He misses one of the entire points of the ladder seasons. It wasn't simply just another starting point to do the level race game. The biggest reason people are clamoring for it isn't the damn levelling race, but rather the economic reset that comes with it. While there will still be bots in each ladder grinding up gold, the market that 'matters' won't be flooded with all the old gold. Any old items (say, old crappy legendaries) will be flushed away as well.
If anyone actually does have 318%, without NV, without follower (as Wransik claims in post #4), I'd like to see a profile link.
http://eu.battle.net...4/hero/15888952 there you go, and that's with a crappy gem. No set rings as well which would boost to a total of 330 which is the absolute max before NV and without follower.
Aha! So the legendary weapon is the key.. 35% in a slot where normally you can't get any. Thanks for clearing that up.
And the rings.. Band of Fallen Heroes and Screaming Chain, right? Only ilvl 61 so they can't have 18% MF but then get a 15% set bonus.
I'm not sure it's entirely reasonable to say he "clearly has no idea about his own game" for not being on top of an obscure combination of legendary items which allows one class to break 300% MF, but again, thanks for showing us how it's done.
If anyone actually does have 318%, without NV, without follower (as Wransik claims in post #4), I'd like to see a profile link.
http://eu.battle.net...4/hero/15888952 there you go, and that's with a crappy gem. No set rings as well which would boost to a total of 330 which is the absolute max before NV and without follower.
Aha! So the legendary weapon is the key.. 35% in a slot where normally you can't get any. Thanks for clearing that up.
And the rings.. Band of Fallen Heroes and Screaming Chain, right? Only ilvl 61 so they can't have 18% MF but then get a 15% set bonus.
I'm not sure it's entirely reasonable to say he "clearly has no idea about his own game" for not being on top of an obscure combination of legendary items which allows one class to break 300% MF, but again, thanks for showing us how it's done.
Yes that's a perfect set and the max you can get, but still you don't need all those fancy sets to break the 300.
Well yes saying he has no idea about his own game might be a bit over the top, but I would say that most of them have totally lost track about what's going on in and outside the game, if not he would have known (for example) http://www.diabloprogress.com/ where he could have checked the top 10 MF list before saying that you can't reach 300
I'm tired of them dictating what is "fun" and what isn't "fun."
If I see another interview where a developers use the word "fun," I'm going to explode.
That's how I feel. I mean the entire time they were building up to release they spent more time explaining to us that we actually didn't enjoy the aspects of the old games that we thought we did, rather than just explain why something new is also ok. If their defense for systems is "Well you don't know what fun is" then they are sorely out of place.
Well, people who already have the absolute max 330% MF will only get a 10% nerf ... that's not such a big of a deal ...
Also, one thing that is overlooked, is that Paragon levels get you GF as well...so you can stack up to 375% MF and 375% GF when you reach level 100, without making any compromises on your gear ... that's worth the 10% nerf on the cap in my opinion.
The cap is justified since the purpose is to discourage people from gear swapping ... if you could go as high as 600% MF, people would still swap.
That one person that has perfect mf and the few others with similar gear I feel for. All the others that are complaining about the mf cap couldn't even do act 1 wearing it. My mf set only has 235% w/out follower and I'm happy w/ it. I'll be enjoying the rewards of killing white mobs and champs w/out swapping gear and dieing. From now on i'll be taking every post crying about the cap to mf w/ a grain of salt unless they can post a viable set and not just blues w/ max (probably using a script). I could just imagine the uproar of the swappers if any of the other options were chosen. In my eyes they should be happy (if not using a script) b/c over time it will be 1 less item to swap to. I enjoy ladder play, but until they find a good way to implement it w/out the top 100 being bots I'm fine.
Lots of positive changes making it into this patch but some game decisions from the patch notes I just scratch my head at.
On the "we'll make you have fun because we know what fun is" comments: The most fun i've had with this game is generally doing the things blizzard decided 'were not fun' and subsequently nerfed. This includes exploring the alternative builds people have created (tank dh, cm wiz etc) which stray from the 'cookie cutter' playstyle of the particular classes. The funny thing is that none of these builds were particularly overpowered and there are still problem mobs you encounter. It simply provided a different type of challenge and required a different skill/stat/item balance. Anyone who's had to deal with fast/jailer/extra health hulking/phase beast packs as a vanilla dh knows the pain but for a tank dh, they're easier than a kiting hard hitting pack which normal DH's swat aside with ease.
The amount of proc nerfing, which looks to be to offset loh in most cases does the following:
- Removes the viablity of the inventive builds and customisation of the classes (using the skills already provided) or makes them very expensive and exacting to gear right (cm wiz for example).
- Forces players back into the 'at launch' play styles as specified by the base class types. The standard set of skills and a kite + potions + spam play style.
