Updated 05:40 PM: New Item Graphics added. Updated 05:00 PM: New Interface, Icons and Graphics added. Check them out below!
Blizzcon in a Box Contest
Not able to grab a Blizzcon ticket before they all sold out? Fear not we have the perfect solution here for you today, "Blizzcon in a Box"! Blizzard has stuffed these boxes with everything any group of friends would need to host their own Blizzcon viewing party while watching Blizzcon using the Virtual Ticket. We have multiple ways for you to enter - so keep reading for rules, as well as what the box holds! Check out our entire announcement here.
New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class Changes
SPOILERS AHEAD - We have strings, items, maps, you name it. THINGS WILL CHANGE BEFORE LIVE - This is clearly a super early not ready for release build - A lot of class strings are even missing. DATAMINING CAN HAVE ERRORS - We are dealing with unknown and new formats, stuff can be crazy.
New Interface, Icons and Graphics
A few new things have been added to the game files. Among them: the World Map; Reaper of Souls reworked skill bar; Passive icons for the Crusader and the new Passives for the old classes; Skill icons for the new skills to old classes; General Torion and Urzael icons; Adventure mode elements.
New Passive Effects
A few passive effects have been changed and a LOT have been added. All these strings can and will change, because of they have been datamined from an early, early version of the game.
DiabloFans Quote:
ItemPassivePowerDescriptions.txt
ItemPassive_Unique_Ring_600_x1 - Summons shadow clones to your aid when you stun an enemy. (Previously when you were hit by a crowd control effect)
ItemPassive_Unique_Ring_634_x1 - Blocking an attack Freezes the attacker for 3 seconds. (Previously did not specify time)
ItemPassive_Unique_Ring_649_x1 - Removes the cooldown of Seven-Sided Strike.
X1_Passive_BountyScroll - Grants a random buff to you and your allies.
ItemPassive_Unique_Ring_650_x1 - Gib all enemies you kill.
ItemPassive_Unique_Ring_651_x1 - Haunt is cast on all nearby enemies when you open a chest.
ItemPassive_Unique_Ring_652_x1 - Heal for 1% of your maximum Life per second for each enemy affected by a damage over time skill.
ItemPassive_Unique_Ring_653_x1 - Equip on Follower: Your follower cannot die.
ItemPassive_Unique_Ring_654_x1 - Knockbacks will knockup enemies instead.
ItemPassive_Unique_Ring_655_x1 - Removes the resource cost of Blessed Shield.
ItemPassive_Unique_Ring_656_x1 - Increase the size of your Blessed Hammers.
ItemPassive_Unique_Ring_657_x1 - Flail surges to an additional enemy.
ItemPassive_Unique_Ring_658_x1 - Reduce the cooldown of Heaven's Fury by 50%.
ItemPassive_Unique_Ring_659_x1 - Marked for Death causes all rockets to lock in on that enemy.
ItemPassive_Unique_Ring_660_x1 - Ray of Frost now pierces.
ItemPassive_Unique_Ring_661_x1 - Your Life per Second becomes an aura that affects all nearby allies.
ItemPassive_Unique_Ring_662_x1 - Chance on being hit to charm Undead enemies.
ItemPassive_Unique_Ring_663_x1 - Your items become indestructible.
ItemPassive_Unique_Ring_664_x1 - When there are 5 enemies within 8 yards of you, gain an absorb shield for 30% of your maximum Life.
ItemPassive_Unique_Ring_665_x1 - Increase your Life per Second by up to 100% based on your missing Life.
ItemPassive_Unique_Ring_666_x1 - Chance on kill with Holy damage to summon an Inner Sanctuary on all group members which heals them.
ItemPassive_Unique_Ring_667_x1 - When you kill a fallen, you Charm surrounding fallen.
ItemPassive_Unique_Ring_668_x1 - Chance to shatter and instantly kill frozen enemies.
ItemPassive_Unique_Ring_669_x1 - Taking fire damage restores resources.
ItemPassive_Unique_Ring_670_x1 - Lightning damage effect is increased and lightning damage has a chance to stun.
ItemPassive_Unique_Ring_671_x1 - Increases duration of stun effects by 1 second.
ItemPassive_Unique_Ring_672_x1 - Chance on killing demons go gain a shrine effect.
ItemPassive_Unique_Ring_673_x1 - Your Thorns damage is applied on every attack.
ItemPassive_Unique_Ring_674_x1 - Gain increased run speed after Fearing enemies.
ItemPassive_Unique_Ring_675_x1 - Chance to spawn a Nephalem orb when you Blind an enemy.
ItemPassive_Unique_Ring_676_x1 - Knockbacks cause the enemy to move more slowly.
ItemPassive_Unique_Ring_677_x1 - Crushings blows have a chance to spawn a health globe.
ItemPassive_Unique_Ring_678_x1 - Your projectiles move faster.
ItemPassive_Unique_Ring_679_x1 - On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
ItemPassive_Unique_Ring_680_x1 - Reduce all cooldowns by 1 second every time you kill a demon.
ItemPassive_Unique_Ring_681_x1 - Gainup to 30% increased run speed based on amount of Life missing.
ItemPassive_Unique_Ring_682_x1 - Occasionally taunt nearby demons, forcing them to mindlessly melee you.
ItemPassive_Unique_Ring_684_x1 - Thorns now deals fire damage.
ItemPassive_Unique_Ring_685_x1 - Opening a chest grants 100% increased damage for 30 seconds.
World Map, Nephalem Rifts, Health Globe Buffs
The current difficulties have been removed from crafting reagent's tooltips. Also more World Map strings have been added and Loot Runs have been renamed to Nephalem Rifts. Not to be confused with Nephalem Trials. Needless to say this is a very, very, very early build of the game so considering absolutely nothing below as final.
DiabloFans Quote:
Bnet_Campaign.txt
LootRunsButton - Nephalem Rifts
Bnet_GameSettings.txt
AdventureModeDetails - Explore the world of Sanctuary and complete Bounties and Random Dungeons to earn awesome loot!
ReaperOfSoulsRequired - Reaper of Souls Required
Difficulty_4_Locked - This difficulty is locked until you get at least one hero to level 60
GameOptions.txt
HotKeyWorldMap - Toggle World Map
ItemDescriptions.txt
LootRunKey - Bring this to the Nephalem Obelisk in town and it will open a Nephalem Rift. (Previously sent you to Zoltun Kulle)
WaypointMap.txt
WaypointMapInstructions - {icon:rmb} to open the world map.
QA_FSU_0_desc - This aura emanates death within 50 yards.
Class Changes
A huge amount of class changes this patch. Be warned that they're still in the process of formatting. And just to be sure, these are changes to the extremely super early build of the game, which means everything will change! Nothing you see below is final.
DiabloFans Quote:
Barbarian
Pound of Flesh Gain 50% additional Life from health globes. (Previously 100% additional Life, also increased chance to find Health Globes by 25%)
Inspiring Presence The duration of your shouts is doubled. After using a shout you and all allies within 50 yards regenerate 1% of maximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry (Life Regen down from 2%)
Boon of Bul-Kathos Reduce the cooldowns of your: / *Earthquake by 15 seconds. / *Call of the Ancients by 30 seconds. / *Wrath of the Berserker by 30 seconds. (Earthquake cooldown down from 30 seconds)
Rampage "The battle was never ending, sapping our minds and bodies to the point of exhaustion. But they thrived amidst the carnage, every killing blow renewing their bloodlust. They couldn't be stopped." ???Sergeant Peshkov on the Siege of the Barbarians, 1123 Anno Kehjistani
Sword and Board "Turning away the attack of an enemy saps their resolve as surely as landing a blow of your own."???Battlemaster Kal-Jor
Killing Spree "The faster your enemies fall, the shorter the battle, the greater the glory." ???Ancient barbarian wisdom
Bash Generate: 6 Fury per attack / Brutally smash an enemy for 165% weapon damage. (Fury Generation down from 8)
Onslaught : Each hit adds 2 reverberations that cause an additional 70% total weapon damage. (Previously did 25% damage per strike)
Punish : Increase the damage of your skills by 4% for 5 seconds after using Bash. This effect stacks up to 3 times. (Damage down from 8%)
Clobber : Each hit has a 20% chance to Stun the enemy for 1.5 seconds. (Stun chance down from 35%)
Instigation : Generate 3 additional Fury per attack. (Fury Generation down from 4)
Pulverize : Each hit causes a shockwave that deals 60% weapon damage to enemies in a 26 yard line behind the primary enemy. (Damage up from 38%)
Cleave Generate: 5 Fury per attack / Swing your weapon in a wide arc to deal 160% weapon damage to all enemies caught in the swing. (Damage up from 140%)
Broad Sweep : Increase damage to 230% weapon damage. (Damage up from 230%)
Scattering Blast : On Critical Hits, knock enemies back 10 yards and deal 60% weapon damage to enemies where they land. (Knock back distance increased from 9 yards)
Reaping Swing : Generate 2 additional Fury per enemy hit. (Fury Generation down from 3)
Rupture : Enemies slain by Cleave explode, causing 160% weapon damage to all other enemies within 8 yards. (Damage up from 85%)
Trembling Stomp : Enemies in the area also take 900% weapon damage. (Up from 76% damage)
Jarring Slam : Enemies hit have a 25% chance to drop a health globe. (Renamed from Avalanche. Previously knocked enemies back 9 yards and dealt 55% to them)
Deafening Crash : Enemies in the area have their movement speed slowed by 80% for 8 seconds after they recover from being stunned. (Slow increased from 60% for 3 seconds)
Hammer of the Ancients Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have. (Damage up from 325%)
Smash : Smash for 680% weapon damage. (Damage up from 406%)
Rolling Thunder : Create a shockwave that deals 505% weapon damage to all enemies within 22 yards in front of you. (Damage up from 275%)
Thunderstrike : When you kill an enemy with Hammer of the Ancients, other enemies within 10 yards are stunned for 1.5 seconds. (Stun duration down from 3 seconds. Previously stunned all enemies, but the one that is hit)
Ignorance is Bliss : While Ignore Pain is active, gain 826 Life per Fury spent. (Up from 289)
Ancient Spear Cost: 15 Fury / Throw a spear that pierces enemies and deals 300% weapon damage. (Fury cost down from 20, damage increased from 200%)
Dread Spear : Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended. (Up from 10% damage)
Jagged Edge : Increase the damage to 405% weapon damage. (Damage up from 260%)
Furious Charge Generate: 15 Fury / Cooldown: 10 seconds / Rush forward knocking back and dealing 480% weapon damage to enemies along your path. (Damage up from 195%)
Battering Ram : Increase damage while charging to 1000% weapon damage. (Damage up from 283%, no longer deals damage only at the destination)
Bull Rush : All enemies hit are stunned for 2.5 seconds. (Previously only enemies critically hit by Furious Charge were stunned)
Stamina : Generate 12 additional Fury for each enemy hit while charging. (Fury Generation up from 8)
Battle Rage Cost: 20 Fury / Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 300 seconds. (Damage down from 15%, duration increased from 120 seconds)
Marauder's Rage : Increase damage bonus to 15%. (Damange down from 30%)
Ferocity : Increase the duration of Battle Rage to 300 seconds. (Previously critical hits increased duration by 2 seconds)
Swords to Ploughshares : Critical Hits have up to a 15% chance to cause enemies to drop additional health globes. (Health Globe chance up from 5%)
Bloodshed : Critical Hits cause an explosion of blood dealing 20% of the damage done to all other nearby enemies. (Previously was only a chance for the effect)
Wrath of the Berserker Cooldown: 120 seconds / Enter a berserker rage which raises several attributes for 20 seconds. / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20% (Fury cost removed, duration increased from 15 seconds)
Insanity : While active gain 80% increased damage. (Damage down from 100%)
Arreat's Wail : Activating Wrath of the Berserker deals 5000% weapon damage to all enemies within 12 yards. (Knock back removed, damage up from 430%)
Striding Giant : Increase the Dodge Chance bonus to 80%. (Bonus increased from 60%)
Thrive on Chaos : While active gain 826 Life per Fury spent. (Life per Fury spent up from 248)
Alabaster : Slaughter / While active Critical Hits have a chance to cause an eruption of blood dealing 420% weapon damage to enemies within 15 yards. (Damage up from 155%)
Earthquake Cost: 50 Fury / Cooldown: 60 seconds / Shake the ground violently, dealing 3600% weapon damage as Fire over 8 seconds to all enemies within 18 yards. (Damage up from 2000%)
Molten Fury : Increase Earthquake's damage to 6600% weapon damage as Fire. (Renamed from Aftershocks. Previously knocked enemies back and dealt 65% damage)
Giant's Stride : 20 secondary tremors follow your movement and deal 250% weapon damage as Fire each. (Damage up from 65%)
Chilling Earth : Create an icy patch, causing Earthquake to Freeze enemies and deal Cold damage. (Previously slowed enemies by 80%)
Path of Fire : Project 20 secondary tremors up to 12 yards ahead of you that deal 250% weapon damage as Fire each. (Damage up from 65%)
Leap Generate: 15 Fury / Cooldown: 10 seconds / Leap into the air, dealing 325% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds. (Damage up from 85%)
Toppling Impact : Increase the damage of Leap to 735% and send enemies hurtling away from where you land. (Damage component added)
Launch : You leap with such great force that enemies within 8 yards of the takeoff point take 325% weapon damage and are also slowed by 60% for 3 seconds. (Damage component added)
Weapon Throw Generate: 5 Fury per attack / Hurl a throwing weapon at an enemy dealing 115% weapon damage. (Damage down from 120%)
