I think you can wear those items, but I'm not sure and I have no further information at the moment; since the game is in beta, anything can change before the final release
I'm not really sure if this can count as 'confirmed' but still, it's good to know that the possibility for gear customization also includes skills
You might be right, but maybe not. "Obviously those items can be found towards the end of the game, so they are not available in the current beta." The implication is that they are already in the game, but are not available in the public beta because the content is low level. It might be that this has been tested internally for a while, and that they didn't decide to reveal it until now. That might be overoptimistic, but maybe it's true. LOL!
I was thinking about that very fact actually. But why would they wait to tell us this instead of mentioning it when they announced that they were removing droppable runes? And even after the uproar that followed. Seeing as how it still has only been released on a foreign website and not even confirmed in English?
"The designers have been working on and testing a system that actually ties the rare/champion pack kills to boss kills quite nicely"
I cannot imagine how they tie one thing to another?
"The designers have been working on and testing a system that actually ties the rare/champion pack kills to boss kills quite nicely"
I cannot imagine how they tie one thing to another?
Perhaps they might do something like the more rare/champion packs that you kill in the level, the better the bosses loot table becomes.
fuck tying bosses to champions for farming. i dont want to re-do bosses at all, soooo effing annoying. first change i actually disagree with. lulz
bs! i was actually waiting for you to see this and like it, Your the one debating ways to make bosses good in that one thread
i was merely suggesting ways to make it better because i know you hated it. the ways i suggested were fine, tying champions and bosses together for loot is GAY as fuck because basically forces me to farm bosses just like in D2 AFTER farming champions if i want the best loot, forcing me to fight a gay boss that might take 20 min to kill (inferno) and have to switch up my farming builds which i also didnt want to do. a system that FORCES us to do bosses for the best loot is what i was so glad was gone, now that its back. FML //wrists
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
fuck tying bosses to champions for farming. i dont want to re-do bosses at all, soooo effing annoying. first change i actually disagree with. lulz
No, they need to do something to encourage people to actually explore. As it is right now, people take the shortest route through an area. If you notice that you're next tile is an end piece, people don't even explore it they simply turn around. Whole sections are being ignored because people are just B-lining their way through.
If they have bosses drop the best loot, but require you to hunt down rares/champs for that to happen, then people will have more reasons to search all the areas people are skipping.
Granted, this is happening in the beta and I guess you could argue that that might not be the case in the retail game, but i think it will.
Also, why are they still meddling with game systems if we are expecting a release date any time now? It's like this game is stuck in feature creep development hell. RELEASE IT ALREADY.
fuck tying bosses to champions for farming. i dont want to re-do bosses at all, soooo effing annoying. first change i actually disagree with. lulz
bs! i was actually waiting for you to see this and like it, Your the one debating ways to make bosses good in that one thread
i was merely suggesting ways to make it better because i know you hated it. the ways i suggested were fine, tying champions and bosses together for loot is GAY as fuck because basically forces me to farm bosses just like in D2 AFTER farming champions if i want the best loot, forcing me to fight a gay boss that might take 20 min to kill (inferno) and have to switch up my farming builds which i also didnt want to do. a system that FORCES us to do bosses for the best loot is what i was so glad was gone, now that its back. FML //wrists
I think you have to backwards (well this is all theory based on how I think they will do it)
Right now, bosses are 'pointless' and we are goiing to be farming champs/rares so, as we are killing them it makes the boss es chance to drop better loot go up. so if we farmed the whole act (like you want ) when we get to the boss, we dont just go "oh, hard boss with lame loot, /leave" we now get good loot as well
fuck tying bosses to champions for farming. i dont want to re-do bosses at all, soooo effing annoying. first change i actually disagree with. lulz
bs! i was actually waiting for you to see this and like it, Your the one debating ways to make bosses good in that one thread
i was merely suggesting ways to make it better because i know you hated it. the ways i suggested were fine, tying champions and bosses together for loot is GAY as fuck because basically forces me to farm bosses just like in D2 AFTER farming champions if i want the best loot, forcing me to fight a gay boss that might take 20 min to kill (inferno) and have to switch up my farming builds which i also didnt want to do. a system that FORCES us to do bosses for the best loot is what i was so glad was gone, now that its back. FML //wrists
