Considering Diablo III is based on a world similar to Earth, how do you feel about the aspects of weather in the game? Also considering that Diablo III has the Havok 4.0 physics engine, how do you think that will affect the landscapes and your player?
I personally would love to see random wind gusts blow trash and loot around, as well as I'd like to see puddles form when the rain picks up. Snow drifts in the Arreat Mountains would be interesting. Sandstorms in the Aranoch desert could provide some annoying yet challenging circumstances.
I'd also like to see some effects of the weather show on the character such as:
- Misty breath in cold weather
- Footprints in snow and mud after rain. Footprints in sand
- Lightning glimmering on armor
- Rain darkening the color of cloth and leather and making it heavier
- Rain hitting character
Weather was my idea. and hell yeah i want weather.
you run through all that snow and sand and the only way you know you've been there is a pile of corpses and useless items, unless you do freezing damge and baddies die in tiny chunks of ice that melt, and you pick up every item you see.
but come on, wearing a huge set of ornate plate, and running in snow and not make footprints, i cant even walk on snow in snow shoes without leaving a mark.
WCIII had these effects, you march an army over miles and miles of snow covered tundra and it leaves a mark.
it barely rains in D2/LOD, i only remember it raining in Act 3.
and the statues in act 2 have sand damge but there is no wind, i dont think anyone damaged the statues by attacking them.
course its only a game no there is no need to provide explinations for anomilies like this
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I'm only in the Barrens, it doesn't rain much in a barren environment, that's why it's barren. It's just like Aranoch in Diablo, the winds dumo the moisture over Mulgore then rise up over the mountains, and have nothing by the time they come back down the other side.
Legend of Zelda: Ocarina of Time had weather effects, and that was on Nintendo 64.
I don't think it will affect a games greatness, unless it's in the possible, making the game seem more really.
Someone walking in snow in a huge suit of ornate plate, with a bunch of gems, jewels, runes, a big ass cube, plus spare weapons, doesn't make a single foot print in the snow when I do with naught but my birthday suit on. I find that strange and a little hard to believe. Least WCIII got it right, you move armies through snow and mud and their footprints show up, for a little while anyways.
Even Sir Daniel Fortesque in Medievil, left footprints on the Pools of the Ancient Dead stage, it was raining and the dirt turned to mud.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
It rained a lot in Act 1 and Act 3. There was none in Act 4, obviously. It would be cool to see a sky either 1) composed of ultimate darkness or 2) wreathed in flames (applied to the appropriate areas), or in the case of the River of Flame, the high ceiling of the cavern smoldering and choked with smoke.
And on the snow note, it would also be nice to see our characters wear their gear in an appropriate fashion in those weathers. For instance, a necromancer could somehow add in a decent cloak or fur coat of some kind in addition to his armor. Not that it would necessarily look cool, but it would be more realistic.
And on the snow note, it would also be nice to see our characters wear their gear in an appropriate fashion in those weathers. For instance, a necromancer could somehow add in a decent cloak or fur coat of some kind in addition to his armor. Not that it would necessarily look cool, but it would be more realistic.
Barbarian with an umbrella!
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It's the decisions you make when you have no time to make them that define who you are.
I'm only in the Barrens, it doesn't rain much in a barren environment, that's why it's barren. It's just like Aranoch in Diablo, the winds dumo the moisture over Mulgore then rise up over the mountains, and have nothing by the time they come back down the other side.
Legend of Zelda: Ocarina of Time had weather effects, and that was on Nintendo 64.
Indeed. Diablo 2 had weather (Granted it was just rain...) so I don't see why Diablo 3 shouldn't.
Quote from name="Elfen Lied" »
Someone walking in snow in a huge suit of ornate plate, with a bunch of gems, jewels, runes, a big ass cube, plus spare weapons, doesn't make a single foot print in the snow when I do with naught but my birthday suit on. I find that strange and a little hard to believe.
Agreed. If your this huge barbarian type dude with all this gear and your not making any footprints, there's something wrong. With the newer technology of today there is absolutely no reason for D3 to not have footprints.
Quote from "AlphaX" »
Barbarian with an umbrella!
Wow. I just got an image of a big tough barbarian with battle scars and blood dripping from cuts all over his body with a huge might axe also drenched in the blood of millions upon millions of ugly demons, standing upon a pile of corpses of Fallen...dancing with a Hello Kitty umbrella...