Mighty Throw : Increase thrown weapon damage to 175% weapon damage. (Damage up from 156%)
Throwing Hammer : Hurl a hammer with a 20% chance to Stun the enemy for 1 seconds. (Chance down from 50%, duration down from 1.5 seconds)
Stupefy : Aim for the head, gaining a 10% chance of causing your enemy to be Confused and attack other enemies for 3 seconds. (Chance down from 20%, duration down from 6 seconds)
Rend Cost: 20 Fury / A sweeping strike causes all enemies within 12 yards to Bleed for 925% weapon damage as Physical over 5 seconds. (Damage up from 700%)
Lacerate : Increase damage to 1350% weapon damage as Physical over 5 seconds. (Damage up from 903%)
Bloodbath : Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 925% weapon damage as Physical over 5 seconds. (Bleed damage up from 100%)
Frenzy Generate: 3 Fury per attack / Swing for 115% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times. (Damage up from 110%)
Maniac : Each Frenzy effect also increases your damage by 2.5%. (Damage down from 4%)
Sidearm : Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 130% weapon damage to all enemies in its path. (Damage up from 110%)
Call of the Ancients Cooldown: 120 seconds / Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 30 seconds. Each deals 100% weapon damage per swing in addition to bonus abilities. / *Talic wields a sword and shield and uses the Whirlwind skill. / *Korlic wields a massive polearm and uses the Cleave skill. / *Madawc dual-wields axes and uses the Weapon Throw skill. (Fury cost removed)
Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 540% weapon damage and 4 yard Knockback to enemies in a 45 yard arc. (Damage up from 240%, knock back distance down from 8 yards)
Shattered Ground : Increase damage to 670% weapon damage and increase Knockback distance by 100%. (Damage increased from 288%)
Rumble : The ground continues to shudder after the initial strike, damaging enemies in the area for 230% weapon damage as Physical over 2 seconds. (Damage increased from 60%)
Stagger : Each hit has has a 60% chance of stunning enemies for 1 second. (Chance down from 100%, duration down from 1.5 seconds)
Strength from Earth : Gain 1% of your maximum Life for every enemy hit. (Maximum Life down from 2%)
Cracking Rift : Focus the seismic shockwaves along a narrow path to deal 880% weapon damage to enemies along a 42 yard path. (Damage up from 340%)
Whirlwind Cost: 10 Fury / Deliver multiple attacks to everything in your path for 275% weapon damage. / While whirlwinding, you move at 66% movement speed. (Damage up from 145%)
Volcanic Eruption : Turns Whirlwind into a torrent of magma that deals 325% weapon damage as Fire. (Damage up from 189%)
Dust Devils : Generate harsh tornadoes that deal 80% weapon damage to enemies in their path. (Damage up from 40%)
Blood Funnel : Critical Hits restore 1% of your maximum Life. (Maximum Life down from 2%)
Revenge Cost: 1 charge / Deal 220% weapon damage to all nearby enemies. You heal 2% of your maximum Life for each enemy hit. / Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges. (Healing down from 5%)
Retribution : Increase damage to 660% weapon damage. (Damage increased from 286%)
Blood Law : Increase healing to 4% of maximum Life for each enemy hit. (Previously gained 5 Fury and healed for 8%)
Best Served Cold : Increase your Critical Hit Chance by 10% for 6 seconds after using Revenge. (Duration down from 12 seconds)
Overpower Cooldown: 12 seconds / Deal 600% weapon damage to all targets within 9 yards. / Critical Hits have a chance to reduce the cooldown of Overpower by 1 second. (Damage up from 165%)
Storm of Steel : Throw up to 3 axes at nearby enemies that each deal 600% weapon damage. (Damage up from 50%)
Revel : Increase damage to 1200% weapon damage. (Damage up from 215%)
Crushing Advance : Redirect 35% of incoming melee damage back to the attacker for 5 seconds after Overpower is activated. (Duration up from 4 seconds)
desc : Cooldown: 30 seconds / Cause a massive deluge of rocks and debris to sweep across an area dealing 1800% weapon damage to all enemies caught in its path. / Cooldown is reduced by 1 second for every 25 Fury you spend.
stat :
Glacier : (Advanced) Giant spears of ice freeze enemies.
Snow-Capped Mountain : (Advanced) Cave in from both sides push monsters into a valley in front of you.
Volcanic Eruption : (Advanced) Chunks of molten lava rain down from the sky.
Lahar : (Advanced) Cooldown is reduced by 1 second for every 15 Fury spent.
Tectonic Rift : (Advanced) Store up to 3 charges of Avalanche at a time.
Demon Hunter
Ambush "The art of surprise is difficult, but rewarding to master." ???Mynton, Demon Hunter
Awareness "Everything is a test. Study your surroundings well, and you will pass." ???Josen, Master Hunter
Multishot Cost: 25 Hatred / Fire a massive volley of arrows dealing 330% weapon damage to all enemies in the area. (Damage up from 220%)
Full Broadside : Increase the damage of Multishot to 420% weapon damage. (Damage up from 286%)
Burst Fire : Each time you fire, generate a shock pulse that damages nearby enemies within 12 yards for 160% weapon damage as Arcane. (Damage down from 200%)
Arsenal : Every time you fire, launch 3 rockets at nearby enemies that each deal 140% weapon damage as Fire. (Damage down from 200%)
Fire at Will : Reduce the Hatred cost to 18. / Multishot's damage turns into Lightning. (Hatred cost reduction up from 15)
Fan of Knives Cooldown: 8 seconds / Throw knives out in a spiral around you, dealing 500% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60]% for 1 seconds. (Damage up from 320%, duration down from 2 seconds)
Assassin's Knives : Also throw long-range knives that deal 500% weapon damage to 5 additional enemies. (Damage up from 70%)
Fan of Daggers : Enemies hit are knocked back and Stunned 1.5 seconds. (Previously did not stun)
Pinpoint Accuracy : Increase cooldown to 12 seconds and increase damage to 1650% weapon damage. (Previously "doubled" the damage)
Bladed Armor : Gain 65]% additional armor for 4 seconds. (Up from 30%)
Entangling Shot Generate: 3 Hatred / Imbue an arrow with shadow energy that deals 140% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. (Damage up from 90%)
Shock Collar : Strike enemies with electrified chains that deal an additional 80% weapon damage as Lightning over 2 seconds. (Damage up from 70%)
Bounty Hunter : Increase the Slow amount to 80%. (Was not implemented)
Gas Grenades : Throw a gas grenade that explodes for 160% weapon damage as Poison and leaves a cloud that deals an additional 95% weapon damage as Poison over 3 seconds to enemies who stand in the area. (Previously 3 grenades dealing 95% damage, cloud damage up from 75%)
Cluster Grenades : Throw cluster grenades that deal 185% weapon damage as Fire over a 36 yard radius. (Damage up from 112%)
Grenade Cache : Throw out 3 grenades that explode for 160% weapon damage as Fire each. (Previously 5 grenades for 95% damage)
Chakram Cost: 10 Hatred / Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path. (Damage up from 200%)
Twin Chakrams : A second Chakram mirrors the first. Each Chakram deals 340% weapon damage as Physical. (Damage up from 130%)
Boomerang : The Chakram path turns into a loop, dealing 400% weapon damage as Lightning to enemies along its path. (Damage up from 240%)
Serpentine : The Chakram follows a slow curve, dealing 500% weapon damage as Poison to enemies along the path. (Damage up from 270%)
Razor Disk : The Chakram spirals out from the targeted location dealing 340% weapon damage as Arcane to enemies along the path. (Damage up from 220%)
Shuriken Cloud : Surround yourself with a cloud of spinning Chakrams, dealing 200% weapon damage per second as Physical to nearby enemies. Lasts 120 seconds. (Damage up from 50%)
Cluster Arrow Cost: 40 Hatred / Fire a cluster arrow that explodes for 550% weapon damage as Fire into a series of 4 additional grenades that each explode for 220% weapon damage as Fire. (Damage of cluster arrow up from 300%, damage of grenades up from 135%)
Loaded for Bear : Increase the damage of the explosion at the impact location to 770% weapon damage as Fire. (Damage up from 405%)
Shooting Stars : Instead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 400% weapon damage as Physical. (Damage up from 300%)
Cluster Bombs : Launch a cluster through the air, dropping grenades in a straight line that each explode for 800% weapon damage as Fire. (Damage up from 280%)
Maelstrom : Instead of releasing bombs, release up to 5 shadow tendrils at nearby enemies that each deal 220% weapon damage as Physical. You gain 1% Life per enemy hit. (Damage down from 225%)
Dazzling Arrow : Enemies hit by the grenades have a 75% chance to be stunned for 2 seconds. / Cluster Arrow's damage turns into Lightning. (Damage changed from Physical)
Mortal Enemy : Attacks that you and your allies make against the marked enemy generate resources: / *Demon Hunter: 3 Hatred / *Barbarian: 2 Fury / *Crusader: 2 Wrath / *Monk: 3 Spirit / *Witch Doctor: 33 Mana / *Wizard: 4 Arcane Power (Witch Doctor mana up from 16)
Sentry Cost: 30 Hatred / Cooldown: 6 seconds / Summon a turret that fires at nearby enemies for 240% weapon damage. Lasts 30 seconds. / You may have 2 turrets active at a time. (Damage up from 175%)
Chain of Torment : Create a chain between you and the Sentry and between each Sentry that deals 280% weapon damage every second to each enemy it touches. (Damage up from 125%)
Spitfire Turret : The turret will also fire homing rockets at random nearby enemies for 100% weapon damage as Fire. (Damage up from 30%)
Aid Station : The turret heals nearby allies for 1% of their maximum Life per second. (Healing down from 2%)
Hungering Arrow Generate: 3 Hatred / Fire a magically imbued arrow that seeks out enemies for 125% weapon damage and has a 35% chance to pierce through them. (Damage up from 115%)
Healing Vapors : Regenerate 15% Life while invisible. (Regeneration up from 10%)
Special Recipe : Remove the Discipline cost but add a 12 second cooldown. (Cooldown reduced from 14 seconds)
Displacement : Gain 100% movement speed while invisible. (Movement speed increased from 60%)
Shadow Power Cost: 14 Discipline / Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds. (Life per Hit increased from 826)
Night Bane : Slow the movement speed of enemies within 30 yards by 80% for 5 seconds. (Slow effect up from 60%, duration up from 3 seconds)
Gloom : Reduce damage taken by 15% while Shadow Power is active. (Reduction down from 25%)
Blood Moon : Increase Life per Hit gain to 3303. (Up from 1239)
Rain of Vengeance Cooldown: 30 seconds / Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1800% weapon damage over 5 seconds to all enemies in the area. (Damage up from 715%)
Shade : Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 3600% weapon damage over 5 seconds to all enemies in the area. (Renamed from Beastly Bombs. Previously summoned 20 Shadow Beasts that dealt 245% damage each)
Dark Cloud : Launch a volley of guided arrows that rain down on enemies for 4000% weapon damage over 8 seconds. (Damage up from 792%, duration down from 12 seconds)
Anathema : Summon a Shadow Beast that drops grenades from the sky dealing 6000% weapon damage over 8 seconds. (Damage up from 3300%, duration down from 15 seconds)
Flying Strike : Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 480% weapon damage each and stunning enemies for 2 seconds. (Damage up from 100%)
Stampede : Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 520% weapon damage each. (Damage up from 120%)
Elemental Arrow Cost: 10 Hatred / Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through. (Damage up from 155%)
Frost Arrow : Shoot a frost arrow that hits an enemy for 330% weapon damage as Cold then splits into up to 10 additional frost arrows. Enemies hit have their movement speed slowed by 60% for 1 second. (Damage up from 170%)
Ball Lightning : Shoot a ball of lightning that electrocutes enemies along its path for 300% weapon damage as Lightning. (Damage up from 155%)
Screaming Skull : Shoot a fiery skull for 300% weapon damage as Fire that has a 40% chance to Fear affected enemies for 1 seconds. (Damage up from 155%, duration down from 1.5 seconds)
Nether Tentacles : Shoot a shadow tentacle that deals 300% weapon damage to enemies along its path and returns 0.4% of your maximum Life for each enemy hit. (Damage up from 155%, healing up from 0.2%)
Lightning Bolts : Shoot an electrified bolt for 300% weapon damage as Lightning that Stuns enemies for 1 seconds on a Critical Hit. (Damage up from 155%, duration down from 1.5 seconds)
Rapid Fire Cost: 20 Hatred initially, and an additional 6 Hatred while channeling / Rapidly fire for 525% weapon damage as Physical. (Damage up from 438%)
Bombardment : Rapidly fire grenades that explode for 837% weapon damage as Fire to all enemies within a 11 yard radius. (Damage up from 745%)
desc : Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Gain 4 additional piercing shots for 100% weapon damage each on every attack. / *Homing Rockets: Shoot 4 rockets at nearby enemies for 50% weapon damage each on every attack. (Previously on Side Guns gave 2 additional shots to the left and right. On Homing Rockets damage is down from 75%)
From the Shadows : Summon allies from the shadows that attack and Stun your enemies for 2 seconds.
