Haven't read the above comments, maybe someone said it already.
If they introduce ever increasing tax on putting items to auction, that would prevent farming/botting. Say if there are 10 open bids, it would cost 11% of asked price to put 11th item, 12% for 12th etc, up to 100%. Or same, but on the daily basis, that would force acquiring multiple copies of the game, setting up multiple money accounts and would not generate any profit above some small amount. In other words, Blizzard could limit how much money an account could make per day.
Haven't read the above comments, maybe someone said it already.
If they introduce ever increasing tax on putting items to auction, that would prevent farming/botting. Say if there are 10 open bids, it would cost 11% of asked price to put 11th item, 12% for 12th etc, up to 100%. Or same, but on the daily basis, that would force acquiring multiple copies of the game, setting up multiple money accounts and would not generate any profit above some small amount. In other words, Blizzard could limit how much money an account could make per day.
What do you think?
Sounds like punishing people for even using the system. Even if it only limited on a daily or a weekly basis, I don't think it is a constructive solution to the "farming" issue. Not that I thought a RMAH was the best choice either.
Maybe we should see if there's a problem before we go about fixing it, hmm?
i think the irony of RMAH is that if blizzard manages to make quite a bit off of transactions, it means that the "fans" really did want it, assuming that their "extra" hardware is expensive (not to mention maintenance) , I'm guessing that they need more than 20% of the fan base to actually purchase RM items on a regular basis to actually reel in a profit. of course percentage estimation is just a guess, and it should be based on the fixed rate that they're charging for each transaction.
LOL, The AH is a joke it has ruined the game before it even came out. Gold is going to be a joke after about 6 months it will be abundant whether or not its highly valued for use in the game. So there goes that idea of using gold to get currency. Also there goes freebies and hand me downs and all the shit that made the previous installments cool. EVERYONE will sell there "lengendary items" and higher end stuff for "real cash" not to mention mosstly everything else. Also mention that it eliminates trading period, so theres no more "wow thats what im looking for""Wug for it""I got this this and this""oh i'll take that and that" <- thats gone, that was part of the fun, Just like it was eliminated in Diablo 2 by Fucking D2jsp, AH is D2jsp. And to everyone who thinks that the money thats going to Blizzard is going to benefit the game, your wrong and nieve. Blizzard doesnt care about shit but WOW, when it comes to adding content on a regular basis. They should have just left it alone, made a clause to shutdown and sue websites-webhosts who when selling virtual property owned by them (yes it was that simple I did a lot of research on it) The game is going to be region coded anyways so..... the "Asians" would not have been a problem here in the USA. Also no skill points and gear being SO important to build strength now is really gay and noobish. Anyways I hate everything they have done with the game recently, I have decided not to buy it/play it, if I change my mind it will be strictly for the story.
So with a sincere Fuck you Blizzard (and Jay Wilson), thanks for making me wait 11 years for nothing, should've done more to keep your actual talent instead of being cheap.
Peace, nice post btw.
*Edit* PhrozenDragon, Sixen, ScyberDragon, and everyone else I missed, you guys are the shit thanks for all the good work, and keeping this site as awesome as its been.
*Edit 2* Blizzard said that they did "what everyone seemed to want" with the real money buying items deal. How come they didnt listen to anything else that everyone seemed to want?(there are plenty of examples on this site as well as the other fan sites with people saying it would be cool if there were this and there were some things that a lot of people liked none of which got implemented) sounds to me like they were just after what they wanted, money.
This is utterly despicable. They can go on all night telling me they're trying to eliminate 3rd parties, giving players more options, bla bla bla, but it's absolute nonsense. I buy a game to have fun. I play the game to have fun. I work to get payed. I'm not nearly poor enough to be all excited about the thought of playing and getting payed to play. I want to play to have some fun and let go, I don't want to be thinking about shit like selling, buying, money, and economics while playing a video game. This is also terrible because people with loads of daddy's cash can outbid anyone and get whatever they want and remain unscathed in every aspect. Instead of fighting 3rd parties, Blizzard simply gave in and opted for the option that will fill their pockets with cash (surprise surprise, eh?). I don't want to go into a maze of setting up an account, see which company Blizzard is dealing with, calculating how much I should put this item up for, how much my net gain will be. I don't want to go through the trouble of proper financial management for a frikkin' video game. I know I can simply not go that way, but other people will, and agree or not, they will hold an advantage. It's utter bullshit, completely unprofessional, and absolutely and without a shadow of doubt NOT the Diablo I wanted, NOT the Diablo I was thinking about, and NOT the Diablo that I will pay 70$ or whatever to get. They're making all these decisions on behalf of the people that are actually going to play the game to the point where it's getting frustrating. Who are you to tell me that allocating stat points is not a good idea? Who are you to tell me that I shouldn't dump all my skills points into 2 skills? What the fuck is going on here?