I think you have to backwards (well this is all theory based on how I think they will do it)
Right now, bosses are 'pointless' and we are goiing to be farming champs SOOO, as we are kill them and rares, its maken the boss raise its chance to drop better loot. so if we farmed the whole act (like you want ) when we get to the boss, we dont just go "oh, hard boss with lame loot, /leave" we now get good loot as well
id rather /ragequit after the whole act is done right before the act boss because i dont want to re-do him. i have the mass majority of my fun in diablo killing big groups and going through the areas, not doing the bosses. which is why i quit D2 a lot quicker because farming bosses was horribly boring, even if tied into the mob killing i still wont enjoy myself while trying to kill bosses especially in inferno which some bosses will make people ragequit smash screen im sure. being killed instantly by a champion pack is one thing, spending 15 min trying to kite around a boss and then him getting in a lucky shots just makes me replace screens
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
fuck tying bosses to champions for farming. i dont want to re-do bosses at all, soooo effing annoying. first change i actually disagree with. lulz
bs! i was actually waiting for you to see this and like it, Your the one debating ways to make bosses good in that one thread
i was merely suggesting ways to make it better because i know you hated it. the ways i suggested were fine, tying champions and bosses together for loot is GAY as fuck because basically forces me to farm bosses just like in D2 AFTER farming champions if i want the best loot, forcing me to fight a gay boss that might take 20 min to kill (inferno) and have to switch up my farming builds which i also didnt want to do. a system that FORCES us to do bosses for the best loot is what i was so glad was gone, now that its back. FML //wrists
I think you have to backwards (well this is all theory based on how I think they will do it) Right now, bosses are 'pointless' and we are goiing to be farming champs SOOO, as we are kill them and rares, its maken the boss raise its chance to drop better loot. so if we farmed the whole act (like you want ) when we get to the boss, we dont just go "oh, hard boss with lame loot, /leave" we now get good loot as well
id rather /ragequit after the whole act is done right before the act boss because i dont want to re-do him. i have the mass majority of my fun in diablo killing big groups and going through the areas, not doing the bosses. which is why i quit D2 a lot quicker because farming bosses was horribly boring, even if tied into the mob killing i still wont enjoy myself while trying to kill bosses especially in inferno which some bosses will make people ragequit smash screen im sure. being killed instantly by a champion pack is one thing, spending 15 min trying to kite around a boss and then him getting in a lucky shots just makes me replace screens
i guess we just have to wait and see what bosses are like. Im just going off the idea that im going to love the bosses, and that they are going to be unqiue and a lot of fun. The quote on the reason why we have to do that "confirm your ready" being due to how a lot of boss fights have "parts" and scripted events makes me think there will be a lot to them, and hopefully in a fun and exciting way.
I suspect killing champions and rare monsters will weaken the boss or provide some tactical advantage to the players for each champion/rare killed (temp boosted stats or buffs). Several reasons: it encourages players to explore the rest of the map, it makes progressing in the game less of a road block, and gives players the option to make a boss fight go faster if they want.
Sign of delay. It looks like they are trying to delay the game as possible as they can changing this way and then that way.
why? this sounds like its easily all backend stuff, easily part of release day patch
@apoc
But then there would still be no reason to kill them. If they still dont drop good loot, id rather skip, unless they become so pointlessly easy they take no work
Whether the boss' loot becomes better or becomes easier to kill are the same thing time cost/reward-wise. Right now it costs time to go out of your way to kill champ/rares, but you are rewarded with loot from them. My suspicion would add an extra incentive so there is reason to kill them
Whether the boss' loot becomes better or becomes easier to kill are the same thing time cost/reward-wise. Right now it costs time to go out of your way to kill champ/rares, but you are rewarded with loot from them. My suspicion would add an extra incentive so there is reason to kill them
but from his last tweet/blue post, it sounds like, as it stands right now, bosses wont drop as good as loot as champs/rares. (I dont mean less, I mean just down right wont drop)
so if what he says there is taken word for word. Then even if a Boss can be killed in 1/4 the time.. its still not worth it
Why is it not worth it? Bosses are required kills to progress to higher parts of the game. If I can get past that, then I instantly have access to higher level mobs and thus better quality loot.