Training Drone : A mechanical contraption orbits you, dealing 460% weapon damage per second to enemies around you. (Damage up from 150%)
Personal Mortar : Launch 2 grenades at random enemies outside melee range every second for 200% weapon damage each.
Stimulants : Heal for 6% of maximum life each second. (Healing down from 10%)
Seethe : Gain 25 Hatred per second. (Renamed from Hatred. Hatred gained up from 18)
Monk
Mythic Rhythm "The spirit is inconquerable, it folds in upon itself, it grows, always strengthening." ??? Patriarch Anisim
Nirvana "Only in the ceaseless pursuit of purification can enlightment be achieved." ??? Patriarch Anisim
Fists of Thunder Generate: 8 Spirit per attack / Teleport to your target and unleash a series of extremely fast punches that deal 121% weapon damage as Lightning. / Every third hit deals 182% weapon damage as Lightning split between all enemies in front of you. (Damage down from 145%, third hit damage down from 275%, no longer does chain lightning)
Thunderclap : Release an electric shockwave with every punch that hits all enemies within 6 yards of your primary enemy for 95% weapon damage as Lightning and causes knockback with every third hit. (Damage up from 35%)
Static Charge : Your primary enemy is charged with static electricity for 5 seconds and takes 172% weapon damage as Lightning when you attack other enemies with Fists of Thunder. (Damage up from 37%)
Quickening : Critical Hits generate an additional 12 Spirit for each enemy hit. (Spirit generation down from 15)
Lightning Flash : Increase your chance to Dodge by 20]% for 3 seconds after each hit. (Dodge chance increased from 16%, duration increased from 2 seconds)
Deadly Reach Generate: 7 Spirit per attack / Project lines of pure force over a short distance for 103% weapon damage as Physical. / Every third hit has a 10% chance to knock up enemies. (Damage down from 110%, knock back chance down from 30%)
Foresight : Every third hit also increases the damage of all your attacks by 10% for 30 seconds. (Damage increase down from 18%)
Piercing Trident : Increases knock up chance to 30% and the second and third hits gain increased area of effect. (Added "knock up" component)
Scattered Blows : Every third hit randomly damages enemies within 25 yards for 150% weapon damage as Lightning. (Damage down from 170%)
Strike from Beyond : Critical Hits generate an additional 6 Spirit for each enemy hit. (Spirit generation down from 10)
Keen Eye : Every third hit also increases your Armor by 40% for 3 seconds. (Armor increase down from 50%, duration down from 4 seconds)
Cyclone Strike Cost: 50 Spirit / Pull up to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 386% weapon damage as Holy. (Damage up from 313%)
Sunburst : Blast enemies with an explosion of fire that has a 50% chance to Fear enemies for 1.5 seconds. (Fear chance up from 35%)
Eye of the Storm : Reduce the Spirit cost of Cyclone Strike to 33 Spirit.
Crippling Wave Generate: 7 Spirit per attack / Unleash a series of large sweeping attacks that deal 140% weapon damage as Physical to all enemies in front of you. / Every third hit also dazes enemies around you within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. (Spirit reduction up from 30, damage up from 125%, slow effect down from 60%)
Mangle : Increase damage to 213% weapon damage as Physical. (Damage increased from 163%)
Rising Tide : Critical Hits generate an additional 4 Spirit for each enemy hit. (Spirit generation down from 5)
Way of the Hundred Fists Generate: 6 Spirit per attack / Unleash a rapid series of punches that strike enemies for 205% weapon damage as Physical. (Spirit generation down from 7, damage up from 140%)
Fists of Fury : Perform a short dash to the first enemy and deal an additional 309% weapon damage as Holy over 5 seconds to enemies you hit. (Damage up from 100%)
Hands of Lightning : Increase the number of hits in the second strike from 7 to 10, increasing damage to 293% weapon damage as Physical. (Damage up from 200%)
Spirited Salvo : Every activation of the skill has a 40% chance to generate 12 additional Spirit. (Proc up from 15%, Spirit generation down from 15)
Windforce Flurry : Every third hit also generates a wave of wind that deals 221% weapon damage as Physical to enemies directly ahead of you. (Damage down from 250%)
Dashing Strike Cost: 25 Spirit / Quickly dash up to 50 yards, striking enemies along the way for 327% weapon damage as Physical. (Spirit cost down from 50, damage down from 535%)
Barrage : The last enemy you dash through is obliterated with a barrage of strikes, taking an additional 200% weapon damage as Physical over 2 seconds. (Damage down from 1337%)
Quicksilver : Reduce the cost of Dashing Strike to 16 Spirit. (Spirit cost reduced from 30)
Flying Side Kick : Perform a flying kick that has a 40% chance to Stun enemies hit for 1 second. (Proc chance down from 100%)
Temple of Protection : Allies inside Inner Sanctuary are also immune to control impairing effects. (Previously protected from projectiles and increased ally resources generation and regeneration by 35%)
Sweeping Wind Cost: 75 Spirit / Surround yourself in a vortex that continuously deals 43% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 129% weapon damage. (Damage up from 20%, total damage up from 60%)
Blade Storm : Intensify the vortex, increasing the damage per stack to 58% weapon damage. This increases the damage with 3 stacks to 174% weapon damage. (Damage per stack up from 26%, 3 stacks damage up from 78%)
Cyclone : While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 31% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. (Damage up from 26%)
Inner Storm : As long as your vortex is at the maximum stack count, you gain 5 Spirit per second. (Spirit regeneration up from 3 per second)
Master of Wind : Increase the duration of the vortex to 15 seconds. (Duration down from 20 seconds)
Mantra of Retribution Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 60 yards to reflect damage back at enemies, dealing Holy damage equal to 40% of the damage taken. Lasts 3 minutes. / For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. / Only one Mantra may be active at a time. (Now also reflects ranged)
Retaliation : Increase the amount of damage reflected by the Mantra to 60%. (Projectile reflection removed as it's now inherited)
Exploding Palm Cost: 40 Spirit / Cause a enemy to Bleed for 1832% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 50% of its maximum Life as Physical damage to all nearby enemies. (Bleed damage up from 745%)
Impending Doom : Increase the duration of the Bleed effect to deal 3486% weapon damage as Physical over 12 seconds. (Bleed effect up from 745%, duration reduced from 15)
Creeping Demise : Enemies hit are Slowed by 80% for 9 seconds. (Slow duration up from 3 seconds)
The Flesh is Weak : Enemies hit take 10% additional damage for 9 seconds. (Additional damage down from 12%)
Strong Spirit : If the enemy explodes after bleeding, gain 10 Spirit for each enemy caught in the blast. (Spirit regeneration up from 5)
Essence Burn : Instead of bleeding, the enemy will burn for 1832% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 343% weapon damage as Fire over 3 seconds. This effect can happen multiple times. (Fire damage up from 745%, exploding damage up from 60%)
Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 3777% weapon damage over 7 strikes. (Damage up from 1777%)
Sudden Assault : Teleport to the enemy and increase damage dealt to 4777% weapon damage over 7 strikes. (Damage up from 2310%)
Pandemonium : Enemies hit by Seven-Sided Strike have a 77% chance to be stunned for 7 seconds by each hit. (Stun chance up from 25%)
Sustained Attack : Reduce the cooldown by 7 seconds and Spirit cost to 7 Spirit. (Spirit cost reduction added)
Fulminating Onslaught : Each strike explodes, dealing 777% weapon damage as Holy in a 7 yard radius around the enemy. (Damage up from 254%)
Wave of Light Cost: 75 Spirit / Focus a wave of light that crushes enemies for 897% weapon damage as Holy, followed by an additional 149% weapon damage as Holy to all enemies in a line. (Damage up from 829%, additional damage up from 96%)
Wall of Light : Increase damage of the initial strike to 1185% weapon damage as Holy and adds a knockback. (Damage down from 1202%)
Explosive Light : Release bursts of energy that deal 1085% weapon damage as Holy to nearby enemies. (Damage up from 914%)
Pillar of the Ancients : Summon an ancient pillar that deals 831% weapon damage followed by an additional 831% weapon damage after 2 seconds. (Damage up from 595% on both effects)
Empowered Wave : Reduce the cost of Wave of Light to 50 Spirit. (Spirit cost up from 40)
Blinding Light : Critical Hits Stun enemies for 4.5 seconds. (Stun duration up from 3 seconds)
Mantra of Evasion Cost: 50 Spirit / Recite a Mantra that grants you and your allies within 60 yards a 20% bonus Dodge Chance. Lasts 3 minutes. / For 3 seconds after activation, a second effect grants an additional 20% Dodge Chance. / Only one Mantra may be active at a time. (Dodge Chance up from 15% on both effects)
Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that deals 732% weapon damage as Physical. (Damage up from 470%)
Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for 732% weapon damage as Fire. (Damage up from 517%)
Spinning Flame Kick : Hurl a column of fire that burns through enemies, causing 851% weapon damage as Fire to each enemy it strikes. (Damage up from 588%)
Sweeping Armada : Damage done is increased to 869% weapon damage as Physical. / Enemies hit are knocked back and Slowed by 60% for 2 seconds. (Damage up from 611%)
Scorpion Sting : Enemies hit have a 50% chance to be stunned for 2 seconds. (Stun duration up from 1.5 seconds)
Tempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies, dealing 349% weapon damage while running. (Damage up from 155%, knock back and slow effects removed, run speed bonus removed)
Tailwind : Increases your movement speed while using Tempest Rush by 25%. (Movement speed now added to the rune, no longer inherited)
Northern Breeze : Reduce the channeling cost of Tempest Rush to 8 Spirit and increase its damage to 396% weapon damage. (Added damage increase component)
Flurry : Enemies hit are Slowed by 60%. (Slow effect down from 80%)
Blinding Flash Cooldown: 15 seconds / Create a flash of light that blinds all enemies within 20 yards for 3.5 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. (Blind duration up from 3 seconds)
Faith in the Light : For 3.5 seconds after using Blinding Flash, all of your attacks are empowered to deal 43% additional weapon damage as Holy. (Duration up from 3 seconds, additional damage up from 30%)
Blinding Echo : 6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 3.5 seconds.
