This is RETARDED. This game is feeling less and less like Diablo. And yes I'm a beta tester.
The game was simple enough as it is, anyone who cannot figure out how to play it shouldn't play computer games to begin with. What ever happened chance to hit?? What's wrong with having PLAYERS decide what item is good for their character or not? I don't see anything wrong with gray-area items, and not super-defining items for one class over the other. This makes trading INTERESTING.
Why are you going to get rid of scrolls of identify or cain identifying? This is a symbolic function in the Diablo franchise. With the amount of town traveling you have to do anyway, using cain is not going to cause much inconvenience at all.
The only change I like is changing the stone of recall. I don't even know why you thought of changing the name from town portal to begin with. What's with the design department??
One question, Blizzard: Who the hell are you listening to about these changes? Holy shit!
I'm pretty damn close with cancelling my two collectors editions preorders just like some guy who posted earlier on this thread.
I have to say Im quite upset with this bit of news, For one we can now see they still haven't fucking finished the skills and rune system which blows because that can only mean no more early 2012. I mean they've been going over skill runes for quite sometime at least since october, and they haven't picked something out just yet? idk seems fishy. Second WTF is the point in making me wait so i can salvage items... just why. It makes no sense, I don't want to have to break so i can go and now ONLY sell my white items. It just seems kind of stupid and a step in the wrong direction if you ask me. The point of this game is loot and being in the action this goes against BOTH. I played beta and thoroughly enjoyed how I could pick up all the shitty items so that I could salvage them to make better ones, no I can't do that ever. So dumb. The fact that they redid attributes is all good and well until you realize now they have to go over every affix again and make sure every stat addition is balanced which will only further prolong the games release. This was so disappointing it is unbelievable. I thought at this point they'd have something to share with us about the new rune system but now I don't even give a shit about this game till I have a confirmed release date. I'll continue to pay off my CE and get it when it's released but Blizzard is the Number one Over-Hype machine on this planet.
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Not even Death will save you from Diablo Bunny's Cuteness!
Been saying it for a couple of months now... they released info and the game annoucment TOO early. They are obviously not as far as I anticpated back in the summer.
Some of the changes are nice, some are ridiculous. Someone mentioned that some of these changes would benefit a console version and I can see that. Well fall or winter release is most likely at least I know I'll have vacation and free time by then.
EDIT: Can't spell
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Scrolls of Identification are gone - players can now identify rares/legendary items without them.
This makes me a little sad, I always loved these. However blizzard knows this is part of the game, and the system they have now is the EXACT same, now I just dont have to take up inventory space... so in the end
Button '5' is now dedicated to potions.
Well Button 5 was already a dedicated potions button to anyone that knows about D3... So this helps the new people that might not understand this.
The Mystic artisan has now been removed from the game.
Okay, I fully understand what they were saying.. but still, I like the idea of being able to add effects to my weapons, mainly for the looks (being able to choose the look of the weapon by its effect enchant) im very sad to see this go tbh. I have faith they will make it come back in an EXP with a very neat feature... I also have to point out WE didnt get to play with this, so they VERY WELL could know this sucks... I really cant comment on it other than what I -think-. However what I think is...
The Cauldron of Jordan and Nephalem Cube have been removed.
Oh wow...not sure what I think about this at all. They had a logic, which i agreed and defended. "Keep the Action Going" What happend to this? Now when we are in inferno, where it is going to be HARD. If there are 4 players in the game (aka monsters tuned to 4 players) 3 manning is going to be HARD (if not impossible? ok maybe just hard) but.. now if someones inventory gets full (which it will happen) we have to wait for them... I DONT like this
HOWEVER, I love the idea of making the town more towny... Though it may sound dumb.. I liked hanging out in the town in d2..and this brings that back a bit..so...
The Stone of Recall is now a button at the bottom and has been renamed "Town Portal".
I like this, It looks like it goes there, easier to see, dont have to open a menu, and hell its called "town portal" fk yes!
