Hey, it's an old topic, but it looks like we don't have much more going on, so without further adieu, topic necromancy for all!
Leveling in Diablo III? What do you want to see make a come back, or do you want something new? A fan over at that other forum petitioned, or rather suggested, an age-old formula for simplicity and character growth that's been around for nearly as long as the role-playing video game, itself:
Since they've [unofficially] announced that they've been experimenting with some large changes to the skill system in Diablo 3 there have been a lot of rumours and guessing going on about what they plan to do.
One suggestion that i thought was interesting was that your skills are "trained" in a way that the more you use them the stronger they get similar to the old styles of Ultima Online and a couple other games.
Official Blizzard Quote:
I think it's really cool in principle but doesn't always work out, and is certainly better suited to certain types of games. It's the very realistic concept of 'as you practice something you get better at it'. And that's easily understood through mechanics with very little information given to the player. You swing your sword, and hey, you skilled up in your knowledge of using a sword! You don't wonder where that came from, you know that as you play your character you'll become better at the things you like to do. That's awesome.
What ends up happening though, I find, is through the infinite goal of the player to make their character as powerful as possible as quickly as possible, it turns from a concept of reality into this twisted game of getting near a rat, putting a stapler on the crouch key, and going to work while your stealth skill auto-levels. Obviously that's an extreme case but it sort of points out a flaw in the system. You can and will do things that are very unnatural to gain skill levels that do not keep in the fundamental theme of roleplaying in which the system solely exists for.
[...]
As it applies to Diablo though, there are a lot of reasons it doesn't fit[...]
And he may be on to something. That same form of level-grinding could be considered detrimental to the whole fast-paced facade that the Diablo franchise has shot for. But is the grind all that bad? It was certainly present in Diablo III's predecessors, and it did give players things to do, even if they were the same ones. Over and over again. And again. And killing Baal again. *cough*
What would you suggest for some level-up up-scaling in Diablo III? Should anything change from Diablo II's system?
I definately understand where they're coming from... I honestly had so much trouble playing Oblivion when it came out because once I learnt how the system worked of I just couldn't play without altering my gameplay so that when I leveled I could boost the stats I wanted.
Anyone whose played the game will know what I mean. Trying not to jump, refraining from using your alchemy ingredients, heck even refusing to defend yourself... that sort of thing.
I definately understand where they're coming from... I honestly had so much trouble playing Oblivion when it came out because once I learnt how the system worked of I just couldn't play without altering my gameplay so that when I leveled I could boost the stats I wanted.
Oblivion also did a nasty thing though by forcing you not to level up things whenever you wanted. You had to plan your skills to get the maximum effect out of them. That didn't work very well with the automatic skilling though. This need not be a direct consequence of implementing a system like this. However, gameplay will still be altered by it no matter what Blizzard chooses to implement along with this. But that can be said of any feature Blizzard chooses to include.
I can't say what I think of this, if it really would be that detriemental. However intuitively it doesn't feel like something that would work very well with the style of D3. The game just doesn't seem fitted for it.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I don't think it would turn into a grindfest IF they made it so that your skills only leveled up when hitting monsters of your own level. For example.... .20% of a level every time whirlwind lands a hit on a creature of your level, .15% of a level when it lands on a creature thats one level higher or one level lower. .10% for two levels higher or lower, .05% for creatures 3 levels higher or lower, and if the level gap is too big, you get none at all. In this way, we find that you can't just sit in the first act and kill the easy OHKO monsters.
This will ALSO remove the rushing concept of the game. What happens when you rush a character with this system? Sure, he's in hell at level 60. But then what? Their skills are too weak to keep up, mobs around your level are too hard to kill, you can't HIRE anyone to do it for you, since it requires you to land your own hits (here's hoping there isn't a taunt skill so that people can't just soak damage for you). They are essentially screwed.
This will make the player actually PLAY through the game. I can't even remember the last time I collected all the pieces for Khalim's Flail. While it is fun to make a suped up level 80 in 4 hours, it takes away from what the game really is, a co-op action game. All it's turned into is trading, Baal runs and rushing.
I definately understand where they're coming from... I honestly had so much trouble playing Oblivion when it came out because once I learnt how the system worked of I just couldn't play without altering my gameplay so that when I leveled I could boost the stats I wanted.
Anyone whose played the game will know what I mean. Trying not to jump, refraining from using your alchemy ingredients, heck even refusing to defend yourself... that sort of thing.
I found that using the +5 always mod made the game enjoyable again. Not only do you not have to grind, but you can finally put your USEFUL skills in the major slots, rather than have them take a backseat.
lol well this idea has been tried a lot in WoW I believe, where the idea was sound, but actually what ended up happening was, say the warrior class, which could wield nearly every weapon, you wanted to 'complete' your character as much as possible, so you would grind with every available weapon type, even if you would only use a handful in your gaming lifetime. And I would hate to see the same thing here. And I would also hate to see grinding for every single skill you had.