Blinded and Confused : Blinded enemies have a 50% chance to attack each other. (Charm effect chance up from 25%)
Self Reflection : Increase the duration enemies are blinded to 5 seconds. (Blind duration up from 4 seconds)
Desert Shroud : Infuse yourself with sand, reducing damage taken by 50% and increasing your damage by 3% for each enemy within 15 yards. (Renamed from "Sand". Damage reduction up from 40%))
Soothing Mist : Imbue yourself with water, instantly resetting your Defensive cooldowns and reducing their cooldown durations by 50%. Using a Defensive ability also cleanses negative effects off of allies within 30 yards. (Renamed from "Water")
Windwalker : Each enemy killed during your Epiphany increases your Attack Speed by 3% for the remaining duration of Epiphany. (Attack speed bonus increased from 1%)
Inner Fire : Engulf yourself in flames, burning enemies within 10 yards for 250% weapon damage as Fire and causing your attacks to assault enemies in front of you for 330% weapon damage as Fire. (Renamed from "Fire", damage up from 150%, additional damage up from 100%)
Ascension : Charge yourself with Lightning, increasing your movement speed by 10% and causing your next attack after moving 10 yards to Stun enemies for 1.5 seconds. (Renamed from "Lightning")
Witch Doctor
Blood Ritual 15% of Mana costs are paid with Life. In addition, you regenerate [s]2[/s]1% of your maximum Life per second.
Rush of Essence Spirit spells return [s]49[/s]100 Mana over 10 seconds. / Spirit spells are: / *Haunt / *Horrify / *Mass Confusion / *Soul Harvest / *Spirit Barrage / *Spirit Walk
Creeping Death Your Haunt[s] and[/s], Locust Swarm [s]abilities[/s]and the damage amplification from Piranhas last almost forever.
desc : [s]"He ran from darkness and from fire. On the tenth day he stopped running."[/s]There are some terrors that cannot be outrun. Bit by bit, second by second, they consume you.
Physical Attunement[s]"When needed, you can always draw upon the help of those around you[/s]Know your enemies. Know their strength. Make it your own.[s]"[/s]
Midnight Feast[s]Only a fool tries to cheat death. The wise offer a fair trade[/s]In the deepest hour of night, they emerge for the hunt.
Summon Zombie Dogs[s]Cost: 49 Mana / [/s]Cooldown: 45 seconds / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals [s]9[/s]12% of your weapon damage as Physical per hit.
Burning Dogs : Your Zombie Dogs burst into flames, burning nearby enemies for [s]2[/s]20% of your weapon damage as Fire every second.
Rabid Dogs : Your Zombie Dogs gain an infectious bite that deals [s]9[/s]30% of your weapon damage as Poison over 3 seconds.
Poison DartThis is a Signature spell. Signature spells are free to cast. / Shoot a deadly Poison Dart that deals [s]100[/s]140% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
stat : Shoot a deadly poison dart that deals [s]0[/s]1 - 1 Poison damage and an additional [s]0[/s]1 - 1 Poison damage over 2 seconds.
Flaming Dart : Ignite the dart, dealing [s]180[/s]240% weapon damage as Fire at once.
Splinters : Shoot 3 Poison Darts that each deal [s]60[/s]140% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
Spined Dart : Gain [s]29[/s]25 Mana every time a Poison Dart hits an enemy.
Snake to the Face : Transform your Poison Dart into a snake that has a [s]30[/s]25% chance to Stun the enemy for 1.5 seconds.
Corpse SpidersThis is a Signature spell. Signature spells are free to cast. / Throw a jar with 4 spiders that attack nearby enemies for a total of [s]120[/s]192% weapon damage as Physical before dying.
Blazing Spiders : Throw a jar with fire spiders that deal a total of [s]156[/s]230% weapon damage as Fire.
Spider Queen : Throw a jar with a spider queen that births spiderlings, dealing [s]630[/s]2175% weapon damage as Poison over 15 seconds. / You may have one spider queen summoned at a time.
Leaping Spiders : Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of [s]144[/s]211% weapon damage as Physical.
Medusa Spiders : Throw a jar with paralyzing spiders that have a [s]25[/s]100% chance to Slow enemies by 60% with every attack.
Haunt Cost: [s]98[/s]200 Mana / Haunt an enemy with a spirit, dealing [s]575[/s]1900% weapon damage as Arcane over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy. / An enemy can only be affected by one Haunt at a time.
Grasping Spirit : Slow the movement of haunted enemies by [s]30[/s]60%.
Draining Spirit : The spirit returns [s]20.4[/s]25 Mana per second.
Resentful [s]Spirit[/s]Spirits : [s]Summon a vengeful spirit. (Deprecated, needs redesign)[/s]Release two spirits with every cast.
Grasp of the Dead Cost: [s]123[/s]150 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing [s]320[/s]800% weapon damage as Physical over 8 seconds.
stat : Increases damage dealt to [s]0[/s]1 Physical damage per second for 8 seconds.
Groping Eels : Increase the damage done to [s]416[/s]1240% weapon damage as Physical.
Rain of Corpses : Corpses also fall from the sky, dealing [s]80[/s]675% weapon damage as Physical over 8 seconds to nearby enemies.
Hex[s]Cost: 49 Mana / [/s]Cooldown: 15 seconds / Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
Painful Transformation : Hex causes the enemy to Bleed for [s]12[/s]125% weapon damage as Physical.
Angry Chicken : Transform into an angry chicken for up to [s]5[/s]2 seconds that can explode for [s]215[/s]1850% weapon damage as Physical to all enemies within 12 yards.
Soul Harvest[s]Cost: 59 Mana / [/s]Cooldown: 15 seconds / Feed on the life force of up to 5 enemies within 16 yards. Gain [s]130[/s]2% Intelligence for each affected enemy. This effect lasts 30 seconds.
stat : Feed on the life force of nearby enemies. Gain [s]130[/s]0 Attack for every enemy within 16 yards. This effect lasts 30 seconds. / Cooldown: 15 seconds
Siphon : Gain [s]5780[/s]4954 Life for every harvested enemy.
Languish : Reduce the movement speed of harvested enemies by 80% and attack speed by 50% for [s]3[/s]5 seconds.
Vengeful Spirit : Harvested enemies also take [s]230[/s]950% weapon damage as Physical.
Pride : Gain [s]294[/s]600 Mana for each Zombie Dog you sacrifice.
Locust Swarm Cost: [s]196[/s]300 Mana / Unleash a plague of locusts that swarms an enemy, dealing [s]360[/s]1240% weapon damage as Poison over 8 seconds. / The locusts will jump to additional nearby enemies.
Searing Locusts : Engulf the enemy with burning locusts that deal [s]468[/s]1760% weapon damage as Fire over 8 seconds.
Cloud of Insects : Increase the duration of the swarm to [s]10[/s]deal 2480% weapon damage over 16 seconds.
Devouring Swarm : Gain [s]37[/s]25 Mana for every enemy affected by the swarm.
Spirit Barrage Cost: [s]108[/s]100 Mana / Bombard an enemy with a spirit blast that deals [s]230[/s]425% weapon damage as Physical.
Phlebotomize : Enemies hit have a [s]100[/s]15% chance to be Charmed for [s]2[/s]4 seconds.
Phantasm : Summon a spectre that deals [s]225[/s]790% weapon damage as Physical over 5 seconds to all enemies within 10 yards. / You can have a maximum of 3 Phantasms out at one time.
Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for [s]1667[/s]4000% weapon damage as Physical over 20 seconds.
Horrify[s]Cost: 37 Mana / [/s]Cooldown: 16 seconds / Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
Ruthless Terror : Gain [s]2695%[/s]55 Mana for every horrified enemy.
FirebombThis is a Signature spell. Signature spells are free to cast. / Lob an explosive skull that deals [s]110[/s]140% weapon damage as Fire to all enemies within 8 yards.
Fire Pit : The explosion creates a pool of fire that deals [s]36[/s]60% weapon damage as Fire over 3 seconds.
Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds. / You may [s]only [/s]have [s]one Pyrogeist[/s]up to 3 Pyrogeists active at a time.
Acid Cloud Cost: [s]172[/s]175 Mana / Cause acid to rain down, dealing an initial [s]115[/s]300% weapon damage as Poison, followed by [s]150[/s]360% weapon damage as Poison over 3 seconds to enemies who remain in the area.
stat : Initially deals 0 - [s]3[/s]6 Poison damage followed by 0 - [s]2[/s]5 Poison damage per second to enemies who remain in the area.
Corpse Bomb : Raise a corpse from the ground that explodes for [s]230[/s]525% weapon damage as Poison to enemies in the area.
Lob Blob Bomb : The acid on the ground forms into a slime that irradiates nearby enemies for [s]250[/s]600% weapon damage as Poison over 5 seconds.
Slow Burn : Increase the duration of the acid pools left behind to deal [s]300[/s]720% weapon damage as Poison over 6 seconds.
Kiss of Death : Spit a cloud of acid that deals [s]127[/s]330% weapon damage as Poison, followed by [s]165[/s]396% weapon damage as Poison over 3 seconds.
Gargantuan[s]Cost: 147 Mana / [/s]Cooldown: 60 seconds / Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% of your weapon damage as Physical.
stat : Summon a large zombie follower to fight for you. / Cost: [s]147[/s]0 Mana
Big Stinker : The Gargantuan is surrounded by a poison cloud that deals [s]15[/s]45% weapon damage as Poison per second to nearby enemies.
Wrathful Protector : Summon a more powerful Gargantuan to fight for you for 15 seconds. The Gargantuan's fists burn with fire, dealing [s]110[/s]575% of your weapon damage as Fire and knocking enemies back.
Mass Confusion[s]Cost: 74 Mana / [/s]Cooldown: 60 seconds / Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.
Mass Hallucination : Amid the confusion, a giant spirit rampages through enemies, dealing [s]22[/s]250% weapon damage per second as Physical to enemies it passes through.
Spirit Walk[s]Cost: 49 Mana / [/s]Cooldown: 15 seconds / Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. / Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.
Umbral Shock : When Spirit Walk ends, your physical body erupts for [s]310[/s]1275% weapon damage as Fire to all enemies within 10 yards.
Fetish Army Cooldown: 120 seconds / Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for [s]20[/s]130% of your weapon damage as Physical.
stat : Fetishes fight by your side for 20 seconds. Fetish dagger-wielders attack for [s]0[/s]1 - [s]1[/s]2 Physical damage. / Cooldown: 120 seconds
Zombie Charger Cost: 140 Mana / Call forth a reckless, suicidal zombie that deals [s]205[/s]560% weapon damage as Poison to all enemies in its path before decomposing.
stat : Call forth a reckless, suicidal zombie deals [s]2[/s]6 - [s]2[/s]6 Poison damage to all enemies in its path before decomposing.
Zombie Bears : Summon zombie bears that stampede towards your enemy. Each bear deals [s]236[/s]392% weapon damage as Poison to enemies in the area.
Indigo : [s]Wave of[/s]Dead Rush / Zombies [s]/ Summon 3 Zombie Chargers that each deal 115[/s]crawl out of the ground and run in all directions, dealing 280% weapon damage as [s]Poison[/s]Physical to nearby enemies.
[s]Leperous Zombie : The Zombie Charger leaves behind a cloud of noxious vapors[/s]Pile On / Summon a tower of zombies that [s]deals 240[/s]falls over, dealing 800% weapon damage as [s]Poison over 3 seconds[/s]Physical to any enemies [s]caught in [/s]it hits.
Undeath : If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for [s]205[/s]360% weapon damage as Poison. This effect can repeat up to 2 times.
Explosive Beast : Summon an explosive Zombie Dog that streaks toward the enemy before exploding, dealing [s]236[/s]532% weapon damage as Fire to all enemies within 9 yards.
