For those who don't remember, one of the main problems the fanbase had with the art direction of Diablo III was that characters were "over the top". To some, their armor was too big (pauldrons in particular), their muscles too exaggerated, and their sizes simply disproportional to their environments.
For those who saw this as a problem, hope may be on the horizon, as was recently indicated by Bashiok:
Official Blizzard Quote:
We design and animate our characters to be viewed from game-cam distance. They really aren't meant to be seen from the distance that we show them on the website. So yeah some things (all things?) might seem strangely exaggerated that close. We have to design our characters, create textures, animations, spell effects, etc. all for a fixed camera that's way up in the sky. It's actually more challenging to adapt to and work with than if it were to just be seen from a personal view.
The image pictured on the top right was the one that made many fans first question the art direction and the armor proportions. Many thought that the massive pauldrons had no place in a "realistic" game like Diablo; however, when we take the above quotation into consideration, we can figure out that this is due to the camera angle and position.
The picture in question was taken to showcase the female barbarian, inflated, and rotated to give an action pose. If we compare this to the picture to the left, it's very apparent that the size of the pauldrons may be the cause of the angle, and distance of the camera.
Official Blizzard Quote:
The male barbarian is, and is intended to always be the tallest character. He's at least 7' tall. The female wizard is probably somewhere around 5'10.
Next, we have this fact. When you're seven feet tall, or very close to seven, since we are talking about the female Barbarian, you are going to need some massive shoulder pads. So of course they will seem massive when compared to other characters or the scenery; however, when we look at the Barbarian, herself, we can see that the pauldrons are actually a size relative to the size of the character in the second screenshot.
Official Blizzard Quote:
It turns out that in order to get the Monk and a number of other features for Blizzcon we just slapped a lot things into a special effects kit that were not meant for how often they showed up in the game and made the Blizzcon build a little messier than we had intended it to be. However, the way we tend to go about doing this kind of thing is to make everything too big on purpose to make sure that we've gone far enough. Once we realize that we've done that, we go through a period where we sort of pull things back [...] That's the mode we're in right now, tightening some things up.[/
This quotation by Julian Love also helps to explain the shoulder pad fiasco. Using the two screenshots as comparison once more, the one pictured on the top right was taken very early in the development cycle, and it was one of the first batches to be released. The second one, with toned down pauldrons, was released further down the development road.
Obviously, with the above quotation as proof, the first set of pauldrons were oversized for a reason: to be sure they were big enough. With their "pull back period", they've been refined, made more proportional to the size of the Barbarian, and more believable.
Fear not all ye' of little faith in the art direction, hope may still be on the horizon.
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Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I think 7ft. tall is fitting for a barbarian race who do nothing but battle and their survival depends on it. Wouldn't by nature and evolution make them this way after being nearly ancient beings?
And yes I like the way they have tightened things up, lookin' good!
I just watched this K1 boxing match last night and the winner was a 6' 11" guy; totally dwarfed his opponent. The barbarian class should be gigantic and imposing and making them that huge, I believe, will accomplish that.
As far as the shoulderpads being an issue again, wouldn't be surprised if they tweak things. Bashiok already said they go big then pull back till it looks right.
I've been playing the Diablo series since probably 1998 or 1999 and my question is, who the fuck cares? Pardon my language.
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I'm all for keeping Diablo far from WoW, and keeping the armor size down to earth in terms of "realism" as far as the Diablo universe is concerned. I just don't think we should over state this as an issue with the game, after all if all the armor were realistically sized, there would be much less detail when viewed from the camera distance showed in the game play trailers. The one LOVE I have in the Diablo games, is how powerful armor makes you look and feel powerful. An now with D3 being so HD, I'm pumped for how high class armor is going to look on my Barb, which is my fav class. I think the first picture is perfect.
Did anyone read the OP? The pauldrons only look oversized from straight on. They have to do this so that when you see it in isometric, they look normal. Everyone seeing the pauldrons is from a straight on perspective so that is why they look over sized. If you look at the image Zhar gave in the OP, you can see that the pauldrons look normal size when viewing them from the isometric view.
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That's a good point ScyberDragon, and as mentioned in a reply post by Bashiok here http://diablofans.com/forums/showthread.php?t=25241 almost everything about the pauldrons is over done so it looks good at distance. I just hope they don't tone down the armors to much, I would like to be able to zoom into my avatar and go, holy mother of detail and awesomeness! And continue to search for more powerful (looking) pieces :D. Even up close I love how every pauldron looks, I love the (slightly) oversize armor look for impact and level of detail.
I "scanned" the OP =/ I'll read it lol uno momento~ Yeah I pretty much restated the OP.. opps lol. But yea, either way I hope they don't "Pull back" to much =O
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For those who saw this as a problem, hope may be on the horizon, as was recently indicated by Bashiok:
Official Blizzard Quote:
We design and animate our characters to be viewed from game-cam distance. They really aren't meant to be seen from the distance that we show them on the website. So yeah some things (all things?) might seem strangely exaggerated that close. We have to design our characters, create textures, animations, spell effects, etc. all for a fixed camera that's way up in the sky. It's actually more challenging to adapt to and work with than if it were to just be seen from a personal view.
The picture in question was taken to showcase the female barbarian, inflated, and rotated to give an action pose. If we compare this to the picture to the left, it's very apparent that the size of the pauldrons may be the cause of the angle, and distance of the camera.
Official Blizzard Quote:
The male barbarian is, and is intended to always be the tallest character. He's at least 7' tall. The female wizard is probably somewhere around 5'10.
Next, we have this fact. When you're seven feet tall, or very close to seven, since we are talking about the female Barbarian, you are going to need some massive shoulder pads. So of course they will seem massive when compared to other characters or the scenery; however, when we look at the Barbarian, herself, we can see that the pauldrons are actually a size relative to the size of the character in the second screenshot.
Official Blizzard Quote:
It turns out that in order to get the Monk and a number of other features for Blizzcon we just slapped a lot things into a special effects kit that were not meant for how often they showed up in the game and made the Blizzcon build a little messier than we had intended it to be. However, the way we tend to go about doing this kind of thing is to make everything too big on purpose to make sure that we've gone far enough. Once we realize that we've done that, we go through a period where we sort of pull things back [...] That's the mode we're in right now, tightening some things up.[/
This quotation by Julian Love also helps to explain the shoulder pad fiasco. Using the two screenshots as comparison once more, the one pictured on the top right was taken very early in the development cycle, and it was one of the first batches to be released. The second one, with toned down pauldrons, was released further down the development road.
Obviously, with the above quotation as proof, the first set of pauldrons were oversized for a reason: to be sure they were big enough. With their "pull back period", they've been refined, made more proportional to the size of the Barbarian, and more believable.
Fear not all ye' of little faith in the art direction, hope may still be on the horizon.
They have tribes based on how they kill things, now that's manly.
.... But yeah, 7 feet.
But I guess it's alright. It's fantasy
One becomes strong when they are fighting to protect someone close to them... - Shiro Haku
And yes I like the way they have tightened things up, lookin' good!
As far as the shoulderpads being an issue again, wouldn't be surprised if they tweak things. Bashiok already said they go big then pull back till it looks right.
I do =/
But i believe they will do it right.
On the other hand, they might become a small distraction when they're too big. I mean, your character is always on screen.
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Did you even read the OP :/ ?
Just because somebody is a giant doesn't mean that they use things that don't fit on their body. Those pauldrons were larger than his head.