- Regardless of the damage buffs (WD aside, they really needed some love) it removes an equal number of skills from being useful. WD firepit, DH caltrops, DH shuriken cloud for example were great for procs which is what they were used for. To have the proc effectiveness hammered into the ground removes it as a 'valuable' skill. Why would a DH sacrifice one of the 4 available skill slots to shuriken cloud if they weren't running a melee spec?
- Devalues and limits the effectiveness of any item with stun/blind/chill/freeze/immobilize/bleed/loh and lifeleech (already nerfed hard ages ago). So armor/weapons now are just primaries, resist, crit + more crit + socket for more crit. Whats the point of having the other stats if they are effectively useless.
- The MF/GF solution is pretty elegant and nicely worked into providing some endgame benefits to work towards. The only thing that doesn't make sense is the cap. Paragon + neph + gear bonus (with mf averaged every 10 mins to disable swapping if its that big an issue 'read: not fun') would be amazing. With the cap, MF and GF gear joins the affixes listed above as having very limited functionality.
So while theres a lot of good and i have much love for the coding and graphics guys, it just seems some of these things just aren't well thought out. I used to eye off items with interesting affixes all the time whereas now I just can't see the point.
I really hope the drops are sorted out at last. everything since 1.03 has been pretty bad
We all know they'll introduce a ladder season once profits from the RMAH go down severely, but chances are they'll only do a single run.
I'm glad they didn't do the buff to caltrops damage like they were intending in the leaked notes, it would have been a huge buff to damage, especially since it white crits and doesn't reset sharpshooter.
If you guys can hit over 300 after NV is irrelevant, he's claiming 300% is the cap pre NV, and he didn't say that it was cap but that it couldn't be reached right now.
I've seen some charts made that show with gear you can't get any higher than 256% pre-NV, but not confirmed by myself. But here is the chart
You can get over 300 MF (before NV) if you use a max MF gem, the right legendaries, some set bonuses, plus a fully MF geared follower.
To that end, a bonus of 3.5MF per paragon level would have made more sense, but maybe they just decided that 300% was a nice round number. /shrug.
And have you EVER thought that those mostly crappy items with a little magic find could be swapped for a superior weapon in terms of damage? In Diablo 2 you balanced Magic Find with Killing Speed.
Is 5-30% magic find better than gear which would allow you to kill faster and survive better?
Look guys, there are some pretty big things that most of you aren't considering when you bash these changes...
1. Capping MF at 300% is still extremely high.
2. Paragon is a REWARD for something you are going to do ANYWAY.
3. The changes to PVE Content, class abilities, and the introduction of Paragon is going to makefarming much easier. So you are essentially trading a MF/GF cap for the ability to kill MORE mobs FASTER. Six of one, half a dozen of the other...
I love these changes BUT MF/GF should affect chests. Chests just don't seem anymore important to me than a damn barrel unless they are bloody or resplendant. Also, I understand why Paragon is character specific (because hitting 99 on a character in D2 was obviously character specific) BUT it whole heartedly discourages creating new characters and trying other classes. Why Would I take time min maxing my stats including mf/gf along with survivability for inferno when I know I could just farm with a different character that already has innate mf/gf?
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At the End of Days, Wisdom shall be lost, as Justice falls upon the world of men.
Valor shall turn to Wrath, and all Hope will be swallowed by Despair.
Death, at last, shall spread its wings over all- as fate lies shattered forever.
Looks like you're missing topaz in the helmet: Radiant Star Topaz would add another 31%, giving 287% for a weapon+shield user, which matches what I always heard was the maximum.
If anyone actually does have 318%, without NV, without follower (as Wransik claims in post #4), I'd like to see a profile link.
not sure.. but hope you all realize there are legendaries with mf ..including weapons ..
Paragon system looked awesome then they said its for 1 char only! What a nice way to force me to play 1 char.
rip 9 alts
yeah thats sucks!
i like all classes and part of the fun for me is to switch betweens classes and gamemodes (HC/SC) but now i'm forced to chose one character in one gamemode for the next - i quote Jay Wilson - "hundreds and hundreds of hours"
People ask for an end game and something to strive for after they hit 60, they get hundreds of hours of something to do, then complain that they dont want to take that long.
This community, it is a joke.
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Aha! So the legendary weapon is the key.. 35% in a slot where normally you can't get any. Thanks for clearing that up.
And the rings.. Band of Fallen Heroes and Screaming Chain, right? Only ilvl 61 so they can't have 18% MF but then get a 15% set bonus.
I'm not sure it's entirely reasonable to say he "clearly has no idea about his own game" for not being on top of an obscure combination of legendary items which allows one class to break 300% MF, but again, thanks for showing us how it's done.
Edit: Found a guy with the (perfect?) 330% - http://us.battle.net/d3/en/profile/realspiffy-1397/hero/7591365
Yes that's a perfect set and the max you can get, but still you don't need all those fancy sets to break the 300.
Well yes saying he has no idea about his own game might be a bit over the top, but I would say that most of them have totally lost track about what's going on in and outside the game, if not he would have known (for example) http://www.diabloprogress.com/ where he could have checked the top 10 MF list before saying that you can't reach 300
And I've played D1 and D2 + LoD basically till I got D3.
