I just hope there isn't alot of cheating in the RMAH. (For example buying out all of one item and then only selling a few at a time to create scarcity to bump up the prices.)
Not really educated on how the WoW AH works or anything so I'm not sure if this would make you any money or not, but it seems like it could be worth a try to make a few bucks.
It will be interesting however to see if third party sites compete in any way. If competitive bidding makes a great item pricey in the Official RMAH, why not get it cheaper (if available) on a third party site? (with the risk of being scammed of course)
Why create a 3rd party site when you can just list that item for a lesser value and have it sell immediately.
I mean, if your goal is to obtain log-in info, sure, make your 3rd party site and keylog away, but if you're just looking for cash for items, the blizz ah market will give you that easy.
Because you have developed a method of duping and the fact that blizzard will find it and it will disappear is irrelevant to you. The hope is that a fear of duped items will keep people from purchasing cheaper items from third party sites.
Despite what a WoW player might tell you. Someone will eventually figure out a method of duping most likely, and when they do if they put it on the AH it will probably be recognized as a dupe. +1 for the RMAH imo. The main reason you don't see duping in WoW is most likely a combination of 1) almost all items are BoP (farming the few BoE's even for just 1 to dupe is time consuming and therefore not cost-efficient) 2) constant maintenance and security 3) hopefully a program that can recognize dupes either through the AH or log in/log off.
Keylogging and/or hacking accounts is probably the biggest concern for Diablo III. I'm not saying it is a deal breaker or even a downside of a RMAH in comparison to D2 standards. However, it will be an issue, and it is one that has been an issue in games like WoW where for whatever reason Blizzard fanboys are convinced that their subscription fees grant them uber-security instead of simply covering server maintenance and upkeep fees and bolstering a high profit margin.
I just hope there isn't alot of cheating in the RMAH. (For example buying out all of one item and then only selling a few at a time to create scarcity to bump up the prices.)
Not really educated on how the WoW AH works or anything so I'm not sure if this would make you any money or not, but it seems like it could be worth a try to make a few bucks.
Mass buyouts are very profitable gold producing methods in WoW. Especially before content patches or updates where players can predict the value of items drastically rising. For instance, if there is a crafting resource produced from your nephilim cube that makes some low level item. It won't sell for much on the RMAH. Then Blizzard updates and that resource becomes an ingredient in a new high level item. A person could acquire this information early and buy up all of that resource being posted on the RMAH at a low price while waiting on the update. Once the update hits, the person then has a huge stockpile of a resource that everyone wants. The person starts meeting the new extremely high demand with their large supply at high prices and anyone else who posts the resource for prices beneath theirs can be bought and reposted easily considering how quickly the resource is selling at such a high price. Demand control will be important. Blizzard will need to safely guard information like this so that it isn't released prior to implementation. Not sure they will, but with real money involved I, personally, think they should.
Despite what a WoW player might tell you. Someone will eventually figure out a method of duping most likely, and when they do if they put it on the AH it will probably be recognized as a dupe. +1 for the RMAH imo. The main reason you don't see duping in WoW is most likely a combination of 1) almost all items are BoP (farming the few BoE's even for just 1 to dupe is time consuming and therefore not cost-efficient) 2) constant maintenance and security 3) hopefully a program that can recognize dupes either through the AH or log in/log off.
Duping isn't a thing in wow at all.
To counter your 3 points:
1- There are non-BoP crafting materials which you could make an ABSOLUTE killing on if there were a dup method when new patches arrive (or were, I played seriously back in Wrath and crusader orbs and such were stupid expensive when first introduced).
2- Will also be present in D3, hence the "always online" they've gone with.
3- Always online probably circumvents the need for this, but I'm sure they'll have extra layers of dupe protection just because ... I'm sure diablo means dupe in some language somewhere somewhen.
Re: cornering a market. It will technically be possible, but without more info, and depending on the number of players/items/cost per item per region, it may not be too viable (but it also could be).
Despite what a WoW player might tell you. Someone will eventually figure out a method of duping most likely, and when they do if they put it on the AH it will probably be recognized as a dupe. +1 for the RMAH imo. The main reason you don't see duping in WoW is most likely a combination of 1) almost all items are BoP (farming the few BoE's even for just 1 to dupe is time consuming and therefore not cost-efficient) 2) constant maintenance and security 3) hopefully a program that can recognize dupes either through the AH or log in/log off.
