Dont get me wrong but the major problem of that is the accidental switching plus effect on the zombie dog..
There is a clever solution for that, once you cast a plus in the zombie, it couldt switch anymore (by accident or not) unless the effect has gone. The plus effect only go out while the dog is not attacking ou receiving damage for at least a couple of seconds after the minimum time duration
In my point of view, these kind of custom e strategic-in-battle modifications add a lot of new variables and enchances the gameplay. In the other side that being an rune or any inventory/spelling thing would increase the so boring strategic-OUTOF-battle modifications (Potions buffing, Rune changing) and eventually being a skill would ocuppy one of the precious little magic hotkeys options.
The skill should be called Mongrel, and the mouse-over description should say "Summons a Zombie Dog to fight for you," or something of the like. 'Summon Zombie Dog' just sounds ridiculous to me... Zombie Dog should be the description, not the name.
It's a perfectly valid point. It might as well be passive. And since they've created the new Rune System for skill customization, it makes more sense to make it a variant of Mongrel/Zombie Dog rather than an "accident."
I think it's a great concept to have infected dogs walk up and spread their disease on hapless enemies. What difference does it make if you cast it on them or if it's passive? Does that extra bit of clicking on the dog add to the experience of the game? What they're saying is: no, it makes it more confusing.
Personally, I think it's the customization of the summons that made the idea so appealing. There is still plenty of room not only to include it, but also to expand upon it with the Rune System.
How do you choose which mongrel a certain passive - if we assume that there's the "Locust Passive" and the "Fire Passive" - applies to? The natural answer is "you don't"; A passive upgrade is an upgrade, not a buff.
So the whole argument is that people want to have one flea dog and one hot dog out at the same time? Or do people just think it's cool that you can throw fire on your own minions?
Personally, I like the idea of upgrading with a Rune, because it frees up the skill tree. You could put the "Flea Rune" on Zombie Dog and have them gain the Locust Swarm effect, meanwhile building up your fire tree. You wouldn't have to invest in the Locust Swarm skill itself to be able to use its effect with the dogs.
If anything, the possibilities for further Zombie Dog customization is the reason the feature was removed, and doesn't entirely mean that it will stay removed or will not reappear in some other form.
The skill should be called Mongrel, and the mouse-over description should say "Summons a Zombie Dog to fight for you," or something of the like. 'Summon Zombie Dog' just sounds ridiculous to me... Zombie Dog should be the description, not the name.
The skill name wouldn't be so bad if they were actually zombie dogs. They look like dog like creatures, perhaps scavengers. Zombie dog is just so cheap and tasteless, unless, of course, we get actual zombie dogs.
1. On the subject of the "Zombie Dog", I believe this new (old) name is, retarded, unoriginal, unimaginative, uncreative and the full list of all antonyms of the word creative.
It comes to my attention that computer games, having been part of the generation of people who grew up on them, do take a big part of our lives/time, away. It's not because a game isn't classified as educational that they shouldn't provide complex or otherwise educational content.
This is starting to look like if a creature doesn't contain the term Zombie "Zombie Dog, Zombie, ZombieWall, etc." it will totally confuse the hell out of people who play the game. Really? I strongly doubt that. Being 26 and on my way to having my first kid, for sure I do accept the reality that he will eventually be playing games as well, so I truly hope that he/she will be able to gain some sort of an educational bonus out of it. Not my kid waking up asking for zombie cereals for breafast cause gaming companies are too afraid to put words that contain more than two syllables in their products.
2. On the Mongrel balance issue, I think I would be a little bit on both sides of the debate. I do agree that passive skills have the option of being altered with runes, therefore making the "Mongrel Empowerment" more interesting.
However I also believe that a game cannot solely be built upon passives. It would remove too much from gameplay. This is an Action RPG, action being the prominent word. Making most skills passive would kind of make the whole genre redundant.
But I do realize that I haven't played the game for ccountless hours like the folks at Blizzard have, and that I don't have the designing knowledge that they do. So I can only speculate. I do hope they can find a way to keep this game function and develop on it further since it seemed quite interesting.
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----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
I agree with you mattheo_majik that the name Mongrel seems a lot more inspired than Zombie Dog. Their explanation for why they don't call it Mongrel too is pretty lame. "Why not use it?" Because Mongrel was a more interesting name that's why! I don't care what Blizzard calls it around the office, they can call it a Zombie Dog amongst themselves but that shouldn't be a reason for changing a good name in the actual game.
