Post Release Update
There was a big blog post today about the the current game design of Diablo III. If you missed it make sure to check it our here. Some key points can be found below, but you really should check out the full post.
Statistics on builds and other interesting things.
Patch 1.0.2, which has been in development since the game launched, should go live sometime within the next week
In patch 1.0.3 they will be showing the ilvl budget on level 60+ items to make it easier to understand why blues at times are stronger than other level 60 legendaries.
In Patch 1.1 legendaries will be getting a boost. However this will only affect new drops.
Blacksmith will have its gold cost and page cost reduced.
You will only need two gems in order to combine for the next gem, up to Flawless Squares
Apparently most people failed greatly at entry level high school math because if 1.9% of 7 million people are playing that would be 133000 people on inferno difficulty.
APPARENTLY! Man, that'd be way too few, right? I mean, you're in Inferno, and so are your three friends, and so that shows 4/4 people are in Inferno. Anyway, let's get to it.
That number is incredibly misleading due to the fact that the 1.9% is based off of characters who have unlocked inferno, not accounts.
Which it clearly states and isn't misleading at all. Continue.
In this same update blizzard has stated that the average person has 3 characters created per account.
3 x 7mil = 21 Million Characters created (On Average)
Now, if 1.9% of total characters created are on Inferno...that is 399,000 characters on Inferno.
Fairly sound, despite variance in Inferno level players probably having more characters created than others. But whatever, it's probably close enough.
Let's bring it back....
7,000,000 / 399,000 = 17.54386% of the population has unlocked inferno (average) on one character.
399,000 of 7,000,000 is 5.7% ...
But that's still assuming each account only has 1 character to 60. Which is actually quite a bit of a stretch considering the types of players in Inferno and their knowledge on how to "quickly level" many characters to 60. It's not only likely less than 5.7%, it's likely less than 1.9%.
I understand the desire to make it seem like you're not the minority in Inferno, but it doesn't matter. We spent the majority of the article discussing the difficulty even with a comparatively small percentage of players being there, and our intent to continue working on it. We fully understand the issues people have been discussing, and no small part of the article was intended to let you know we're listening and have fixes on the way.
lol, thats the response we get.... after weeks of exploding boards.
This topic, that answer, LOL.
The forums move pretty quick, you may want to look at some blue trackers for all the responses we've been posting.
every one of my friends (including the bad ones) have unlocked inferno within the first two weeks. i don't see how anybody who plays more than an hour or so per day hasn't already gotten there.
I think it's part of an inherent flaw in a humankind's wiring to see patterns and correlate skewed results as truisms that lead to far greater and more world-altering issues than who is or is not in Inferno.
So we should take your spin-doctoring as truth?
I think if you believe we're just here to lie to you then it seems like quite a waste of your time, and I'd question if you are of sound ability to schedule your time and attention in the most appropriate ways.
I don't think you are here to lie to us. You simply skewed your results in way that makes the situation look better for you.
If you're unable to read "characters" and understand that does not mean players, I can't help you. Honestly we couldn't get the 'players' stat before the article needed to be locked down for translation, so we went with characters as it was an easier stat to pull.
Nothing looks "better" or "worse" for us. We're having to suspend or outright ban innumerable people from these forums each day because they're incapable of providing constructive criticism, and instead resort to swearing at us ... because the game is too hard. There are a lot of people playing this game, and a lot of them have communication issues. We're trying to have discussions and post articles on problems we see and solutions we have in the works. If you get past the percentages you'd see we spent over half of the article talking just about Inferno. I simply do not understand how we're mortal enemies as we work to try to make the game better.
Is the reason you're not showing us that number simply because it will prove your point wrong?
I don't care what the stat is, or proves, or doesn't prove, it's irrelevant. The fact that people are spending so much time caught up in the percentages... I'm actually not sure if it's a good or bad waste of time. Either way it's a waste of time, to be sure. We provided stats we thought people would find interesting and would spark some discussion, but I think this is really going too far. Even 1.9% characters is still a lot of characters.
Finding and Trading Gear
The topic from yesterday about Inferno difficulty has some new posts in it, but this time it has taken a turn towards finding and trading gear.
This isn't a new concept. In Diablo II gear was randomized and so absolutely ridiculously rare that you could almost be guaranteed to never find the exact item you were looking for just by farming for it yourself. To be the best you had to trade items with others, as you might find an extremely rare item, they may be willing to trade for yours. If you wanted to get ahead within any reasonable amount of time you had to trade. Now, Diablo II had one thing going for it which was the mass proliferation of dupes for the rarest items, which completely tanked its economy and quickly allowed anyone to gear themselves in the best possible items for nearly nothing. In Diablo III you don't have that luxury, you need to actually find the rare items, or trade for them.