Duping isn't a thing in wow at all.
To counter your 3 points:
1- There are non-BoP crafting materials which you could make an ABSOLUTE killing on if there were a dup method when new patches arrive (or were, I played seriously back in Wrath and crusader orbs and such were stupid expensive when first introduced).
2- Will also be present in D3, hence the "always online" they've gone with.
3- Always online probably circumvents the need for this, but I'm sure they'll have extra layers of dupe protection just because ... I'm sure diablo means dupe in some language somewhere somewhen.
Re: cornering a market. It will technically be possible, but without more info, and depending on the number of players/items/cost per item per region, it may not be too viable (but it also could be).
You're right, there isn't any duping in WoW. Hopefully, you are right and the "always online" method will ensure that duping never happens. I only referenced WoW because the items are "controlled" differently and a direct comparison is someone difficult to draw. At least an accurate one is. Unless you reference the "always online" aspect, which you did. I hate the argument that without a subscription fee there is no security vs. duping though.
You're right, there isn't any duping in WoW. Hopefully, you are right and the "always online" method will ensure that duping never happens. I only referenced WoW because the items are "controlled" differently and a direct comparison is someone difficult to draw. At least an accurate one is. Unless you reference the "always online" aspect, which you did. I hate the argument that without a subscription fee there is no security vs. duping though.
I wouldn't argue that a subscription fee is necessary to prevent duping. I think that argument is trying to state that blizzard-side servers and character/inventory info are going to cost them (blizzard) money, and since they're a business they don't plan to "let that slide."
I think the RMAH solves that problem elegantly and completely voluntarily.
"Duping" anecdote: At one point in wow, I thought I had managed to double up on the gold i looted because even with auto-loot (everything in the loot window is picked up when you click the mob) there was still a time window to actually click the money icon, and it would generate the "you just picked up gold" sound.
After about an hour of such cleverness I noticed that the gold on my character was only going up by the single-loot amounts of gold.
You're right, there isn't any duping in WoW. Hopefully, you are right and the "always online" method will ensure that duping never happens. I only referenced WoW because the items are "controlled" differently and a direct comparison is someone difficult to draw. At least an accurate one is. Unless you reference the "always online" aspect, which you did. I hate the argument that without a subscription fee there is no security vs. duping though.
I wouldn't argue that a subscription fee is necessary to prevent duping. I think that argument is trying to state that blizzard-side servers and character/inventory info are going to cost them (blizzard) money, and since they're a business they don't plan to "let that slide."
I think the RMAH solves that problem elegantly and completely voluntarily.
This. I'm thinking the RMAH solves the need for subscription fees to keep money rolling in to update the game and/or run maintenance/security. The RMAH will already be making them money, and hopefully enough to make it possible to give Diablo 3 constant attention (maybe not to the degree that WoW has, but still enough).
Conservative approach: (250,000 people buy the game X (50% considering using RMAH) X buy & sell one item a week on RMAH) X (potential buying selling fee of 0.50) = $125,000. I'm sure there are additional costs to blizzard such as transaction fees, 3rd party money fee (for controlling ebalance), maintenance fees etc... but really $125,000 of potential generated income a week for buying and selling one item from each user (ignoring the free item placing they are proposing). Not to mention if you cash money out they get a %fee of that as well. I'm thinking D3 will get some attention =D
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Thanks for the recap Sixen. Crazy weekend here in Chicago during Lollapalooza, but it seems I am now caught up with Diablo 3 info, now we continue to wait!!!
But I don't want to wait anymore, can we boycott?
Rollback Post to RevisionRollBack
~ Some people are still alive only because it is illegal to kill them ~
I just hope there isn't alot of cheating in the RMAH. (For example buying out all of one item and then only selling a few at a time to create scarcity to bump up the prices.)
Not really educated on how the WoW AH works or anything so I'm not sure if this would make you any money or not, but it seems like it could be worth a try to make a few bucks.
Mass buyouts are very profitable gold producing methods in WoW. Especially before content patches or updates where players can predict the value of items drastically rising. For instance, if there is a crafting resource produced from your nephilim cube that makes some low level item. It won't sell for much on the RMAH. Then Blizzard updates and that resource becomes an ingredient in a new high level item. A person could acquire this information early and buy up all of that resource being posted on the RMAH at a low price while waiting on the update. Once the update hits, the person then has a huge stockpile of a resource that everyone wants. The person starts meeting the new extremely high demand with their large supply at high prices and anyone else who posts the resource for prices beneath theirs can be bought and reposted easily considering how quickly the resource is selling at such a high price. Demand control will be important. Blizzard will need to safely guard information like this so that it isn't released prior to implementation. Not sure they will, but with real money involved I, personally, think they should.