Now that would be freaking awsome. You see dark clouds in the distance, then moments later this sorceress appears infront of you. She yells out some wierd chant and poof shes gone.
Or things start to get cold, and then the ground starts to freeze. Then you see a ice sorceress floating through the air at really high speeds, zipping past you.
Or the sun starts to get hot. Really hot. Then you realize the heat is coming from behind you. You turn around and you see this bright light coming twards you. In an instant it goes over you and into the distance.
Can you imagine the level of realism that would be?
Big-time "Hellz Yeah!" for weather/environmental effects.
I remember the first time I played D2, I came close to creaming myself when it started raining, and then again when it started getting dark, with the crickets and owls.
I think minute details would be great... like the possibility of you/your party, and monsters taking damage from lightning strikes; lightning setting-off fires on the landscape; various wind-speeds affecting the environment (blowing leaves and branches off trees/straw off roof-tops); rain and snow causing steam to rise from, and also weakening, fire-born demons; danger of getting caught and swept along in a flash flood; rock-slides in rocky terrain...
Indeed. i love that scene in LOTR when all the warriors in Helm's deep are standing on the battlements then it starts to rain and you hear the rain drops pinging on their armor.
Awesome.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
We must all assume that if Diablo 2 took about 1-2 gigs on our hard drives, Diablo 3 will take about 15. And with that, comes environments, character content, physics, everything.
So yea, I think it will blow our minds. WoW isn't much different in essence from the first, they just keep adding more content in terms of story, quests, and enemies. However in terms of adding more to the richness of the world, they haven't done much that I can see from the game's debut.
There has to be atmospherical pressure for steam and smoke from the flames to rise. They rise because they are lighter than the air, or the move in to fill a gap in pressure, which is how wind works. It's like a circle. Cold air falls down, so air from the left move in to occupy the space, and then hot air rises to fill that space, then air moves left and right to fill that space [][][]. The fires heat up the air and it rises repeating the cycle.
Depending on how fast the air travels up and down determines to a certain extent the velocity of the air travelling side ways, if the air rises quickly, it will pull the air sidewas just as quickly, if it rises slowly, then the air is pulled sideways slowly.
Not sure about heaven though. You really need something to change the atmospherical pressure for it to work. Most notibly heat such a volcano, fissure, lava pool, or even a simple flame itself.
But since this thread is talking about the mortal Realm of Sanctuary as opposed to the other two principle locales, there is no need to get that technical.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Indeed, I'm running through my mind, the concepts I cal recall, and while most are similar, they don't really give an great detail. Most common depiction, is naught but a few clouds. Clouds hmm. Clouds are moisture particles coming together, the more of them the darker the cloud. And they moved by thermal air currents. The altitude is determined by wieght and density. Assuming Heaven is clouds it would therefore have weather.
But if heaven is more like say something from Greek or Norse mythology then it is buildings and the like. and above them is the same sky that is present for mortals. Thus their weather would be our weather.
I really don't know where I was going with that. Heaven is at best, vaguely described, half the time you not really sure if it's a building or group of buildings, or vast plains of long green grass (if those grass blades move as if blown by wind you have weather). At least Hell is fairly consistant.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I personally would love to see random wind gusts blow trash and loot around, as well as I'd like to see puddles form when the rain picks up. Snow drifts in the Arreat Mountains would be interesting. Sandstorms in the Aranoch desert could provide some annoying yet challenging circumstances.
I'd also like to see some effects of the weather show on the character such as:
- Misty breath in cold weather
- Footprints in snow and mud after rain. Footprints in sand
- Lightning glimmering on armor
- Rain darkening the color of cloth and leather and making it heavier
- Rain hitting character
What are some of your ideas?
you run through all that snow and sand and the only way you know you've been there is a pile of corpses and useless items, unless you do freezing damge and baddies die in tiny chunks of ice that melt, and you pick up every item you see.
but come on, wearing a huge set of ornate plate, and running in snow and not make footprints, i cant even walk on snow in snow shoes without leaving a mark.
WCIII had these effects, you march an army over miles and miles of snow covered tundra and it leaves a mark.
it barely rains in D2/LOD, i only remember it raining in Act 3.
and the statues in act 2 have sand damge but there is no wind, i dont think anyone damaged the statues by attacking them.
course its only a game no there is no need to provide explinations for anomilies like this
I'm only in the Barrens, it doesn't rain much in a barren environment, that's why it's barren. It's just like Aranoch in Diablo, the winds dumo the moisture over Mulgore then rise up over the mountains, and have nothing by the time they come back down the other side.