I am almost certainly wrong but didnt someone at Diablo say that each currency will have its own auction house? If thats true then surely it wont really be a problem? (unless you are chinese of course )
However, I am not sure if there is anything stopping them from intentionally purchasing North American copies of the game in order to play and trade in the American currency game.
This is correct, anyone can buy a copy of the game and play it from aynwhere in the world, thus allowing farmers to be global.
Something I can't help but feel like is being overlooked here is the incentive to compromise accounts.
Certainly, and a lot of pressure is on Blizzard to make sure all of this works. Since they guarantee transactions, they will have to make sure this works as good as possible or it will generate problems, and losses, for them. Hopefully this will not deteriorate their otherwise, from my experience, excellent account customer service.
If they introduce ever increasing tax on putting items to auction, that would prevent farming/botting. Say if there are 10 open bids, it would cost 11% of asked price to put 11th item, 12% for 12th etc, up to 100%. Or same, but on the daily basis, that would force acquiring multiple copies of the game, setting up multiple money accounts and would not generate any profit above some small amount. In other words, Blizzard could limit how much money an account could make per day.
Blizzard wants to keep a flat and low listing fee, partly because the lower the fee the less opportunities there are for third-party sites to establish themselves, partly because it won't create weird supply spikes where people suddenly stop putting up cheap items for auctioning because the fee suddenly increased. It also makes the system easier to grasp. Simplicity for the end user is key.
As for forcing people to acquire multiple copies, over time that one-time investmenst for a serious farmer won't really matter anyway if a copy of a game lasts for a long enough time.
*Edit* PhrozenDragon, Sixen, ScyberDragon, and everyone else I missed, you guys are the shit thanks for all the good work, and keeping this site as awesome as its been.
*Edit 2* Blizzard said that they did "what everyone seemed to want" with the real money buying items deal. How come they didnt listen to anything else that everyone seemed to want?
Probably because they were bad ideas, or because they didn't work with some other mechanic/idea they had for D3.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Also no skill points and gear being SO important to build strength now is really gay and noobish. Anyways I hate everything they have done with the game recently, I have decided not to buy it/play it, if I change my mind it will be strictly for the story.
*Edit 2* Blizzard said that they did "what everyone seemed to want" with the real money buying items deal. How come they didnt listen to anything else that everyone seemed to want?(there are plenty of examples on this site as well as the other fan sites with people saying it would be cool if there were this and there were some things that a lot of people liked none of which got implemented) sounds to me like they were just after what they wanted, money.
to be fair, if they were only after money, they would implement RMAH on hardcore as well.
This is going to involve making up some numbers and those numbers are key to this issue.
Hmm.
By deductive reasoning skills, I have derived the following equation:
Make up some Numbers (x) = Numbers (x) are the key to this issue
As we know, X cancels out, so were left with... Make up some issue? I mean, you can't say you're gonna make something up and then base your whole conclusion why something is detriminal on that made up fact.
What do you think is going to happen once people meet their limit for free postings a week? People will be going crazy playing this game when it comes out, and find according levels of loot. It is in their best interest to post these on the gold AH once their RMT limit is reached without having to pay for further postings. That way, they can turn around next week and sell all the gold they made from those items as well. I mean, wouldn't it make more sense to sell 5 items for cash and have 10,000 gold to sell next week instead of just 5 items and nothing else? Everyone who posts more than the limit has to pay Blizzard upfront, and if that item doesn't sell...
Well put. For this reason a lot of you "I don't want to particpate in a P2W" moral highgrounders will be supporting the Chinese gold farmers you despise so much by participating in only the GAH. Farmers will see the incentive of cutting out the middle man (Blizzard posting/selling fees) by selling items on the GAH and then selling the gold in one lump sum. Gold will sell consistently more than likely, and the mantra in the beginning will most likely be that gold < what it should be worth in the eyes of most players simply because there is a RMAH and real money to be had. Also, a lot of people playing the RMAH will most likely buy gold from it to purchase artisans, followers, etc.
