As I was perusing the game files today I came upon some very interesting images. After extracting and piecing them together, I had five images not at all used by the game. They suggested large plans were in the making for D2, but never made it out from the closed doors of the developers. Blizzard has stated they had to cut features from Diablo II due to time constraints, and here we have some hints of what those features might have been that Blizzard had in store for our favorite game.
Guild Icon Background
Called guildiconbckg.dc6, this page seems to show an option for players to select a guild tabard or banner for their guild. The coloring boxes indicate that the banners could have been colored differently by the players.
Sadly, this is just a background, and it appears Blizzard quickly scrapped their plans shortly after making this picture, for only one guild icon was ever finished, or is at least present in the game
It's very dark and not very clear. However looking at the backgrounds I really like most of the pictures. I think had they been implemented they would have worked very well in the Diablo setting. Although a few, like the Pentagram, would probably have been more popular than others
And notice the Cow banner option in the top right corner
Guild Bank
Called guildvault.dc6 in the game, the name leaves little guessing. Apparently plans were to implement a guild bank as well for guilds, something which is very common in many MMO's today.
What could the top area have been used for? Perhaps a log of what people had put in/removed? A message the guild leader could leave for his members?
And as some of you may notice, Blizzard's early philosophy of inventory space is maintained. The storage space is far from spacious, especially when considering that this would be for much more than a single person.
Bank
Simply called bank.dc6, this design seems to suggests that some sort of bank system was to be put into the game. However personally I think it more likely that this was an early design for the personal stash.
Once again, notice the storage space. Spacious to say the least :rolleyes:
Update: Apparently this is how the stash looked at release. I blame ten years for not remembering.
Trophies
trophycase.dc6 is an interesting picture. What exactly would trophies have been used for? Now some of you might be suggesting that this is where the Standard of Heroes is supposed to go, but keep in mind that these images all come from the Classic Diablo II files, and the Standard of Heroes was introduced in Patch 1.11, long after these plans and images had been scrapped.
What would trophies have been then? Perhaps an early version of what we generally call achievements these days? What do you think?
Update: spierce7 has pointed out that all of these Guild features were announced and subsequently dropped by Blizzard before Beta even began. The trophy hall was supposed to have been a guild feature, not a player feature. Read it here
Steegstone
This last picture is very ambiguous. It is simply called steegstonebckg.dc6 in the game, and that doesn't really say anything.
I'm theorizing that this is some form of profile page. The top left appears to be a place for a picture, most likely of the character class. The large box to the left could be for stats and the large to the right for skills and items. The right button also seems to be scrollable, suggesting a lot of info could go in there.
The field with the star indicates some sort of title. Is this where Slayer/Champion etc would have been displayed, or perhaps would a title earned in the aforementioned Trophy system be displayed here?
Update: T'hain Esh Kelch has suggested that this last picture might actually be how the guild chat would have looked. If you look closely, the black box in the left corner is the same size as the guild banner backgrounds shown earlier in this post. It would make sense for guilds to have a guild interface to interact with each other with.
Update 2: spierce7 pointed out that the steeg stone was a feature used to upgrade your guild. By adding gold, players could upgrade their guild to new levels, adding more functionality and features to it. Read it here
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Amazing find! I'm not so sure about guilds in a 8 players max game, but the symbols look great. And I love the "Bank" design
Well why not? I mean, not all 20 guild members (or whatever the max size) would have needed to be in a game at the same time? I mean, clans existed in D2 even with the 8 player limit, no?
Quote from "Archie" »
I just pray the Blizzard doesn't cut things like this out of DIII due to time constraints.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Maybe. Although it seems strange to create it so small for a trophy that you can get an endless amount of.
I would like to think that it would be trophies showing you what you had done. Standard of Heroes could be one, perhaps one for killing some random mob, or killing Diablo on Hell and similar. Although those kind of trophies would be kind of useless to have in your own inventory. I mean, why would you want to have an item telling you you beat Diablo. You would probably know that
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
What if the Blizzard team is working on implementing some of these for the 1.13 patch? I would be satisfied with that, as long as there was an increased stash, new items, and maybe a quest or two in addition to, say, the trophy system.
What if the Blizzard team is working on implementing some of these for the 1.13 patch? I would be satisfied with that, as long as there was an increased stash, new items, and maybe a quest or two in addition to, say, the trophy system.
You would be satisfied if they implemented that in addition to the trophy system? Man are you going to be disappointed
I don't think we'll get any of these in 1.13. There's probably very little in the way of coding done for it. If there was, it seems likely that some of these things would have been implemented along the road since release.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Especially a bank system so we can get rid of the storage characters. It shouldn't be hard for them to make a bank system at all.
Shouldn't and isn't are two very different words.
