The issue that I am sure all of us are interested in. What is your stance on the link between video games and real world violence? Do you think it's bologney or probable? Feel free to add videos, scientific reports and such, to make your points.
Funny. But that last 10 seconds, with that girl...man, I wish she offered to slide into my pants XD Sorry. I couldn't hold that joke in.
But anyways, this here is sort of a kicker for the thread. Although I'm sure none of us are as zealous about the issue in the way that JT is, do you find anything credible to the studies that he cites?
When i see/hear shit like this i just laugh. Anyone who fails to distinct reality from a video game has a problem. Its not hard. Is there a controller in your hands? Yes? No?
Video games are just that. Games. I really cant see why some people are affected by violence in games. It puzzles me.
Anyone who fails to distinct reality from a video game has a problem. Its not hard. Is there a controller in your hands? Yes? No?
I'm just going to go ahead and play devil's advocate in this thread.
It is generally accepted that there are people who have a problem, who also play video games. And these people are the source of the issue at hand. As much as I hate to give Jack Thompson ground to stand on, he's on the right track, but he's jumping the gun.
Video games are just that. Games. I really cant see why some people are affected by violence in games. It puzzles me.
Crazy people puzzle everyone. That's why the blame game usually happens when someone whips out a pistol or a bat.
I think I've somewhat weighed in on this topic with the VE Tech Shooting thread, but these guys bring up some mildly interesting points, albeit, I've heard all these arguments before.
It's obviously ridiculous to blame violent behavior in real life in video games. I think people with violent tendencies may actually find it cathartic to play violent video games and that is their means of therapy, in a sense.
Probably the best point made was that parents really do have the power to keep their children from playing whatever games they want. And I don't care how busy a parent is, it does not take hours on end to examine what types of games their kids are playing, or even when they are going to buy the game for their kids to be able to look at it and think, hmm, I don't think I want my kid playing this game.
The only guy I was really agreeing with was the one in the middle. The left and right guys were acting like dongs.
But to be honest, if there is one thing I think conservatives or anybody should be blaming video games for, it's how they can make people stupid. Cause let's face it, lots of kids (and adults) veg out in front of video games way too much. And this is okay to a point. But it concerns me when these people stop reading books or writing, or socializing with people, or even stepping outside once a day. I love video games and I'll play them a lot. But I've also met lots of people that that's all they do. And their brain power seems the equivalent of the average pot head and they just don't give a damn about what's really going on in the world. And that is what concerns me about video games.
But as far as video games causing violent behavior, that's just yet another issue that conservatives like to distract concerned parents with. But those same people can never really acknowledge the positive aspects of video games. For me, video games can totally send my imagination reeling. I've gotten all sorts of great ideas from games. I've applied them in stories, critical thinking excercises, even Scrabble: spelled "fane" once on the triple word score and someone challenged me on it and lost. So they asked where I learned that word and I told them from Diablo, the Disused Fane.
And I also appreciated the no-talent brunette chick with the tight stomach talking about sliding into people's pants. What a lame ass ho.
My views have already been represented in this thread, but I will add what I can.
Regarding all recent massacres and people playing violent games, has anyone ever proved that the games caused it, rather than the people playing it by accident or being drawn to it because of an already violent nature?
I'm not saying video games affect us, because they do, no doubt about it. It just varies from person to person to what extent they do so.
Some people take insults in a stride and don't care, while everyone takes in everything that is said about them. Different things affect different people, and video games are no exception.
But in terms of solving violent tendencies in the U.S, there's definately better areas to focus your attention on. Turbulent upbringings, poor living conditions and discrimination is far worse in this aspect I believe.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
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The difference between real life vs. game scenarios is the save/restart option if you fail. The games mostly teach you that the stronger survive. While this is of course somewhat adapted to real life, the games demonstrate strenght by brute power and killing. If you fail, you get another chance.
Eh, I'm a little confused by what your argument. It sounds as if you're saying that what games has taught people is that if they fail, they get another chance? Or are you saying that's what the crazy people who cannot tell the different between games and reality are learning?