This is utterly despicable. They can go on all night telling me they're trying to eliminate 3rd parties, giving players more options, bla bla bla, but it's absolute nonsense. I buy a game to have fun. I play the game to have fun. I work to get payed. I'm not nearly poor enough to be all excited about the thought of playing and getting payed to play. I want to play to have some fun and let go, I don't want to be thinking about shit like selling, buying, money, and economics while playing a video game. This is also terrible because people with loads of daddy's cash can outbid anyone and get whatever they want and remain unscathed in every aspect. Instead of fighting 3rd parties, Blizzard simply gave in and opted for the option that will fill their pockets with cash (surprise surprise, eh?). I don't want to go into a maze of setting up an account, see which company Blizzard is dealing with, calculating how much I should put this item up for, how much my net gain will be. I don't want to go through the trouble of proper financial management for a frikkin' video game. I know I can simply not go that way, but other people will, and agree or not, they will hold an advantage. It's utter bullshit, completely unprofessional, and absolutely and without a shadow of doubt NOT the Diablo I wanted, NOT the Diablo I was thinking about, and NOT the Diablo that I will pay 70$ or whatever to get. They're making all these decisions on behalf of the people that are actually going to play the game to the point where it's getting frustrating. Who are you to tell me that allocating stat points is not a good idea? Who are you to tell me that I shouldn't dump all my skills points into 2 skills? What the fuck is going on here?
Damn right well said, no stat or skill points makes this hardly more that a flash game imho. Even before they eliminated skill points they were telling us our limitations with them. Its absolutely rediculous, I guess what I was trying to say before was they keep saying they are doing this and that for the "gamer" however everything they do is met with a wtf is this shit. They had introduced some really cool stuff, and now they have screwed with it so much that its ruined. All I hear when someone comments about anything is " this is not Diablo 2" instead of hating on d2 like it was a bad game or something they needed to be considering how they could live up to it. "Diablo 2 had a lot of faults" sure it did I won't deny that, however the faults were exploited by the user base, they were not intentionally put there. Blizzard is crazy if they think that the same thing is not going to happen with this game. Graphics don't make the game, instead of taking away from the game teling us what is fun and what's not we should have had more things to customize. Now what do we have to customize? The gender of our character? The color of our gear? Whether we want to use real money or not? The RGRS (really gay rune system, runewords were nice, they should have added more content in addition and made a seperate system for their skill modifiers) As far as I can think that's pretty much it. You can even change your skills if you want (not in a good way, in a noob way)(then they claim to be able to peer into the mind of us all, and say tht we will pick a certain ,set of spells and stick with them, yeah that will work, just like when they nerfed the hammerdin). IRL economics should have never been part of this game, they should have and could have fought against it but they choose the route that would benefit them.
The RMAH is optional, it is free to try out on a weekly basis, you can use it to buy Blizzard products from selling virtual goods, and it will hopefully generate revenue for the game, which will incentivize Blizzard to pour more resources into it.
A) Incentivize isn't even a word
They will have more than enough revenue from just selling the game. If that's not enough for them, then I don't know what is. Don't give me the usual rhetoric of "servers and maintenance cost money!". They're getting 70$ a game. That's millions upon millions of dollars in revenue. How much would the servers and the maintenance cost?
C) I know it's optional, I can read. However, it would make it much easier for players who have cash (youngsters who just pay from daddy's credit card, or just rich people who are willing to spend money buying stuff for a video game universe) will undoubtedly have an edge over regular players, who will grind and grind to find appropriate high-level gear on their own.
In this day and age MMORPGs are going free-to-play with revenue coming in from advertisements, micro-transactions (moving characters from server to server, etc.), and the selling of virtual goods. This shifts the cost of the game from everyone, to only those willing to pay money for virtual goods. Monthly subscription fees scare off many players who would otherwise play if it were free.
But see, Blizzard isn't going that route. They're money-fiends (and I don't REALLY blame them, but it's still despicable) and they know how to get their money. The people who aren't willing to buy "virtual goods" shouldn't cause any amount of harm to the parent company since..you know..THEY PAYED FOR THE GAME.
I don't see product placement and ads meshing well with Diablo III, and I'd rather them charge players selling items to each other than sell items directly to us.
Well then, thank God you aren't on the development team.
I think the RMAH idea is a rather brilliant side-step from having a monthly subscription or having to directly sell virtual goods to us to make revenue.
