A lot of people (if not most) are using Macros to do it for them, which is essentially like a single button press. So this argument is void. Either disable it or make it available for everyone.
If macros are being used, then the people using them are violating the Diablo III EULA. Your argument that mine is irrelevant is rather misleading at best.
Gee, there is no endgame, how terrifying. Since when did Diablo 2 have an endgame? Nopes, it didn't. The difference? In D2 you can't just buy every freaking thing you could dream of by throwing twenty dollar bills or gold on the game. Why would you do runs and farm and replay the game when you can just buy the best things anyway? A friend of mine today solemnly swore to never ever touch the AH again because he bought a weapon for his Wizard on inferno and now he's bored because he knows that every single weapon that drops for him will be worse than what he has. Bam, one item slot that you never ever have to farm for again. Oh wait, doesn't that just shorten the time you will be playing the game? Damn right it does. Blizzard simply raped themselves by introducing the AH. Serves them right if you ask me. Blessed are those who never thought of using the AH, they are most likely still having fun playing through the game looking for items. And yes, I just blessed myself.
Rollback Post to RevisionRollBack
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
I only find some enjoyment from this game now and its from hardcore, but I am almost level 60 and then that too will die eventually. Back to sc2 master league!
Funny, they couldn't stop talking about how amazing their game was and how much content they have, and how great the customization is. Yet now what 2 months in they finally realize just now that their game has no customization, no content, and is a pile of steamy shit?
Only reason people go on D3 is because D2 is RD. Save n Exit Blizzard, delete your careers, and no remake.
I just don;t know what they expected to happen. Shame the game doesn't feel like a full game. Maybe it does to the expectations of 10 years ago, but for better or worse expectations are higher for what is available in a game. Maybe not even expanding content, but the way in which that content is progressed through. Lots of us maxed out our mains in a few days or weeks. They know things aren't up to the standards they themselves have set out to meet on this game. I have hope for it but Diablo isn't my fav franchise anymore :/ It makes me unhappy ;_;
i think you are mainly right, tadl. i rarely use the ah to buy items as i mainly farm them myself doing a full act 1 run for champs/elites for yellows. all the items i have except for my chest piece are items ive gotten while farming and its only been more fun farming after 1.03. so all in all, im fairly happy with the game as is atm. i think you're right in the thing about ppl having a wrong mindset and that they are overusing the ah. the game would last so much longer if they removed the ah and made jewelcrafting and blacksmithing a bit more complete like adding 4 flawless square gems would increase your chance to get 4*32(i think you get 32 dex from a flawless square emerald if i remember correctly and the more money/gems you invest in the item the more of your main stats you'll get like emeralds and amethysts would give you dex and vitality ofc would need more gems to cover all the bases.) and then you have a chance to get additional stats including your main stat, that would pretty much solve the problem with the ah.
I haven't played the game in a good amount of time and I'm enjoying my time elsewhere. But in reality, it's not about how long you played this game in an effort to find the long-term problems Any hardcore gamer with 10+ years of "gaming" experience could have pointed out reasons why this game couldn't provide any long-lasting replayability (and they probably did but got shot down anyways.) You just need to be a developer that's an actual gamer who knows what has been done in the past and what would be fun to play now.
They had three options when making this game.
1. Take Diablo 2's approach. Accept that you can't make an actual viable end-game with Diablo 2's model, but totally embrace the real facet of Diablo 2 that KEPT people playing for up to a decade. Encourage fun builds and class design that encourage players to make alts. The replaybaility comes from doing the same content, but with hundreds of different playstyles.
(The D3 dev team chose not to do this by butchering the skill system and making particular skills nessecary for basic survival. Every class is essentially the same playstyle no matter what you want to have your build be before you reach Inferno.)
2. Condemn Diablo 2's act-based/linear progression and make Diablo 3 a game with a more open world feel to it. You wouldn't necessarily have to "make it WoW" or other games, but make it so the progression isn't glued together with checkpoints or waypoints or tied down by quest-based progression. If Act 4 was an open-ended act instead of a rushed act with only 3 noticeable segments, there could have been tons more replayability. The replayability would have been in the "end-game" content, a.k.a. an open ended region of Heaven. Hell, Diablo 1 was basically 16 dungeon levels and DID have quests, but it wasn't quest-driven like Diablo 2 was. Who says Diablo 3 couldnt be more open-ended?
(The D3 dev team decided to go with checkpoint-based progression, thus completely destroying any notion or chance of having an open ended area anywhere in the game.)
