We gave another push to DiabloFans' Beta Site and there were some pretty essential fixes that came with it. After the update you're now able to post there and use bbcode. So make sure to have a glimpse at DiabloFans' future and even use the beta site if you like it that much more!
More Mystic Details
In the last few days a lot of information about the Mystic was given out on the Official Forums, so here is one more portion of it:
just to prevent as much backlash as possible....i would recommend a click ok to confirm aspect of the slot selection.
There currently is an "Ok to confirm" warning when enchanting an item for the first time stating that it will make it Bind on Account. I'll check to see if a similar warning pops up for the first enchantment on items that are already Bind on Account, but this is good feedback and I'll pass it on either way!
Is it possible to see the Enchantment possibilities, back out of the process without having paid anything, re-enchant the item etc. until you see the stats you want before actually paying anything?
I think you may be overthinking this a bit.
So, if you reference the Enchanting preview in our lovely Mystic blog, you can more clearly see what I'm about to reference, specifically in the 4th screenshot down.
When you're enchanting an item, you can click on the property you'd like to enchant to bring up a list of Possible Properties. Until you hit the "Select Property" button below, your item is not yet locked in. You can use this preview window for all properties before committing to the enchant.
Once you hit that button, a list of three properties will show up. These are the ones that proc'd during your enchanting process, and at this point, that property slot is locked in (regardless of which of those three you decide to finalize).
We've gone through a lot of iterations to make sure you know what your options are both before and after locking in your enchant, because we know how important it is for a feature like this to be intuitive. It'll make a lot of sense when going through the motions. =) Naturally, if you feel there are things we can improve on, we want to hear about it!
If Split stats don't exist in the expansion, what will be there to take it's place?
I don't have a specific list available, but items with split stats enchant normally. Say you have a split stat of +97 Str/+64 Vit (again considering I am pulling all these numbers out of nowhere - they aren't final in any regard). When you choose to reroll that stat, both the Strength and Vitality will be replaced by one of the newly available stats (like 197 Strength, for example). Split stats themselves will not show up as a possible new property when enchanting.
For legendary items, does this mean ONLY those completely "random magic properties" are rerollable?
We're still evaluating a lot of things with the legacy legendaries. But remember that many legendaries as they are in game right now are being redesigned with the pre-expansion patch and Loot 2.0. That redesign has taken Enchanting mechanics into account, so I believe this will be less of an issue. The current design is for all randomly generated stats to be able to be rerolled. Anything special to that item (like the ability to walk through enemies we previewed at BlizzCon) or stats that show up on an item type that don't normally appear (such as movement speed on Lacuni Prowlers) cannot be rerolled.
In my opinion players respond better to transparency (including well communicated reasoning behind negative aspects of an overall positive feature) than to opening up a present that was promised to be flawless, only to find out all the limitations that often don´t make sense from a player´s perspective.
In my experience, I agree wholeheartedly and believe transparency is very important. We're doing our best to provide as much information as possible. At the same time, we also want to be careful about information that is in heavy fluctuation. Plenty is still being iterated on, and there's a tendency to overlook that things can (and often will) change.
So, if certain affix slots are now going to be "Core" stats, and then the other slots "non-core", will we know what slot is core or not?
Yes, they are clearly marked as either Primary or Secondary stats on the item in question. Droth's answers to your other questions are also accurate. =)
1. Undesirable stats are still undesirable but now they´re forced onto items instead of being more attractive. 2. The Mystic won´t let me reroll that undesirable stat into any (desirable) stat I want.
The attractiveness of certain stats is being addressed from multiple angles (including but not limited to new abilities, revisions to how those properties function, or legendary abilities that use these stats in different and meaningful ways). The delineation between Primary/Secondary on items is intended to allow some of these different stats to show up on gear without feeling like you missed out on something potentially better. If there are six possible primary properties for an inventory slot, there's not really a choice if you are capable of rolling all six. However, if there are six primary stats but you can only roll four of them, there are more situations where you have two options to choose from and you're not sure which you're going to take.
What do the different colored "bullet points" just before each stat affix represent?
Great observation! In Reaper of Souls you might notice that some affixes on items have an orange diamond next to it, and they're meant to indicate the affix will not be calculated in the item comparison tool. In other words, any affix with an orange diamond next to it won't change the red or green numbers in the item window.(Blue Tracker / Official Forums)
Lylirra made some pretty interesting clarifications on transmogrification in RoS. There are some new pieces of information among them as well.
the account-binding has been recently removed from transmogrified items, so what is going to happen to a transmogrified item that is traded, considering every account have to unlock their own item appearances when it comes to legendary items? Or maybe all legendary will be account-bound/soulbound, so we won't be able to trade them anyway?
