Though your correct in the point "we just don't know" I have to say I'm pretty sure won't be like that at all, the whole point of doing it this way is so you can farm what you want, also they want to keep it social and make sure you can play with your friends at any time, if they beat inferno, they need to be able to jump into your game, regardless of where you are
Actually, the entire point of Inferno was so that you didn't have to farm any more. With Diablo 2, it became infinite boss runs that were essentially a race to the finish. Inferno aims to make this rush-through mantality impossible. What I suggested above would still work, even within the framework of multiplayer. You simply couldn't jump passed where you were currently at. If you want to play with friends, I don't see the problem with sacrificing a little to join their game if they are a little behind. If they don't implement a system like this, we would essentially see the same sort of thing happen as in Diablo 2... people would simply queue up for the final act of Inferno, and that is all we would ever see any more. Which is exactly what Blizzard wants to avoid.
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That has nothing to do with hacking, just spam bots
Actually, the entire point of Inferno was so that you didn't have to farm any more. With Diablo 2, it became infinite boss runs that were essentially a race to the finish. Inferno aims to make this rush-through mantality impossible. What I suggested above would still work, even within the framework of multiplayer. You simply couldn't jump passed where you were currently at. If you want to play with friends, I don't see the problem with sacrificing a little to join their game if they are a little behind. If they don't implement a system like this, we would essentially see the same sort of thing happen as in Diablo 2... people would simply queue up for the final act of Inferno, and that is all we would ever see any more. Which is exactly what Blizzard wants to avoid.