Legend of Zelda: Ocarina of Time had weather effects, and that was on Nintendo 64.
I don't think it will affect a games greatness, unless it's in the possible, making the game seem more really.
Someone walking in snow in a huge suit of ornate plate, with a bunch of gems, jewels, runes, a big ass cube, plus spare weapons, doesn't make a single foot print in the snow when I do with naught but my birthday suit on. I find that strange and a little hard to believe. Least WCIII got it right, you move armies through snow and mud and their footprints show up, for a little while anyways.
Even Sir Daniel Fortesque in Medievil, left footprints on the Pools of the Ancient Dead stage, it was raining and the dirt turned to mud.
And on the snow note, it would also be nice to see our characters wear their gear in an appropriate fashion in those weathers. For instance, a necromancer could somehow add in a decent cloak or fur coat of some kind in addition to his armor. Not that it would necessarily look cool, but it would be more realistic.
Barbarian with an umbrella!
It's the decisions you make when you have no time to make them that define who you are.
Indeed. Diablo 2 had weather (Granted it was just rain...) so I don't see why Diablo 3 shouldn't.
Agreed. If your this huge barbarian type dude with all this gear and your not making any footprints, there's something wrong. With the newer technology of today there is absolutely no reason for D3 to not have footprints.
Wow. I just got an image of a big tough barbarian with battle scars and blood dripping from cuts all over his body with a huge might axe also drenched in the blood of millions upon millions of ugly demons, standing upon a pile of corpses of Fallen...dancing with a Hello Kitty umbrella...
edit: for instance. like if its raining. you would have a less chance to hit becasue you would loss your grip on your sword or bow. etc.
Or lightning storms added to light sorc dmg
snow to cold sorc and the Like
Now that would be freaking awsome. You see dark clouds in the distance, then moments later this sorceress appears infront of you. She yells out some wierd chant and poof shes gone.
Or things start to get cold, and then the ground starts to freeze. Then you see a ice sorceress floating through the air at really high speeds, zipping past you.
Or the sun starts to get hot. Really hot. Then you realize the heat is coming from behind you. You turn around and you see this bright light coming twards you. In an instant it goes over you and into the distance.
Can you imagine the level of realism that would be?
and maybe if you were like in a gravyard it would give an effect to necromancers or if you were in the forest it would give bonus to druid. hmm cool
I remember the first time I played D2, I came close to creaming myself when it started raining, and then again when it started getting dark, with the crickets and owls.
I think minute details would be great... like the possibility of you/your party, and monsters taking damage from lightning strikes; lightning setting-off fires on the landscape; various wind-speeds affecting the environment (blowing leaves and branches off trees/straw off roof-tops); rain and snow causing steam to rise from, and also weakening, fire-born demons; danger of getting caught and swept along in a flash flood; rock-slides in rocky terrain...
Siaynoq's Playthroughs
Awesome.
So yea, I think it will blow our minds. WoW isn't much different in essence from the first, they just keep adding more content in terms of story, quests, and enemies. However in terms of adding more to the richness of the world, they haven't done much that I can see from the game's debut.
There has to be atmospherical pressure for steam and smoke from the flames to rise. They rise because they are lighter than the air, or the move in to fill a gap in pressure, which is how wind works. It's like a circle. Cold air falls down, so air from the left move in to occupy the space, and then hot air rises to fill that space, then air moves left and right to fill that space [][][]. The fires heat up the air and it rises repeating the cycle.
Depending on how fast the air travels up and down determines to a certain extent the velocity of the air travelling side ways, if the air rises quickly, it will pull the air sidewas just as quickly, if it rises slowly, then the air is pulled sideways slowly.
Not sure about heaven though. You really need something to change the atmospherical pressure for it to work. Most notibly heat such a volcano, fissure, lava pool, or even a simple flame itself.
But since this thread is talking about the mortal Realm of Sanctuary as opposed to the other two principle locales, there is no need to get that technical.
Siaynoq's Playthroughs
But if heaven is more like say something from Greek or Norse mythology then it is buildings and the like. and above them is the same sky that is present for mortals. Thus their weather would be our weather.
I really don't know where I was going with that. Heaven is at best, vaguely described, half the time you not really sure if it's a building or group of buildings, or vast plains of long green grass (if those grass blades move as if blown by wind you have weather). At least Hell is fairly consistant.
Siaynoq's Playthroughs