There is quite a large risk in that. What if blizzard just announce on patchday that they have to postpone that change and then you sit there with your huge amount of worthless stuff you paid RM for ^^
Also when it comes to keyloggers correct me if I'm wrong but isn't the #1 source of keyloggers WoW-addons? and again correct me if I'm wrong but D3 won't have addons right? so how will a D3-player get them?
I've thought about this blizzard revenue thing. They might actually earn some from RMAH even though the listing fees are low. Since many people will use their e-balance to purchase ingame stuff instead of cashing out. Meaning the money is just circulating the RMAH giving blizz some money every auction posted and every auction sold/bought ... clever. Very good for blizzard = good for the games = good for us
arguably it isn't worthless considering it fetched a price from you as you bought it up. However, I do see your point as to the risk you would run relying on consistency in Blizzard releasing accurate information pertaining to an update. I can say that I know it has happened before, but I can't say that it has happened reliably.
I guess very good for blizzard = good for the games = good for us. Honestly, I played WoW throughout every expansion since The Burning Crusade up to Cataclysm and their subscription grew exponentially, which meant tons more revenue for Blizzard. You might argue that the game continually expanded with new content or whatever, but personally I thought the game got worse with every expansion. I ended my subscription before the recent content addition to Cataclysm with no intention of renewing. The more people that played, the more Blizzard started chipping away at the things earlier players enjoyed to accommodate the droves of scrubs and nubs. Therefore, good for Blizzard = bad for the game = I get drunk and troll Diablo III forums wanting a release date before I resort to taking hostages.
You might argue that the game continually expanded with new content or whatever, but personally I thought the game got worse with every expansion. I ended my subscription before the recent content addition to Cataclysm with no intention of renewing. The more people that played, the more Blizzard started chipping away at the things earlier players enjoyed to accommodate the droves of scrubs and nubs. Therefore, good for Blizzard = bad for the game = I get drunk and troll Diablo III forums wanting a release date before I resort to taking hostages.
See, I tend to want to write this down to plain old burn-out rather than design decisions being bad.
I know I personally burnt-out on the MMO thing maybe a month or two after cataclysm released. Nothing was wrong with the game. I'd just been playing it on and off for something like 6 years.
That is a lot of gameplay hours.
I notice a lot of people have trouble separating an emotion based on experience, and an experience based on emotion.
What I mean is, are you sure you disliked those changes so you stopped playing, or were you getting tired of playing and those changes gave you a "target" for that feeling?
I'm gonna give SW:TOR a shot, but I don't expect to play it for much longer than gaining my last level.
You might argue that the game continually expanded with new content or whatever, but personally I thought the game got worse with every expansion. I ended my subscription before the recent content addition to Cataclysm with no intention of renewing. The more people that played, the more Blizzard started chipping away at the things earlier players enjoyed to accommodate the droves of scrubs and nubs. Therefore, good for Blizzard = bad for the game = I get drunk and troll Diablo III forums wanting a release date before I resort to taking hostages.
See, I tend to want to write this down to plain old burn-out rather than design decisions being bad.
I know I personally burnt-out on the MMO thing maybe a month or two after cataclysm released. Nothing was wrong with the game. I'd just been playing it on and off for something like 6 years.
That is a lot of gameplay hours.
I notice a lot of people have trouble separating an emotion based on experience, and an experience based on emotion.
What I mean is, are you sure you disliked those changes so you stopped playing, or were you getting tired of playing and those changes gave you a "target" for that feeling?
I'm gonna give SW:TOR a shot, but I don't expect to play it for much longer than gaining my last level.
Been playing WoW on and off since its initial release. Whats different? Things are easier but content wise each expansion was an improvement (for its own mechanics and new features of course. Nothing will top classic wow for enjoyability because earning anything was enjoyable and a time sink).
What killed it for me was burn out, in the end it was the same thing... End game, farm rep, farm dailies, farm heroics, farm raids, and get so bored make an alt. Doing this for over six years on and off kinda killed it for me and I finally have quit for good... sadly maybe a bit to early since D3 isn't coming out quick enough.