I also do agree with others that Blizzard doesn't seem to putting enough effort in maintaining the old Zombie Dog's fire and poison system as it seemed to me to be a really good idea on paper. Plus, people on this forum seem to have good ideas for how the system can be made to work so I don't understand why Blizzard can't figure something out.
I'm glad this issue isn't a big part of the game though, that's for sure.
Something I really liked about the WD is that he interacts with his pets. Really, cast a buff on the dog is a much better idea then just put a skill that adds the damage passively. I hope they replace it with some other skills to buff your pet or have some control over then. Just summon then damn dogs and watch then tank stuff is lame.
Passive and automatic effects adds to little to the gameplay, they should keep that in mind.
Zombie Dog? I thought blizzard were experts in making up things? That name sounds like it was made up by a 10 year old nerd. It doesn't fit blizzard's style. I prefer the Mongrel, it sounds better and more mature.
Zombie Dog? I thought blizzard were experts in making up things? That name sounds like it was made up by a 10 year old nerd. It doesn't fit blizzard's style. I prefer the Mongrel, it sounds better and more mature.
Yes, mongrel is much more dignified and sophisticated.
They also mentioned that with the idea of Voodoo influencing the Witch Doctor's design, it makes more sense to use the word Zombie. Perhaps Zombie Mongrel?
Personally, I've never been impressed with skill names such as Teeth, Jab, or Find Potion. And yet, Diablo II endured.
However, those were in the olden days of computer gaming, so I believe that the community has long forgiven Blizzard for it's past sins.;)
Hopefully they will catch the drift without it having to become a petition....lol:confused:
WE WANT MONGRELS! SAY NO TO ZOMBIES!
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----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
I just think that. If it is called Zombie Dog, the other skills in diablo 3 might as well be like.
Barbarian Spins, Earthquake Hit, Magical Beam...etc..
So, please blizzard rethink about this change.
I just think that. If it is called Zombie Dog, the other skills in diablo 3 might as well be like.
Barbarian Spins, Earthquake Hit, Magical Beam...etc..
So, please blizzard rethink about this change.
Be careful what you wish for.
Although this name issue is rediculously unimportant to the gameplay of D3, the more I think about it the more I am baffled at Blizzard's lack of originality in thinking up such neaderthal terminology for a game who's player base fidelity rests in the 20-30 age group.
It's just freakin' ludicrous.
ME WANNA MOORE ZOMBY DOGSES!:confused:
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
I just took another good look at the picture of "Zombie Dogs". It might as well be called "Zombie Alien". I don't mean to be challenging the design of the dogs. But it looks like a human with dog spine with a alien head.... The design doesn't even look like a dog, it has deltoids, calf, forearms like a human. If blizzard is going to give us Zombie Dogs, please at least make it like Dogs in Resident evil or even just make it look like some badass wolf. Don't just give us some weird human looking creature with a ring of flower around its neck. I just lost another chunk of faith for the witch doctor.
If blizzard think the design is great and it is their "own universe", they can keep the name and the design.
Or, am I looking at the wrong picture? lol, I certainly hope so.
I just think that. If it is called Zombie Dog, the other skills in diablo 3 might as well be like.
Barbarian Spins, Earthquake Hit, Magical Beam...etc..
So, please blizzard rethink about this change.
Lolz... that's right.... what is blizzard thinking?
"Wizard Dissappear" sounds good too, blizzard.
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There is a clever solution for that, once you cast a plus in the zombie, it couldt switch anymore (by accident or not) unless the effect has gone. The plus effect only go out while the dog is not attacking ou receiving damage for at least a couple of seconds after the minimum time duration
In my point of view, these kind of custom e strategic-in-battle modifications add a lot of new variables and enchances the gameplay. In the other side that being an rune or any inventory/spelling thing would increase the so boring strategic-OUTOF-battle modifications (Potions buffing, Rune changing) and eventually being a skill would ocuppy one of the precious little magic hotkeys options.
The skill should be called Mongrel, and the mouse-over description should say "Summons a Zombie Dog to fight for you," or something of the like. 'Summon Zombie Dog' just sounds ridiculous to me... Zombie Dog should be the description, not the name.
I think it's a great concept to have infected dogs walk up and spread their disease on hapless enemies. What difference does it make if you cast it on them or if it's passive? Does that extra bit of clicking on the dog add to the experience of the game? What they're saying is: no, it makes it more confusing.
