I didn't realize class specific items were confirmed? On 18/25 from the french site it says "Barbarian" on the weapon. Also, do you think 21/25 is the ingame character-screen? Its almost too simple for my taste
My guess is, each of the team members doing co-op plays at Inferno will have to do everything just right, not attracting too many demons at once.
Everyone's stunning, curses, freezings better not be wasted on the same target. Classes such as Wizard, Witch Doctor cannot get a scratched on them at the level. Get in, and get out. Quick like a cat. Grab and run.
The problem is, if its too hard, like your Barb gets one-hitet by normal mobs if you dont specc all defensive its rather... bad. Then again you can respecc freely, so you can specc tank-ish for inferno, and offensive for PvP/ Hell-farming.
Edit:
Most will try to make it, but I doubt that those closeted soloist will make it even through Hell.
They can try & if they're lucky or very clever then they might... doesn't mean they will.
Sry I dont know what you mean with "closeted soloists" but Inferno should still be soloable... and playing solo doesnt mean you are a "bad" player Oo
I never said, playing solo makes you a bad player,
but if you don't come out of the closet & play co-op with your friends
(& if you don't have one, meet & make new ones in Battle.net),
then with monsters level cap at 61 & above[/size], if you do make it through Nightmare & Hell difficulty level playing alone, I guarantee you, the moment you step out of town in Inferno & you face the monster, you'll die.
And I quote:
"Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says "the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle."
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
& direct your tttention on what the game director said on his most recent interview with Kotaku at GamesCon 2011 instead.
.
For those who are just reading this thread just now. Welcome & hope you are enjoying the new good news about the game.
Again, Inferno level is the End Game but you cannot access or wont even see it in the menu options until you've defeated the 3 difficulty levels of the game, namely Normal, Nightmare & Hell, and until you've reached the level cap of 60.
So now the equation is:
COMPLETED HELL DIFFICULTY + (LEVEL ≥ 60) = INFERNO DIFFICULTY LEVEL ACCESS GRANTED
My guess is, each of the team members doing co-op plays at Inferno will have to do everything just right, not attracting too many demons at once.
Everyone's stunning, curses, freezings better not be wasted on the same target. Classes such as Wizard, Witch Doctor cannot get a scratched on them at the level. Get in, and get out. Quick like a cat. Grab and run.
I don't consider it the fourth difficulty like normal, nightmare, and hell, because it does no get progressively harder. The monsters in Act 1 inferno are just as tough as the monsters in Act 4 inferno.
The objective is to give people the entire game to farm for better gear instead of just the last boss in hell. There is no incentive to fight in any one particular area in inferno/
Rollback Post to RevisionRollBack
Find any Diablo news? Contact me or anyone else on the News team
I learned there are troubles of more than one kind. Some come from ahead, others come from behind. But I've bought a big bat. I'm all ready, you see. Now my troubles are going to have trouble with me. -- Dr. Seuss
Inferno Difficulty is the intended End-Game for ship. There was some speculation if it there was going to be other end game, but Inferno is it (and I'm actually okay with that being the end game atm provided they have some really rare drops to find)
And I quote: "Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says "the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle."
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
& direct your tttention on what the game director said on his most recent interview with Kotaku at GamesCon 2011 instead.
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
If you actually looked at the link he provided, it was from the OFFICIAL Blizzard slide at gamescon and it said the MAX level for monsters was 61 specifically contradicting what Jay said. It's probably a typo but legitimately worth pointing out.
in the actual interview jay says "at least level 61". I take that over what the slide says.
There will obviously be monsters far more powerful than 61. The question is; how much more powerful? Keep in mind they want to make expansions. It would almost be a spoiler if they threw a level 91 monster at us at this point in time.
thanks to everyone for keeping updated on this.
Find any Diablo news? Contact me or anyone else on the News team
Diablo dream come truuue.
Find any Diablo news? Contact me or anyone else on the News team
Everyone's stunning, curses, freezings better not be wasted on the same target. Classes such as Wizard, Witch Doctor cannot get a scratched on them at the level. Get in, and get out. Quick like a cat. Grab and run.
LIKE I SAID, before you guys post your comments, READ THE FULL INTERVIEW FIRST, so that you are not ignorant of the facts:
http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40#entry636873
And I quote:
"Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says "the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle."
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
& direct your tttention on what the game director said on his most recent interview with Kotaku at GamesCon 2011 instead.
.
For those who are just reading this thread just now. Welcome & hope you are enjoying the new good news about the game.
Again, Inferno level is the End Game but you cannot access or wont even see it in the menu options until you've defeated the 3 difficulty levels of the game, namely Normal, Nightmare & Hell, and until you've reached the level cap of 60.
So now the equation is:
COMPLETED HELL DIFFICULTY + (LEVEL ≥ 60) = INFERNO DIFFICULTY LEVEL ACCESS GRANTED
.
My PvP build would be different from these 13.
Check out the leaked Demon Hunter skill list here from Blizzard China: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http://tiny.cc/10p16
Diablo III is $50; MSI GT683DXR-423US Gaming Laptop is $1,599; Playing Diablo III w/ my wife & 2 brothers is PRICELESS
I don't consider it the fourth difficulty like normal, nightmare, and hell, because it does no get progressively harder. The monsters in Act 1 inferno are just as tough as the monsters in Act 4 inferno.
The objective is to give people the entire game to farm for better gear instead of just the last boss in hell. There is no incentive to fight in any one particular area in inferno/
Find any Diablo news? Contact me or anyone else on the News team
Klingon Chips.
Inferno Difficulty is the intended End-Game for ship. There was some speculation if it there was going to be other end game, but Inferno is it (and I'm actually okay with that being the end game atm provided they have some really rare drops to find)
We're getting mixed signals here...
"Max levels for monsters is 61"
http://www.judgehype.com/images.php?img=232151
LIKE I SAID, before you guys post your comments, READ THE FULL INTERVIEW FIRST, so that you're not ignorant of the facts.
Click here: http://www.diablofans.com/topic/27203-inferno-revealed/page__st__40#entry636873
And I quote:
"Blizzard Entertainment game director Jay Wilson tells Kotaku that Diablo III's Inferno difficulty is aimed at players who have maxed out their character by reaching the level 60 player cap.
Only then can they tackle Inferno difficulty, a challenge that will throw enemies at the player that are of even higher levels.
Wilson says "the level for every monster in Inferno will be, at minimum, level 61 making Diablo III's hardest difficulty setting an overwhelming, often uphill battle."
So, please, stop making assumptions base on what gossip you've heard from somebody else or from sites that doesn't have the full detailed interview,
& direct your tttention on what the game director said on his most recent interview with Kotaku at GamesCon 2011 instead.
.
My PvP build would be different from these 13.
Check out the leaked Demon Hunter skill list here from Blizzard China: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http://tiny.cc/10p16
Diablo III is $50; MSI GT683DXR-423US Gaming Laptop is $1,599; Playing Diablo III w/ my wife & 2 brothers is PRICELESS
If you actually looked at the link he provided, it was from the OFFICIAL Blizzard slide at gamescon and it said the MAX level for monsters was 61 specifically contradicting what Jay said. It's probably a typo but legitimately worth pointing out.
Find any Diablo news? Contact me or anyone else on the News team
http://www.soundcloud.com/salerno
There will obviously be monsters far more powerful than 61. The question is; how much more powerful? Keep in mind they want to make expansions. It would almost be a spoiler if they threw a level 91 monster at us at this point in time.
http://www.soundcloud.com/salerno