Ok, instead of adding in the weight based micromanaging, what about allowing you to carry as many items as you want? haveing a limited (say 50 or so) or unlimited number of item slots. Everyone would be able to carry the same amount of stuff and there would be no struggle to manage the weight system.
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Since the beginning... I have existed
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
I am so certain that half of you would hate Diablo if it ever decided not to allow you carry 6 full plates of armor with you... this is not Fallout, guys. It's a game about killing monsters, it's supposed to be dumb and simple. Not because it's a fantasy game, but because of the genre and direction. If you make players stop and think all day long whether or not should they grab this or that it will make the game more monotonous than it already is. What is your purpose? To make it more realistic? That's not enough. A new addition should improve a game, not make it realistic.
If it takes you all day long to decide what to carry, you're fucking retarded. You should be in school, not playing video games.
Quote from "BaneOfEvil" »
Ok, instead of adding in the weight based micromanaging, what about allowing you to carry as many items as you want? haveing a limited (say 50 or so) or unlimited number of item slots. Everyone would be able to carry the same amount of stuff and there would be no struggle to manage the weight system.
Unlimited would be stupid. They could alter the size of the inventory according to strength. That would work.
They could create a new stat point that directly controls how much a character can carry.
They could do the pack system where as the game progresses, you get more space via finding packs.
The way it is now is stupid. Also, I hope they remove the Horadric Cube entirely.
If it takes you all day long to decide what to carry, you're fucking retarded.
You seem to never understand what I am saying, are you sure you are not the one actually retarded here?
I said "players stop and think all day long" meaning that while playing the game, whether or not it takes them 1 hours or the whole day, they will have to think about weight all the time. That's what I encountered in NWN... Looking at my inventory for some minutes, not wanting to throw out anything and not wanting to go back too soon, either. You also do that in Diablo, except you only count weight, which makes it simpler. It doesn't matter if inventory is governed by weight or size or magical capacity or whatever - for those who grind in Diablo, it will only be just another variable. And too many variables make the process too slow without any benefit whatsoever. You don't need to be choosy in a game like Diablo since 99% of picked up stuff is crap anyway.
Adding weight in Diablo will increase time spent at looking at the inventory finding stuff to get rid of. That is ALL it will do.
Quote from "goodguy8705" »
The way it is now is stupid. Also, I hope they remove the Horadric Cube entirely.
You remind me of the Heroes III fans who cried "put heroes on the battlefield, it's realistic!"... They got Heroes IV and hated it. You seem to have no idea how games are made, and why, and why you play them. If games were not unrealistic as they are only a few geeks with calculators would ever look at them.
The way it is now is stupid. Also, I hope they remove the Horadric Cube entirely.
That would depend on the story. The Horadric Cube was needed to make items to progress to the next act. Hard to open Tal Rasha's tomb without a Horadric Staff, and in order to make of those you needed the cube.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I understand why they had the Horadric Cube for Diablo 2, but it wasn't something that needed to be there. There are numerous ways to write that out of the story. They only included it to incorporate the gimmick of combining items.
The original Diablo was better than Diablo 2. It didn't need to have all the added gimmicks. All Diablo 2 needed to do to be amazing in my books was add unique classes and add some variety to the maps. All the extra stuff held it back.
For Diablo 3, I want to see something different. I get comments like "you don't know how or why games are made." If you want more of the same grindfest, than get into a fucking mmo. I for one quit playing Diablo 2 and the expansion after I made one run through with each character. I didnt complete harder difficulties. I didn't spend all day trying to max out a character so I could kill slightly less nerdier nerds online. Once I experienced everything there was to experience, I stopped. Getting better loot doesn't change the game at all. The fact that anyone can sit there and get to level 99, or 50 for that matter is a sign that people can't think. I prefer to think while I'm playing games. I don't love shooters because I think they are made for idiots, and on the rare occasion they aren't (Bioshock), I thoroughly enjoy them. I've played near every game released in the last 12 years and very few do I highly recommend. Equinox seems to think she has an amazing taste in games and has the answered to damn near every development issue there is. Unfortunately that answer always seems to be, keep it stupid.