Personally, I think it's the customization of the summons that made the idea so appealing. There is still plenty of room not only to include it, but also to expand upon it with the Rune System.
I hate them with a passion.
Yes, removing clicks removes from the experience. Why not just remove as much special interaction as possible.
So the whole argument is that people want to have one flea dog and one hot dog out at the same time? Or do people just think it's cool that you can throw fire on your own minions?
Personally, I like the idea of upgrading with a Rune, because it frees up the skill tree. You could put the "Flea Rune" on Zombie Dog and have them gain the Locust Swarm effect, meanwhile building up your fire tree. You wouldn't have to invest in the Locust Swarm skill itself to be able to use its effect with the dogs.
If anything, the possibilities for further Zombie Dog customization is the reason the feature was removed, and doesn't entirely mean that it will stay removed or will not reappear in some other form.
The skill name wouldn't be so bad if they were actually zombie dogs. They look like dog like creatures, perhaps scavengers. Zombie dog is just so cheap and tasteless, unless, of course, we get actual zombie dogs.
It comes to my attention that computer games, having been part of the generation of people who grew up on them, do take a big part of our lives/time, away. It's not because a game isn't classified as educational that they shouldn't provide complex or otherwise educational content.
This is starting to look like if a creature doesn't contain the term Zombie "Zombie Dog, Zombie, ZombieWall, etc." it will totally confuse the hell out of people who play the game. Really? I strongly doubt that. Being 26 and on my way to having my first kid, for sure I do accept the reality that he will eventually be playing games as well, so I truly hope that he/she will be able to gain some sort of an educational bonus out of it. Not my kid waking up asking for zombie cereals for breafast cause gaming companies are too afraid to put words that contain more than two syllables in their products.
2. On the Mongrel balance issue, I think I would be a little bit on both sides of the debate. I do agree that passive skills have the option of being altered with runes, therefore making the "Mongrel Empowerment" more interesting.
However I also believe that a game cannot solely be built upon passives. It would remove too much from gameplay. This is an Action RPG, action being the prominent word. Making most skills passive would kind of make the whole genre redundant.
But I do realize that I haven't played the game for ccountless hours like the folks at Blizzard have, and that I don't have the designing knowledge that they do. So I can only speculate. I do hope they can find a way to keep this game function and develop on it further since it seemed quite interesting.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
I also do agree with others that Blizzard doesn't seem to putting enough effort in maintaining the old Zombie Dog's fire and poison system as it seemed to me to be a really good idea on paper. Plus, people on this forum seem to have good ideas for how the system can be made to work so I don't understand why Blizzard can't figure something out.
I'm glad this issue isn't a big part of the game though, that's for sure.
Something I really liked about the WD is that he interacts with his pets. Really, cast a buff on the dog is a much better idea then just put a skill that adds the damage passively. I hope they replace it with some other skills to buff your pet or have some control over then. Just summon then damn dogs and watch then tank stuff is lame.
Passive and automatic effects adds to little to the gameplay, they should keep that in mind.
They also mentioned that with the idea of Voodoo influencing the Witch Doctor's design, it makes more sense to use the word Zombie. Perhaps Zombie Mongrel?
Personally, I've never been impressed with skill names such as Teeth, Jab, or Find Potion. And yet, Diablo II endured.
So? It could still sound better.
That, sir, is a good point.
However, those were in the olden days of computer gaming, so I believe that the community has long forgiven Blizzard for it's past sins.;)
Hopefully they will catch the drift without it having to become a petition....lol:confused:
WE WANT MONGRELS! SAY NO TO ZOMBIES!
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Barbarian Spins, Earthquake Hit, Magical Beam...etc..
So, please blizzard rethink about this change.
Be careful what you wish for.
Although this name issue is rediculously unimportant to the gameplay of D3, the more I think about it the more I am baffled at Blizzard's lack of originality in thinking up such neaderthal terminology for a game who's player base fidelity rests in the 20-30 age group.
It's just freakin' ludicrous.
ME WANNA MOORE ZOMBY DOGSES!:confused:
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
"Losers always whine about their best, winners go home and Fvck the prom queen."
If blizzard think the design is great and it is their "own universe", they can keep the name and the design.
Or, am I looking at the wrong picture? lol, I certainly hope so.
Lolz... that's right.... what is blizzard thinking?
"Wizard Dissappear" sounds good too, blizzard.