then no one can say there going to or not going to have stats. it was a proposal which the have yet to conferm. There not even in beta so we wont know for sure unless they tell us or until the game is released but i'm going to personally lean towards them having stats.
The reason Gems seem so bland, is because most of the Gem/Rune effects have been moved over to Enchantments instead. So instead of the original Ruby +fire damage or Skull leech, you'd get that enchant on your items. And that leaves Gems as a just a simple way to socket in some extra stats. And the Helm sockets allow for some uniqueness...
I'd probably go with +exp. In a way all of the Helm Gems have the same end result, albeit in a different way. They all ultimately lead to extra Gold or gained time(time efficiency/time is money):
Experience: You level up faster, thus getting access to higher level areas that drop more gold or have better items you can sell.
Gold: You get more gold.
Magic Find: Increases chances of getting better items to make more gold.
Vitality: You survive more, thus can continue getting gold.
And more gold also = a stronger character, thus you level faster as a result. In the end +exp seems the best choice, and +life the worst imo...
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if you cant argue your opinion well or feel "attacked" when someone proves you wrong or questions your opinion then dont post in forums. lolol
I'd probably go with +exp. In a way all of the Helm Gems have the same end result, albeit in a different way. They all ultimately lead to extra Gold or gained time(time efficiency/time is money):
Experience: You level up faster, thus getting access to higher level areas that drop more gold or have better items you can sell.
Gold: You get more gold.
Magic Find: Increases chances of getting better items to make more gold.
Vitality: You survive more, thus can continue getting gold.
And more gold also = a stronger character, thus you level faster as a result. In the end +exp seems the best choice, and +life the worst imo...