3. Do what they did to develop Diablo 3, by stubbornly trying to reinvent the wheel several times during development, reject fan feedback, relearning extremely basic facets of game design and make themselves look misguided without leadership and inferior to D2's development team even with 12 years of hindsight. Doing things this way, made it sure they couldn't even "know" if their game was fun or not up until the last 6 months. After reaching that point of no return, with added pressure from investors and fans alike, they completely trashed and scrapped together the game's most basic systems and assume that there would be great replayability, just because.
(Blizzard chose this option and now some of you are sitting here pretty clueless as to why you don't want to log on and several more popular and prominent "Gaming figures" are talking about how to fix the game on their boring livestreams.)
Here's a spoiler for you all. You can't fix stupid. You also can't fix this game when the devs had several chances to fix it for a few years before it was even released. Oh yeah, thinking that you can somehow get them to fix it at this point is also stupid. You don't work at Blizzard and several very sane and accomplished game designers wouldn't go there unless they were offered a substantial pay raise.
I wouldn't blame someone for going to work for the new Blizzard at this point, if it meant that they could get the money to support their significant others or their family or if they just want a new house. I'd be perfectly fine with that. But you see, that's the real heart of this problem. The new Blizzard is mostly (not all) game designers that are just there to make games and treat it as a livelihood instead of a passionate place to work.
Rollback Post to RevisionRollBack
Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
I think all these options suck! In fact I think the way they currently do magic find is dumb. Magic find should be a reward to a piece of gear, not a decision on just how bad you can make your character and still kill stuff. I think blizzard should make magic find and gold find both a potential stat on ANY item and should not apply toward normal stats. For example, lets say you roll a rare, you could get any of the normal stats and attributes PLUS a possible gold and/or magic find, however the magic/gold find would not pull from the "pool" of attributes on your item roll they would be a separate roll and have their own "pool" of possible attributes with zero being a real and frequent possibility. That way it is still VERY hard to find that perfect set of gear and magic find is then a nice addition to any piece of equipment and not a punishment removing some other combat effective stat that everyone would rather have and most need to run end game content.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
If macros are being used, then the people using them are violating the Diablo III EULA. Your argument that mine is irrelevant is rather misleading at best.
Only reason people go on D3 is because D2 is RD. Save n Exit Blizzard, delete your careers, and no remake.
They had three options when making this game.
1. Take Diablo 2's approach. Accept that you can't make an actual viable end-game with Diablo 2's model, but totally embrace the real facet of Diablo 2 that KEPT people playing for up to a decade. Encourage fun builds and class design that encourage players to make alts. The replaybaility comes from doing the same content, but with hundreds of different playstyles.
(The D3 dev team chose not to do this by butchering the skill system and making particular skills nessecary for basic survival. Every class is essentially the same playstyle no matter what you want to have your build be before you reach Inferno.)
2. Condemn Diablo 2's act-based/linear progression and make Diablo 3 a game with a more open world feel to it. You wouldn't necessarily have to "make it WoW" or other games, but make it so the progression isn't glued together with checkpoints or waypoints or tied down by quest-based progression. If Act 4 was an open-ended act instead of a rushed act with only 3 noticeable segments, there could have been tons more replayability. The replayability would have been in the "end-game" content, a.k.a. an open ended region of Heaven. Hell, Diablo 1 was basically 16 dungeon levels and DID have quests, but it wasn't quest-driven like Diablo 2 was. Who says Diablo 3 couldnt be more open-ended?
(The D3 dev team decided to go with checkpoint-based progression, thus completely destroying any notion or chance of having an open ended area anywhere in the game.)
3. Do what they did to develop Diablo 3, by stubbornly trying to reinvent the wheel several times during development, reject fan feedback, relearning extremely basic facets of game design and make themselves look misguided without leadership and inferior to D2's development team even with 12 years of hindsight. Doing things this way, made it sure they couldn't even "know" if their game was fun or not up until the last 6 months. After reaching that point of no return, with added pressure from investors and fans alike, they completely trashed and scrapped together the game's most basic systems and assume that there would be great replayability, just because.
(Blizzard chose this option and now some of you are sitting here pretty clueless as to why you don't want to log on and several more popular and prominent "Gaming figures" are talking about how to fix the game on their boring livestreams.)
Here's a spoiler for you all. You can't fix stupid. You also can't fix this game when the devs had several chances to fix it for a few years before it was even released. Oh yeah, thinking that you can somehow get them to fix it at this point is also stupid. You don't work at Blizzard and several very sane and accomplished game designers wouldn't go there unless they were offered a substantial pay raise.
I wouldn't blame someone for going to work for the new Blizzard at this point, if it meant that they could get the money to support their significant others or their family or if they just want a new house. I'd be perfectly fine with that. But you see, that's the real heart of this problem. The new Blizzard is mostly (not all) game designers that are just there to make games and treat it as a livelihood instead of a passionate place to work.