Edit: I don't see this change revolving entirely around boss loot. I see it more as about getting to the parts of the game you want to be at without having bosses being such roadblocks.
I'm not really sure if this can count as 'confirmed' but still, it's good to know that the possibility for gear customization also includes skills
I was thinking about that very fact actually. But why would they wait to tell us this instead of mentioning it when they announced that they were removing droppable runes? And even after the uproar that followed. Seeing as how it still has only been released on a foreign website and not even confirmed in English?
I cannot imagine how they tie one thing to another?
But this is something im happy to hear, I really wanted bosses to still 'matter'
Perhaps they might do something like the more rare/champion packs that you kill in the level, the better the bosses loot table becomes.
@post above
Thats what im thinking. Or when you kill a boss, more champs spawn...ect..ect
i was merely suggesting ways to make it better because i know you hated it. the ways i suggested were fine, tying champions and bosses together for loot is GAY as fuck because basically forces me to farm bosses just like in D2 AFTER farming champions if i want the best loot, forcing me to fight a gay boss that might take 20 min to kill (inferno) and have to switch up my farming builds which i also didnt want to do. a system that FORCES us to do bosses for the best loot is what i was so glad was gone, now that its back. FML //wrists
No, they need to do something to encourage people to actually explore. As it is right now, people take the shortest route through an area. If you notice that you're next tile is an end piece, people don't even explore it they simply turn around. Whole sections are being ignored because people are just B-lining their way through.
If they have bosses drop the best loot, but require you to hunt down rares/champs for that to happen, then people will have more reasons to search all the areas people are skipping.
Granted, this is happening in the beta and I guess you could argue that that might not be the case in the retail game, but i think it will.
Also, why are they still meddling with game systems if we are expecting a release date any time now? It's like this game is stuck in feature creep development hell. RELEASE IT ALREADY.
I think you have to backwards (well this is all theory based on how I think they will do it)
Right now, bosses are 'pointless' and we are goiing to be farming champs/rares so, as we are killing them it makes the boss es chance to drop better loot go up. so if we farmed the whole act (like you want ) when we get to the boss, we dont just go "oh, hard boss with lame loot, /leave" we now get good loot as well
id rather /ragequit after the whole act is done right before the act boss because i dont want to re-do him. i have the mass majority of my fun in diablo killing big groups and going through the areas, not doing the bosses. which is why i quit D2 a lot quicker because farming bosses was horribly boring, even if tied into the mob killing i still wont enjoy myself while trying to kill bosses especially in inferno which some bosses will make people ragequit smash screen im sure. being killed instantly by a champion pack is one thing, spending 15 min trying to kite around a boss and then him getting in a lucky shots just makes me replace screens
i guess we just have to wait and see what bosses are like. Im just going off the idea that im going to love the bosses, and that they are going to be unqiue and a lot of fun. The quote on the reason why we have to do that "confirm your ready" being due to how a lot of boss fights have "parts" and scripted events makes me think there will be a lot to them, and hopefully in a fun and exciting way.
So it all depends on how bosses turn out I guess.
why? this sounds like its easily all backend stuff, easily part of release day patch
@apoc
But then there would still be no reason to kill them. If they still dont drop good loot, id rather skip, unless they become so pointlessly easy they take no work
but from his last tweet/blue post, it sounds like, as it stands right now, bosses wont drop as good as loot as champs/rares. (I dont mean less, I mean just down right wont drop)
Originally Posted by (Blue Tracker / Official Forums)
so if what he says there is taken word for word. Then even if a Boss can be killed in 1/4 the time.. its still not worth it
Why is it not worth it? Bosses are required kills to progress to higher parts of the game. If I can get past that, then I instantly have access to higher level mobs and thus better quality loot.
Edit: I don't see this change revolving entirely around boss loot. I see it more as about getting to the parts of the game you want to be at without having bosses being such roadblocks.