1) new ideas + change = good for me = good for game = good for blizzard
2) end game redundancy * years = time for a new game
3) new features + expansion - mastering content very fast = equation #2
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Wrath was the peak for me. I hadn't burned out on it yet, and it was more fun for me then than at any point prior.
I burned out at the end of BC and midway through Wrath. I did really enjoy wrath even though I stopped and picked it up again in different patches. Resto druid so OP.
I guess the D3 question would be... do you have any ideas what they could implement for end game interest besides evolving PvP?
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Ok so i don't really have issues with everything new released cause I trust Blizzard to fix them and make sure they work.
Except they've already explained Loot and pretty much are locked into their decision.
The problem I see with Loot is greed.
If something drops and it's not for your class, instead of giving it to your friend, won't people just sell it on the real money auction house? Far as I've heard, your teammates won't be able to see the items you loot until you post them or drop them, so if people just pretend only bad loot dropped whose to say it didn't?
Example: You and 3 friends just killed Diablo and he drops an awesome item for the Demon Hunter in your group but you play a Barbarian.
Friends: "Eh, i got crap loot, how about you guys?"
*You loot +10 Crossbow of Uberness*
You: "Yea, what's with all this bad loot, I'm just gonna vendor it all"
*Sells it on RMAH*
Been playing WoW on and off since its initial release. Whats different? Things are easier but content wise each expansion was an improvement (for its own mechanics and new features of course. Nothing will top classic wow for enjoyability because earning anything was enjoyable and a time sink).
What killed it for me was burn out, in the end it was the same thing... End game, farm rep, farm dailies, farm heroics, farm raids, and get so bored make an alt. Doing this for over six years on and off kinda killed it for me and I finally have quit for good... sadly maybe a bit to early since D3 isn't coming out quick enough.
1) new ideas + change = good for me = good for game = good for blizzard
2) end game redundancy * years = time for a new game
3) new features + expansion - mastering content very fast = equation #2
I quit WoW when I realized the game itself wasn't hard at all, it was actually a joke how easy all the boss fights in raids were. The challenge was a Social one, not an intellectual one. It was more a question of
"How many people can you find that can be on a lot and are actually smart enough to research a boss fight and know how to play their class?"
And with America's education system being so pathetic, it actually was extremely challenging. Even if you did get in one of the best raiding guilds in the server, they were full of abunch of greedy, egotistical a-holes and annoying nerds who turned the game you play for fun and a challenge into a game full of drama and annoying people you would never hang out with IRL.
Friends: "Eh, i got crap loot, how about you guys?"
*You loot +10 Crossbow of Uberness*
You: "Yea, what's with all this bad loot, I'm just gonna vendor it all"
*Sells it on RMAH*
Well, if these people are actually your friends either:
1- they'll understand you wanting $200 rather than giving them a shiny
2- you don't mind giving them $10ish dollars of digital goods, especially if you tell them not to sell it and just to use it
3- you maybe use the term friend too broadly
And with America's education system being so pathetic, it actually was extremely challenging. Even if you did get in one of the best raiding guilds in the server, they were full of abunch of greedy, egotistical a-holes and annoying nerds who turned the game you play for fun and a challenge into a game full of drama and annoying people you would never hang out with IRL.
Mmmm... the sweet smell of the alchemy of bitter combined with rage.
It is delicious; like some kind of rank cheese combined with a dark chocolate sprinkled lightly with cayenne powder.
And with America's education system being so pathetic, it actually was extremely challenging. Even if you did get in one of the best raiding guilds in the server, they were full of abunch of greedy, egotistical a-holes and annoying nerds who turned the game you play for fun and a challenge into a game full of drama and annoying people you would never hang out with IRL.
Mmmm... the sweet smell of the alchemy of bitter combined with rage.
It is delicious; like some kind of rank cheese combined with a dark chocolate sprinkled lightly with cayenne powder.
(and is also largely why i stopped playing too)
Agreed, I was mainly referring to game content but the social impact was big... I dunno I was lucky and found small guilds that could raid infrequently but were quality people.
You think "kids" are bad now, society is going down the crapper my friend, just wait till these kids have their kids... *shudder*
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
To post a comment, please login or register a new account.
I just hope there isn't alot of cheating in the RMAH. (For example buying out all of one item and then only selling a few at a time to create scarcity to bump up the prices.)