I have a certain taste in games, and while you don't like it, it's definitely not because your taste is better. It's just dumbed down.
Im compelled to agree. I havent seen a good game, especially a shooter for about 5 or so years now. I hated Halo because it was just like Red Faction which was just like Half-Life. Theres no imagination left in most games. When WoW came out I just wanted to go out and choke a bitch. They basically took Diablo and made it gay.
Quote from "goodguy8705" »
For Diablo 3, I want to see something different. I get comments like "you don't know how or why games are made." If you want more of the same grindfest, than get into a fucking mmo. I for one quit playing Diablo 2 and the expansion after I made one run through with each character. I didnt complete harder difficulties. I didn't spend all day trying to max out a character so I could kill slightly less nerdier nerds online. Once I experienced everything there was to experience, I stopped. Getting better loot doesn't change the game at all. The fact that anyone can sit there and get to level 99, or 50 for that matter is a sign that people can't think. I prefer to think while I'm playing games.I don't love shooters because I think they are made for idiots, and on the rare occasion they aren't (Bioshock), I thoroughly enjoy them.I've played near every game released in the last 12 years and very few do I highly recommend. Equinox seems to think she has an amazing taste in games and has the answered to damn near every development issue there is.Unfortunately that answer always seems to be, keep it stupid.
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Since the beginning... I have existed
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
Voted NO. Weight allowances aren't that good an idea. It would just be a pain in the ass, returning to town, then back again, leaving back items. The save game style in D2 was enough of a new introduction. Don't kill the game by adding weight allowance. Space allowance is a much better idea. For instance, every six levels you gain more space and so on...
Hey BaneofEvil... Nice sith sig.
Do you know the one about the dark sword?
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Quote from "KonataX" »
lol it can still easily be a ranger since who said you cant shoot arrows at melee distance xD
Quote from "Archie" »
The Barbarian is from Arreat, a very cold snowy mountain top, but they are much tougher than normal humans, so they don't need warmth.
Quote from "Archie" »
Where are Barbarians originally from? Sumeria, or more specifically Mesopotamia, AKA Europe. Think the Alps and the Pyrenees
Hey BaneofEvil... Nice sith sig.
Do you know the one about the dark sword?
haha no actually, I just finished the Darth Bane: Path of Destruction book. I have only a few of the beginning books. You're actually the first person to notice that. I tip my hat to you sir
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Since the beginning... I have existed
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
I understand why they had the Horadric Cube for Diablo 2, but it wasn't something that needed to be there. There are numerous ways to write that out of the story. They only included it to incorporate the gimmick of combining items.
Which was, in my mind, quite fun. It just didn't have that big of an impact in the game though. Combine some gems, upgrade runes, maybe a crafted item (though I never made one of those). A lot of mods have taken it to the extreme, but it could have been developed further in the original game.
Collecting stuff is one of the most fun things to do in Diablo for me, which is why I like PlugY with the infinite stash. The Cube, in my mind, is a way to use lots of useless drops and get something useful out of it. It didn't really accomplish this in the original though, but that should have been it.
Quote from "goodguy8705" »
I have a certain taste in games, and while you don't like it, it's definitely not because your taste is better. It's just dumbed down.
I think Unreal Tournament 2004 for one is a great game, so if that makes my taste worse, more games for me then I guess
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I've played near every game released in the last 12 years and very few do I highly recommend.
Doesn't make you a better person. In fact, if you don't like Diablo II, on a forum of people who do like it, what can you recommend to them? If Diablo II is so bad, but people love it, that means you just don't understand it, so leave it be, don't try to change the game under yourself.