Common (white colored) items are no longer salvageable.
hmm... problem is we have only played beta... when it comes to the full game, I dont think this will even effect us you know?
though im not sure what point white items have now? ohwell, dont care either way on this one.
Character Attributes have been changed. See below for details.
Hmm... I liked that everyone had ONE stat... it made things simple, easy. You only had to worry about the FUN, the get in there AND KILL CRAP. I like that style... now with this..there is more thought into it... but you know what... thought is good at the same time!
Character stats are now placed in the same place as the inventory panel and the old dedicated stats panel has been removed.
Hmm... It depends, if it shares the same info, GOOD, if not...then CRAPY... Ill wait till I see this live
i like it all the more time they take the more bad ass it will be!
To a point yes, if they reach perfection in the first shot they have no where to go but down. they are not give room for the game to evolve into something better if it starts out the best that is when things start happening that no one likes
That's what everyone is thinking after reading that article
But if you read updated Daeity's blog you see that he thinks that those are comparable very small changes which just were made to look big for everyone and hide the real reason for the delay. And I can agree with that. Removal of scroll, UI changes, Cube and Jordan - all all minor changes. The only bigger change is stats revamp, but this is just a math, it can't take that long to balance.
I mean, do they really delay the game for 3+ months just to get those changes? That's sounds funny.
Edit: and Daeity's post has just been delete from his blog.. strange.
I thought for SURE this post was extensive enough to hush the conspiracy, but now we have a conspiracy to hide a conspiracy. Really? I mean, really?
Those aren't small changes, reallocating stats is probably the largest one since some stats were combined and moved around. +Attack was split up, defense was combined with +attack for barb, etc. It means COMPLETELY redoing all items and going through the game to rebalance the numbers of those stats, when the affixes appear in the game, and amounts of those stats vs progression.
people are freaking out about how its going to make the game get pushed back... THEY ARE ALREADY IMPLEMENTED... like i said before... put out a bad game, sales blow, you dont tell ur friends about it games dead in a year... put out a great game, great sales, you tell your friends, your friends buy it and their friends and their friends friends...
Yes, it's a good change for item diversity between classes, but at what cost?
-Tying defense and barbarian damage in the same stat is really dangerous. The hardest hitting Barbarians will be harder to kill. There is no trade off between damage reduction and attack power. Same goes for Hunters and Monks, as well (dodge being a great defensive stat currently). Doctors and Wizards got the short end of that stick; health globe bonus is nice, but not nearly as helpful as preventing the damage up front.
-There were much better ways to force class/item diversity than this. More/varied resource related affixes, especially weird ones (gain health per Fury spent was a great example). Class only stat bonuses, "+13 Attack (Wizard only)," which I admit is inelegant, but similar to what they're doing anyway.
-On that same track, it sounds like they're going to do this anyway, but here goes. They introduce skill modifier affixes. "+5% additional weapon damage Cleave, Barbarian only." Not only that, they can target specific aspects of the skills, so a single skill might have multiple affixes available. "+4% additional weapon damage Grasp of the Dead, Witch Doctor only." "+0.4 seconds additional duration Grasp of the Dead, Witch Doctor only." These would have to be handcrafted and tightly regulated, to avoid weird stacking exploits. This REALLY makes gear class diverse, but does so in a much more interesting way. And it makes the choices less boring than "+ all skills" from D2.
-This also leads to a way to save the Mystic. Take away all +stat enchants. They're boring. Give her weird enchants, like the resource enchants, proc effects (on hit/crit/etc), skill enchants (from above), etc. Maybe that's what they wanted to do, but tabled it for an expansion. Okay, I can live w/ that. But they started out of the gate shaky (having so many boring gems/enchants which overlapped) that I honestly wonder.
-On Precision. They could have fixed this easily by A) adding more +critical damage sources in the game, readjusting the point Precision to % chance critical hit formula, and C) readjusting the power of the Attack stat. It's not very clear whether critical strike chance is a flat % or the usual rating system (meaning you need more as you gain in levels to get the same % critical strike chance). Hopefully they keep the rating system in, otherwise we have the weird "obsolete gear is best in slot" problem from before.