But perhaps the bank picture was how they imagined a shared stash? You would be able to put a few items there for all characters to access? Maybe that would be something to appear in 1.13 if anything.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Notice in the steegstone background, that the the black space in the upper left part is in the same size as the guild icons. So maybe its some sort of guild chat?There does seem to be space for a chat, a list of players, guild information, etc.
You're right! That does seem like it could be it. The the right box would be the chat you would scroll through, although the chat box would be located to the left of it. That seems like a strange placement.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I didn't have time to read everyones replies and I am sure someone said this but they should really put this in the patch.
They have spent more then enough time to make a patch, why not throw this in there? The theories and everything are already drawn up, simply have to code it in and BAM Diablo 2 is suddenly new again.
Nice.. but something is fishy. Why would Blizz just leave the files in there if they wasn't going to try to use them later? Would blizz be that lazy to not delete the files? Doubt they was left in by accident. Maybe future plans never executed, or left out of the expansion. Mystery indeed!
Ty
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Guild Icon Background
Called guildiconbckg.dc6, this page seems to show an option for players to select a guild tabard or banner for their guild. The coloring boxes indicate that the banners could have been colored differently by the players.
Sadly, this is just a background, and it appears Blizzard quickly scrapped their plans shortly after making this picture, for only one guild icon was ever finished, or is at least present in the game
It's very dark and not very clear. However looking at the backgrounds I really like most of the pictures. I think had they been implemented they would have worked very well in the Diablo setting. Although a few, like the Pentagram, would probably have been more popular than others
And notice the Cow banner option in the top right corner
Guild Bank
Called guildvault.dc6 in the game, the name leaves little guessing. Apparently plans were to implement a guild bank as well for guilds, something which is very common in many MMO's today.
What could the top area have been used for? Perhaps a log of what people had put in/removed? A message the guild leader could leave for his members?
And as some of you may notice, Blizzard's early philosophy of inventory space is maintained. The storage space is far from spacious, especially when considering that this would be for much more than a single person.
Bank
Simply called bank.dc6, this design seems to suggests that some sort of bank system was to be put into the game. However personally I think it more likely that this was an early design for the personal stash.
Once again, notice the storage space. Spacious to say the least :rolleyes:
Update: Apparently this is how the stash looked at release. I blame ten years for not remembering.
Trophies
trophycase.dc6 is an interesting picture. What exactly would trophies have been used for? Now some of you might be suggesting that this is where the Standard of Heroes is supposed to go, but keep in mind that these images all come from the Classic Diablo II files, and the Standard of Heroes was introduced in Patch 1.11, long after these plans and images had been scrapped.
What would trophies have been then? Perhaps an early version of what we generally call achievements these days? What do you think?
Update: spierce7 has pointed out that all of these Guild features were announced and subsequently dropped by Blizzard before Beta even began. The trophy hall was supposed to have been a guild feature, not a player feature. Read it here
Steegstone
This last picture is very ambiguous. It is simply called steegstonebckg.dc6 in the game, and that doesn't really say anything.
I'm theorizing that this is some form of profile page. The top left appears to be a place for a picture, most likely of the character class. The large box to the left could be for stats and the large to the right for skills and items. The right button also seems to be scrollable, suggesting a lot of info could go in there.
The field with the star indicates some sort of title. Is this where Slayer/Champion etc would have been displayed, or perhaps would a title earned in the aforementioned Trophy system be displayed here?
Update: T'hain Esh Kelch has suggested that this last picture might actually be how the guild chat would have looked. If you look closely, the black box in the left corner is the same size as the guild banner backgrounds shown earlier in this post. It would make sense for guilds to have a guild interface to interact with each other with.
Update 2: spierce7 pointed out that the steeg stone was a feature used to upgrade your guild. By adding gold, players could upgrade their guild to new levels, adding more functionality and features to it. Read it here
Lots of mysteries. Let the speculation begin
Maybe they'll use some of these ideas in D3.
I hope that doesn't happen.
If anything, they should implement some of these things for 1.13
I just pray the Blizzard doesn't cut things like this out of DIII due to time constraints.
One can always hope
I would like to think that it would be trophies showing you what you had done. Standard of Heroes could be one, perhaps one for killing some random mob, or killing Diablo on Hell and similar. Although those kind of trophies would be kind of useless to have in your own inventory. I mean, why would you want to have an item telling you you beat Diablo. You would probably know that
I don't think we'll get any of these in 1.13. There's probably very little in the way of coding done for it. If there was, it seems likely that some of these things would have been implemented along the road since release.
But perhaps the bank picture was how they imagined a shared stash? You would be able to put a few items there for all characters to access? Maybe that would be something to appear in 1.13 if anything.
I like the trophies idea.. should have been implemented.
They have spent more then enough time to make a patch, why not throw this in there? The theories and everything are already drawn up, simply have to code it in and BAM Diablo 2 is suddenly new again.
The world may never know...
Ty