Yes, you are, and so are they. Notice how the in-game experience of D2 has almost nothing to do with the baroque storyline in the cinematics? You know which team made which part, and which one doesn't exist anymore.
The sarcasm is really unnecessary, BTW.
I'll admit that this is a silly discussion until the beta is out and people can start judging for themselves how the randomness (or lack thereof) impacts the game experience. It will be interesting to see the back-pedalling if almost every point the "fired tester" brings up becomes a constant in the forums.
I think the "fired tester" described them as "glued together rectangles". Unsurprising, seeing as how there isn't a single person on that team with random dungeon experience from Diablo 1 or 2, as a designer, coder, or artist.
I personally liked the small touches of randomization in terms of the town exit and placement, it made each game feel a little more unique, even though I agree that it was badly implemented in most cases.
My whine is that because d2 botched so many non-dungeon randomness elements doesn't mean it isn't a great idea if it is done right, and a team with nearly infinite resources really has no excuse.
I think you're giving too much credibility to a person that obviously isn't who he says he is, Gheed. We explained why he's full of it in another thread.
It's also not a 12 year project but about 5 year project (for now). How much it cost so far is also not told, so you're just speculating.
And by the looks of the dungeons so far (with the exception of the first gameplay video that was specifically engineered to just show the game) they look nothing like "glued together rectangles". That's how Diablo II dungeons and outdoors environments looked.
Now for the most part Scyber got things covered i think.
That's how Diablo II dungeons and outdoors environments looked.
I haven't played through the whole game in a few years, to be honest, but I remember the act 2 tombs and act 3 sewer to have a nice feel to them, as did the cave crossover in the middle of act 1. Generally, IIRC, each act had one good dungeon layout, one OK one and one crappy one. Those good ones did not feel like glued-together boxes. But obviously we won't know until we play it, and they may tune things up siginficantly in the beta and actually have a pretty high quality average.
I just wish they were more ambitious. But maybe today's bliz is more about buying back stock and marketing than pushing the limits on the IPs and genres they have been rehashing for the past ten years.
The only random dungeon i can remember that looked good (considering the fact that it was put together from pieces through a generator) was the tower where the Countess is in. Almost everything else felt pretty much glued together.
Only thing i didn't mind for outdoor levels was the Jungle in act 3 cause jungles are supposed to be pretty chaotic anyway.
As for Diablo 3, until the beta comes and i get spoiled to death (and love it) i'll stick with the few stuff i've seen from the demos (even though, honestly, they could be engineered specifically to display the game again) and with hope that it can't be worse than Diablo II. Mostly cause lighting can make all the difference in the world and the team seems to have a clear goal at how each region will have stuff that don't seem out of place and take their time to work towards it.
Lol indeed. Read what the "fired tester" wrote and you can tell that it's just some immature pissed off troll. Oh wait he's already read it. Halp!
Sorry for stirring you Gheed but you kinda asked for it... or is Gheed the troll trolling us?! Till next time.
I did read it. I find the main debunking angle is "but the NDA would prohibit talking about it..." That theory doesn't take into account the fact that testing is a low-skill, low-pay, low-entry-barrier job, and the people that do it may not be the most mature or intellectually advanced people. I just hope everyone is still around for the 2012 release date and the plot reveal that matches just about all of his material. Crow isn't a tasty dish, but it is a meal.
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Yes, you are, and so are they. Notice how the in-game experience of D2 has almost nothing to do with the baroque storyline in the cinematics? You know which team made which part, and which one doesn't exist anymore.
The sarcasm is really unnecessary, BTW.
I'll admit that this is a silly discussion until the beta is out and people can start judging for themselves how the randomness (or lack thereof) impacts the game experience. It will be interesting to see the back-pedalling if almost every point the "fired tester" brings up becomes a constant in the forums.
But really, there will be much more randomization in D3 than there was in D2. It just all occurs in a set environment. but whatever.
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I think you're giving too much credibility to a person that obviously isn't who he says he is, Gheed. We explained why he's full of it in another thread.
It's also not a 12 year project but about 5 year project (for now). How much it cost so far is also not told, so you're just speculating.
And by the looks of the dungeons so far (with the exception of the first gameplay video that was specifically engineered to just show the game) they look nothing like "glued together rectangles". That's how Diablo II dungeons and outdoors environments looked.
Now for the most part Scyber got things covered i think.
I haven't played through the whole game in a few years, to be honest, but I remember the act 2 tombs and act 3 sewer to have a nice feel to them, as did the cave crossover in the middle of act 1. Generally, IIRC, each act had one good dungeon layout, one OK one and one crappy one. Those good ones did not feel like glued-together boxes. But obviously we won't know until we play it, and they may tune things up siginficantly in the beta and actually have a pretty high quality average.
I just wish they were more ambitious. But maybe today's bliz is more about buying back stock and marketing than pushing the limits on the IPs and genres they have been rehashing for the past ten years.
Only thing i didn't mind for outdoor levels was the Jungle in act 3 cause jungles are supposed to be pretty chaotic anyway.
As for Diablo 3, until the beta comes and i get spoiled to death (and love it) i'll stick with the few stuff i've seen from the demos (even though, honestly, they could be engineered specifically to display the game again) and with hope that it can't be worse than Diablo II. Mostly cause lighting can make all the difference in the world and the team seems to have a clear goal at how each region will have stuff that don't seem out of place and take their time to work towards it.
Sorry for stirring you Gheed but you kinda asked for it... or is Gheed the troll trolling us?! Till next time.
I did read it. I find the main debunking angle is "but the NDA would prohibit talking about it..." That theory doesn't take into account the fact that testing is a low-skill, low-pay, low-entry-barrier job, and the people that do it may not be the most mature or intellectually advanced people. I just hope everyone is still around for the 2012 release date and the plot reveal that matches just about all of his material. Crow isn't a tasty dish, but it is a meal.