It's a lot more boring than that. Basically it's a business call where all the investors and company heads talk about where each game is and if there is a release window. (That doesn't mean a announcement)
I assume I've missed something but concerning the white items... They don't want people picking the up and selling them, though they do sell, and if they see that a lot of people are they will nerf the amount of coin received from vendoring even lower than what it already is. If they don't want it looted, why make it drop?
Haha Steve Parker said he's moving on to "bigger and better things". That's a slam to the company you are leaving. If I was part of a project that would never end because someone had a differing philosophy and wanted to recreate half the project's design, I'd be gone too. It would look bad on my resume to be that much of a knucklehead to stick with a team who can't figure things out right the first time.
I assume I've missed something but concerning the white items... They don't want people picking the up and selling them, though they do sell, and if they see that a lot of people are they will nerf the amount of coin received from vendoring even lower than what it already is. If they don't want it looted, why make it drop?
Previously, our thinking was that when an item dropped it should always be useful to you in some way, either the stats could be an improvement for you, or in the case of white items you could break it down and craft something better. Through a lot of play testing we have come full circle to the Diablo II methodology -- a lot of stuff that drops just isn’t worth picking up.
In other words, they tried to make everything useful in some way but that merely ended up causing dilution. So instead, whites will still drop but not be of any use. Then when something better than a white item drops (and there will be a lot of white trash), you'll be more likely to yell "eureka!" or whatever.
Take into account as well that for them it means needing to balance fewer items and the things may actually have better stats and effects than previously.
Hope that made some sense, even if you don't agree with their decision.
I've had a great 5 years there and those guys are going to kill it with Diablo.
kill it with Diablo
I've had a great 5 years
reading comprehension people, though the original wording was confusing, it should be obvious that the 'it' in 'kill it' was referring to the five years.
And if he meant it in a negative way it would have made more sense if he just said 'they' would have made it gone to waste or something in the lines of that. Plus, the association with 'killing' and the game points more towards expressing 'something that's killer cool' than the actual meaning of the word.
Am I the only one that finds Bashs explanations of the Cube/Cauldron removal... lame? His posts basically say "If you dont go back when one of your group has an full inv you will die... but hey you can take a leak while you wait for him because the town is safe". Also the whole thing about you dying if you look into a side room without your group... it basicly forces you to stay with your group... in every situation. If 2 decide to rush and 2 want to play slower either all of you die, 2 of them leave, or 2 are forced to play a way they dont like.
My theory is that they removed these items to avoid duplication exploits.
To the group-play items: Don't like it? Don't play in a group. Go play single player with a Merc... what's the problem?
What can be said about Diablo 3? It has taken too long to create because they never had a deadline to work with. The vision for the initial design has been changed so many times the current edition of the game is a cobbled revision of broken dreams. This is my first post ever about Diablo 3. I have played every major blizzard title made and I think it's fair to say today that creating WOW has broken Blizzard. I played WOW for years and enjoyed it. You pay them money to play the game and they had very little new for you to do. The end game content was a huge slap in the face to every gamer that played that game, and Blizzard never even acknowledged this obvious flaw. Diablo 3 could not be finished before now for many reasons and contributing factors. Blizzard was afraid they would cannibalize their cash cow of WOW and its monthly subscription fee revenue if they released Diablo 3 and people switched over to play it abandoning WOW. This would be an assumption based on the mentality that the gaming community is small and limited. Developers were undoubtedly pulled from the Diablo 3 project during development to work on WOW expansions. WOW is a dying game because Bliz has taken no risks of any kind in its development, and its stagnation is due to a severely limited amount of inventive additions to increase the enjoyment of the core game play mechanics and human interactions.
Simply stated Blizzard has taken too long to create Diablo 3. The current fan base is exhausted from waiting and the game we are staring in the face is currently so similar to Diablo 2 we are wondering why they spent so long creating and dreaming up so little. Diablo 3 is so similar to Diablo 2 to help please loyal fans and retain the "Diablo" feel, but to keep that fan base waiting for this many years has broken the spirit of many of the franchises fans. Blizzard must now pin their hopes on the durability and longevity of Diablo's classic game design to resonate with a new generation of gamers, who have experienced a wide variety of good games during their life. Diablo 3 looks old before its even been released. Hardcore blizzard fans such as myself may very well come and play it just to see how it matches up to the wildest dreams we had hoped it could be. StarCraft 2 for me was neither unique enough, nor diverse enough (not counting custom games) to retain my attention. Breaking one game into 3 parts and asking full price for each part is a business model that will not server you well, as it shows disrespect for your customers.
