The fact that there's 2 minute cooldown is really really really disapointing. With a 2 minute cooldown it better be like a F'ing nuke. Two minute cooldowns are just such a bad idea for Diablo. People will only use it for "special" occasions (at least that's how I'll play) and the skill will rarely get used. I'd rather just have the same spell, weakened, and have it be a 10-15 second cooldown -- that way I could use it in nearly every encounter; and really use the skill and have in a regular rotation, or use it as an opener. I just think that these "2 minute" skills will just be an *oh sh!t* skill that people use when they are about to die ... lame, just lame.
lol are you kidding me? You don't know yet how it will work! Nobody outside Blizzard knows how this will turn out yet so why don't you just quit your silly whining and start to use that brain of yours in better ways...
Just think about it this way, what if say the skill would last for a 1 minute and then the cooldown would really only be 1 minute instead and if you augment it you could reduce it even more.
Okay? So if you want to go there, then you neither can you say for a fact that I'm wrong. It's my opinion, and I've supported my opinion beyond that post. If you don't like it... well you don't have too, and I don't care. You call it "whining" I call it a discussion.
From your point of view, none of us know anything about how D3 will turn out, so why talk about it at all? Hmmm... because this is a forum, and that's what we do. Stop being a troll.
I just checked out the tier 7 skills on the wiki, and almost all of them look like they would work well with a long cooldown. As for just how long, that depends on how Blizz paces the game, which is something I have had no chance to test.
So, I like the long cooldowns. Also, I am sure if Blizz finds out that people aren't using the skills (because the damage isn't worth the cooldown, or because they are saving it for something special when they should be using it), then they can easily decrease said cooldown.
is it a 2 minute cool down for all classes? because if a monk should have a combination that builds up to an ultimate skill they wouldn't have cool downs right? or no? if that is the case are they op compared to other classes in this regard?
I'm sure each class will have their own ways of balancing skill use. Some may be resource heavy, or some may require a combo first. Either way, I am glad they are finding ways to avoid everyone picking all of the top skills.
BTW - nice name
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this is my guess: just as whirl wind was the ultimate for a barb of lvl 30 in d2. It will also remain a powerful spell in d3, but something like earthquake, call of the ancients, or wrath will be a super ultimate. it doesn't take anything away from the game by having a 2min cool down. it adds much more. it makes that skill priceless in a way. somethign to be earned.
It would be "something to be earned" regardless of a cooldown. Just because you get punished for using it does not make it anything better than what it is. I don't see a problem with cooldowns as long as they're not tailored to fit an MMORPG and not an ARPG. That said, I'm not playing the Barbarian, so I don't really care.
As I've stated, I agree with the cool downs, and I am indeed playing a Barb. To bring some good points floating around together, every class will have "Spam-able" skills, "Nuke" skills, and some in between. This allows for multiple good things to happen.
1. Opens more builds: By forming these three groups of skills, you open the possibility for much more diverse builds.
2. Adds immersion to each class: In D2 almost all builds relied on 1-3 attacks, maybe 1-2 buff skills. in D3 these, "Punishments" for using these powerful skills, forces players to think out their class beyond two main skills.
3. Allows for more contrast graphics variations: Spam-able skills are likely to pale in comparison to these top-tier skills graphics wise. Because they can only happen so often, they can be larger, and feel more epic.
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