Quote from "Ferret" »
However, if we blame games, shouldnt we also blame movies? Any type of media? Even newspapers for retelling acts of gruesomeness? Potential killers will always be potential killers, where they get their sick ideas from and how they attempt to put them into reality can differ, but theres been murders before consoles, televisions, and other media before. The worst thing about our period of time is that people can now chose how to do stuff just by looking for ideas...
I agree with you here for the most part. People definitely have been focusing way too much on games while there are constantly movies being made about serial killers and rapists and the like. But these movies are still mainstream enough to the point that they don't fall under as much scrutiny as video games. Is it because a movie is watched whereas a video game is played? No, I don't think that distinction makes much of a difference.
And I think that's actually why video games can be good for people with violent tendencies. Cause the excessive violence in video games can serve as an outlet for those kinds of people. It can be how they get their aggressions out.
I just think this Jack Thompson guy is using this issue to make a name for himself. I doubt he even feels that strongly about it.
To be honest though I had never heard of him until I saw that YouTube clip. But conservative and liberal personalities like him are a dime a dozen. They're not really helping anyone though.
Do you guys think that games like Counter Strike and Grand Theft Auto are legitimate forms of training in violence? Specifically, Jack Thompson claims that Counter Strike gave Cho the training he needed to keep his bpm below 60 and gave him the focus he needed to calmly kill people. Is that Cho's fault or the game's fault?
Personally, I find that Counter Strike is far from a legitimate form of training. It does not teach you how to load a clip, how to shoot and aim, nor how to identify targets (except terrorists and counter-terrorists). Cho's mental stability should come into question. He even went to be psychologically evaluated and was labeled a danger to himself. But not a danger to others, so he was allowed back into school.
Of course they don't train to any extent. They're far too unrealistic. For example, when you drive a car really fast into a brick wall, it doesn't usually bounce off of it like rubber.
So i dont think its a question wether or not games are realistic.
It probably is quite vital, just not yet given our technology. What happens when (or if) games become fully immersive? You are the player, not just a observer behind a screen, but actually in it?
I still think that as the gaming industry currently is, this whole debate is aimed in the wrong direction. People trying to prevent violence and shootings by blaming video games are trying to slap the mosquito while a tiger is eating them. The mosquito may have some effect towards the overall problem, but it is far from te emajor concern.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
It probably is quite vital, just not yet given our technology. What happens when (or if) games become fully immersive? You are the player, not just a observer behind a screen, but actually in it?
I still think that as the gaming industry currently is, this whole debate is aimed in the wrong direction. People trying to prevent violence and shootings by blaming video games are trying to slap the mosquito while a tiger is eating them. The mosquito may have some effect towards the overall problem, but it is far from te emajor concern.
You have a good point Phrozen. The key to solving these issues lie deeper within the overall problems of society and humanity. I think though that for some people, when you cannot find an obvious explanation of why such atrocities occur, it simply becomes easier to pin it on a thing, an iconic thing that people can easily identify.
Like say if a teenager commits suicide and they have a particular CD playing on a loop as their body is found. If those who wish to find blame cannot easily piece together what the reasons were for the suicide (and usually it's tons of reasons that are never obvious) then they find something, anything to pin the blame on. So they may look at what that person was listening to and wish to blame the music as it poisoned the youth's mind and sent subliminal messages to kill themselves.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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http://www.youtube.com/watch?v=yREGBKZggwA
Funny. But that last 10 seconds, with that girl...man, I wish she offered to slide into my pants XD Sorry. I couldn't hold that joke in.
But anyways, this here is sort of a kicker for the thread. Although I'm sure none of us are as zealous about the issue in the way that JT is, do you find anything credible to the studies that he cites?
Video games are just that. Games. I really cant see why some people are affected by violence in games. It puzzles me.
Jarhead.
I'm just going to go ahead and play devil's advocate in this thread.
It is generally accepted that there are people who have a problem, who also play video games. And these people are the source of the issue at hand. As much as I hate to give Jack Thompson ground to stand on, he's on the right track, but he's jumping the gun.
Crazy people puzzle everyone. That's why the blame game usually happens when someone whips out a pistol or a bat.
It's obviously ridiculous to blame violent behavior in real life in video games. I think people with violent tendencies may actually find it cathartic to play violent video games and that is their means of therapy, in a sense.