Now, you have a couple options, you can jump into our Trading Forum, post up your item/s and then meet someone in-game and barter a trade. You can also use the in-game Trade channel, and again barter trades. Or you can use the auction house system. How you trade items is up to you, bartering out of game, bartering in-game, the AH for gold, or real money once it launches. We're not forcing anyone to do anything, and if you don't ever want to trade with other players that's your choice as well, but due to the nature of drops in Diablo games, if you want to be the best you need to trade.
The difference in Diablo 2 was that you could solo act 4 and 5 with gear you farmed yourself. In Diablo 3 you have no chance in act 2 and onward unless you buy gear from the auction house. The best gear drops in the later acts (Jay said there was one tier of drops in each Act), so there will be a looooong while until I even have a chance at starting farming the best gear. Basically I have to gear up so I have a chance at gearing up so I have a chance at getting the good loot. In D2, I could start farming the best loot the game had to offer by myself.
Good point! Yes, Diablo III has an additional difficulty level, Inferno, with a very steep difficulty curve. One bit of misinformation is that loot is static in where it drops, but in fact the loot table bands are quite large. For example the "Inferno Act I loot" has a chance to drop in Hell Act IV as much as it does Inferno Act II. You will need to farm Inferno Act I to get a shot at those higher level items to drop so you can continue progressing.
To be able to more permanently get the basic attack ability on your skill bar, click and drag one of your skills out of a skill slot. Once you have done this, remove your weapons and you will be able to punch Diablo for as long as you can keep your hero alive. (Blue Tracker / Official Forums)
In addition to verifying all compromises have been through someone's password being stolen, and that no instances of a mobile/physical authenticator being attached before a compromise took place, we're seeing compromise claims on the same general scale as a World of Warcraft expansion launch. The fact that far more people are playing Diablo III that have never been exposed to the concept of an account theft likely correlates with the seemingly bigger impact. World of Warcraft players also, for example, have a CS forum where most compromise claims are posted (Diablo III does not have such a forum so most are posted here in General), which is in addition to World of Warcraft players just being more acquainted with the concept and steps to correct a compromise than... say StarCraft II players that picked up Diablo III. (Blue Tracker / Official Forums)
Inferno Act 3 Farming Spot
There was an interesting farming spot found and was posted by user Erikzs. Check out his thread over here or watch the video below.
I can totally get people disliking a game. What I don't get is why people go to community sites to complain about games they dislike. There are games I dislike but Ive never gone to their forums to argue with the CM's
This spot is horrible. Notice he didnt show himself killing elites. This spot almost never works and only certain mobs get stuck. Elites dont get stuck. Maybe some do but ive yet to see any. The only mobs that get stuck are the ones he showed in the video. Non elites with low HP.
The people in the official forums are a joke. It seems that are so many spoiled troll kids that things aren't even possible of discussing.
Yesterday there was an obvious troll post with a guy saying he was hacked despite of being a PhD T.I. student working for Oracle using a dedicated VMware machine just for playing without even an Internet browser, using weekly random generated 17-char long strong password generated in Amazon EC2 virtual machines that got transfered behind a 128bit SSL connection behind 3 firewalls that logged every connection different from the usual.
Even with the obvious troll signs like doing all this and not having an authenticator, or his other posts claiming that people who say that have T.I. degrees are whining, people started to cheer for him and use him as an example that anyone could be hacked and that was Blizzard's fault. I don't doubt that people will also exaggerate and spread rumors about a "friend of his" that worked for the government of security and was hacked while he was playing at the pentagon and also using an authenticator.
I spent 15 minutes posting topics of "Guys, seriously, this post is a troll, read the comments for proof.". But no one remotely read any of my replies. They just want to spread rumors and find consolation to think that they were hacked due to Blizzard's fault, not their cracked games which possibly contain keyloggers or their stupid assumption that using an authenticator is useless and just add a layer of annoying stupid security standards.
Farming this guy was good two or three days after the game came out. It was good to farm weapons to get to the aspects when no one had progressed yet. It's old news, and it's not worth farming over five stack act1 or act2.
No you're not a collossal noob, this is called playing and not rushing. It took me twice more time finishing normal than nightmare and hell together because I was exploring and listening every single thing.
Amen to that. I've only gotten my barbarian to mid-Act 1 nightmare so far. I'd be further along if I had started with my monk to begin with and wasn't working on Journals with Apoc. (/wrist on the location section for each page, along with any quest restrictions)