Hm. Your question is kind of moot for a few reasons (i.e. I don't think it's really something to worry about much):
1) Under current design, all new Legendary and Set items that drop in Reaper of Souls and once our pre-expansion patch goes live will be Bind on Account. (Right now, you can still trade these items with other players who were in your party when the item dropped for up to two hours, however.)
2) To unlock a transmogrification appearance for a Legendary or Set item, you have to ID the item first.
3) You can't currently transmogrify an unidentified item.
So, let's say a Legendary item drops, you identify it, unlock the item appearance for your account, then decide to transmogrify the appearance of that Legendary item to something else. Even if you then traded that item to another eligible person in your party, it wouldn't really matter because the item is already identified. Simply having the Legendary in your possession isn't enough to unlock its appearance; you have to actually ID it.
Hope that helps!
*Adding in my caveat of: All of this subject to change. This is just where design is right now.
Got a new question. Will party size still be 4? Cuz I have more than 4 people on my friendlist; they can't all be in the party with me.
We've no changes planned for increasing party size (which means right now it's staying at 4).
Oh! And I just wanted to clarify that, as of current design, you'll be able to freely trade items that are transmogrified, provided that they're not already bound to your account. You'll just want to keep an eye out for the little purple, swirly symbol on the tooltip whenever trading with another player, as this will indicate that the item has been transmogrified.
[Note that, at present, an item will retain its applied appearance even after traded. You can then choose to keep the applied appearance (even if you haven't personally unlocked it yourself), or visit the Mystic and pay the gold cost to have it removed. Once the appearance is removed or replaced, however, if you haven't unlocked it for your account, you will no longer have access to it.)
Lylirra can you please pass on the feedback regarding BoA items that, while I like the idea, I think there needs to be a caveat to keep us able to still share items with our friends/guildmates. I can't count the number of times I've given my wife a good item and it's great to be able to do that for her since I play more than her.
That's certainly feedback we're already collecting and passing on.
thanks! That last bit of information was all I was wondering about. Anyway, do you guys think it's okay to have an item transmogrified to an appearance that you do not own yourself?
Still on the fence, actually. It's not a huge concern of ours at the moment either way, but with additional feedback and testing we'll most certainly come to a concensus. What are your personal thoughts?
If there are 2 people in my game when a legendary drops, can I trade it to a 3rd person who has joined the party after the drop occured, but before the 2 hour time window closes?
Currently, the item will only be tradeable to players in the party at the time that the item dropped.
Nephalem Trials are indeed still alive in some form, but they will not be added with the launch of Reaper of Souls. We absolutely love the idea behind the Trials (challenge-based systems can be so much fun), but before we implement them we want to make sure they have a strong underlying reward structure and tracking system. That kind of hook is important for a system like this and we didn’t want to add in Nephalem Trials to the game without it.
The gameplay felt great and was in a good place at gamescom 2013 where we announced them – which is actually why a lot of the individual Trials have been added on their own as standalone events into Reaper of Souls – but the mechanism that made the overall system feel meaningful over a long period of time wasn’t and would take some pretty significant tech and time to implement (in this case, at the expense of other features as well).
Rather than delay the release of the expansion to make sure Nephalem Trials could make it in with all the necessary components, we made the decision to cut them for now and re-focus our efforts on making sure other key systems like Adventure Mode, Bounties, Nephalem Rifts, and Clans & Communities (just to name a few) are solid. It’s not an ideal scenario, but these are the kinds of hard calls we sometimes have to make in a world where we can’t stack +Maximum Resource. >.>
It’s that time again! On the morning of Tuesday, November 26, we’ll be conducting maintenance in order to reset the Diablo II ladder. We anticipate the realms could be down for up to six hours, and during that time all existing ladder characters will be converted to non-ladder. All characters and items being converted to non-ladder will remain intact, but once converted these characters will no longer have access to ladder content such as creating ladder-only rune words.
This ladder reset, like all those before it, creates a clean slate where all ladder characters begin at level 1 with no previous items to help them. To participate, simply wait until the Diablo II realms return to service on May, log in to Battle.net, and tick the “Ladder Character” checkbox when creating a new character. You can track ladder character leveling progress by clicking on the Ladder button from the main Diablo II in-game Battle.net interface.
Gamepedia With Its Own Titanfall Wiki
Gamepedia's Titanfall Wiki has secured official wiki status.If you're into Titanfall or games like it, you should definitely check the wiki out. And even if you still aren't, it's not too late to get hooked up on it, maybe something there will be able to tempt you!