Yeah, climb on a list consisting of 3 games. It's already a top priority, since, you know, they're developing a new game and are planning multiple expansion packs.
I don't know, nor do I care how much money it has made them. Stop making it sound like Blizzard employe people whose sole task is to ban bots and hackers.
My real concern is that money-based concepts in a video game is a ridiculous and despicable concept. I can play just as much as a spoiled kid, I just choose not to because, you know, I'm no longer 14 years old. But see, that's on me, not on the company, and I can live with that. They can buy from 3rd parties all they want, it's Blizzard's job to keep banning them, no matter how many copies they can afford to buy. That in itself is profitable to Blizzard.
Lol@you making it sound like gear is unimportant in a game like Diablo. I care what player X's gear is compared to mine. Everybody does. If someone says he/she doesn't, he/she is lying. Diablo is pretty much an items game. You grind and you play to get better items. When you see someone who has way better gear, and is someone who has played the game WAY WAY less than you have, of course you're gonna get pissed off. What on Earth are you on about, with all that "fighting the hoards of evil alongside you" stuff? This isn't Diablo III: Brokeback Mountain Edition, or a tale of platonic love between a bedazzled Witch Doctor from the mean forests of Zimbabwe and a roid-infused Barbarian from Wichita who is battling conflicting emotions and estrogen-induced man-tits.
Contrarian shmontrarian. It's an idiotic concept with idiotic explanations behind its inception.
Stop making it sound like Blizzard employe people whose sole task is to ban bots and hackers.
^ this. Whether you agree with RMAH or not, acting like Blizzard is magically going to solve all of your problems you are experiencing as a gamer by including a system that involves real money in trading requires so much explanation you will probably become conceited and think you are the smartest fucker in the world and ignore any problems that could come up with a RMAH, because your defense of it is "so well thought out". Yea....... Blizzard is going to make all the baddies go away when we throw money at them because....... "people want to pay for items that would be otherwise free". Real "well thought out"!
Addons = not existing in Diablo 3? Or maybe you mean a third party program?
Bits of code written to be run in conjunction with the game created by someone other than Blizzard.Just because Blizzard does not support addons for Diablo iii, doesn't mean none will exist.If it is untraceable, Diablo's version of Warden won't find it, and if there is website access, I doubt the Diii version of Warden will be running in the background at the time.
^ this is a real concern. Funny thing is much richer companies than Blizzard pay much more educated technicians than Blizzard game designers to defend their technology from hacking. Yet organizations like anonymous still manage to make them shake at the knees. If there is enough reason to do it, someone will eventually hack anything.
Clearly you've never played WoW. Because the majority of what customer service does is answer and respond to complaints, most of which are about bots seeing as they made it extremely easy to report people. So their job is in large part banning bots/hackers.
As far as hacking, the only thing they'd ever be able to steal would be Blizzard currency that would only be able to be turned into cash if they hacked the relevant person's PayPal as well.
Clearly you've never played WoW. Because the majority of what customer service does is answer and respond to complaints, most of which are about bots seeing as they made it extremely easy to report people. So their job is in large part banning bots/hackers.
As far as hacking, the only thing they'd ever be able to steal would be Blizzard currency that would only be able to be turned into cash if they hacked the relevant person's PayPal as well.
I actually have played WoW and the majority of their time is spent reimbursing people for lost items/gold that was hacked, squandered (though they only do this a limited amount of times), or stolen. I personally have reported people who have hacked my friends accounts and ran bots SEVERAL times, only to see them constantly continuing to run the Hellfire Rampants in order to farm gold. Obviously, the only reason a character would be repeatedly running Hellfire Rampants and not responding to my repeated taunts involving his/her mother, a broomstick, a chili pepper, and some petroleum jelly would be because that character was being botted.
I personally witnessed this for well over a period of 6 months. Myself and several of my friends reported it repeatedly.
Bad luck for you. Not only did I rarely see bots, but when I reported them they were pretty quickly taken care of. Farming, and selling items for real money, is something that would happen either way. I fail to see how its at all game breaking now that Blizzard will hypothetically have much more control over the item trade.
Bad luck for you. Not only did I rarely see bots, but when I reported them they were pretty quickly taken care of. Farming, and selling items for real money, is something that would happen either way. I fail to see how its at all game breaking now that Blizzard will hypothetically have much more control over the item trade.