Firebats Cost: [s]221[/s]225 Mana initially, and an additional [s]66[/s]75 Mana while channeling / Call forth a swarm of fiery bats to burn enemies in front of you for [s]385[/s]425% weapon damage as Fire.
Dire Bats : Summon fewer but larger bats that travel up to 40 yards and deal [s]220[/s]300]% weapon damage as Fire.
Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of [s]578[/s]638% weapon damage as Poison.
Cloud of Bats : Call forth a swirl of bats that damage nearby enemies for [s]501[/s]553]% weapon damage as Fire. The damage of the bats increases by 20]% every second, up to a maximum of 100]%.
Plague of ToadsThis is a Signature spell. Signature spells are free to cast. / Release a handful of toads that deal [s]130[/s]175% weapon damage as Poison to enemies they come in contact with.
stat : Toads deal [s]1[/s]2 - [s]1[/s]3 Poison damage.
Explosive Toads : Mutate to fire bullfrogs that explode for [s]169[/s]245% weapon damage as Fire.
Rain of Toads : Cause toads to rain from the sky that deal [s]130[/s]182% weapon damage as Poison to enemies in the area over 2 seconds.
Toad Affinity : [s]Remove the[/s]Gain 9 Mana [s]cost of Plague of Toads[/s]every time a toad hits an enemy.
Addling Toads : Mutate to yellow toads that deal [s]130[/s]175% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
Rain Dance : The ritual restores [s]123[/s]250 Mana per second while standing in the ritual area.
Wall of Zombies[s]Cost: 103 Mana / [/s]Cooldown: 8 seconds / Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for [s]640[/s]300% weapon damage as Physical over 4 seconds.
[s]Dead Rush[/s]Offensive Line : [s]Zombies crawl out of the ground and run in[/s]Knock all[s] directions, dealing 445% weapon damage as Physical to nearby[/s] enemies behind the wall.
[s]Pile On[/s]Wrecking Crew : [s]Summon a tower[/s]The line of zombies [s]that falls over, dealing 550% weapon damage as Physical to any[/s]taunt enemies [s]it hits. Reduces the cooldown to 8 seconds[/s]to attack them.
Piranhas Cost: [s]221[/s]250 Mana / Cooldown: 8 seconds / Summons a pool of deadly piranhas that deals [s]150[/s]400% weapon damage as Poison [s]per second, causing affected[/s]over 8 seconds. Affected enemies [s]to[/s]will also take [s]25[/s]15% increased damage[s] for 3 seconds[/s].
[s]NYI[/s]Bogadile : A giant bogadile emerges from the pool of water and bites a monster dealing 840%weapon damage.
[s]NYI[/s]Zombie Piranhas : Turn the piranhas into zombie piranhas. The piranhas will leap out from the pool savagely at nearby enemies
[s]NYI[/s]Piranhado : The pool of piranhas becomes a tornado of piranhas. Nearby enemies are periodically sucked into the tornado.
[s]NYI[/s]Wave of Mutilation : Turn each cast into a wave of alligators that crash forward dealing 50% weapon damage and causing all enemies affected to take 15% increased damage for 8 seconds.
[s]NYI[/s]Fiery Piranhas : Increase the damage dealt to 400% weapon damage as Fire over 8 seconds.
Wizard
Unwavering Will[s]TEMP Some quote from a Wizard.[/s]"At times the greatest strategy is to withdraw into yourself, to experience the clarity of mind in the moments before launching your attack." ???Archmage Skye
Audacity[s]TEMP Some quote from a Wizard.[/s]"Those who dare approach you do so at their own peril." ???Valthek, High Councilor of the Vizjerei
Arcane Aegis "[s]The energies of time and arcane power are jealous consorts. If[/s]Why waste your own energy? Using your enemy's to protect yourself strengthens you [s]caress the one, you neglect the other at great risk.[/s]while it weakens him. What could be more perfect?" ???Ennead Sage Resko[s] / TEMP PROBABLY NEEDS A NEW QUOTE[/s]
Elemental Exposure[s]TEMP Some quote from[/s]Adding insult to injury may be entertaining, but adding increased injury is a [s]Wizard[/s]more effective tactic.
Spectral Blade This is a Signature spell. Signature spells are free to cast. / Summon a spectral blade that strikes all enemies up 15 yards in front of you for [s]165[/s]168% weapon damage as Arcane.
Flame Blades : Each enemy hit increases the damage of your Fire spells by 1% for [s]5[/s]3 seconds.
Thrown Blade : Extend the reach of Spectral Blade to 20 yards and increase its damage to 231% weapon damage as Arcane.
Ice Blades : Chilled enemies have a [s]10[/s]5% chance to be Frozen and Frozen enemies have a [s]10[/s]5% increased chance to be critically hit by Spectral Blade.
Siphoning Blade : Gain [s]3[/s]5 Arcane Power for each enemy hit.
Shock Pulse This is a Signature spell. Signature spells are free to cast. / Release a medium range pulse of 3 unpredictable charges of electricity that deal [s]105[/s]214% weapon damage as Lightning.
stat : Launch a volley of 3 electric bolts that deal [s]48[/s]244% weapon damage as Lightning damage per bolt. / Cost: 0 Arcane Power
Fire Bolts : Cast 3 bolts of fire that each deal [s]195[/s]288% weapon damage as Fire.
Living Lightning : Conjure a being of lightning that drifts forward, electrocuting nearby enemies for [s]53[/s]165% weapon damage as Lightning.
Piercing Orb : Merge the bolts in a a single giant orb that oscillates forward dealing [s]105[/s]214% weapon damage as Lightning to everything it hits.
Jagged Ice : Melee attackers also take [s]130[/s]189% weapon damage as Cold.
Chilling Aura : Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by [s]30[/s]80%.
Frozen Storm : A whirling storm of ice builds around you, dealing [s]10[/s]11% weapon damage as Cold every second.
Wave of Force Cost: 25 Arcane Power / Discharge a wave of pure energy that deals [s]150[/s]351% weapon damage as Arcane to nearby enemies.
Impactful Wave : Wave of Force repels projectiles, knocks back nearby enemies and Slows them by 60% for [s]3[/s]4 seconds. / Wave of Force gains [s]6[/s]5 second cooldown.
[s]Electric Feel[/s]Static Pulse : Enemies hit by Wave of Force take [s]20[/s]15% increased damage from Lightning for 4 seconds.
Heat Wave : Increase the damage to [s]195[/s]427% weapon damage as Fire.
Arcane Attunement : Each enemy hit increases the damage of your next Arcane spell by [s]3[/s]2%.
Mirror Image Cooldown: 15 seconds / Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have [s]25[/s]50% of your Life. / Spells cast by your Mirror Images will deal [s]40[/s]18% of the damage of your own spells.
Mirror Mimics : Spells cast by your Mirror Images will deal [s]40[/s]18% of the damage of your own spells.
Duplicates : Summon [s]5[/s]4 Mirror Images that taunt nearby enemies for 1 second and each have [s]25[/s]50% of your Life.
Simulacrum : Increase the Life of your Mirror Images to [s]100[/s]200% of your own.
Extension of Will : Increase the duration of your Mirror [s]Image[/s]Images to 10 seconds and their Life to [s]29[/s]100% of your Life.
Mocking Demise : When a Mirror Image is destroyed, it explodes, dealing [s]45[/s]419% weapon damage as Arcane with a 50% chance to Stun for 2 seconds.
Frost Nova Cooldown: [s]12[/s]15 seconds / Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
stat : Increases freeze duration to 3 seconds and damage to 0 - 0 Cold damage. / Cooldown: [s]12[/s]15 seconds
Frozen Mist : Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals [s]160[/s]1592% weapon damage as Cold over 8 seconds.
Cold Snap : Reduce the cooldown of Frost Nova to [s]9[/s]7.5 seconds.
Deep Freeze : Gain a 15% bonus to Critical Hit Chance for [s]12[/s]15 seconds if Frost Nova hits 5 or more enemies.
Electrocute This is a Signature spell. Signature spells are free to cast. / Lightning arcs from your fingertips, dealing [s]90[/s]138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
stat : Increase damage to [s]0[/s]1 - [s]0[/s]1 Lightning damage. / Cost: 0 Arcane Power
Lightning Blast : Create streaks of lightning that pierce through enemies for [s]86[/s]280% weapon damage as Lightning.
Chain Lightning : Increase the maximum number of enemies that can be electrocuted to [s]15[/s]31.
Arc Lightning : Blast a cone of lightning that deals [s]115[/s]310% weapon damage as Lightning to all affected enemies.
Surge of Power : Gain [s]4[/s]12 Arcane Power for each enemy hit.
Forked Lightning : Critical Hits release 4 charged bolts in random directions, dealing [s]55[/s]44% weapon damage as Lightning to any enemies hit.
Arcane Orb Cost: 30 Arcane Power / Hurl an orb of pure energy that explodes on contact, dealing [s]200[/s]381% weapon damage as Arcane to all enemies within 15 yards.
stat : Increases damage to [s]2[/s]4 - [s]4[/s]8 Arcane damage to all enemies in the blast area. / Cost: 30 Arcane Power
Obliteration : Increase the speed of the orb and its damage to [s]260[/s]509% weapon damage as Arcane, but reduce the area of effect to 8 yards.
Spark : Lob an electrified orb over enemies that zaps them for [s]200[/s]349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 1% for every enemy hit.
Arcane Orbit : Create 4 Arcane Orbs that orbit you, exploding for [s]80[/s]221% weapon damage as Arcane when enemies get close.
Scorch : Launch a burning orb that [s]leaves behind a trail of Fire, dealing 100[/s]deals up to 335% weapon damage as Fire[s] to enemies it pierces through and 150% weapon damage as Fire when it explodes[/s]. The orb leaves behind a wall of Fire [s]left behind[/s]that deals [s]300[/s]379% weapon damage as Fire over 5 seconds.
Frozen Orb : Create an orb of frozen death that shreds an area with ice bolts, dealing up to [s]125[/s]393% weapon damage as Cold[s] to enemies it pierces through and up to 175% weapon damage as Cold when it bursts[/s].
Energy Twister Cost: [s]25[/s]35 Arcane Power / Unleash a twister of pure energy that deals [s]360[/s]769% weapon damage as Arcane over 6 seconds to everything in its path.
Gale Force : Enemies hit by Energy Twister take [s]30[/s]15% increased damage from Fire for [s]6[/s]4 seconds.
Raging Storm : When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes [s]360[/s]1575% weapon damage as Arcane over 6 seconds.
Storm Chaser : Each cast of Energy Twister grants you a Lightning Charge. You can store up to 3 Lightning Charges at a time. Casting a Signature spell releases all Lightning Charges as a bolt of Lightning that deals [s]75[/s]150% weapon damage as Lightning per Lightning Charge. / Energy Twister's damage turns into Lightning. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
Mistral Breeze : Reduce the casting cost of Energy Twister to [s]10[/s]25 Arcane Power. / Energy Twister's damage turns into Cold.
Wicked Wind : Energy Twister no longer travels but spins in place, dealing [s]252[/s]527% weapon damage as Arcane over 6 seconds to everything caught in it.
Explosive Blast Cost: 20 Arcane Power / Cooldown: 6 seconds / Gather an infusion of energy around you that explodes after 1.5 seconds for [s]225[/s]1021% weapon damage as Arcane to all enemies within 12 yards.
Short Fuse : Immediately release the energy of Explosive Blast for [s]225[/s]1021% weapon damage as Fire.
Time Bomb : Explosive Blast detonates from the point it was originally cast after 2.5 seconds for [s]315[/s]1489% weapon damage as Arcane.
Chain Reaction : Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing [s]97[/s]396% weapon damage as Fire.
Point of No Return : Enemies that enter or leave the Slow Time area are stunned for [s]2[/s]3.5 seconds.
Hydra Cost: 15 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing [s]28[/s]101% weapon damage as Fire. / Only one Hydra may be active at a time.
stat : Increases damage to [s]0[/s]1 - [s]0[/s]1 Fire damage per attack. / Cost: 15 Arcane Power
Frost Hydra : Summon a Frost Hydra that breathes a short range cone of frost, causing [s]36[/s]222% weapon damage as Cold to all enemies in the cone.
