seems good, i like the overall idea...
but, we still lack endgame content... what do do when you can farm act 3 and 4 easy?
tbh, i think there is 1 secret announcement to come (i hope <3).
100level (or unlimited) inferno dungeon 2-3 elit packs per level.
MUST clear every elit pack in that level to go down into next. ( or other mini quests)
lvl 1-5 about act 1
lvl 6-10 about act 2
lvl 11-15 about act 3
lvl 16-18 about act 4
lvl 19-20 about pony level
lvl 21+ harder... and harder...
lvl 100 well... you will never get to level 100
this will be more rewarding the further down you get, (increased loot type quality)
but then again, blizz never announced somthing so "outrageus" before, EVER... i mean guess its me and my little gamer brain thinking of somthing that should be REALLY fun...
in the end, its going to be like this:
*oh dude i just beat dungeon lvl 22!*
"oh cool!! furthest i have came was lvl 19"
*want to go together? se how far we can go if we WORK TOGETHER?*
*bam dungeon lvl 24 cleared....*
"total wipe on lvl 25, we need better gear, better skills, better teamwork..."
this is blizzards idea of "fixing" the end game, 100 levels of grinding, at a slower rate than 59-60?
pure bs, color me dissapointed
lololololol you're so totally not playing the right game if this change pisses you off. This is actually an amazing change that gives great replay value and adding stuff to do. While some might not like the gradual removement of MF and the fact there is a cap of 375% now (with NV) at least the process they are doing it in is a nice one.
They need to add Pandemonium events, seek out unique monsters that spawn randomly throughout the world and have a chance to drop keys. Once you get all the required keys, you get one portal to Greed's Realm. Inside of Greed's Realm, there is hordes of treasure goblins and the boss himself, Gheed!
Edit: Or just have goblin's randomly drop keys since they already randomly spawn and can be tricky to kill sometimes
Paragon levels = awesome, I'm glad we get more powerful as we play more.
Cap on MF though? WTF!!!!!!!!!!!! That was the ONE thing that that majority of people agreed upon..... we DO NOT WANT A CAP TO MF. I'm extremely sad about this....
I think what people were upset about was that they suggested a cap of about 150% on MF, which is ridiculously low. However this new MF cap is only slightly below the max MF so doesn't make too much of a difference imo. MF was already capped by the max amount you could have of it on your gear, now the cap is just a bit lower, and means that at paragon level 100 you don't need any mf on your gear
Which is a horrible horrible thing. If you have been working the past 2-3 months to get gear with good stats and MF you just got shat on by Blizzard. MF will be WORTHLESS once you've played the game enough. It's even worse than thorns or pickup range.
Also, they did NOTHING to fix gear swapping if it was something we hated. I hate to gear swap but I do it because I want the best swaps. It's really lame to gear swap before an elite dies and now we're still encouraged to do it until we've played the game enough to just remove MF entirely. What a cop-out solution.
Wow, did not expect to gain 300% MF/GF, or to gain core stats. Big surprise.
So they're buffing class skills, "nerfing" Inferno, and providing more core stats? Sounds like Inferno is gonna get pretty easy soon. I don't disapprove, but some challenge is good. I don't want to fall asleep while playing.