I fail to see it as gamebreaking as well. Just because I agree that hacking will be an issue and throwing money at it won't necessarily "solve" it, doesn't mean I'm chicken little waiting for the secret cow level to come crashing down. They will hypothetically have more control of Diablo III what WoW imo. Hypothetically, they will control pricing so that it does not reach outrageous levels that leads to constant spamming of complaints in a public trade channel such as in WoW. Hypothetically, there could be someone else out there who unlike you saw bots in WoW and unlike me didn't know that they were the same character name as someone they knew in real life. Hypothetically, that person wouldn't even be aware of bots. Especially since they spend the majority of their time running out-dated areas in places within the game known as "instances"...... see where I'm going with this?
Point still stands I support the RMAH and will participate in it. However, I r not like hear stupid WoW fanboism or Blizzard fanboism, cuz I r spoiled internetz video gamer who r talk about things in video game he don't like even when it pointless.
Guess what. There is no end-all solution to hacking. There are some pretty functional safeguards to duping though, and the RMAH is going to be a very good strategy to do just that. Not because it will generate extra money for Blizzard to purchase a bunch of scrubs to sit in each others laps and type faster with four hands on a keyboard vs. two. Just because it is a strong system based on it's functionality and eliminating the demand for third party sites.
Guess what. There is no end-all solution to hacking. There are some pretty functional safeguards to duping though, and the RMAH is going to be a very good strategy to do just that. Not because it will generate extra money for Blizzard to purchase a bunch of scrubs to sit in each others laps and type faster with four hands on a keyboard vs. two. Just because it is a strong system based on it's functionality and eliminating the demand for third party sites.
At least we can agree on this ^^
As for "throwing money at baddies" I'm not sure I know what you mean.
We have not seen RMAH in action yet so ofc there might be issues with it, but isn't it like that with everything that is new? Anyway I see the revenues blizzard is getting from RMAH as an incentive for them to keep it safe and effective. If there's cheating involved in some way Blizzard will have to put that on highest prio because of RM that is involved - most of it theirs ^^
You never get items for free - time is money =)
Well there is the obvious contingency of "cheaters wind up making Blizzard more money". Obviously, with a flat rate exchange fee for Blizzard and a cash out fee for Blizzard. Gold Farmers bring lower prices to the table, which in turn = more transactions being made on the RMAH. Also, they mean more cash out transactions which = another fee collection for Blizzard. What incentive do you as a player offer to Blizzard to encourage them to keep said market "fair" as you put it? A fair market does not = as many transactions as a buyers market, and Blizzard will benefit from the # of transactions being made.
By "throwing money at baddies" I mean that people are simply identifying a problem and assuming that if they give Blizzard more money Blizzard will just make it go away. The problem with this is that identifying a problem just caused you to give Blizzard money. Therefore, sustaining while limiting or appearing to respond to a problem just became a more lucrative endeavor than actually solving that problem.
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If they introduce ever increasing tax on putting items to auction, that would prevent farming/botting. Say if there are 10 open bids, it would cost 11% of asked price to put 11th item, 12% for 12th etc, up to 100%. Or same, but on the daily basis, that would force acquiring multiple copies of the game, setting up multiple money accounts and would not generate any profit above some small amount. In other words, Blizzard could limit how much money an account could make per day.
What do you think?
Sounds like punishing people for even using the system. Even if it only limited on a daily or a weekly basis, I don't think it is a constructive solution to the "farming" issue. Not that I thought a RMAH was the best choice either.
So with a sincere Fuck you Blizzard (and Jay Wilson), thanks for making me wait 11 years for nothing, should've done more to keep your actual talent instead of being cheap.
Peace, nice post btw.
*Edit* PhrozenDragon, Sixen, ScyberDragon, and everyone else I missed, you guys are the shit thanks for all the good work, and keeping this site as awesome as its been.
*Edit 2* Blizzard said that they did "what everyone seemed to want" with the real money buying items deal. How come they didnt listen to anything else that everyone seemed to want?(there are plenty of examples on this site as well as the other fan sites with people saying it would be cool if there were this and there were some things that a lot of people liked none of which got implemented) sounds to me like they were just after what they wanted, money.
Rise and rise again, until lambs become lions
Certainly, and a lot of pressure is on Blizzard to make sure all of this works. Since they guarantee transactions, they will have to make sure this works as good as possible or it will generate problems, and losses, for them. Hopefully this will not deteriorate their otherwise, from my experience, excellent account customer service.