Quote from "goodguy8705" »
If you want more of the same grindfest, than get into a fucking mmo. I for one quit playing Diablo 2 and the expansion after I made one run through with each character. I didnt complete harder difficulties. I didn't spend all day trying to max out a character so I could kill slightly less nerdier nerds online. Once I experienced everything there was to experience, I stopped.
Quite the same for me. One question - what the hell does any of Diablo II's grind problems have to do with weight limits on inventory? Did Diablo I have them? No, but you say it was a great game. Diablo II did not become a grind because of the Cube or of the inventory. It became a grind due to gameplay modifications, skills, and item balancing...
I was arguing with the people that think their inventory should be limitless so that they can grind for items.
Never did I say Diablo 2 was a bad game or that I don't recommend it. If Diablo 3 comes out and its the same shit without anything new beyond items, monsters and spells, then I won't be able to get behind it fully. There needs to be evolution of the series. People that want Diablo 2 in 3D are stupid.
Right. Well anyways. I think I'd want the next one to be a little more "You become the character you play" rather than "Constantly level-up and have ten million characters and accounts." (Exaggeration for emphasis.)
Edit--
Just realized this is the Weight Limit thread. Sorry for the off-topic-ness.
The biggest thing that i have with the current Diablo game is that there just isnt enough space. If there was something like an overall view of what you picked up that would be more efficient. So what if you had six plates of armour? this gives everyone equal bartering power, and allows a wider range or trading not only with people who are obsessed with getting the lastest and greatest items.
For example: if had a common set that somebody wanted and all you could afford to carry was the highly prized sets that other person looses out because you had to, originally, throw away the lesser items for the better ones. I have no issue carrying the common sets because there will be, and I know this because I've been in this situation, someone who wanted a common set but you no longer have it due to space restriction.
If Diablo took this route I would be greatly pleased. No more trying to fit everything in this dumb little space like a jig-saw puzzle. That would go the same for the stash.
Rollback Post to RevisionRollBack
Since the beginning... I have existed
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
The biggest thing that i have with the current Diablo game is that there just isnt enough space. If there was something like an overall view of what you picked up that would be more efficient. So what if you had six plates of armour? this gives everyone equal bartering power, and allows a wider range or trading not only with people who are obsessed with getting the lastest and greatest items.
For example: if had a common set that somebody wanted and all you could afford to carry was the highly prized sets that other person looses out because you had to, originally, throw away the lesser items for the better ones. I have no issue carrying the common sets because there will be, and I know this because I've been in this situation, someone who wanted a common set but you no longer have it due to space restriction.
If Diablo took this route I would be greatly pleased. No more trying to fit everything in this dumb little space like a jig-saw puzzle. That would go the same for the stash.
blizzard made the inventory small for a reason: so you would have to choose what you keep and what you had to sell/throw away. the common set items arnt worth much so why hold on to them. just give em away to noobs or rade em quickly for single pgems.
blizzard made the inventory small for a reason: so you would have to choose what you keep and what you had to sell/throw away.
Rubbish. The inventory is pretty big, and you can collect everything blue without even teleporting that much. You can say that about the stash, but I think we are discussing inventory.
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Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
Unlimited would be stupid. They could alter the size of the inventory according to strength. That would work.
They could create a new stat point that directly controls how much a character can carry.
They could do the pack system where as the game progresses, you get more space via finding packs.
The way it is now is stupid. Also, I hope they remove the Horadric Cube entirely.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
You know the saying "Keep it simple stupid"? That's keeping it simple.
That way idiots don't worry about all the numbers. (Most of which make up Bnet.)
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
I said "players stop and think all day long" meaning that while playing the game, whether or not it takes them 1 hours or the whole day, they will have to think about weight all the time. That's what I encountered in NWN... Looking at my inventory for some minutes, not wanting to throw out anything and not wanting to go back too soon, either. You also do that in Diablo, except you only count weight, which makes it simpler. It doesn't matter if inventory is governed by weight or size or magical capacity or whatever - for those who grind in Diablo, it will only be just another variable. And too many variables make the process too slow without any benefit whatsoever. You don't need to be choosy in a game like Diablo since 99% of picked up stuff is crap anyway.