Not really educated on how the WoW AH works or anything so I'm not sure if this would make you any money or not, but it seems like it could be worth a try to make a few bucks.
Bashiok did address "Shilling" in a blue post which is similar to what I'm talking about.
http://www.diablofans.com/blizz-tracker/topic/188749/outbidding-the-competitor/
Because you have developed a method of duping and the fact that blizzard will find it and it will disappear is irrelevant to you. The hope is that a fear of duped items will keep people from purchasing cheaper items from third party sites.
Despite what a WoW player might tell you. Someone will eventually figure out a method of duping most likely, and when they do if they put it on the AH it will probably be recognized as a dupe. +1 for the RMAH imo. The main reason you don't see duping in WoW is most likely a combination of 1) almost all items are BoP (farming the few BoE's even for just 1 to dupe is time consuming and therefore not cost-efficient) 2) constant maintenance and security 3) hopefully a program that can recognize dupes either through the AH or log in/log off.
Keylogging and/or hacking accounts is probably the biggest concern for Diablo III. I'm not saying it is a deal breaker or even a downside of a RMAH in comparison to D2 standards. However, it will be an issue, and it is one that has been an issue in games like WoW where for whatever reason Blizzard fanboys are convinced that their subscription fees grant them uber-security instead of simply covering server maintenance and upkeep fees and bolstering a high profit margin.
Mass buyouts are very profitable gold producing methods in WoW. Especially before content patches or updates where players can predict the value of items drastically rising. For instance, if there is a crafting resource produced from your nephilim cube that makes some low level item. It won't sell for much on the RMAH. Then Blizzard updates and that resource becomes an ingredient in a new high level item. A person could acquire this information early and buy up all of that resource being posted on the RMAH at a low price while waiting on the update. Once the update hits, the person then has a huge stockpile of a resource that everyone wants. The person starts meeting the new extremely high demand with their large supply at high prices and anyone else who posts the resource for prices beneath theirs can be bought and reposted easily considering how quickly the resource is selling at such a high price. Demand control will be important. Blizzard will need to safely guard information like this so that it isn't released prior to implementation. Not sure they will, but with real money involved I, personally, think they should.
Duping isn't a thing in wow at all.
To counter your 3 points:
1- There are non-BoP crafting materials which you could make an ABSOLUTE killing on if there were a dup method when new patches arrive (or were, I played seriously back in Wrath and crusader orbs and such were stupid expensive when first introduced).
2- Will also be present in D3, hence the "always online" they've gone with.
3- Always online probably circumvents the need for this, but I'm sure they'll have extra layers of dupe protection just because ... I'm sure diablo means dupe in some language somewhere somewhen.
Re: cornering a market. It will technically be possible, but without more info, and depending on the number of players/items/cost per item per region, it may not be too viable (but it also could be).
You're right, there isn't any duping in WoW. Hopefully, you are right and the "always online" method will ensure that duping never happens. I only referenced WoW because the items are "controlled" differently and a direct comparison is someone difficult to draw. At least an accurate one is. Unless you reference the "always online" aspect, which you did. I hate the argument that without a subscription fee there is no security vs. duping though.
I wouldn't argue that a subscription fee is necessary to prevent duping. I think that argument is trying to state that blizzard-side servers and character/inventory info are going to cost them (blizzard) money, and since they're a business they don't plan to "let that slide."
I think the RMAH solves that problem elegantly and completely voluntarily.
"Duping" anecdote: At one point in wow, I thought I had managed to double up on the gold i looted because even with auto-loot (everything in the loot window is picked up when you click the mob) there was still a time window to actually click the money icon, and it would generate the "you just picked up gold" sound.
After about an hour of such cleverness I noticed that the gold on my character was only going up by the single-loot amounts of gold.
Conservative approach: (250,000 people buy the game X (50% considering using RMAH) X buy & sell one item a week on RMAH) X (potential buying selling fee of 0.50) = $125,000. I'm sure there are additional costs to blizzard such as transaction fees, 3rd party money fee (for controlling ebalance), maintenance fees etc... but really $125,000 of potential generated income a week for buying and selling one item from each user (ignoring the free item placing they are proposing). Not to mention if you cash money out they get a %fee of that as well. I'm thinking D3 will get some attention =D
But I don't want to wait anymore, can we boycott?
arguably it isn't worthless considering it fetched a price from you as you bought it up. However, I do see your point as to the risk you would run relying on consistency in Blizzard releasing accurate information pertaining to an update. I can say that I know it has happened before, but I can't say that it has happened reliably.