Blizzard wants to keep a flat and low listing fee, partly because the lower the fee the less opportunities there are for third-party sites to establish themselves, partly because it won't create weird supply spikes where people suddenly stop putting up cheap items for auctioning because the fee suddenly increased. It also makes the system easier to grasp. Simplicity for the end user is key.
As for forcing people to acquire multiple copies, over time that one-time investmenst for a serious farmer won't really matter anyway if a copy of a game lasts for a long enough time.
Thank you
Probably because they were bad ideas, or because they didn't work with some other mechanic/idea they had for D3.
to be fair, if they were only after money, they would implement RMAH on hardcore as well.
Well put. For this reason a lot of you "I don't want to particpate in a P2W" moral highgrounders will be supporting the Chinese gold farmers you despise so much by participating in only the GAH. Farmers will see the incentive of cutting out the middle man (Blizzard posting/selling fees) by selling items on the GAH and then selling the gold in one lump sum. Gold will sell consistently more than likely, and the mantra in the beginning will most likely be that gold < what it should be worth in the eyes of most players simply because there is a RMAH and real money to be had. Also, a lot of people playing the RMAH will most likely buy gold from it to purchase artisans, followers, etc.
Damn right well said, no stat or skill points makes this hardly more that a flash game imho. Even before they eliminated skill points they were telling us our limitations with them. Its absolutely rediculous, I guess what I was trying to say before was they keep saying they are doing this and that for the "gamer" however everything they do is met with a wtf is this shit. They had introduced some really cool stuff, and now they have screwed with it so much that its ruined. All I hear when someone comments about anything is " this is not Diablo 2" instead of hating on d2 like it was a bad game or something they needed to be considering how they could live up to it. "Diablo 2 had a lot of faults" sure it did I won't deny that, however the faults were exploited by the user base, they were not intentionally put there. Blizzard is crazy if they think that the same thing is not going to happen with this game. Graphics don't make the game, instead of taking away from the game teling us what is fun and what's not we should have had more things to customize. Now what do we have to customize? The gender of our character? The color of our gear? Whether we want to use real money or not? The RGRS (really gay rune system, runewords were nice, they should have added more content in addition and made a seperate system for their skill modifiers) As far as I can think that's pretty much it. You can even change your skills if you want (not in a good way, in a noob way)(then they claim to be able to peer into the mind of us all, and say tht we will pick a certain ,set of spells and stick with them, yeah that will work, just like when they nerfed the hammerdin). IRL economics should have never been part of this game, they should have and could have fought against it but they choose the route that would benefit them.
A) Incentivize isn't even a word
They will have more than enough revenue from just selling the game. If that's not enough for them, then I don't know what is. Don't give me the usual rhetoric of "servers and maintenance cost money!". They're getting 70$ a game. That's millions upon millions of dollars in revenue. How much would the servers and the maintenance cost?
C) I know it's optional, I can read. However, it would make it much easier for players who have cash (youngsters who just pay from daddy's credit card, or just rich people who are willing to spend money buying stuff for a video game universe) will undoubtedly have an edge over regular players, who will grind and grind to find appropriate high-level gear on their own.
But see, Blizzard isn't going that route. They're money-fiends (and I don't REALLY blame them, but it's still despicable) and they know how to get their money. The people who aren't willing to buy "virtual goods" shouldn't cause any amount of harm to the parent company since..you know..THEY PAYED FOR THE GAME.
Well then, thank God you aren't on the development team.
No it doesn't.
Stop making it sound like people get the game for free and Blizzard is this poor old company that barely makes enough to buy Oreos and a milkshake.
K.
Rise and rise again, until lambs become lions
Yeah, climb on a list consisting of 3 games. It's already a top priority, since, you know, they're developing a new game and are planning multiple expansion packs.
I don't know, nor do I care how much money it has made them. Stop making it sound like Blizzard employe people whose sole task is to ban bots and hackers.
My real concern is that money-based concepts in a video game is a ridiculous and despicable concept. I can play just as much as a spoiled kid, I just choose not to because, you know, I'm no longer 14 years old. But see, that's on me, not on the company, and I can live with that. They can buy from 3rd parties all they want, it's Blizzard's job to keep banning them, no matter how many copies they can afford to buy. That in itself is profitable to Blizzard.