Conclusion: They need to separate damage from defensive stats, especially if some defensive stats (Armor/Dodge) are way better than others (Health Globes). There needs to be a choice between defense and offense. They could have promoted class/item diversity through other, more clever, and frankly better ways. The system they had in place was a great foundation to build from. This adds more problems than it solves, and is inelegant and cluttered compared to what they had. Also, the skill/rune overhaul seems ominous as well. I'm worried they'll screw up a really good thing.
Am I the only one fearing that we will hear soon "Mid 2012"? I like how they are showing changes they have made/are making but a lot of this I feel could of waited till after release or an expansion.
how could they waited to make those changes? these are CORE changes which directly influence the gameplay
Not a flame, more of just mild fustration at this "development"
How could they waited till now to make these changes? These are core changes to a game thats been in Cloased Beta for a solid 4 months, friends and family alpha for 1-2 months before that? Been teasing us along for months now saying game is "good for release" but appaerently not? Most of all, annouce the game nearly 4 years ago?!
This was meant to be a anger release in general, not flame : D
is anyone else saying..."Fuck this!" 2 more weeks for Final Fantasy 13-2, thank God then sadly enough I can forget about this mo fo for a long time. At this point you will see the release date at the next BlizzCon...seriously.
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Sometimes you don't always know where you stand... until you know that you won't run away.
same here i liked it how it was seems like they are looking for ways just to delay the game thoses systems was fine? why change and why that derastic of a change? what if we want to pick everything up? seems too me like they liked the system but found out plp down the road really to pick everything up because its alot easier to break down /sell which means richer for you and not for blizz....im not one to break out the tin foil hat but....
Being italian I read this whole stuff in italian first.....but since I couldn't believe it I thought it was mistranslated (or a bad joke) and came here for reliable informations (thank you Molster!)....but....
I'll restrain from voicing my opinion about the changes on a game I've not played, not even in beta, but this is ridiculous.
They are still meddling with the core of the game and cutting out systems they boasted about (they should have been "a huge improvement for keeping up the pace" and "add to customization", sure!).
Since the first "we are still working on runestones" statement I got the feeling Diablo3 game concept was heavily flawed, now I'm even more worried about it.
Shortly after you begin your adventure, you’ll be provided with a useful little artifact: the Cauldron of Jordan. The cauldron allows you to skip trekking back to town when the time comes to sell your loot.
So we've decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out.
Is it me, or is this going backwards? I really don't understand these choices.
Hai guyz! We haz been working on diablo 3 for 10 years and now we realises that diablo 2 was actually perfect... so whatz weez is gonna do for youz is givez you nice new graphiczes and ...um... free town portals and ID's ...awesome sauce, right! Reminds me of hammer when he goes to fit out ironman suit with guns...
Seriously though when I started reading this I had to check the date... No, it's not april 1st... To be still unsure of how you want to do things this late in the development cycle is rather strange.
The mystic... How long have they had this on the table... This reeks to me of ... We can't be bothered thinking up something original for the expansion so let's pull one of the features and tweak it slightly... There we go expansion done.
The stat changes are just bizarre... We aren't able to allocate stats so all it means is that we look for items with particular stats on it... Can you say boring! Part of the fun is balancing stats around... Is this 5whatever here equal to or better than this 6whatever here... And what about if I put it in combination with.... With removal of secondary attributes like attack and defence it becomes ... 8 str vs 10 str... Uhhh derrrrrrr.... It is an rpg, there is supposed to be some thought involved...
I will buy the game but my interest level is rapidly approaching zero... which is sad because this had so much promise 10 years ago.
900 comments in 5 hours on jay wilsons update, mostly angry ones. id say they will perform "damage control" within the next two weeks to try and make people more happy. at this rate they will anger the whole community
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson