Important - Website Database Compromise
It has just been brought to our attention by our development team that a hacker had gained access to one of our sister sites in the Curse network. The intrusion was stopped before any real damage could be done.
However, the hacker was definitely able to access the database of at least one Curse website and could have accessed other websites of the network running the IPB software, including this one. Sensitive information such as passwords were fully encrypted and should be safe, however they did gain access to the emails used to register forum accounts.
These can be used immediately in order to send phishing emails that mimic official Blizzard emails. As always please check all links in emails. Remember blizzard will never ask for your password, offer you free games or free items, and that any login to Battle.net should be done by typing the URL yourself in your browser instead of clicking links.
Though forum passwords were fully encrypted and more than likely safe, it never hurts to change your passwords and change them every now and then.
We greatly apologize for the inconvenience, measures are already in place to make sure it doesn't happen again.
Rare and Champion Pack Kills Tied to Boss Kills
With bashiok posting awhile back about Champions and Rares dropping the loot we will be looking for, some were worried about the fate of bosses. It looks like the designers are on the issue, and we might have more information on it at some point. (Edit: he has added "...SOON")
The designers have been working on and testing a system that actually ties the rare/champion pack kills to boss kills quite nicely. It seems like it's solid enough for us to talk about the intent and goals even though it's still in testing, we can look into sharing more about it .... SOON.
Level by level the choices are only limited by your skill and runes; my monk will be identical to yours.
In the final version of the game you will have ample choices of personalization; there will be affixes and legendary items that will modify the effects and abilities of your character. Obviously those items can be found towards the end of the game, so they are not available in the current beta.
Items that modify spell effects? So are they really "rune skills" or do they just increase the damage, like Cleave can be modified to do 150% WD instead of 120%?
Yes, let's say that they are the new runes. The developers wanted to implement an alternative to the removal of quality levels of runes to customize the abilities of your character.
[...] I think you can wear those items, but I'm not sure and I have no further information at the moment; since the game is in beta, anything can change before the final release
The call for heroes goes out once more! The French and German Diablo III beta clients are now available, and battle-hardy warriors are needed to rigorously test them. Do you have the mettle to accept the challenge?
Players who already have access to the beta can download the new clients from the Battle.net account management page. Once you have installed your chosen game, let the demon slaughter begin. But be aware – we want your feedback! Any comments you have on these clients should be made on the Beta Feedback forums and would be very much appreciated.
If you would like to test Diablo III in French or German but do not yet have beta access, be sure to visit the opt-in FAQ. There you will find full instructions on how to sign up for the chance to be selected as a beta tester.
The denizens of Diablo III’s Burning Hells await you. Go forth and cleanse Sanctuary of this blight, then return to report your findings.
Definitely excited for items affecting skill. Perhaps late-game legendaries will have skill modifying properties while late-game 6 random property rares will simply have the best optimized stats (but not skill modifying properties).
I'm seeing some serious advantages to the idea of skill enhancements being placed on items. First it gives more options, which is nice. Second, if you hunt and trade for gear sets arranged around speficic skills, you will be less likely to swap skills constantly, because you are investing in your skills. It's kind of like stat points being determined by gear. Now skill points are sort of represented by gear as well.
this game based on the blue post is like 70% done not 90% to get a release date!
just push it back to 2013, you may make a damn decision about the skill system until then.
You might be right, but maybe not. "Obviously those items can be found towards the end of the game, so they are not available in the current beta." The implication is that they are already in the game, but are not available in the public beta because the content is low level. It might be that this has been tested internally for a while, and that they didn't decide to reveal it until now. That might be overoptimistic, but maybe it's true. LOL!