Lol@you making it sound like gear is unimportant in a game like Diablo. I care what player X's gear is compared to mine. Everybody does. If someone says he/she doesn't, he/she is lying. Diablo is pretty much an items game. You grind and you play to get better items. When you see someone who has way better gear, and is someone who has played the game WAY WAY less than you have, of course you're gonna get pissed off. What on Earth are you on about, with all that "fighting the hoards of evil alongside you" stuff? This isn't Diablo III: Brokeback Mountain Edition, or a tale of platonic love between a bedazzled Witch Doctor from the mean forests of Zimbabwe and a roid-infused Barbarian from Wichita who is battling conflicting emotions and estrogen-induced man-tits.
Contrarian shmontrarian. It's an idiotic concept with idiotic explanations behind its inception.
Rise and rise again, until lambs become lions
Rise and rise again, until lambs become lions
^ this. Whether you agree with RMAH or not, acting like Blizzard is magically going to solve all of your problems you are experiencing as a gamer by including a system that involves real money in trading requires so much explanation you will probably become conceited and think you are the smartest fucker in the world and ignore any problems that could come up with a RMAH, because your defense of it is "so well thought out". Yea....... Blizzard is going to make all the baddies go away when we throw money at them because....... "people want to pay for items that would be otherwise free". Real "well thought out"!
^ this is a real concern. Funny thing is much richer companies than Blizzard pay much more educated technicians than Blizzard game designers to defend their technology from hacking. Yet organizations like anonymous still manage to make them shake at the knees. If there is enough reason to do it, someone will eventually hack anything.
As far as hacking, the only thing they'd ever be able to steal would be Blizzard currency that would only be able to be turned into cash if they hacked the relevant person's PayPal as well.
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I actually have played WoW and the majority of their time is spent reimbursing people for lost items/gold that was hacked, squandered (though they only do this a limited amount of times), or stolen. I personally have reported people who have hacked my friends accounts and ran bots SEVERAL times, only to see them constantly continuing to run the Hellfire Rampants in order to farm gold. Obviously, the only reason a character would be repeatedly running Hellfire Rampants and not responding to my repeated taunts involving his/her mother, a broomstick, a chili pepper, and some petroleum jelly would be because that character was being botted.
I personally witnessed this for well over a period of 6 months. Myself and several of my friends reported it repeatedly.
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I fail to see it as gamebreaking as well. Just because I agree that hacking will be an issue and throwing money at it won't necessarily "solve" it, doesn't mean I'm chicken little waiting for the secret cow level to come crashing down. They will hypothetically have more control of Diablo III what WoW imo. Hypothetically, they will control pricing so that it does not reach outrageous levels that leads to constant spamming of complaints in a public trade channel such as in WoW. Hypothetically, there could be someone else out there who unlike you saw bots in WoW and unlike me didn't know that they were the same character name as someone they knew in real life. Hypothetically, that person wouldn't even be aware of bots. Especially since they spend the majority of their time running out-dated areas in places within the game known as "instances"...... see where I'm going with this?
Point still stands I support the RMAH and will participate in it. However, I r not like hear stupid WoW fanboism or Blizzard fanboism, cuz I r spoiled internetz video gamer who r talk about things in video game he don't like even when it pointless.
Guess what. There is no end-all solution to hacking. There are some pretty functional safeguards to duping though, and the RMAH is going to be a very good strategy to do just that. Not because it will generate extra money for Blizzard to purchase a bunch of scrubs to sit in each others laps and type faster with four hands on a keyboard vs. two. Just because it is a strong system based on it's functionality and eliminating the demand for third party sites.
Well there is the obvious contingency of "cheaters wind up making Blizzard more money". Obviously, with a flat rate exchange fee for Blizzard and a cash out fee for Blizzard. Gold Farmers bring lower prices to the table, which in turn = more transactions being made on the RMAH. Also, they mean more cash out transactions which = another fee collection for Blizzard. What incentive do you as a player offer to Blizzard to encourage them to keep said market "fair" as you put it? A fair market does not = as many transactions as a buyers market, and Blizzard will benefit from the # of transactions being made.
By "throwing money at baddies" I mean that people are simply identifying a problem and assuming that if they give Blizzard more money Blizzard will just make it go away. The problem with this is that identifying a problem just caused you to give Blizzard money. Therefore, sustaining while limiting or appearing to respond to a problem just became a more lucrative endeavor than actually solving that problem.