Probably the best point made was that parents really do have the power to keep their children from playing whatever games they want. And I don't care how busy a parent is, it does not take hours on end to examine what types of games their kids are playing, or even when they are going to buy the game for their kids to be able to look at it and think, hmm, I don't think I want my kid playing this game.
The only guy I was really agreeing with was the one in the middle. The left and right guys were acting like dongs.
But to be honest, if there is one thing I think conservatives or anybody should be blaming video games for, it's how they can make people stupid. Cause let's face it, lots of kids (and adults) veg out in front of video games way too much. And this is okay to a point. But it concerns me when these people stop reading books or writing, or socializing with people, or even stepping outside once a day. I love video games and I'll play them a lot. But I've also met lots of people that that's all they do. And their brain power seems the equivalent of the average pot head and they just don't give a damn about what's really going on in the world. And that is what concerns me about video games.
But as far as video games causing violent behavior, that's just yet another issue that conservatives like to distract concerned parents with. But those same people can never really acknowledge the positive aspects of video games. For me, video games can totally send my imagination reeling. I've gotten all sorts of great ideas from games. I've applied them in stories, critical thinking excercises, even Scrabble: spelled "fane" once on the triple word score and someone challenged me on it and lost. So they asked where I learned that word and I told them from Diablo, the Disused Fane.
And I also appreciated the no-talent brunette chick with the tight stomach talking about sliding into people's pants. What a lame ass ho.
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Regarding all recent massacres and people playing violent games, has anyone ever proved that the games caused it, rather than the people playing it by accident or being drawn to it because of an already violent nature?
I'm not saying video games affect us, because they do, no doubt about it. It just varies from person to person to what extent they do so.
Some people take insults in a stride and don't care, while everyone takes in everything that is said about them. Different things affect different people, and video games are no exception.
But in terms of solving violent tendencies in the U.S, there's definately better areas to focus your attention on. Turbulent upbringings, poor living conditions and discrimination is far worse in this aspect I believe.
Eh, I'm a little confused by what your argument. It sounds as if you're saying that what games has taught people is that if they fail, they get another chance? Or are you saying that's what the crazy people who cannot tell the different between games and reality are learning?
I agree with you here for the most part. People definitely have been focusing way too much on games while there are constantly movies being made about serial killers and rapists and the like. But these movies are still mainstream enough to the point that they don't fall under as much scrutiny as video games. Is it because a movie is watched whereas a video game is played? No, I don't think that distinction makes much of a difference.
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I just think this Jack Thompson guy is using this issue to make a name for himself. I doubt he even feels that strongly about it.
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Siaynoq's Playthroughs
Personally, I find that Counter Strike is far from a legitimate form of training. It does not teach you how to load a clip, how to shoot and aim, nor how to identify targets (except terrorists and counter-terrorists). Cho's mental stability should come into question. He even went to be psychologically evaluated and was labeled a danger to himself. But not a danger to others, so he was allowed back into school.
Siaynoq's Playthroughs
AND I RULE THE DARKER NIGHTS.
BEWARE !
I JOIN THE DARKEST TEMPLARS IN FIGHTS
[SIGPIC][/SIGPIC]
It probably is quite vital, just not yet given our technology. What happens when (or if) games become fully immersive? You are the player, not just a observer behind a screen, but actually in it?
I still think that as the gaming industry currently is, this whole debate is aimed in the wrong direction. People trying to prevent violence and shootings by blaming video games are trying to slap the mosquito while a tiger is eating them. The mosquito may have some effect towards the overall problem, but it is far from te emajor concern.
You have a good point Phrozen. The key to solving these issues lie deeper within the overall problems of society and humanity. I think though that for some people, when you cannot find an obvious explanation of why such atrocities occur, it simply becomes easier to pin it on a thing, an iconic thing that people can easily identify.
Like say if a teenager commits suicide and they have a particular CD playing on a loop as their body is found. If those who wish to find blame cannot easily piece together what the reasons were for the suicide (and usually it's tons of reasons that are never obvious) then they find something, anything to pin the blame on. So they may look at what that person was listening to and wish to blame the music as it poisoned the youth's mind and sent subliminal messages to kill themselves.
Siaynoq's Playthroughs