Lightning Hydra : Summon a Lightning Hydra that electrocutes enemies for [s]64[/s]222% weapon damage as Lightning.
Blazing Hydra : Summon a Blazing Hydra that leaves a pool of fire, dealing [s]18[/s]96% weapon damage per second as Fire to enemies who remain in the pool.
Mammoth Hydra : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing [s]67[/s]287% weapon damage per second as Fire to enemies caught on the burning ground.
Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing [s]60[/s]178% weapon damage as Arcane to enemies near the explosion.
Blizzard Cost: 40 Arcane Power / Call down shards of ice [s]to pelt an area of 12 yard radius, dealing 510[/s]that deal 776% weapon damage as Cold [s]to all enemies in the area [/s]over 6 [s]seconds[/s]seconds to enemies in a 12 yard radius. Multiple casts in the same area do not stack.
Unrelenting Storm : Increase the duration and damage of Blizzard to deal [s]680[/s]1389% weapon damage as Cold over 8 seconds.
Stark Winter : Increase the area of effect and damage of Blizzard to deal 972% weapon damage as Cold over 6 seconds to enemies in a 22 yard radius.
Grasping Chill : After the Blizzard ends, the ground is covered in a low-lying mist for [s]3[/s]4 seconds that Slows the movement speed of enemies by 60%.
Snowbound : Reduce the casting cost of Blizzard to [s]20[/s]10 Arcane Power.
Frozen Solid : Enemies caught in the Blizzard have a [s]20[/s]25% chance to be Frozen for 3 seconds.
Storm Armor Cost: 25 Arcane Power / Bathe yourself in electrical energy, periodically shocking a nearby enemy for [s]100[/s]147% weapon damage as Lightning. Lasts 4 minutes. / Only one Armor may be active at a time.
Thunder Storm : Increase the damage of the shock to [s]130[/s]194% weapon damage as Lightning.
Reactive Armor : Ranged and melee attackers are shocked for [s]70[/s]189% weapon damage as Lightning.
Shocking Aspect : Critical Hits have a chance to electrocute a nearby enemy for [s]35[/s]51% weapon damage as Lightning.
Magic Missile This is a Signature spell. Signature spells are free to cast. / Launch a missile of magic energy, dealing [s]125[/s]170% weapon damage as Arcane.
Charged Blast : Increase the damage of Magic Missile to [s]163[/s]240% weapon damage as Arcane.
Split : Fire 3 missiles that each deal [s]56[/s]80% weapon damage as Arcane.
Conflagrate : Missiles pierce through enemies and cause them to burn for [s]30[/s]371% weapon damage as Fire over 3 seconds.
Glacial Spike : Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take [s]88[/s]157% weapon damage as Cold and be frozen for 1 second. / Enemies cannot be frozen by Glacial Spike more than once every 5 seconds.
Seeker : Missiles track the nearest enemy. Missile damage is increased to [s]138[/s]211% weapon damage as Arcane.
Ignite : Attacks burn enemies, dealing [s]15[/s]32% weapon damage as Fire over 3 seconds.
Force Weapon : Increase the damage bonus of Magic Weapon to [s]15[/s]20% damage and grants a 2% chance to Knockback any enemies hit.
Meteor Cost: 40 Arcane Power / Summon an immense Meteor that plummets from the sky, crashing into enemies for [s]260[/s]506% weapon damage as Fire. The ground it hits is scorched with molten fire that deals [s]60[/s]169% weapon damage as Fire over 3 seconds.
Molten Impact : Increases the damage of the Meteor impact to [s]1560[/s]2504% weapon damage as Fire and the molten fire to [s]360[/s]836% weapon damage as Fire over 3 seconds. / Adds a 15 second cooldown.
Meteor Shower : Unleash a volley of 7 small Meteors that each strike for [s]104[/s]230% weapon damage as Fire.
Comet : Summon a Comet that deals [s]312[/s]583% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact. / The impact site is covered in a freezing mist that deals [s]72[/s]195% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
Lightning Bind : If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are rooted for [s]3[/s]4 seconds. / Meteor's damage turns into Lightning.
Disintegrate Cost: 18 Arcane Power / Channel a beam of pure energy forward, dealing [s]220[/s]393% weapon damage as Arcane and disintegrating enemies it kills.
stat : Increase damage to [s]2[/s]4 - [s]4[/s]8 Arcane damage per second.
Intensify : Enemies hit by Disintegrate take [s]30[/s]15% increased damage from Arcane for 4 seconds.
Entropy : The beam fractures into a short-ranged cone that deals [s]253[/s]499% weapon damage as Arcane.
Chaos Nexus : While channeling the beam you become charged with energy and discharge at nearby enemies dealing [s]44[/s]88% weapon damage as Arcane.
Volatility : Enemies killed by the beam have a 35% chance to explode causing [s]395[/s]562% weapon damage as Arcane to all enemies within 8 yards.
Ray of Frost Cost: 16 Arcane Power / Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for [s]280[/s]410% weapon damage as Cold and Slows their movement by 60% for [s]4[/s]3 seconds.
Snow Blast : Enemies hit by Ray of Frost take [s]30[/s]15% increased damage from Cold for 4 seconds.
Sleet Storm : Create a swirling storm around you that grows up to a 22 yard radius, dealing [s]364[/s]425]% weapon damage as Cold to all enemies caught within it.
Numb : [s]Increase[/s]Ray of Frost has a 15% chance to Freeze enemies for 1 second and increases the Slow amount to 140% for [s]4[/s]3 seconds.
Cold Blood : Reduce casting cost to [s]10[/s]11 Arcane Power.
Black Ice : Enemies killed by Ray of Frost leave behind a patch of ice that deals [s]504[/s]1134% weapon damage as Cold to enemies moving through it over 3 seconds.
Familiar Cost: 20 Arcane Power / Summon a Familiar that attacks your enemies for [s]20[/s]110% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 5 minutes.
Sparkflint : Summon a fiery Familiar that grants you [s]12[/s]10% increased damage.
Cannoneer : The Familiar's projectiles explode on impact, dealing [s]20[/s]203% weapon damage as Arcane to all enemies within 6 yards.
[s]Vigoron[/s]Icicle : [s]This rune is scheduled[/s]The Familiar's projectiles have a 35% chance to [s]be redesigned. It currently does nothing[/s]Freeze the enemy for 1 second.
Arcane Torrent Cost: 16 Arcane Power / Hurl a barrage of arcane projectiles that deal [s]285[/s]441% weapon damage as Arcane to all enemies near the impact location.
stat : Hurl a barrage of Arcane projectiles that deal [s]3[/s]4 - [s]4[/s]6 Arcane damage per second to all enemies near the impact location. / Cost: 107 Arcane Power per second
Cascade : Enemies hit by Arcane Torrent have a [s]30[/s]12.5% chance to fire a new missile at a nearby enemy dealing [s]285[/s]441% weapon damage as Arcane.
Arcane Mines : Lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing [s]340[/s]441% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by [s]30[/s]60% for 3 seconds.
Death Blossom : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to [s]670[/s]1117% weapon damage as Arcane.
Archon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure arcane energy for [s]15[/s]20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities and your Armor and resistances are increased by [s]40[/s]50%. / Each enemy killed while in Archon form increases your damage by [s]3[/s]12% for the remaining duration of Archon.
Improved Archon : Increase the damage of all Archon abilities by [s]25[/s]60%.
Slow Time : Archon form can cast Slow Time[s] with a 20 second cooldown and a 15 second duration[/s].
Teleport : Archon form can cast Teleport with a [s]4[/s]3 second cooldown.
Arcane Destruction : An explosion erupts around you when you transform, dealing [s]1600[/s]6601% weapon damage as Arcane to all enemies within 15 yards.
Black Hole Cost: 20 Arcane Power / Cooldown: 8 seconds / Conjure a Black Hole at the target location that draws enemies to it and deals [s]208[/s]170% weapon damage as Arcane over 2 seconds to all enemies within [s]20[/s]15 yards.
Supermassive : Increases the Black Hole radius to 20 yards and damage to [s]208[/s]455% weapon damage as Lightning over 2 seconds.
Blazar : Conjure a Black Hole at the target location that draws enemies to it and deals [s]160[/s]170% weapon damage as Fire over 2 seconds to all enemies within 15 yards. / After the Black Hole disappears, an explosion occurs that deals [s]260[/s]454% weapon damage as Fire to enemies within 15 yards.
Absolute Zero : Each enemy you hit grants [s]2[/s]12% increased damage for the next Cold spell you cast. / Black Hole's damage turns into Cold.
X1_Crusader
Heavenly Strength You can wield a 2-[s]handed weapon[/s]Handed Weapon in your main hand while holding a Shield in your offhand. / Your maximum movement speed is reduced by 10%.
desc : "[s]I want both[/s]You must quiet the mind and body to feel the Light. Only then shall it unleash your hidden strength."???High Cleric Akkhan
Hold Your Ground "[s]Why would [/s]I [s]want to dodge that?"[/s]shall not be moved, your blows cannot touch me."???Harrel the Unbreakable
Indestructible "[s]I am invincible!"[/s]As my life drained away, I could no longer feel the blows raining down upon me."???Anajinn
Vigilant "[s]Constant vigilance!"[/s]May Akkarat protect me and grant me the faith to allow the Light to heal my soul."???The Crusader's Oath
desc : [s]"[/s]Tenacity is measured by one's endurance against overwhelming odds.[s]"[/s]
Long Arm of the Law Increase the duration of the Active effect of all Laws by 5 seconds.[s] / Laws are: / *Laws of Fate / *Laws of Hope / *Laws of Justice / *Laws of Valor[/s]
desc : "[s]I am[/s]The Light sustains the law[s]!"[/s], for without it the law is naught but empty words"???High Cleric Akkhan
Wrathful "[s]Wrawr[/s]One garbed in the Light absorbs the anger of their foes and turns it against them."???Crusader saying, origin unknown
Iron Maiden[s]"Hit me[/s]Woe to those who would approach a true crusader while carrying anger in his heart, for soon he shall be no more.[s]"[/s]
Finery[s]"Shiny[/s]Meditate upon the stone that contains the Light.[s]"[/s]
Holy Cause[s]Increase the[/s]The amount of Holy damage on your weapon is increased by 10%. / The [s]proc[/s]heal effect of Holy [s]weapons[/s]damage is increased by 10%.
desc : "[s]Let Heaven's might be unleashed[/s]Unleash your might upon the wicked that they may be cleansed."???Melmoth the wanderer
Lord Commander The cooldown of Steed Charge is reduced by 5 seconds and Bombardement by 20 seconds. / Damage dealt by Phalanx [s]and Bird of Prey [/s]is increased 120%.
desc : "You will follow, or you will fall."[s] - unknown[/s]???Kassar
Blunt[s]"Its Hammer Time" - unknown[/s]Let the hammer show the heathen the error of his ways.
Blessed Shield Cost: 20 Wrath / Hurl a celestial shield at enemies, dealing 220% weapon damage and 10% of shield block amount as damage. The shield will ricochet to 3 [s]targets [/s]nearby enemies.
Staggering Shield : [s]Blessed Shield[/s]The shield becomes charged with lightning and has a 80% chance to stun the first enemy hit for 2 seconds. [s]For each additional strike, Blessed Shield has a 20% decreased[/s]Every enemy hit reduces the chance to stun by 20%.
[s]Fiery Shield /[/s]Combust : The shield erupts in flames and has a 60% [s]Chance when hitting monsters [/s]chance to[s] do a fiery explosion of 10 yards[/s] explode on impact, dealing 210% weapon damage as Fire to all [s]caught in explosion[/s]enemies within 10 yards.
Divine Aegis : When the shield hits an enemy, your Armor is increased by [s]20[/s]5% and Life regeneration is increased by [s]20[/s]5% for 4 seconds.
Sweep Attack Cost: [s]15[/s]20 Wrath / Sweep a mystical flail[s] in a wide arc[/s] through enemies 18 yards before you, dealing 180% weapon damage[s] to all enemies caught in the arc[/s].
[s]Flogging[/s]Blazing Sweep : Enemies hit by the attack will [s]also [/s]catch on fire for [s]50[/s]25% weapon damage over [s]5[/s]2 seconds.