Rollback Post to RevisionRollBack
"A lot of fellows nowadays have a B.A., M.D., or Ph.D. Unfortunately, they don't have a J.O.B."
One idea for a Morrowind/Oblivion type of skill to grind i got after reading this was that you could maybe Toggle between XP and MF mode..
XP mode would obviously give more XP but it would have worse MF drops..
MF mode would give you less XP but it would increase your MF and you could also gain MF xp, slowly raising your MF lvl from 1-99 or something. Each MF lvl could maybe give +1% more MF.
Haven't really thought this much through and I am also hung over so it's kind of hard to think.. But one thing is very sure, it would give everybody a little more to do with their characters.
Another less thought out idea is related to crafting.. Every time you craft an item you could get Crafting xp, slowly going from lvl 1-99.. The higher the lvl, the better results of items when crafting.
I don't think that skill training is really applicable to diablo; I mean in diablo 2 skill training's equivalent was essentially adding skill points to a skill (not sure how that changes since in D3 we don't control our skills?). Everyone is looking at it in terms of PvM but what happens in terms of PvP? There was already enough grinding in endless baal runs to get those 5 extra stat points gained by going from level 98-99, I can't imagine to what great lengths serious PvPers would go to dish out or take a little more damage. Would this damage be applicable in PvP? I like leftfoot's idea of crafting skill increasing with attempts because it , but in terms of core character skills I think those should be left to distribution of skill points alone.
Another less thought out idea is related to crafting.. Every time you craft an item you could get Crafting xp, slowly going from lvl 1-99.. The higher the lvl, the better results of items when crafting.
oooooh that sounds like Runescape... or WoW depending on how you see it
Rollback Post to RevisionRollBack
"A lot of fellows nowadays have a B.A., M.D., or Ph.D. Unfortunately, they don't have a J.O.B."
Lol seth yes indeed. Though those two spring to mind, Runescape because it was an EPIC grindfest, that was the game, solo grinding. And WoW coz I played a fair bit of it.
Rollback Post to RevisionRollBack
"A lot of fellows nowadays have a B.A., M.D., or Ph.D. Unfortunately, they don't have a J.O.B."
Toggable with a click of a button.
XP mode: 100% xp gained, +0% MF (except of course for items)
MF mode: 50% xp gained, 100% mf xp gained.. can raise MF lvl from 1-99. When in MF mode, you get +1% MF per MF lvl.
It gives people the choice: Do i want to farm my regular lvl faster and get skills etc? Or do i want better loot?
Also gives a little more depth to the game:
Random lvl 99 dude: "Oh well, i finished the game.. O wait, i can still grind my MF lvl and Crafting lvl"
Yeah...a little off-topic, but I agree with you Ophion. The MF switch is a good idea but would be essentially useless unless you were a high enough clvl to get the best drops anyways...
Diablo 2's winning combo was both its lack of grind, and its endless grind.
If you knew what you were doing you could walk an untwinked character starting with nothing from level 1 through to endgame in a day. One day and you can have a character thats essentially good enough if all you want to do is screw around in pvm. Thats really not much grind at all...
Where the grind is endless is when you want to make a totally uber decked out character...good luck. To get a totally perfectly geared for your build level 99 it would take much much much more time investment then that simple pvm toon thats just good enough.
I always enjoyed with D2 how once you acquired some wealth on a new ladder season it never went away. You could make a character that was like 80% pimp relatively quickly, and then you hit a point where improvement was slow, but at any point you could make an alt thats like 80% pimp relatively quickly, or decide you dont like your character and just trade everything for a whole different set up. I liked the feeling with a game that I'm playing an account, not a single character. I enjoyed how nothing bound to my character so I was free to trade at will and I enjoyed how you could level to the 85-90 range in a day or two and be high enough to enjoy anything pvm/pvp wise, and not have to spend months leveling a single alt like some other games...
Diablo 2's winning combo was both its lack of grind, and its endless grind.
If you knew what you were doing you could walk an untwinked character starting with nothing from level 1 through to endgame in a day. One day and you can have a character thats essentially good enough if all you want to do is screw around in pvm. Thats really not much grind at all...
Where the grind is endless is when you want to make a totally uber decked out character...good luck. To get a totally perfectly geared for your build level 99 it would take much much much more time investment then that simple pvm toon thats just good enough.
I always enjoyed with D2 how once you acquired some wealth on a new ladder season it never went away. You could make a character that was like 80% pimp relatively quickly, and then you hit a point where improvement was slow, but at any point you could make an alt thats like 80% pimp relatively quickly, or decide you dont like your character and just trade everything for a whole different set up. I liked the feeling with a game that I'm playing an account, not a single character. I enjoyed how nothing bound to my character so I was free to trade at will and I enjoyed how you could level to the 85-90 range in a day or two and be high enough to enjoy anything pvm/pvp wise, and not have to spend months leveling a single alt like some other games...