I guess very good for blizzard = good for the games = good for us. Honestly, I played WoW throughout every expansion since The Burning Crusade up to Cataclysm and their subscription grew exponentially, which meant tons more revenue for Blizzard. You might argue that the game continually expanded with new content or whatever, but personally I thought the game got worse with every expansion. I ended my subscription before the recent content addition to Cataclysm with no intention of renewing. The more people that played, the more Blizzard started chipping away at the things earlier players enjoyed to accommodate the droves of scrubs and nubs. Therefore, good for Blizzard = bad for the game = I get drunk and troll Diablo III forums wanting a release date before I resort to taking hostages.
See, I tend to want to write this down to plain old burn-out rather than design decisions being bad.
I know I personally burnt-out on the MMO thing maybe a month or two after cataclysm released. Nothing was wrong with the game. I'd just been playing it on and off for something like 6 years.
That is a lot of gameplay hours.
I notice a lot of people have trouble separating an emotion based on experience, and an experience based on emotion.
What I mean is, are you sure you disliked those changes so you stopped playing, or were you getting tired of playing and those changes gave you a "target" for that feeling?
I'm gonna give SW:TOR a shot, but I don't expect to play it for much longer than gaining my last level.
Been playing WoW on and off since its initial release. Whats different? Things are easier but content wise each expansion was an improvement (for its own mechanics and new features of course. Nothing will top classic wow for enjoyability because earning anything was enjoyable and a time sink).
What killed it for me was burn out, in the end it was the same thing... End game, farm rep, farm dailies, farm heroics, farm raids, and get so bored make an alt. Doing this for over six years on and off kinda killed it for me and I finally have quit for good... sadly maybe a bit to early since D3 isn't coming out quick enough.
1) new ideas + change = good for me = good for game = good for blizzard
2) end game redundancy * years = time for a new game
3) new features + expansion - mastering content very fast = equation #2
Wrath was the peak for me. I hadn't burned out on it yet, and it was more fun for me then than at any point prior.
I burned out at the end of BC and midway through Wrath. I did really enjoy wrath even though I stopped and picked it up again in different patches. Resto druid so OP.
I guess the D3 question would be... do you have any ideas what they could implement for end game interest besides evolving PvP?
Except they've already explained Loot and pretty much are locked into their decision.
The problem I see with Loot is greed.
If something drops and it's not for your class, instead of giving it to your friend, won't people just sell it on the real money auction house? Far as I've heard, your teammates won't be able to see the items you loot until you post them or drop them, so if people just pretend only bad loot dropped whose to say it didn't?
Example: You and 3 friends just killed Diablo and he drops an awesome item for the Demon Hunter in your group but you play a Barbarian.
Friends: "Eh, i got crap loot, how about you guys?"
*You loot +10 Crossbow of Uberness*
You: "Yea, what's with all this bad loot, I'm just gonna vendor it all"
*Sells it on RMAH*
I quit WoW when I realized the game itself wasn't hard at all, it was actually a joke how easy all the boss fights in raids were. The challenge was a Social one, not an intellectual one. It was more a question of
"How many people can you find that can be on a lot and are actually smart enough to research a boss fight and know how to play their class?"
And with America's education system being so pathetic, it actually was extremely challenging. Even if you did get in one of the best raiding guilds in the server, they were full of abunch of greedy, egotistical a-holes and annoying nerds who turned the game you play for fun and a challenge into a game full of drama and annoying people you would never hang out with IRL.
Well, if these people are actually your friends either:
1- they'll understand you wanting $200 rather than giving them a shiny
2- you don't mind giving them $10ish dollars of digital goods, especially if you tell them not to sell it and just to use it
3- you maybe use the term friend too broadly
Mmmm... the sweet smell of the alchemy of bitter combined with rage.
It is delicious; like some kind of rank cheese combined with a dark chocolate sprinkled lightly with cayenne powder.
(and is also largely why i stopped playing too)
Agreed, I was mainly referring to game content but the social impact was big... I dunno I was lucky and found small guilds that could raid infrequently but were quality people.
You think "kids" are bad now, society is going down the crapper my friend, just wait till these kids have their kids... *shudder*