Blizzard Agrees With Lack of Long-Term End-Game
For a few weeks now players have stated their concerns on the lack of a 'real' end-game for Diablo III. Bashiok hit the forums shinning some light on what Blizzard thought of this important issue.
We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.
We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.
Thank you very much for this informative and honest answer. Though to be honest what this answer really reveals is "we didn't have a real end game ready or in mind and aren't sure how to retain customers, the game was released before it was quite ready, possibly because of the giant outcry from the fans"
Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn't turn out to be true, and we recognize that.
Can you quantify 'tons' of people playing? I mean if you are counting the US player base that might mean 7 players if we are using weight ratios here ...
Haha... oh wait, that's mean! I don't know that I'm allowed to release specific concurrency numbers, but we have hundreds upon hundreds of thousands playing every night. Comparing to just normal drop-off post release of a WoW expansion, Diablo III has been very solid, and it's not even out in China yet.
Magic Find Gear Swapping Debate
With today's big blog post on magic find gear swapping, many players have wondered about alternative suggestions for the topic at hand. As well as how this became an issue in the first place.
Why, if you have no philosophical problem with MF gear swapping, did you not include an option to have a gear swap button/alternative gear set?
Parting the veils a little bit here...
There was some debate about Magic Find gear swapping before the game shipped. Some of our developers and testers thought it was fun way to game the system, while others felt it was too much of a hassle. In the end, we decided to allow gear swapping, thinking that the players who wanted to do it would, and the players who don't enjoy the practice wouldn't. Of course, what actually happened is that some players got caught in the crossfire -- players who didn't really enjoy gear swapping or want to carry around an extra set of MF gear all the time, but felt like they had to in order to be as efficient as possible.
So, when Wyatt says we "didn't have a problem with it philosophically," it means we were aware of the practice of gear swapping and understood that the player base had differing opinions on it, but didn't want to make any changes to it unless the community asked for it outright (since we knew it was fun for a select group of players). It did not mean it was deliberately a practice we wanted to encourage everybody to do. Supporting and promoting gear swapping by adding a button could only complicate the current problem of players feeling like the they need to gear swap in order to be really efficient, even if they don't enjoy it; it also increases the need for storage space (both server-side and in a player's inventory) and adds complexity to a UI that's otherwise designed to be very simple and straightforward.
So, more or less this:
because it is the same issue we having right now? the idea is TO FIX PLAYERS SWAPPING TO MF GEAR BEFORE SOMETHING DIES. NOT MAINSTREAM IT.
Right now, we're opening discussion to the community on how best to move forward. We're considering a lot of different solutions (some of which were pulled from ideas posted in these forums) and would like your feedback. We realize that there are pros and cons to every solution we listed, and want to get your take on them as well. If you have alternative ideas, please feel free to share them!
(By the way, saying that you'd prefer a button over the other options is totally valid feedback, as is saying that you'd prefer to see no change at all. Just keep in mind that our goal, if possible, is to come up with a viable solution to the problem of players feeling like they need to gear swap even if they don't actually feel like it's fun gameplay.)
Blizzard Will Compensate For Magic Find Change
I understand I'm breaking some rules by making a new thread about an existing topic, but the "next Blue" BLIZZ button is broken and I don't expect people to see my reply on... what is it... holy crap page 251!? Ok, so, as the blog said:
It's worth keeping in mind that if we do implement a method to alleviate gear-swapping in combat, we'll simultaneously be looking at ways for players to get an added MF bonus to compensate.
For example we implement one of the options and could... maybe buff up NV stacks with additional magic find, which could/would compensate for MF lost due to any solutions. We don't want anyone thinking we're trying to take their magic find away. We're trying to help alleviate some of the complaints about tedium and loss of inventory space while helping you keep the benefits. (Blue Tracker / Official Forums)
Listening to Players
Well, I think you make a lot of sense, although you didn't have to be so mean about it... :*(
Also, just to clarify, we're not asking for majority opinion. We're asking people to offer their thoughts and feedback on what they feel would work best for them. By reading that, understanding why people enjoy the game, and what they think about various solutions, we can take an informed approach. (Blue Tracker / Official Forums)
We’ve extensively tested for false positive situations, including replicating system setups for those who have posted claiming they were banned unfairly. We’ve not found any situations that could produce a false positive, have found that the circumstances for which they were banned were clear and accurate, and we are extremely confident in our findings.
Playing the game on Linux, although not officially supported, will not get you banned – cheating will.
I don't see why 90% of the comments in the Wine's website community would lie about their banning?
To include the original cited source:
Maybe I'm missing a larger thread, but I only see 3 people posting in the "Banned?" thread saying they were banned. Or is that accurately 90%?
No disrespect intended, but it has happened, and been denied before. Since there are a near infinite number of Wine configurations I suspect your testing may not have been extensive enough.
A quote from the reddit thread about this issue: (Click to view quote)
Oh we remember. I was CM'ing the WoW forums when it happened. It's not a similar situation, but it's sure to be something to fuel the fire of doubt.
What's even stranger is that name of the one of the posters in the WINE thread is the same person that originated bothof the threads you linked......
