Datamined PTR 1.0.8 Class Changes
We've managed to datamine some new class changes coming to the PTR.
Inspiring Presence The duration of your shouts is doubled. After using a shout you and all allies within 50 yards regenerate 24% of your maximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatening Shout / *War Cry
Boar Companion : Summon a boar instead of a raven. The boar increases your Life regeneration by 155310 per second. In addition the boar increases your resistances to all damage types by 15%.
Guiding Light Whenever you use a direct heal skill on another player you and the other player deal 1620% more damage for 15 seconds.
Mantra of Healing Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310620 Life per second. The Mantra lasts 3 minutes. / For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage. / This is a Mantra. You can only have one Mantra active at a time.
Sustenance : Increases the Life regeneration granted by Mantra of Healing to 6201240 Life per second.
Blood Ritual 15% of Mana costs are paid with Life. In addition, you regenerate 12% of your maximum Life per second.
Firebats Cost: 221 Mana initially, and an additional 66 Mana while channeling / Call forth a swarm of fiery bats to burn enemies in front of you for 180385% weapon damage as Fire.
Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 270578% weapon damage as Poison.
Cloud of Bats : Call forth a swirl of bats that damage nearby enemies for 234501]% weapon damage as Fire. The damage of the bats increases by 20]% every second, up to a maximum of 100]%.
Galvanizing Ward Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310620 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armor
Ray of Frost Cost: 16 Arcane Power / Project a beam of frozen ice that blasts 215280% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 60% for 4 seconds.
Snow Blast : Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280364% weapon damage as Cold.
Sleet Storm : Create a swirling storm around you, dealing 280364]% weapon damage as Cold to all enemies caught within it.
Black Ice : Enemies killed with Ray of Frost leave behind a patch of ice that deals 387504% weapon damage as Cold to enemies moving through it over 3 seconds.