Assumption A: This is about the only thing you wrote that I partially agree with based on the information that we have now. With the number of skills available, as it currently stands, and the ability to use only 7 of them at any given time, specialization only makes sense. Yet I believe that you are wrong in your assumption that each character will have only one dominant skill. That is too much like D2 in playability. If Blizzard is smart, they should make skill combinations for each character and not just the monk (if I remembered that tidbit correctly.) This will reward the player for skill (luck in the beginning) for design and usage of his character. There may be many different ways to play the same character (though, concededly, there is usually an uber one that everyone ascribes to) and play that character well. The skill tree really isn't a tree any longer, but a set of skills. Which 7 skill set will be the one that dominates a character design will take time to discover, if there is one at all.
I'm not sure that there will be a 7 skill set which dominates a character design. It all depends on how each individual player wants to play the game. With no synergies (I think) there will be many more active skills used, and with the rune alterations to skills, I don't think any 7 skill set will dominate unless the best runes are available really easily. Even if this is the case, surely there would be allowance in those 7 skills to experiment for your own playing style (eg, if you don't like to constantly be spamming to keyboard to perfectly time every skill use)
Also, there is much more variety in the classes than D2, as you'd expect, which will make it fun to experiment, if not simply because the Barbarian looks and feels tougher than your weak ranged mage.
I'm not sure that there will be a 7 skill set which dominates a character design. It all depends on how each individual player wants to play the game. With no synergies (I think) there will be many more active skills used, and with the rune alterations to skills, I don't think any 7 skill set will dominate unless the best runes are available really easily.
actually that's exactly how it is:
Official Blizzard Quote:
@Theeliminator2k You can spend into seven skills at a time, total. These are active skills and don't include passives.
thing is that Diablo III end-game wont be anything like Diablo II end-game.
we wont be mindlessly be running bosses for loots and xp as it was but we'll get to do something else that's kinda secret at this point.
i can't wait for more info on this, but i'm rather interested in the solution, because frankly, Diablo II end-game was too boring and never motivated me enough to reach the level cap because i didnt see a point.
I'm not sure that there will be a 7 skill set which dominates a character design. It all depends on how each individual player wants to play the game. With no synergies (I think) there will be many more active skills used, and with the rune alterations to skills, I don't think any 7 skill set will dominate unless the best runes are available really easily.
actually that's exactly how it is:
Official Blizzard Quote:
@Theeliminator2k You can spend into seven skills at a time, total. These are active skills and don't include passives.
thing is that Diablo III end-game wont be anything like Diablo II end-game.
we wont be mindlessly be running bosses for loots and xp as it was but we'll get to do something else that's kinda secret at this point.
i can't wait for more info on this, but i'm rather interested in the solution, because frankly, Diablo II end-game was too boring and never motivated me enough to reach the level cap because i didnt see a point.
Beat me to the response. I very much agree with the kill Baal (or Diablo and Baal)...log out...repeat (for hours and hours) grind. It was boring as hell after about the (insert subjective hour mark here) hour of it. I always had to create another (different) character just to keep it fresh.
Hopefully Blizzcon won't let us down and give us some concrete answers...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm not sure that there will be a 7 skill set which dominates a character design. It all depends on how each individual player wants to play the game. With no synergies (I think) there will be many more active skills used, and with the rune alterations to skills, I don't think any 7 skill set will dominate unless the best runes are available really easily. Even if this is the case, surely there would be allowance in those 7 skills to experiment for your own playing style (eg, if you don't like to constantly be spamming to keyboard to perfectly time every skill use)
Also, there is much more variety in the classes than D2, as you'd expect, which will make it fun to experiment, if not simply because the Barbarian looks and feels tougher than your weak ranged mage.
actually that's exactly how it is:
@Theeliminator2k You can spend into seven skills at a time, total. These are active skills and don't include passives.
thing is that Diablo III end-game wont be anything like Diablo II end-game.
we wont be mindlessly be running bosses for loots and xp as it was but we'll get to do something else that's kinda secret at this point.
i can't wait for more info on this, but i'm rather interested in the solution, because frankly, Diablo II end-game was too boring and never motivated me enough to reach the level cap because i didnt see a point.
Beat me to the response. I very much agree with the kill Baal (or Diablo and Baal)...log out...repeat (for hours and hours) grind. It was boring as hell after about the (insert subjective hour mark here) hour of it. I always had to create another (different) character just to keep it fresh.
Hopefully Blizzcon won't let us down and give us some concrete answers...