I can't see how environmentally inflicted damage will be any different in D3 than in D2. Sometimes a party member will accidentally trigger it when someone has low life. Happens in D2 with Monster Shrines and similar.
Griefing potential though. But if one of my party members does it to me when I'm badly damaged then I only have myself to blame for choosing lousy friends to party with.
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So we've got over the problem of colour in D3. Great. Now let's argue about everything else not yet set in stone and help make this game simply great! Game on.
I LOVE destructible terrain, but I don't really care if monsters will be able to use it against you too.
Would be cool and stuff, but it wouldn't add anything to the game imo.
Yes it WOULD be cool if they could. But how in the name of Diablo could you say that a whole new level of realism wouldn't add anything to the game? That's like saying the whole new graphics engine won't add anything and the 3D won't add anything either. Might as well take those out since we won't be needing them. Hell, we could take out the environment damage that skills do while we are at it, then copy D2 programming codes on top and voila!
D2 all over again. Yeah I'm sure it won't matter much since technological progress doesn't add anything to the game. Thanks for your brilliant point of view.
I know I wont be using chairs and chandeliers to kill monsters during the whole length of D3. I know after a while I won't be paying so much attention to the environmental damage. But just the fact that its there makes this game that much more interesting. It's like saying since I don't look at the trees everyday when I go walk outside than we should remove them since they don't add much excitement to my life. Imagine how fucking boring life would become without it. (Plus the fact that we would die from asphyxiation) Usually it's the small things in life (the details) that makes doing something not so mundane. And I believe this is critically important in a game where you have to repetitively kill monster after monster to get to a bigger monster (Boss) that you must kill to progress onto harder monsters. Just saying it out loud makes you realize how nearly pointless it is.
That's why people want graphic representation of their gear when they put it on. Not because they will really be looking much at it when they are fighting hordes of monsters, but just because it's fucking cool and that's what gaming is all about. If you ask me and most people out there, if the Barbarians in the Bloody Foothills in Act5 of D2 were useful and in anyway added to the strategical aspect of the game, the answer would be a resounding NO. They were fucking dumb and ran into walls. But if you asked me which area is more exiting to go through, The Great Marshes of Act3, of the Far Oasis of Act2 or any other, I would tell you Act 5 by far. I hope I don't need to tell you why.
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Perhaps this is something that sounds cool but would be annoying as he said, i mean... do we really want monsters dropping chandeliers on us?
I don't know about game design but the extra calculations sound like lag in the making (for the monsters aiming at players with objects).
I thought I was the only one who did that. ;o
I think it'd be a good idea, as long as they can't just spam a stun move on you or something. Moderation would be the key here, like their opener would be to bust you with a chandelier but after that they would have to actually fight you with conventional methods.