WOW's unparalleled success changed blizzard from a great game manufacturer to a business out to make money off its customer base, and that is why they will focus on one and forget the other.
P.S. I still love you Bliz even if you have gone astray. How could I forget all the good times provided by your titles?
"Delay" and "Diablo" are now synonymous with one another.
Delayblo 3.
I was verrrrrry interested about the senior producer leaving the company.. usually means there was a pretty big issue, especially since he's probably not going to see ANY royalties from D3, since he exited Blizzard.
I WANT DRAMA.
Rollback Post to RevisionRollBack
"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
Haha Steve Parker said he's moving on to "bigger and better things". That's a slam to the company you are leaving. If I was part of a project that would never end because someone had a differing philosophy and wanted to recreate half the project's design, I'd be gone too. It would look bad on my resume to be that much of a knucklehead to stick with a team who can't figure things out right the first time.
He was probably let go, was "managed out," or was absolutely miserable in that work evironment and had to leave for his sanity. This happens all the time in software engineering, and it doesn't necessarily mean he or Blizzard did anything inherently wrong. Gaming is a volatile work environment.
However, IMHO, no senior producer in their right mind would leave this close to release, when they would likely be receiving a share of the royalties, unless either he, his bosses, or (most likely) both, were very unhappy.
Oh, and everyone knows what "moving on to bigger and better things" means.
Rollback Post to RevisionRollBack
"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
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It should be like this :
Hey Twitter, I'm no longer working at Blizzard or on D3. I've had a great 5 years there and those guys are going to kill it with Diablo.
https://twitter.com/#!/retailsails/status/160238129977098240
Id rather they make it AWESOME, than jump into a laggy, buggy, crashing game that we've been expecting for so long.
Author of: Random Ravings of Warcraft
Originally Posted by (Blue Tracker / Official Forums)
In other words, they tried to make everything useful in some way but that merely ended up causing dilution. So instead, whites will still drop but not be of any use. Then when something better than a white item drops (and there will be a lot of white trash), you'll be more likely to yell "eureka!" or whatever.
Take into account as well that for them it means needing to balance fewer items and the things may actually have better stats and effects than previously.
Hope that made some sense, even if you don't agree with their decision.
reading comprehension people, though the original wording was confusing, it should be obvious that the 'it' in 'kill it' was referring to the five years.
And if he meant it in a negative way it would have made more sense if he just said 'they' would have made it gone to waste or something in the lines of that. Plus, the association with 'killing' and the game points more towards expressing 'something that's killer cool' than the actual meaning of the word.
My theory is that they removed these items to avoid duplication exploits.
To the group-play items: Don't like it? Don't play in a group. Go play single player with a Merc... what's the problem?
Simply stated Blizzard has taken too long to create Diablo 3. The current fan base is exhausted from waiting and the game we are staring in the face is currently so similar to Diablo 2 we are wondering why they spent so long creating and dreaming up so little. Diablo 3 is so similar to Diablo 2 to help please loyal fans and retain the "Diablo" feel, but to keep that fan base waiting for this many years has broken the spirit of many of the franchises fans. Blizzard must now pin their hopes on the durability and longevity of Diablo's classic game design to resonate with a new generation of gamers, who have experienced a wide variety of good games during their life. Diablo 3 looks old before its even been released. Hardcore blizzard fans such as myself may very well come and play it just to see how it matches up to the wildest dreams we had hoped it could be. StarCraft 2 for me was neither unique enough, nor diverse enough (not counting custom games) to retain my attention. Breaking one game into 3 parts and asking full price for each part is a business model that will not server you well, as it shows disrespect for your customers.
WOW's unparalleled success changed blizzard from a great game manufacturer to a business out to make money off its customer base, and that is why they will focus on one and forget the other.
P.S. I still love you Bliz even if you have gone astray. How could I forget all the good times provided by your titles?
Delayblo 3.
I was verrrrrry interested about the senior producer leaving the company.. usually means there was a pretty big issue, especially since he's probably not going to see ANY royalties from D3, since he exited Blizzard.
I WANT DRAMA.
-Thomas Jefferson
He was probably let go, was "managed out," or was absolutely miserable in that work evironment and had to leave for his sanity. This happens all the time in software engineering, and it doesn't necessarily mean he or Blizzard did anything inherently wrong. Gaming is a volatile work environment.
However, IMHO, no senior producer in their right mind would leave this close to release, when they would likely be receiving a share of the royalties, unless either he, his bosses, or (most likely) both, were very unhappy.
Oh, and everyone knows what "moving on to bigger and better things" means.
-Thomas Jefferson