I remember reading that rares would be the best items, has this approach been changed?
The thing I hated about LoD the most was the way everything was standardized to the point of being lobotomized. Everyone wanted the same items for almost any class, like an enigma for an armor or archanid mesh for a belt for any caster.
This was mostly due to uniques having special stats that could not be found on rares. For a simple example +1 all (or any for the matter) skills on a ring, only two were the unique rings SoJ and BK.
Or another example, open wounds, deadly strike or crushing blow: only found in uniques, runewords and set items (and some crafted items for sake of accuracy). Not in any magical or rare item.
You make a really good point here, and i too hope that they will not have this problem in D3. I look at runes though and how they will be skill modifiers, which makes me think that is where a lot of our stats will be coming from for skills anyhow.
Just because they say "unique" looking weapons does not mean only graphics for unique quality items. I am hoping that the rares and other special quality items all get graphics above the standard sword or hammer look. Like a hammer with spikes or a sword with twin tips. I am not saying every item has to look different but there should be a wide range of looks to any weapon class.
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Nice to know. I'm actually hoping that randomized "rare" items will have a chance to be more effective than unique items. That could really prevent the standardizing of weapons that cursed Diablo 2's weapon system.
They are basically a point on the model (the hand) where a item can be attached and rotated on a 360 degree axis. The item looks the same on all models, and they all have their attachment point in the hand. The only thing that changes is the settings of the axis on different points in the animation.
The point is that it is always the same item model.
That works for 2D animations where the lighting is static? I was under the impression that we weren't talking about models here, but individual drawings.
Do you guys think I'm talking about D3? I mean in D1 and 2. I realize it's a whole lot easier in D3 where everything is 3D. That's a completely different situation, which is what I said in my first post. Just model it, rig it, it's good to go.
Very cool. I look forward to making my character(s) look bada$$ and killing some demons.
I think the game will be more fun if rare items are able to compete with uniques. One thing about Diablo 2 is, making a great character usually means getting your hands on a specific list of unique items (maybe a couple rares, depending). There might be a few choices in there, like if you're a paladin do you want stormshield for damage reduction or do you want herald of zakarum for plus to skills? At any rate, once you've picked out the unique items and have got them all equipped, there really wasn't much of a point to trying to find items anymore, since you're never going to find anything better than what you've already got. One of the reasons I hated magic find is because I just didn't see the point. All of my characters were geared up with the best uniques in the game, so what was the point in trying to find more items? I was never going to replace any of the gear I already had equipped, and I had no desire to pointlessly amass wealth.
In D3, even if you have the best unique weapon in the game, if there is a chance you might one day find a rare one thats just a little bit better, the quest for finding items doesn't ever have to stop. It seems to me, that aspect of the game (magic finding, to some) would have more of a purpose, making it a little more fun. Plus, as it has already been mentioned, all the high level characters won't necessarily look the same. Good news!
I like how somebody in here has a problem with me for posting. I guess im HiJacking threads when im interested in them and post. Honestly, why would you Neg Rep somebody for being active on threads and posting alot in ones that catch your attention? Whoever it was, is childish, NegRep for "Hijacking" tis thread because, "Over half the posts are from me" sorry, didnt know there was a rule that said I cant post.
Ontopic now, yea I see your point how characters hold and use things different (sorry if im late, int crapped out yesterday and earlier), it is true, but I would think once the item is created its pretty easy to transition to each character, like they said every item itself will appear diff by character, heavy armor on a barb would be a heavy shirt for a monk, if they do it for evey item, I think its safe to presume that its not much extra work. Not enough to slow anything anyway, and theres probably certain people that just work on that thmsleves... idk.
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Technically won't there be 10 models for each unique piece of armor? The male and female versions of each class are going to be built slightly different, I imagine, with more masculine and feminine physiques, respectively. I wouldn't really know, but this does sound like a fair amount of work. Obviously different models could be re-textured to make a slightly-different-looking piece of armor, but still, the wizard is built differently than the barbarian, who is also built differently from the female barbarian, and they're going to have to account for that when sculpting the armor.
I think Unique should mean Unique, and not just "An item with the same mods as everything else, just better".
In my opinion, there should be certain mods you can only find on a unique item. They are supposed to be unique in all aspects, not just apperance, so there being "unique only" mods sounds logical to me. That way, you would actually use uniques when you need that specific mod, even if the item itself might not be the greatest. This is because you can only get this mod from that one unique item, and not randomly find a rare with the same mod. Then all uniques wouldn't have to be overpowered to warrant use, or just be so bad that you'd rather find a rare that could be better.
The main problem with uniques in D2 is that they have static modifiers, while most other items have rather randomized ones. Now this wouldn't be a problem, if at least some of those mods were unique as well, but that's not the case as we all know. This means you could end up with a rare that's actually better than the unique you just found.
Bottom line: For D3, they should make uniques truely unique by giving them certain mods only that item can have. Not making it overpowered, but just giving it something that actually makes it unique aside from apperance, so you'll know that you'll have to stick with the item if you want the mod.
Yes this is an awesome idea!
Ring: Devils Gift
+2 all skills
+2% crit chance
-50% health from health globes
+10% damage from health globes for 5 seconds
Ofc, since this is a thread about D3 unique items.
If I may quote myself,
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Well, it'd be a whole lot easier in D3. [B]If it were like that in D2[/B'], I'd guess ~2000 new pixel drawings would have to be made for each character to wield and swing and cast and block and run and turn with it.