I don't like the potion changes tbh...minor, lesser, normal, greater, super is straightforward, the new ones aren't. And did they just multiply all the numbers by 7.3 from the previous patch?!?! Are these number changes actually in the beta atm?
Looking forward to the feedback of the the new patch!
And did they just multiply all the numbers by 7.3 from the previous patch?!?! Are these number changes actually in the beta atm?
Looking forward to the feedback of the the new patch!
I agree looks weird like i stated above that mantra healing is insane compared to before. we'll just have to wait and see i guess.
lol.... you think those numbers are insane? check out the 29k absorbtion on obsididan diamond skin and the nearly 43k heal on crimson serenity
I don't actually think theyre that insane - using D2 as a guild there are some mobs that could almost one shot a 900 hp sorc (little defense but hps through vit) Assume level 60 mobs/chars to be roughly equivalent to lvl 90 D2 chars (just for the sake of argument) - these skills basically become the D3 equivalent of spamming a whole row of full rejuv's - you will live long enough when surrounded to either kill enough of them to move on or, at the very least, get the hell out of there.
And did they just multiply all the numbers by 7.3 from the previous patch?!?! Are these number changes actually in the beta atm?
Looking forward to the feedback of the the new patch!
I agree looks weird like i stated above that mantra healing is insane compared to before. we'll just have to wait and see i guess.
lol.... you think those numbers are insane? check out the 29k absorbtion on obsididan diamond skin and the nearly 43k heal on crimson serenity
But have it been mentioned whether those big numbers are for level 60 characters or not? It make sense for it to be like that, not just increasing the numbers for the sake of multiplying...
I don't actually think theyre that insane - using D2 as a guild there are some mobs that could almost one shot a 900 hp sorc (little defense but hps through vit) Assume level 60 mobs/chars to be roughly equivalent to lvl 90 D2 chars (just for the sake of argument) - these skills basically become the D3 equivalent of spamming a whole row of full rejuv's - you will live long enough when surrounded to either kill enough of them to move on or, at the very least, get the hell out of there.
uhm.. you DO realize that overheals dont do anything in diablo right? and its not a heal over time. so what would be the point of a heal going to 43 THOUSAND instant if you didnt have more total health then that? it wouldnt. so this number ONLY makes sense if we can have OVER 43k health at 60. (with inferno gear prolly). or at least around that number. because if you had only 900 max health and did a 1k heal or a 43k heal, the effect would be exactly the same. instant full health. so the number being this high has to be either a big mistake (which is what i think is most likely) or we have insane health pools at max
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Huh? there's always been potions. They just gave potions a cooldown, so you no longer can spam them, and of course don't need a belt and inventory full of em
OMG IT SO IS!!!!!!!!!!!!!!!!!!!
Looking forward to the feedback of the the new patch!
lol.... you think those numbers are insane? check out the 29k absorbtion on obsididan diamond skin and the nearly 43k heal on crimson serenity
I don't actually think theyre that insane - using D2 as a guild there are some mobs that could almost one shot a 900 hp sorc (little defense but hps through vit) Assume level 60 mobs/chars to be roughly equivalent to lvl 90 D2 chars (just for the sake of argument) - these skills basically become the D3 equivalent of spamming a whole row of full rejuv's - you will live long enough when surrounded to either kill enough of them to move on or, at the very least, get the hell out of there.
But have it been mentioned whether those big numbers are for level 60 characters or not? It make sense for it to be like that, not just increasing the numbers for the sake of multiplying...
uhm.. you DO realize that overheals dont do anything in diablo right? and its not a heal over time. so what would be the point of a heal going to 43 THOUSAND instant if you didnt have more total health then that? it wouldnt. so this number ONLY makes sense if we can have OVER 43k health at 60. (with inferno gear prolly). or at least around that number. because if you had only 900 max health and did a 1k heal or a 43k heal, the effect would be exactly the same. instant full health. so the number being this high has to be either a big mistake (which is what i think is most likely) or we have insane health pools at max
Author of: Random Ravings of Warcraft
Huh? there's always been potions. They just gave potions a cooldown, so you no longer can spam them, and of course don't need a belt and inventory full of em