The next chapter in Sanctuary&'s epic saga has been unveiled. Prepare to take on Death itself in Diablo III's upcoming expansion set: Reaper of Souls.
In Reaper of Souls, players will explore haunting new environments and face down fearsome new enemies within and beyond the world of Sanctuary as they seek to unlock the mysteries of Malthael, the Angel of Death.
Stalwart adventurers can choose to continue their journey as one of five existing heroes—the Barbarian, Demon Hunter, Monk, Witch Doctor, or Wizard—or adopt the mantle of a new class: the Crusader, a fierce melee warrior whose command of the battlefield is matched only by his unwavering conviction.
Advance through additional levels of supremacy, mastering bold new powers of raw, demon-slaying potential along the way. Customize your strengths with an improved Paragon system. Battle your way through newly randomized 3D maps and epic new quests in Act V. And test your mettle in all-new game modes—including Loot Runs and Nephalem Trials—designed to provide players with a highly replayable (and highly rewarding) end-game experience.
For more information, check out the official press release and be sure to visit the new Diablo III: Reaper of Souls web page for feature details, screenshots, concept art, gameplay teaser trailer, and more.
-Monster design looks cool. Blizzard always makes the monsters look great, too bad you never see them long enough to appreciate them.
-Crusader/shield focus. Makes shields matter, of course, I'd like to see the same for other classes, too (give shield-only skills/runes for Barbs, Monks, etc).
-Account binding. Limit the gear inflation problem. How this wasn't in the game day one is beyond me.
-The potential of Trials and Loot Runs. We'll see how it shapes out, but getting rid of the usual map farming is better, and the usual map farming was better than boss runs in D2. Progress! (Slow, but progress!)
-Manual stats. Looking up a guide and clicking the buttons the guide tells you to isn't very interesting. Stats, as is, need a major overhaul, but then making you click the stupid button to place them doesn't help that problem, either. It was the right idea to get rid of it in the first place. Too bad they bungled the gear/gems/stat math so badly.
-Enchant re-rolling. Too narrow, and no more rolling. Crafting/enhancement shouldn't be so gamble-prone. It's why crafting is such a boondoggle right now. If you gather up the mats and gold, you should be able to get what you want.
-Crusader Wrath. Probably work in progress, but "generate/spend" is too prevelant a resource mechanic. Try something new, or if you have to keep doing it, try it in a new way (combo points, proc-only skills, etc).
-Magic find is still in the game.
-Crit damage is still a stat. If it's a paragon button stat, even worse.
-Zero word on PVP. No arenas, no Capture the Flag, nothing. Guess that one brawler map and a 30% defense buff are all we get.
-Again, ZERO WORD ON PVP.