Yeah, while I am not against a char profile, given the state of the game and how uninspired it feels I don't have the inclination to spend lots of time pouring over my profile or others like I used to on WoW. This game just doesn't have staying power the way D2 did. A game coming out over a decade later should have raised the bar in many ways. I suppose the degree of success for D3 could be argued but the reality speaks to a large group of fans (skeptics and fanboys alike) being very disillusioned trying to make sense of exactly how a game like D3, with so much to pull from in D2 and years of dev time, could feel so empty. It makes my stomach turn thinking about it actually :/
The armory has nothing to do with the game issues or patches, its a 100% different team that has no impact on how long a patch takes... its free "content" if you will.
It's workforce investment that could be used in another feature. For exemple, making the game guide something close to Arreat Summit with all the theorycraft formulas explained.
Anyway thats just a simple question: are you looking forward that feature ? No cause all my FL is no long playing the game, noone will look my profile and i will look the profile of noone. It's pointless for me, i'm sorry =(
I think this patch is just taking too long. Each patchless day more people are giving up and some part of those quits will never return. This is extremely sad for me, i wish D3 had at least a clan feature so people felt little more commited to each other.
that's a valid point (about the game guide) However keep in mind, the web team puts the info up, its not the web team coming up with the info however. Thats the dev team actually. They have to provide all that information to the web team, and the dev team is busy =P. But at the same time, the web api is just as important to some (for really great community apps) it's just the players saying "no" soly on the reason of "patch 1.0.4 taking longer" kind of thing, which they have nothing to do with one another.
Most people (like me) probably say "no" because they don't care about character profiles as long as the game is unplayable for them. It doesn't matter whether character profiles delay 1.04 or not, but hyping a feature that's useless as long as their game isn't fixed to begin with seems fairly ridiculous.
I've had like 30 RealID friends online in D3 in the first week, of which most wanted to play D3 for a longer time and not just one playthrough. Now, whenever I check, there's like a maximum of 2 players online in D3, of which usually both aren't in game either. Thus I'd say this isn't just me.
yeah I wasn't referring to people voteing no, there are people that just don't care about that kind of thing (there are some that don't want it at all) I was just referring to the comments around the web of people saying they don't like it -because- they should be working on something else, that's all =)
The armory has nothing to do with the game issues or patches, its a 100% different team that has no impact on how long a patch takes... its free "content" if you will.
You make WAY MORE people sad, by stating this. Of course the armory have to do. Network management team is network management team. They spend time sorting old status of items, instead of improving it, and working in XML updates instead of stabilizing the rubberband effect.
I hope they lets us turn public profiles OFF this time around.
I love Blizzard and their games, but this shit needs to stop.
I hope NOT. That's what we need to make less people stuck in ACT I Nightmare come to the forums call people stuck in ACT III Inferno a "crybaby with no skills".
I hope they lets us turn public profiles OFF this time around.
I love Blizzard and their games, but this shit needs to stop.
I hope NOT. That's what we need to make less people stuck in ACT I Nightmare come to the forums call people stuck in ACT III Inferno a "crybaby with no skills".
I don't care about people calling other people crybabies, especially not when it interferes with the apparently outdated concept of privacy. Plus you can always say your argument is invalid unless you turn your profile public? I'm talking about an OPTION here.
I don't care about people calling other people crybabies, especially not when it interferes with the apparently outdated concept of privacy. Plus you can always say your argument is invalid unless you turn your profile public? I'm talking about an OPTION here.
Well, and I don't like people that have to HIDE the sheet when talking the very same thing. Want privacy? OK, just don't show up at the community. People will not see your battletag, and will not check on you. But once you made yourself active in the community.... well... privacy would only serve shady practices.
The armory has nothing to do with the game issues or patches, its a 100% different team that has no impact on how long a patch takes... its free "content" if you will.
You make WAY MORE people sad, by stating this. Of course the armory have to do. Network management team is network management team. They spend time sorting old status of items, instead of improving it, and working in XML updates instead of stabilizing the rubberband effect.
I don't care about people calling other people crybabies, especially not when it interferes with the apparently outdated concept of privacy. Plus you can always say your argument is invalid unless you turn your profile public? I'm talking about an OPTION here.
Well, and I don't like people that have to HIDE the sheet when talking the very same thing. Want privacy? OK, just don't show up at the community. People will not see your battletag, and will not check on you. But once you made yourself active in the community.... well... privacy would only serve shady practices.
If they refuse to show proof of their claims you don't have to take their word for it. A community is for communication and cooperative play etc, it doesn't have to be non-optional public activity log. In this specific case it's not a big problem but it's part of an ugly trend.
What's next, you need a facebook account to log in?
I dont get why some things are so quick to be fixed, but others are so ridiculously slow. Virtually every bug that is gamebreaking is fixed within the day of it being released. Yet, it takes 2 months to fix the asian servers? It takes 2 months to work on the itemization? Why are "fun" things instantly nerfed but things that would make the game more fun take forever?
The armory has nothing to do with the game issues or patches, its a 100% different team that has no impact on how long a patch takes... its free "content" if you will.
You beat me to it, molster. Seriously, people. Website API is a whole different ballpark from game design. I don't say this very often, but... negative Nancy much?
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yeah I wasn't referring to people voteing no, there are people that just don't care about that kind of thing (there are some that don't want it at all) I was just referring to the comments around the web of people saying they don't like it -because- they should be working on something else, that's all =)
i want 2 sockets in my weapons lol
I'm pretty sure this screenshot was taken when there was an option to add sockets to an item @ the Jeweler v.i.a. Beta
I love Blizzard and their games, but this shit needs to stop.
I hope NOT. That's what we need to make less people stuck in ACT I Nightmare come to the forums call people stuck in ACT III Inferno a "crybaby with no skills".
I don't care about people calling other people crybabies, especially not when it interferes with the apparently outdated concept of privacy. Plus you can always say your argument is invalid unless you turn your profile public? I'm talking about an OPTION here.
Well, and I don't like people that have to HIDE the sheet when talking the very same thing. Want privacy? OK, just don't show up at the community. People will not see your battletag, and will not check on you. But once you made yourself active in the community.... well... privacy would only serve shady practices.
not the same team
If they refuse to show proof of their claims you don't have to take their word for it. A community is for communication and cooperative play etc, it doesn't have to be non-optional public activity log. In this specific case it's not a big problem but it's part of an ugly trend.
What's next, you need a facebook account to log in?
Profiles are dust-in-eyes.
You beat me to it, molster. Seriously, people. Website API is a whole different ballpark from game design. I don't say this very often, but... negative Nancy much?