PTR PATCH 1.0.8 – v.1.0.8.16033
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
GENERAL
The bonus experience granted by Enlightened shrines is now also calculated multiplicatively
ACHIEVEMENTS
Bug Fixes
The "Massive Blow" achievement should once again be obtainable
The "Fallen Angel" achievement now only requires the player to kill Izual within 120 seconds
The "Bashanishu" achievement no longer requires the player to use Basic Attack to complete it
The "Hero's New Clothes" achievement no longer requires the player to deliver the fatal blow to meet the criteria
The "Uncaged" achievement now requires the player to stay alive during the encounter
The "Good Eye" achievement now requires the player to stay alive during the encounter
Fixed an issue that caused the "Self Sufficient" achievement to sometimes not be awarded the first time a player killed Diablo
Fixed an issue that caused the "Death Trap" achievement to not be awarded the first time a player completed the criteria
Inspiring Presence sounds way too powerful now. 4% of your max life per second for your entire party? That on top of whatever regen abilities the others in the party might have, that's insane.
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Oh pitiful shadow lost in the darkness,
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps... it is time to die.
Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
That's just sick. The 1% life regen was already good when I beat Inferno on HC way back. Then they changed to 2% and I thought 'okay no one will die now' and now it's 4% for the whole party! So yeah, barb and cc wiz are now the strongest party buffers by far, using their SOLO builds. The other classes can't compete for shit and they aren't exactly stronger solo either.
EDIT: I have 65k life with my DH. That's 2600 life/s with the barb buff. Even if I tried to get life regen on every single item I would probably just barely get that amount. Look at the Brooding passive, and it will be buffed to 2% life regen for only YOURSELF. Simply put, blizz needs to balance other things better if they decide to give such a massive buff to a single skill. Especially if it's always active for all party members.
Nice on the Blazing Guardian's damage reduction but WOW on the life regen stuff, especially to Barbarians. I mean, pretty much 240% total life regen over a period of one minute coupled with the fact that War Cry: Impunity is one of the most - if not the most - popular shout for Barbs to use and that's already a big defense boost and fury generator...oh wait! Battle Rage as well...well that's pretty much standard for any Barbarian thanks to the 'Into the Fray' rune for Fury generation. Not only that, but Barbs usually run Weapons Master and Ruthlessness as passives and third one is a toss up between things like Bloodthirst, Superstition, or Tough as Nails (I think those, could be wrong) so now this will pretty much make it a lot easier to pick up this passive. I mean, I am not complaining since I have a WW Barb myself but at the same time it's making me think: "Geez...my poor Demon Hunter that I first started off with...this is just making him look meeker and meeker and WW Barb is going to become an easier more power out of control 18-Wheeler!"
All right...too much rambling...as much as this change sounds good, this is really making Barbs even better than they already are compared to other classes in terms of party members or just soling. I know someone will probably plug and chug the math later on, but this passive could potentially help Barbs with not needing as much Life Steal as some like to pack on for survival. Again, with the BR-ITF rune and the 2 minute duration...this is pretty much a 'permanent' 4% life regen at all times for them (I know it's not permanent, but considering how often WW Barbs in this case spam BR, it might as well be).
I think half these people here have never played a barb and if it you have its never been inferno. I used Inspiring Presence for awhile
never did i think it was OP. Barbs allways had to use dodgey mechanics to stay alive. ( Exp : Crushing ADV , X2 WW , Revenge )
Skills you HAD to use to stay alive. BT was mandatory in a game where nothing should be mandatory. 4% now makes me feel like a can make other builds and have decent survivability. Besides 4% per sec is not going to save you if you get a bad pull on elites or if your trying to faceroll MP10 on Muiltplayer. Its great to see Inspiring Presence made viable again.
Also dont forget that in order to use Inspiring Presence you have to give up BT. Thats 3% Life steal. So you going to take a hit picking this passive so 4% regen sounds like a good counter. About the barbs with 150k hp. You guys are talking about them dudes thats have like 90K dps that will never see MP10 cause of bad damage right?
barbs got the BEST buffs by far out of everyone for no reason.
I wasn't aware that 4% HP/sec, 20% armor, and 20% resist all was even in the same realm of awesomeness as Overawe is. Hell, even WDs have a ridiculously-strong DPS buff. To say that Inspiring Presence + Warcry + Impunity is the "best" buff is severely... stupid.
It's good that Barbs get a solid defensive group buff. It's certainly better than Mantra of Healing, but it's hardly the absolute best buff in the game. Frankly, I think they should encourage people to bring synergies to groups anyway. Sacrifice a little personal DPS for a very large group survivability buff, or a very big DPS buff.
I know I typically don't run BBV on my WD, but every time I'm in a group I switch it in for something.
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The official update to the PTR has been posted. You can still see our datamined changes here.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
PTR PATCH 1.0.8 – v.1.0.8.16033
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
Ha. Bagstone.
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps...
it is time to die.
Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."
http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
Remind me when he wasn't?
2 Patches to PTR in the same week.
It must be a record! 1.0.6 had just 3 lines of change that took several months to implement.
About time!
EDIT: I have 65k life with my DH. That's 2600 life/s with the barb buff. Even if I tried to get life regen on every single item I would probably just barely get that amount. Look at the Brooding passive, and it will be buffed to 2% life regen for only YOURSELF. Simply put, blizz needs to balance other things better if they decide to give such a massive buff to a single skill. Especially if it's always active for all party members.
All right...too much rambling...as much as this change sounds good, this is really making Barbs even better than they already are compared to other classes in terms of party members or just soling. I know someone will probably plug and chug the math later on, but this passive could potentially help Barbs with not needing as much Life Steal as some like to pack on for survival. Again, with the BR-ITF rune and the 2 minute duration...this is pretty much a 'permanent' 4% life regen at all times for them (I know it's not permanent, but considering how often WW Barbs in this case spam BR, it might as well be).
never did i think it was OP. Barbs allways had to use dodgey mechanics to stay alive. ( Exp : Crushing ADV , X2 WW , Revenge )
Skills you HAD to use to stay alive. BT was mandatory in a game where nothing should be mandatory. 4% now makes me feel like a can make other builds and have decent survivability. Besides 4% per sec is not going to save you if you get a bad pull on elites or if your trying to faceroll MP10 on Muiltplayer. Its great to see Inspiring Presence made viable again.
Also dont forget that in order to use Inspiring Presence you have to give up BT. Thats 3% Life steal. So you going to take a hit picking this passive so 4% regen sounds like a good counter. About the barbs with 150k hp. You guys are talking about them dudes thats have like 90K dps that will never see MP10 cause of bad damage right?
I wasn't aware that 4% HP/sec, 20% armor, and 20% resist all was even in the same realm of awesomeness as Overawe is. Hell, even WDs have a ridiculously-strong DPS buff. To say that Inspiring Presence + Warcry + Impunity is the "best" buff is severely... stupid.
It's good that Barbs get a solid defensive group buff. It's certainly better than Mantra of Healing, but it's hardly the absolute best buff in the game. Frankly, I think they should encourage people to bring synergies to groups anyway. Sacrifice a little personal DPS for a very large group survivability buff, or a very big DPS buff.
I know I typically don't run BBV on my WD, but every time I'm in a group I switch it in for something.