ur full of charms and random uniques.
Thats my point, if your inventory is so full of charms and the "random" uniques as you say the instant that you find something that would be of some use you have to try and make room for it. Thats why I say weight is better than space.
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
actaully im confused about this variable thing :confused:. could you explain that for me please? that would probably help me understand want your view is
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
Not to mention that the developers will have to balance weight as well as space. Maybe they want you to be able to carry 3 plates of armor? Who knows. Their task is to make sure it is not boring, it flows with the game, it doesn't make it unbalanced, and it doesn't make it a drag. In NWN, the developers for some reason gave a huge amount of space and a little amount of weight. In Nox, same situation, just a little more balanced. In Oblivion there is only the weight restriction. In fact, space is visual. You know how big that plate is. Weight is not visual. You need to look at the number before you know how full you are, and can you cram in a 1 gram gem or not.
You know, if you are really that worried about realism, you should totally diminish the size of the inventory. Make it so that the character can carry a weapon in his hands, 2 swords, a two-handed weapon, potions, stuff that can fit into pockets, and that's it. And to carry a plate mail the hero has to drop the weapon that he is holding in his hands. You think a knight with a warhammer and a plate mail on him can carry another plate mail, anyway? I doubt it. Diablo was never intended to be that realistic.
I hadn't getting my STR drained, and having to take armor of just to move.
weapon in each hand, shield on back, maybe a two handed weapon (sword or axe) and maybe a bow on your back too, a short dagger, and a few potions. that is what your average character would be capable of carrying, but that doesn't leave much room for gameplay if its too real, Too boring having to run to a merchant every 5 seconds to pawn some of your crap.
Ohhhh ok I see what you mean now! The thing is, I don't want to have to worry about how much space there is in my characters inventory. I only want to carry as much or as little as I can. I want the grid pattern storage area to be eliminated and only a weight restriction put in place. I'm tired of jig-sawing my items. I would rather a list or something to that effect take its place. I don't want it to be realistic either. We're talking a fantasy game here people.
Having this space restriction was a novelty at first but after the years of having this game the novelty has worn off ten fold. I liked the idea of have a weight restriction that I had seen in many other games.
To Elfen Lied: Also, I don't want it to be based on STR now either. I have Fallout to thank for that. I would rather a set limit of slots. So what if my character carries 10 plates of armour. Again I say it's a fantasy game, I want to use my imagination not go through calculus. Diablo was series that I could delve into because I love this type of universe, when I started having to think about how the puzzle that was my inventory had to be put together it started losing it's appeal. Albeit, I would rather join the pain olympics, even though I never would, then to stop playing this game.
Just wanted to add another thing here. You're getting way to realistic. What you described there in your last paragraph is what I would never want Diablo 3 to be like. Albeit, running to the merchant every 5 seconds is what I'm forced to do in D2 on a constant basis. Thats why I would rather have weight based on level or a set number of slots. Not on STR or space.
Edit: actually screw the weight all together I would rather have slots.
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
Slots... well now we are going down to heXen and Allods, except Allods had semi-infinite inventory where weight did count, but it wasn't able to do more than just slow down your speed a tiny bit, even if it was 25 Plate Adamantine Armors...
Diablo would work with a limited slot system - just to eliminate the hassle of calculating which item takes more space (weight) in relation to another.
haha yay now we're getting somewhere:)! i've never played the two other games you mentioned but i'm glad you can see where i'm going with this. I don't want to feel like I'm trying to change your mind because we both put up valid arguements.
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
But, if the next game were going for more immersive realism, then drops wouldn't be so often. For instance, most of the monsters you fight are animals or demons that are very similar to animals. The majority of those are very small and short. Realistically, the majority of creatures you kill should not be dropping plate mail, or large staves, or gigantic monarch shields. In fact, an animal or demonic animal would have no use for such things, so they shouldn't be carrying them at all.
So, if realism was their goal, then the problem would fix itself, I think.
But yea, enough of these tiny 10 pound goblins carrying plate mail.
However we are slightly diverging, back to weight limits. I really don't think characters should be able to run around with over 6 suits of armor either on them or in their inventory, that is just silly. But how to fix this situation without making the game boring, I don't want to be running back to town all the time because I can only carry naught but an extra suit of armor and one other weapon. You need a bit of the "magic bag" effect. That's how these game work.