Lot of changes, we shall see how things will work out in the field.
Interesting days to come.
Have fun and thanks Molster
That's how I feel. I mean the entire time they were building up to release they spent more time explaining to us that we actually didn't enjoy the aspects of the old games that we thought we did, rather than just explain why something new is also ok. If their defense for systems is "Well you don't know what fun is" then they are sorely out of place.
Also, one thing that is overlooked, is that Paragon levels get you GF as well...so you can stack up to 375% MF and 375% GF when you reach level 100, without making any compromises on your gear ... that's worth the 10% nerf on the cap in my opinion.
The cap is justified since the purpose is to discourage people from gear swapping ... if you could go as high as 600% MF, people would still swap.
rip 9 alts
forces you in no way
if you chose to play right now before the patch with alts you gimp a main character since you're not farming with them
nothing changes...whenever you choose to forgo one char's xp you choose to forgo another's...it's basic RPG common sense
On the "we'll make you have fun because we know what fun is" comments: The most fun i've had with this game is generally doing the things blizzard decided 'were not fun' and subsequently nerfed. This includes exploring the alternative builds people have created (tank dh, cm wiz etc) which stray from the 'cookie cutter' playstyle of the particular classes. The funny thing is that none of these builds were particularly overpowered and there are still problem mobs you encounter. It simply provided a different type of challenge and required a different skill/stat/item balance. Anyone who's had to deal with fast/jailer/extra health hulking/phase beast packs as a vanilla dh knows the pain but for a tank dh, they're easier than a kiting hard hitting pack which normal DH's swat aside with ease.
The amount of proc nerfing, which looks to be to offset loh in most cases does the following:
- Removes the viablity of the inventive builds and customisation of the classes (using the skills already provided) or makes them very expensive and exacting to gear right (cm wiz for example).
- Forces players back into the 'at launch' play styles as specified by the base class types. The standard set of skills and a kite + potions + spam play style.
- Regardless of the damage buffs (WD aside, they really needed some love) it removes an equal number of skills from being useful. WD firepit, DH caltrops, DH shuriken cloud for example were great for procs which is what they were used for. To have the proc effectiveness hammered into the ground removes it as a 'valuable' skill. Why would a DH sacrifice one of the 4 available skill slots to shuriken cloud if they weren't running a melee spec?
- Devalues and limits the effectiveness of any item with stun/blind/chill/freeze/immobilize/bleed/loh and lifeleech (already nerfed hard ages ago). So armor/weapons now are just primaries, resist, crit + more crit + socket for more crit. Whats the point of having the other stats if they are effectively useless.
- The MF/GF solution is pretty elegant and nicely worked into providing some endgame benefits to work towards. The only thing that doesn't make sense is the cap. Paragon + neph + gear bonus (with mf averaged every 10 mins to disable swapping if its that big an issue 'read: not fun') would be amazing. With the cap, MF and GF gear joins the affixes listed above as having very limited functionality.
So while theres a lot of good and i have much love for the coding and graphics guys, it just seems some of these things just aren't well thought out. I used to eye off items with interesting affixes all the time whereas now I just can't see the point.
I really hope the drops are sorted out at last. everything since 1.03 has been pretty bad
I'm glad they didn't do the buff to caltrops damage like they were intending in the leaked notes, it would have been a huge buff to damage, especially since it white crits and doesn't reset sharpshooter.
Fuck that loser
http://www.facebook.com/chris.haga.9/posts/419226154780096
And have you EVER thought that those mostly crappy items with a little magic find could be swapped for a superior weapon in terms of damage? In Diablo 2 you balanced Magic Find with Killing Speed.
Is 5-30% magic find better than gear which would allow you to kill faster and survive better?
1. Capping MF at 300% is still extremely high.
2. Paragon is a REWARD for something you are going to do ANYWAY.
3. The changes to PVE Content, class abilities, and the introduction of Paragon is going to makefarming much easier. So you are essentially trading a MF/GF cap for the ability to kill MORE mobs FASTER. Six of one, half a dozen of the other...
I love these changes BUT MF/GF should affect chests. Chests just don't seem anymore important to me than a damn barrel unless they are bloody or resplendant. Also, I understand why Paragon is character specific (because hitting 99 on a character in D2 was obviously character specific) BUT it whole heartedly discourages creating new characters and trying other classes. Why Would I take time min maxing my stats including mf/gf along with survivability for inferno when I know I could just farm with a different character that already has innate mf/gf?
Valor shall turn to Wrath, and all Hope will be swallowed by Despair.
Death, at last, shall spread its wings over all- as fate lies shattered forever.
not sure.. but hope you all realize there are legendaries with mf ..including weapons ..
Ditto here.
People ask for an end game and something to strive for after they hit 60, they get hundreds of hours of something to do, then complain that they dont want to take that long.
This community, it is a joke.