Oh, well that's helpful. So probably a more isolated situation than it may appear.
Your ban cycle is 30th of every month, yes? I'll just switch over to wine to add 1 more to the testing.
No, no, we're banning people all the time.
I thought you guys acted similarly to how Valve bans players? (Flags accounts that are cheating and then actually activates the bans on a specific interval)
Nope! Gotta keep em' on their toes.
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Poll - Your Solution to Magic Find Gear Swapping
There has been a lot of discussion today on what option would be best when it comes to mf gear swapping. Along with the five options given by Blizzard, Lylirra responded saying they are looking at all suggestions by players, including options such as a MF gear switching button, or just keeping the system the way it is now.
Ugh I can't believe how many people want a gear swapper. I have a feeling they're a little tired of switching it out themselves, and haven't gotten a macro to do it for them yet to still realize that it's a stupid mechanic that ruins the flow of the game.
Like seriously, people will be getting mad or crying noob when a player in a pub game doesn't have an mf set on switch. It'll become customary to swap into mf gear after every single elite and boss fight.
Even if Blizzard wanted to ban people playing on Linux they wouldn't because they desperately need to keep as many left in the game as possible. They can't support all the cost of development in the past as well as server maintenance for long now that few are buying the game anymore and people are getting wise everyday to the BS that is the RMAH. People like Force are helping to spread the message of needing to GTFO now.
lol force uses rmah then got bored and quit... working as intended, blizzard got some monies. gg.
Anyway, I'm in the same boat minus the rmah, beaten inferno diablo pre-nerf, got over 4k achievements and still struggling why I should continue to play.
I would prefer that Blizzard leave MF gear swapping alone. I'm not opposed to the concept, since it ought to be a choice between getting better gear and dying (and losing your NV stacks accordingly). If you've got the skill for it, great!
However, I am also opposed to there being put in a "gear swap button". It ought to be inconvenient, and actively encouraging the practice would lend legitimacy to the argument that some people feel "forced" to play this sort of game style.
So, is it just me, or does the post about end game read more of "you guys play too much" then a "we screwed up"?
That said, I agree they should just leave the MF system alone. It's not that I like it the way it is, but that if there are people who like the idea of hot swapping, fine, let them do it. But at least leave in the challenge of having to swap in the middle of combat. If you do put in a hot swap, make it a 1 or 2 second cast time. That way it fits the whole risk vs reward aspect of the game.
The thing that screwed up their initial end game prediction is the inferno nerf. Majority of the casual community would still be on act 1-2 trying hard to farm gear. It wasn't perfect, but it would have delayed the end game problem.
The whole MF debate is retarded. What players basically want is an on/off toggle of a magic find buff. This in and of itself is totally stupid. Increase the gold/MF bonus from NV stacks, keep on adjusting drop rates, fix legendaries, remove MF gear bonuses (except for Follower Tokens), and be done with it.
Having a MF button and essentially make MF swapping a requirement would be the worst choice they could do. I did it in the beginning but it was utterly annoying to do and you died from time to time, so i choose to get items with MF that i could fight with also, like in D2. Honestly this is how it should be.
Making yet another stat irrelevant on our gear is not a good solution. Soon we will end up with only 4 stats that are worth using which will make it even more boring. MF on gear should be something that people thrive to get.
I blogged about this tonight, and here's my idea of the perfect solution:
After acquiring your 5th Nephalem Valor stack, you have an option to “pop it,” which will sacrifice your NV stacks, but grant the player 60 seconds of 150% Magic Find/Gold. This in turn will force players to resume the grind of hunting Champ Packs/Rares, and having to make the decision if they’re going to save their “pop” for a major boss or not.
Subsequently, remove Magic Find as an affix EXCEPT from Follower Tokens. That way an NPC-only item gets 8,000,000 times more valuable and stops all the stupid bullcrap of swapping gear late in battles.
Also getting legendary items fixed as well as tweaking drop rates, and BAM - problem solved.
"Pop it" would basically be tied to a key or mouse, adjustable by the player of course. "Pop it" is a terrible term, but I think it gets the idea across.
I seriously can't believe anyone thinks a gear swap button would solve anything. Think for 30 seconds about how that would completely break the game. It would also require an entirely new UI built specifically for that purpose. There are 6000 retarded idiots voting on this poll.
just remove mf and buff NV to be 50% pr stack for a max value of 250% and remove the ah and every problem d3 currently have would be pretty much solved. the biggest problem in my opinion is the ah, as it pretty much removes the need for farming if you have enough gold/money, without the ah ppl would be forced to actually farm, instead of hitting lvl 60 and instantly have "BiS" gear the moment they start inferno and the end game of d3 would last a lot longer than it currently does.
any means of swapping gear for a moment to boost mf defeats the purpose of affixes on gear. you're suppose to make a choice. you either choose more dmg, defense, or utility versus extra magic find. that's their whole approach to design in d2 and d3.
i can't see them leaving in place any kind of swapping that works with mf. maybe adding a gear swapping option in general, but it would still have some kind of mf reset or penalty like with #2-4. otherwise they would be leaving in place what they say is a problem...people feeling like they are forced to swap gear whether they like it or not.