Adding weight in Diablo will increase time spent at looking at the inventory finding stuff to get rid of. That is ALL it will do. You remind me of the Heroes III fans who cried "put heroes on the battlefield, it's realistic!"... They got Heroes IV and hated it. You seem to have no idea how games are made, and why, and why you play them. If games were not unrealistic as they are only a few geeks with calculators would ever look at them.
That would depend on the story. The Horadric Cube was needed to make items to progress to the next act. Hard to open Tal Rasha's tomb without a Horadric Staff, and in order to make of those you needed the cube.
The original Diablo was better than Diablo 2. It didn't need to have all the added gimmicks. All Diablo 2 needed to do to be amazing in my books was add unique classes and add some variety to the maps. All the extra stuff held it back.
For Diablo 3, I want to see something different. I get comments like "you don't know how or why games are made." If you want more of the same grindfest, than get into a fucking mmo. I for one quit playing Diablo 2 and the expansion after I made one run through with each character. I didnt complete harder difficulties. I didn't spend all day trying to max out a character so I could kill slightly less nerdier nerds online. Once I experienced everything there was to experience, I stopped. Getting better loot doesn't change the game at all. The fact that anyone can sit there and get to level 99, or 50 for that matter is a sign that people can't think. I prefer to think while I'm playing games. I don't love shooters because I think they are made for idiots, and on the rare occasion they aren't (Bioshock), I thoroughly enjoy them. I've played near every game released in the last 12 years and very few do I highly recommend. Equinox seems to think she has an amazing taste in games and has the answered to damn near every development issue there is. Unfortunately that answer always seems to be, keep it stupid.
I have a certain taste in games, and while you don't like it, it's definitely not because your taste is better. It's just dumbed down.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
Hey BaneofEvil... Nice sith sig.
Do you know the one about the dark sword?
haha no actually, I just finished the Darth Bane: Path of Destruction book. I have only a few of the beginning books. You're actually the first person to notice that. I tip my hat to you sir
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
Collecting stuff is one of the most fun things to do in Diablo for me, which is why I like PlugY with the infinite stash. The Cube, in my mind, is a way to use lots of useless drops and get something useful out of it. It didn't really accomplish this in the original though, but that should have been it.
I think Unreal Tournament 2004 for one is a great game, so if that makes my taste worse, more games for me then I guess
Quite the same for me. One question - what the hell does any of Diablo II's grind problems have to do with weight limits on inventory? Did Diablo I have them? No, but you say it was a great game. Diablo II did not become a grind because of the Cube or of the inventory. It became a grind due to gameplay modifications, skills, and item balancing...
Never did I say Diablo 2 was a bad game or that I don't recommend it. If Diablo 3 comes out and its the same shit without anything new beyond items, monsters and spells, then I won't be able to get behind it fully. There needs to be evolution of the series. People that want Diablo 2 in 3D are stupid.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Edit--
Just realized this is the Weight Limit thread. Sorry for the off-topic-ness.
For example: if had a common set that somebody wanted and all you could afford to carry was the highly prized sets that other person looses out because you had to, originally, throw away the lesser items for the better ones. I have no issue carrying the common sets because there will be, and I know this because I've been in this situation, someone who wanted a common set but you no longer have it due to space restriction.
If Diablo took this route I would be greatly pleased. No more trying to fit everything in this dumb little space like a jig-saw puzzle. That would go the same for the stash.
Peace is a lie. There is only Passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
blizzard made the inventory small for a reason: so you would have to choose what you keep and what you had to sell/throw away. the common set items arnt worth much so why hold on to them. just give em away to noobs or rade em quickly for single pgems.