Holy Shock : [s]Gain 5% of the damage dealt by the sweep as[/s]For every enemy hit, you will heal for 2477 Life.
Frozen Sweep : The [s]weapon is made of[/s]flail becomes frozen[s] ice[/s], enemies hit by it have a 20% chance to be chilled [s]and slowed [/s]for [s]X[/s]5 seconds. These chilled enemies take 20% more damage.
Heaven's Fury Cooldown: 40 seconds / Call down a furious ray of Holy power that deals [s]1500[/s]9000% weapon damage as Holy [s]per second for[/s]over 6 seconds to all enemies caught under it.
Double Double : [s]This rune is not yet implemented.[/s]The "Double-Double". Double the size, double the damage. Also double the wrath cost.
Blessed Ground : [s]This rune is not yet implemented[/s]God Ray also blesses the ground, scorching it and dealing 1500% weapon damage over 5 seconds to any enemy who walks through it.
Split Fury : [s]This rune is not yet implemented[/s]The beam splits into 5 smaller beams which appear at random locations around the crusader.
Thou Shalt Not Pass : [s]This rune is not yet implemented[/s]God Ray beams down with so much energy that all terrain touched by it cannot be traversed by enemies for X seconds.
Phalanx Cost: 35 Wrath / Summon powerful avatars who charge forward to the targeted destination. / 100% / Enemies caught in the path of the charge are knocked back, take [s]200[/s]300% weapon damage, and have a 0% chance to be stunned for 1 seconds.
Archers : The summoned avatars wield bows and attack enemies at range as they walk dealing [s]10[/s]11 - [s]100[/s]101 damage.
Stampede : Summon warhorses that charge and stampede over the enemy, dealing [s]300[/s]1400% damage and stunning enemies for 2 seconds.
Impactful Bombardment : Reduces the number of impacts to 1. On impact it instantly deals 310% weapon damage within a [s]30[/s]22 radius.
Fist of the Heavens Cost: 30 Wrath / Call forth a pillar of lightning [s]bolt down [/s]from the [s]sky[/s]heavens which explodes, dealing [s]220[/s]630% weapon damage as [s]ligntning[/s]Lightning to any enemy within 8 yards. [s]When the lightning bolt hits the ground, it splits into[/s]The explosion creates 6 piercing charged bolts that [s]fire[/s]crawl outward, dealing [s]50[/s]430% weapon damage to enemies they pass through.
[s]Tempest of the [/s]Heavens Tempest : Summon a lightning storm that covers an area of 8 yard radius for [s]6[/s]3 seconds, dealing 25% weapon damage per second to enemies who move underneath it.
[s]Tesla Coil[/s]Ball Lightning : [s]At the location that fist is cast, it leaves[/s]Leaves a ball of lightning energy that [s]does 120[/s]deals 530% weapon damage to nearby monsters. If [s]theres[/s]there is another ball of lightning energy nearby, powerful lightning will arc between the balls.
Divine Well[s] of Retribution[/s] : Create a well of holy lightning at the target location [s]for 4 seconds [/s]that [s]will electrocute enemies within 25 yards dealing 25[/s]deals 138% weapon damage as Holy over 4 seconds to up to 4 targets within 25 yards.
Retribution : [s]Becomes[/s]Hurl a [s]piercing ranged attack that starts at the Crusader[/s]fist of fire and lightning which [s]flies[/s]pierces through [s]the air[/s]your enemies, dealing 100% weapon damage as Lightning, and exploding at your target dealing 20% weapon damage as Lightning to enemies within 8 yards. / The explosion creates 6 piercing [s]everything 1 yards in front of you[/s]charged bolts that crawl outward, dealing 50% weapon damage to enemies they pass through.
desc : Cooldown: 15 seconds / [s]Build[/s]Taunt all enemies near you as you build up a massive explosion, unleashing it after 3 seconds, dealing [s]265[/s]1130% weapon damage[s], plus 10% shield armor value[/s] as [s]damage as holy[/s]Holy to all enemies within 15 yards.
Blessed Hammer Cost: 10 Wrath / Summon a blessed hammer that spins around you, dealing 85% weapon damage as Holy to any enemy hit.
[s]Fire Hammer[/s]Burning Wrath : The hammers are made of fire.The hammers have a 25% chance to drop pools of fire on the ground they travel over.[s] Occasionally fire chains will spawn between two hammers.[/s]
[s]Lightning Hammers[/s]Thunderstruck : The hammers are charged with lightning, which occasionally arcs between the hammer and the crusader as it spirals through the air. Enemies hit by the lightning will take 50% weapon damage.
[s]Infinite Hammers[/s]Limitless : The first time they impact with an enemy there is a 25% chance that a new hammer will be created at the location of the monster that was hit.
Shield Bash Cost: 30 Wrath / Charge at your enemy[s] and bash[/s], bashing them and all neaby enemies[s] in front of you[/s] with your shield, dealing 270% weapon damage [s]as holy, [/s]plus 270% shield block amount as damage as [s]holy[/s]Holy.
[s]Pulverize[/s]Crumble : Monsters that are killed[s] by Shield Bash have a chance to[/s] explode, dealing 270% weapon damage [s]and knockback [/s]to monsters behind them and knocking them back.
Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies[s], dealing 50[/s]. The extra enemies hit take 450% weapon damage and [s]10[/s]140% of your shield's [s]armor value[/s]block amount as damage.
Shield Cross : [s]Shields[/s]Additional shields erupt from you in a cross formation. Enemies hit by any of the additional shields will take 40% weapon damage and 10% of your shield's armor value as damage.
Golden : [s]Pummel[/s]Pound / Shield Bash will now deal 500% weapon damage plus 50% shield block amount as damage as Holy. The rangeis reduced [s]but the damage is dramatically increased[/s]to 8 yards.
One on One : [s]Either the monster that is[/s]The targeted [s]or the first [/s]monster[s] hit[/s] is rooted in place. All other monsters hit are knocked back.
Steed Charge Cooldown: 15 seconds / You are picked up by a magical steed, allowing you to ride through enemies unimpeded for 3 seconds.
[s]Fiery[/s]Blazing Steed : [s]Fiery horse, horses footprints leave a trail of[/s]The steed is consumed with righteous fire, scorching all who walk in its path for 900% weapon damage as Fire over 4 seconds.
Penitence : [s]This rune is not yet implemented.[/s]For every monster rooted, the Crusader will heal for 2 over 5 seconds
Huddle Up : [s]This rune is not yet implemented[/s]All monsters that are rooted are first sucked into the center of the judgment zone.
Freeze : [s]This rune is not yet implemented[/s]Increases the duration of the root to 7 seconds.
Resolved : [s]This rune[/s]All damage dealt to rooted monsters will be crushing damage. Crushing damage is [s]not yet implemented.[/s]calculated as 0.1% of their current hitpoints.
Zealous Glare : Gain [s]5[/s]10 Wrath for every enemy blinded.
Falling Sword Cost: 25 Wrath / Cooldown: 25 seconds / Launch yourself into the heavens and come crashing down on your enemies, dealing [s]550[/s]1450% weapon damage to everything within 15 yards of where you land.
Part the Clouds : You build a storm of lightning as you fall, which covers the area you land on for 5 seconds, causing lightning strikes to attack enemies under the storm dealing [s]60[/s]110% weapon damage and stunning them for 2 seconds.
Rapid Descent : Reduce the cooldown by 1 second for each enemy hit. Reduces the damage to [s]350[/s]1250% weapon damage.
Punish Generate: 5 Wrath per attack / Smash your enemy for [s]150[/s]140% weapon damage as Holy[s]. / Your battle senses are hardened[/s] and gain Hardened Senses, increasing your block amount by [s]10[/s]50% for 5 seconds.
Retaliate : When you block with Hardened Senses active, your attacker takes [s]10[/s]70% weapon damage[s] and 10% of your Thorns damage[/s].
Roar : When you block with Hardened Senses active, you [s]have a 100% chance to [/s]explode with fury[s],[/s] dealing 10% weapon damage [s]and 10% of your Thorns as damage[/s]as Fire to enemies within 15 yards.
Fury : When you block with Hardened Senses active, your [s]critical hit chance[/s]Critical Hit Chance will be increased by 50%. This chance will be removed after your next attack.
Slash Generate: 5 Wrath per attack / Ignite the air [s]5 yards [/s]in front of you[s] with Holy fire[/s], [s]causing 100[/s]dealing 140% weapon damage [s]to all enemies caught in it. For every enemy you hit, your attack speed will be increased by 3% for 5 seconds, up to a maximum of 10 times[/s]as Fire.
[s]Resourceful Slash[/s]Zeal : [s]You gain an extra 1 wrath for[/s]For every enemy hit[s].[/s] your attack speed is increased by 3% for 5 seconds. This effect can stack up to 10 times.
[s]Lightning[/s]Electrify : The slash becomes [s]charge with [/s]pure lightning, [s]stunning[/s]and has a 15% chance to stun enemies [s]it hits [/s]for[s] 2 -[/s] 2 seconds.
Crush : The damage dealt [s]by slash [/s]has a [s]40[/s]5% chance to be crushing damage, dealing damage equal to 5% of [s]their[/s]the enemies current [s]hitpoints[/s]health.
[s]Cleaving Slash[/s]Carve : [s]Change the payload to be[/s]Carve a [s]pie[/s]larger area in front of you[s] instead[/s], increasing the number of [s]a straight line[/s]enemies hit.
[s]Armor Up[/s]Guard : [s]Attacking increases your[/s]Your armor[s].[/s] is increased by 5% for every enemy hit. This effect can stack up to 10 times.
Justice Generate: 5 Wrath per attack / Hurl a hammer of justice at your enemies, dealing [s]115[/s]120% weapon damage as [s]holy[/s]Holy.
Sword of Justice : Whenever you hit an enemy, your movement speed is increased by [s]5[/s]2% for 3 seconds. This effect can stack up to 5 times.
[s]Splitting Hammer : Chance on hit to split[/s]Crack / When the hammer hits an enemy there is an 80% chance it will crack into 2 smaller hammers which fly out and deal [s]35[/s]120% weapon damage [s]to enemies[/s]as Holy.
[s]Exploding Hammer[/s]Burst : [s]On impact the[/s]The hammer is charged with lightning and explodes[s], dealing[/s] on impact 25% weapon damage as [s]lightning[/s]Lightning to all [s]enemies[/s]enemies within 10 yards. Enemies caught in the explosion[s], with[/s] have a 30% chance to [s]stun enemies hit[/s]be stunned for 2 seconds.
Holy Bolt : [s]When you hit enemies,[/s]Throw a bolt of holy power, healing you and your allies [s]within 60 yards will be healed [/s]for 826 - 1239 [s]life[/s]Life whenever the bolt hits an enemy.
Laws of Valor Cooldown: 30 seconds / Active: Empower the Law, granting you and your allies 10% increased Attack Speed for 5 seconds. / Passive: Recite a Law, granting you and your allies 5% increased Attack Speed. / Only one Law may be active at a time.
Invincible : Active: Empowering the Law also increases your Life on Hit by 495.
Laws of Hope Cooldown: 30 seconds / Active: Empower the Law, healing you and your allies for 3303 life per second for 5 seconds. / Passive: Recite a Law, healing you and your allies for 826 life per second. / Only one Law may be active at a time.
Wings of Angels : Active: Empowering allows you and your allies to run through enemies unimpeded and increases your Movement Speed by 50%.
Laws of Justice Cooldown: 30 seconds / Active: Empower the Law, granting you and your allies 600 increased resistance to all elements for 5 seconds. / Passive: Recite a Law, increasing you and your allies resistance to all elements by 300. / Only one Law may be active at a time.
Consecration Cooldown: 30 seconds / Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal 2890 - 3716 Life per second while standing on the consecrated ground.[s] / Heal amount is increased by 25% of your Life per Second.[/s]
Bathed in Light : Increase the radius of the consecrated ground to 24 yards. [s]50[/s]10% of damage taken by allies in the consecrated ground is redirected to you.
Shattered Ground : Enemies standing on consecrated ground will take 10% weapon damage as [s]fire and 10% thorns damage[/s]Fire per second.