Leveling in Diablo III? What do you want to see make a come back, or do you want something new? A fan over at that other forum petitioned, or rather suggested, an age-old formula for simplicity and character growth that's been around for nearly as long as the role-playing video game, itself:
Official Blizzard Quote:
I think it's really cool in principle but doesn't always work out, and is certainly better suited to certain types of games. It's the very realistic concept of 'as you practice something you get better at it'. And that's easily understood through mechanics with very little information given to the player. You swing your sword, and hey, you skilled up in your knowledge of using a sword! You don't wonder where that came from, you know that as you play your character you'll become better at the things you like to do. That's awesome.
What ends up happening though, I find, is through the infinite goal of the player to make their character as powerful as possible as quickly as possible, it turns from a concept of reality into this twisted game of getting near a rat, putting a stapler on the crouch key, and going to work while your stealth skill auto-levels. Obviously that's an extreme case but it sort of points out a flaw in the system. You can and will do things that are very unnatural to gain skill levels that do not keep in the fundamental theme of roleplaying in which the system solely exists for.
[...]
As it applies to Diablo though, there are a lot of reasons it doesn't fit[...]
And he may be on to something. That same form of level-grinding could be considered detrimental to the whole fast-paced facade that the Diablo franchise has shot for. But is the grind all that bad? It was certainly present in Diablo III's predecessors, and it did give players things to do, even if they were the same ones. Over and over again. And again. And killing Baal again. *cough*
What would you suggest for some level-up up-scaling in Diablo III? Should anything change from Diablo II's system?
Anyone whose played the game will know what I mean. Trying not to jump, refraining from using your alchemy ingredients, heck even refusing to defend yourself... that sort of thing.
I can't say what I think of this, if it really would be that detriemental. However intuitively it doesn't feel like something that would work very well with the style of D3. The game just doesn't seem fitted for it.
This will ALSO remove the rushing concept of the game. What happens when you rush a character with this system? Sure, he's in hell at level 60. But then what? Their skills are too weak to keep up, mobs around your level are too hard to kill, you can't HIRE anyone to do it for you, since it requires you to land your own hits (here's hoping there isn't a taunt skill so that people can't just soak damage for you). They are essentially screwed.
This will make the player actually PLAY through the game. I can't even remember the last time I collected all the pieces for Khalim's Flail. While it is fun to make a suped up level 80 in 4 hours, it takes away from what the game really is, a co-op action game. All it's turned into is trading, Baal runs and rushing.
I found that using the +5 always mod made the game enjoyable again. Not only do you not have to grind, but you can finally put your USEFUL skills in the major slots, rather than have them take a backseat.
[SIGPIC][/SIGPIC]
XP mode would obviously give more XP but it would have worse MF drops..
MF mode would give you less XP but it would increase your MF and you could also gain MF xp, slowly raising your MF lvl from 1-99 or something. Each MF lvl could maybe give +1% more MF.
Haven't really thought this much through and I am also hung over so it's kind of hard to think.. But one thing is very sure, it would give everybody a little more to do with their characters.
Another less thought out idea is related to crafting.. Every time you craft an item you could get Crafting xp, slowly going from lvl 1-99.. The higher the lvl, the better results of items when crafting.
oooooh that sounds like Runescape... or WoW depending on how you see it
[SIGPIC][/SIGPIC]
[SIGPIC][/SIGPIC]
Toggable with a click of a button.
XP mode: 100% xp gained, +0% MF (except of course for items)
MF mode: 50% xp gained, 100% mf xp gained.. can raise MF lvl from 1-99. When in MF mode, you get +1% MF per MF lvl.
It gives people the choice: Do i want to farm my regular lvl faster and get skills etc? Or do i want better loot?
Also gives a little more depth to the game:
Random lvl 99 dude: "Oh well, i finished the game.. O wait, i can still grind my MF lvl and Crafting lvl"
If you knew what you were doing you could walk an untwinked character starting with nothing from level 1 through to endgame in a day. One day and you can have a character thats essentially good enough if all you want to do is screw around in pvm. Thats really not much grind at all...
Where the grind is endless is when you want to make a totally uber decked out character...good luck. To get a totally perfectly geared for your build level 99 it would take much much much more time investment then that simple pvm toon thats just good enough.
I always enjoyed with D2 how once you acquired some wealth on a new ladder season it never went away. You could make a character that was like 80% pimp relatively quickly, and then you hit a point where improvement was slow, but at any point you could make an alt thats like 80% pimp relatively quickly, or decide you dont like your character and just trade everything for a whole different set up. I liked the feeling with a game that I'm playing an account, not a single character. I enjoyed how nothing bound to my character so I was free to trade at will and I enjoyed how you could level to the 85-90 range in a day or two and be high enough to enjoy anything pvm/pvp wise, and not have to spend months leveling a single alt like some other games...
^this. basically.
and to answer the topic: No. :]
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