Fearful : Enemies who are inside, or who enter, the consecration have a 20%chance to be feared for 2 seconds.
desc : Generate: 5 Wrath per attack / [s]Scourge[/s]Smite your enemies [s]for[/s]with holy chains dealing 100% weapon damage[s]. Striking an enemy surrounds it in hallowed threads which have a chance to jump[/s] as Holy. The chains break off and surge to 3 nearby enemies, dealing 15% weapon damage as Holy.
[s]Bound[/s]Shared Fate : [s]Damage[/s]The chains bind monsters they hit, causing them to share their fate. 25% of the damage done to any [s]shackled[/s]bound enemy is [s]evenly distributed amongst[/s]also dealt to all [s]shackled[/s]other bound enemies.
[s]Razor's Edge[/s]Shackle : [s]Root enemies caught[/s]Enemies hit by the [s]hallowed threads[/s]chains will be rooted in place for 3 seconds.
[s]Empowered Wrath[/s]Shatter : The holy chains explode [s]after 0.5 seconds [/s]dealing [s]85[/s]15% weapon damage as Holy to enemies within 4 yards.
Golden : [s]Shackling Leech [/s]Reaping / [s]Increase Life regeneration[/s]Your life per second is increased by 5% for every enemy [s]surrounded[/s]hit by [s]threads.[/s]the chains for 2 seconds. This effect can stack up to 6 times.
[s]Leaping Wrath[/s]Surge : [s]Increases[/s]The chains surge to more targets, increasing the number of potential jumps [s]that scourge can make to X[/s]to 4.
desc : "I say unto you, let not the foul darkness engulf the Light within you, for whosoever hears these words and knows them to be true shall be reborn."???Akkarat
stat : Increase the duration of Nephalem Glory by 30 seconds.
desc : "My words are not new. The ancients knew the Light, and all was well."???Akkarat
Even More Diffs
Some more diffs were found, like clan and chat options, some minor lore, tutorials for PlayStation 4 and item names. And again, nothing you read below is final. Super early build of the game.
DiabloFans Quote:
General.txt
/clanroster, /croster - Open the clan roster
/clanpromote, /cpromote - Promote a clan member
/clanleader, /cleader - Promote to leader
/claninvite, /cinvite - Invite a player into your clan
/clanmotd, /cmotd - Set the message of the day for your clan
/clanquit, /cquit - Leave your clan
/clandisband, /cdisband - Disband your clan
/clanremove, /cremove, /ckick - Kick a member from your clan
/ignore - Block communication with a player
/inspect, /ins, /profile - Open the profile screen
/logout - logout from the game
Items.txt
Unique_Mojo_103_x1 - Orb of the Light
Unique_WizardHat_104_x1 - Mask of Lies
x1_Lore_AdventureMode_ZKPortals - Impossibilities
BountyScroll - Scroll of Random Buff
Unique_Helm_Set_12_x1 - Thorns Helm
Unique_Shoulder_Set_12_x1 - Thorns Shoulder
Unique_Gloves_Set_12_x1 - Thorns Gloves
Unique_Bracer_Set_12_x1 -Thorns Bracer
Unique_Belt_Set_02_x1 - War Harness Belt
Unique_Bracer_Set_02_x1 - War Hardness Bracer
Unique_Helm_Set_05_x1 - Oxen Helm
Unique_Shoulder_Set_05_x1 - Oxen Shoulder
Unique_Chest_Set_05_x1 - Oxen Chest
Unique_Pants_Set_05_x1 - Oxen Pants
Unique_Boots_Set_05_x1 - Oxen Boots
Unique_Gloves_Set_05_x1 - Oxen Gloves
Unique_Gloves_Set_11_x1 - Monkey King Gloves
Unique_Shoulder_Set_11_x1 - Monkey King Shoulder
Unique_Helm_Set_11_x1 - Monkey King Helm
Unique_Amulet_Set_11_x1 - Monkey King Amulet
x1_Lore_PlagueTunnels - Plague Satchel
LoreSignatures.txt
KingJustinian - Justinian IV
Messages.txt
LR_BossSpawned - The shadows gather and a new evil walks the earth.
NephalemRiftWarning_PartyInside - {c_red}All party members must leave the Nephalem Rift before a new portal can be summoned.
SkillsUI.txt
NoSkillsInTown - You cannot change your Skills while in combat.
Tutorials.txt (very likely PS4 tutorials)
NewItem_con - Press the left side of the Touchpad to open your Inventory.
Lvl3SkillUnlock - Press the right side of the Touchpad to open your Skills tab.
FollowerTraining_con - Your follower has a new skill available. Press the left side of the Touchpad to access the Follower tab in your Inventory screen and assign it
"Gib all enemies you kill." - it's like L4D2's Gibfest mutation in D3 lol
"Difficulty_4_Locked - This difficulty is locked until you get at least one hero to level 60" - so I take it we're back to 4 difficulties, so long Torment?
"Elemental Arrow Cost: 10 Hatred / Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through. (Damage up from 300%)" - erm what? 300% --> up from 300%?
and I gotta say many of the skill damage buffs look overpowered as HELL!! I hope they keep them lol going from the old 150% weapon damage to 1200+ is insane!!
lmao oh god!!! is this for real? takes bestiality to a whole another level!
It means they get's knocked upwards instead of backwards. Looking at the synergies with Knockback this would be very welcomed. Knockback is mostly avoided outside of uber-defensive HC specs. This might actually make it viable otherwise.
and I gotta say many of the skill damage buffs look overpowered as HELL!! I hope they keep them lol going from the old 150% weapon damage to 1200+ is insane!!
Keep in mind that Monster damage output and mitigation could be tuned accordingly as well. So this might very well be just to keep things in line with difficulty. That said, obviously many of these changes are giving power to previously underused (see: not used at all) skills.
Hey wait! Crushing blows????????? Seriously?? In D2 crushing blow meant taking huge chunks of life on the first hits! This is so interesting! Weapon set with crushing blow chance and fast attack speed then switch back to normal!
ItemPassive_Unique_Ring_673_x1 - Your Thorns damage is applied on every attack.
+ a thorns set!!!!
ItemPassive_Unique_Ring_680_x1 - Reduce all cooldowns by 1 second every time you kill a demon.
ItemPassive_Unique_Ring_668_x1 - Chance to shatter and instantly kill frozen enemies.
CM Wizard?
ItemPassive_Unique_Ring_670_x1 - Lightning damage effect is increased and lightning damage has a chance to stun.
Monk?WKL?Sweeping wind?
Oh my, those legendaries... too much awesome. Every update makes this wait that much more difficult.
I have to laugh at this: Trembling Stomp : Enemies in the area also take 900% weapon damage. (Up from 76%damage) It's just crazy how under-tuned some of these abilities now seem. This is like, Trembling Stomp now damages enemies.
ItemPassive_Unique_Ring_679_x1 - On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
Love this one.
Oooh oooh. Combine this with the gold rains from the sky after massacre bonus. Yeah. Five seconds is a bit short though, maybe.
I hope we can have any semblance of balance with those crazy legendaries, or at least that they deal with the extremely broken stuff on a more regular basis (when we find out about what's OP)...
We've had enough of mirror characters in D3 vanilla imo.
"Difficulty_4_Locked - This difficulty is locked until you get at least one hero to level 60" - so I take it we're back to 4 difficulties, so long Torment?
We were never even sure if we left the 4 difficulties (it was a datamined incomplete info and very debatable)... how can we be "back to" it?
Updated 05:00 PM: New Interface, Icons and Graphics added. Check them out below!
Blizzcon in a Box Contest
Not able to grab a Blizzcon ticket before they all sold out? Fear not we have the perfect solution here for you today, "Blizzcon in a Box"! Blizzard has stuffed these boxes with everything any group of friends would need to host their own Blizzcon viewing party while watching Blizzcon using the Virtual Ticket. We have multiple ways for you to enter - so keep reading for rules, as well as what the box holds! Check out our entire announcement here.
New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class Changes
SPOILERS AHEAD - We have strings, items, maps, you name it.
THINGS WILL CHANGE BEFORE LIVE - This is clearly a super early not ready for release build - A lot of class strings are even missing.
DATAMINING CAN HAVE ERRORS - We are dealing with unknown and new formats, stuff can be crazy.
New Interface, Icons and Graphics
A few new things have been added to the game files. Among them: the World Map; Reaper of Souls reworked skill bar; Passive icons for the Crusader and the new Passives for the old classes; Skill icons for the new skills to old classes; General Torion and Urzael icons; Adventure mode elements.
New Passive Effects
A few passive effects have been changed and a LOT have been added. All these strings can and will change, because of they have been datamined from an early, early version of the game.
ItemPassivePowerDescriptions.txt
World Map, Nephalem Rifts, Health Globe Buffs
The current difficulties have been removed from crafting reagent's tooltips. Also more World Map strings have been added and Loot Runs have been renamed to Nephalem Rifts. Not to be confused with Nephalem Trials. Needless to say this is a very, very, very early build of the game so considering absolutely nothing below as final.
Bnet_Campaign.txt
Class Changes
A huge amount of class changes this patch. Be warned that they're still in the process of formatting. And just to be sure, these are changes to the extremely super early build of the game, which means everything will change! Nothing you see below is final.
Barbarian
Even More Diffs
Some more diffs were found, like clan and chat options, some minor lore, tutorials for PlayStation 4 and item names. And again, nothing you read below is final. Super early build of the game.
General.txt
Ha. Bagstone.
Getting those demons pregnant o.o
"Gib all enemies you kill." - it's like L4D2's Gibfest mutation in D3 lol
"Difficulty_4_Locked - This difficulty is locked until you get at least one hero to level 60" - so I take it we're back to 4 difficulties, so long Torment?
"Elemental Arrow Cost: 10 Hatred / Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through. (Damage up from 300%)" - erm what? 300% --> up from 300%?
and I gotta say many of the skill damage buffs look overpowered as HELL!! I hope they keep them lol going from the old 150% weapon damage to 1200+ is insane!!
lmao oh god!!! is this for real? takes bestiality to a whole another level!
Twitch.tv: twitch.tv/mehsiah | Youtube/Twitter in the future.
ItemPassive_Unique_Ring_652_x1 - Heal for 1% of your maximum Life per second for each enemy affected by a damage over time skill
Woa, woa! Really?
You're a wizard Harry.....
It means they get's knocked upwards instead of backwards. Looking at the synergies with Knockback this would be very welcomed. Knockback is mostly avoided outside of uber-defensive HC specs. This might actually make it viable otherwise.
Keep in mind that Monster damage output and mitigation could be tuned accordingly as well. So this might very well be just to keep things in line with difficulty. That said, obviously many of these changes are giving power to previously underused (see: not used at all) skills.
but wait! what are those empty slots where the Town Portal button usually is?
ItemPassive_Unique_Ring_673_x1 - Your Thorns damage is applied on every attack.
+ a thorns set!!!!
ItemPassive_Unique_Ring_680_x1 - Reduce all cooldowns by 1 second every time you kill a demon.
ItemPassive_Unique_Ring_668_x1 - Chance to shatter and instantly kill frozen enemies.
CM Wizard?
ItemPassive_Unique_Ring_670_x1 - Lightning damage effect is increased and lightning damage has a chance to stun.
Monk?WKL?Sweeping wind?
normally it's:
4 hotkey skills-->left n right mouse buttons-->potion slot-->Town Portal button--> 5 menu buttons--> latency bar
in this case the menu buttons appear to be gone. and there's no seperate slot grid where they're supposed to be. hmmmmmmmmmmm
I don't know what that is, but I hope it's something skill related.
I have to laugh at this:
ItemPassive_Unique_Ring_679_x1 - On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
Love this one.
Oooh oooh. Combine this with the gold rains from the sky after massacre bonus. Yeah. Five seconds is a bit short though, maybe.
I hope we can have any semblance of balance with those crazy legendaries, or at least that they deal with the extremely broken stuff on a more regular basis (when we find out about what's OP)...
We've had enough of mirror characters in D3 vanilla imo.
We were never even sure if we left the 4 difficulties (it was a datamined incomplete info and very debatable)... how can we be "back to" it?
Imagine a group with four people, all having both rings equipped.
Good to see something like this again.