Ok it is becoming extremely obvious that any of you who like auto stats and say it went to all vita beside enough str and dex werent good at diablo and couldn't make your own builds and required someone to make a build for you. Ever play a zon? Did you get enough str and dex to use gear then all vita? Guarantee you would get stomped to the ground by any decent zon with above average dex buddy. And how about a BvB? Did he get enough str and dex for equip then all vita? Only if he wanted to get trashed. Yea you got alot of life but you do no damage and can't hit for shit, this auto stat crap is gonna totally destroy all the classes. You are gonna be limited to a one type class, no more BvB builds no more BvA builds no more caster killers no more uniqueness, its all the same "Barbarian goes smash!" "Wizard goes zoom!" "Witch Doctor goes gee I don't belong in D2"
It is becoming pretty obvious for me that you really doesn't know what you are talking about. If you don't have A LOT of vitality there is no way you can PvM in Hell (or late NM). Even a Zon if she hasn't about 200 vit won't get anywhere since the ranged attacks will kill you in a hit. The reason is what some people have already said: 100 points in str (dex for zon) will get you additional 100-200 damage, and that's completely useless when you do about 7k dmg. But 100 vit will get you a lot of HP, what is A LOT more effective and can even be more with BO and oak spirit.
I don't get these whiners about this system. Guys, if it was really that bad it is pretty obvious that Blizzard wouldn't do it! I guess that an auto-stat system that focused on the skills you choose would keep a lot of customization.
Also, there isn't even confirmed that will be in the final game. So sit back, wait and stop swearing at people who doesn't agree with you. That's just too childish.
I've been lurking these forums for the past few months and I've just signed up today just to say that I agree with Ritual. I was more than ecstatic after watching those videos and learning of all the updates but now my heart aches from reading all those negative posts.
Diablo III will kick everything's ass and you know all of you here will buy it.
Also, they haven't said anything about this and so its still possible that its just temporary. Don't forget that nothing's final until the game is released.
Is it just me or did you guys notice that since BlizzCon started, there was a huge flow of new subscribers in Diablofans.com who just came on simply to hear the news and blast at anything they didn't think sounded right. Most of you guys haven't even read all the discussions about the systems that will be implemented in D3. Don't even take time to listen properly to what is being said at BlizzCon. Like that dude who was blasting Dimebog about "who says there's gonna be skill customization".
Your just flooding these threads with retarded comments. It's rediculous. Anyways, you guys are all smoking something big if you think you can direct the development of this game better than the people who are currently at the job. You come on here and complain about a non-customizable stats menu when you don't even know the basic reasons behind this change or the complexities linked to this game mechanic. You don't know what was developed in accordance to it, so to bring balance to a game that previously lacked in it. It's preposterous for you guys to go and say right off the bat "Oh! you just killed half the fun in Diablo" when stat allocation wasn't even part of the fun. It was a system poorly balanced that contributed no small part to the problem of homogeneous characters builds. You think skills are the same on bnet chars...try looking at the stats and tell me i'm wrong , please, I beg you.
How fun is it to have someone else tell you what to put in your stats so as to have the ultimate performance in your character.? Strength which was absolutely useless exept for the wearing of gear which could be bettered by instead changing gear requirements/availability and a puny ass damage bonus (maybe if a weight system would of been in place , strength might not have been so totally meaningless. Dexterity which was totally useless after breaking the 150 mark for perfect block since AR would mainly be gained from item bonuses or skills/auras. Plus tell me how many people really counted on AR to hit things when they had NON-AR based skills, ie; Lightning Fury, Charged Strike, etc. and any skills which do need AR usually give about +300 to 400 % bonuses to AR after reaching a certain level around 20+. Only the bowzon (which was nerfed and therefor mostly abandoned in the later patches) really could benefit from Dex in once again a small insignificant boost in damage which AGAIN didn't outweight the VIT/Life factor when it came to playing in Hell Mode. She could just as easily use the runeword bows + act2 merc to enhance her damage with Pally auras that would make 500+ Dex look insignificant.
Vitality is rediclous, I dont even have to explain when you start seeing sorcs running around with more tllife than a tank. And this is a perfect example of "hey lets all be the same and pump 300 points in it!" Guys are complaining that Diablo2 became a clickfest, toe to toe fighting with absolutely no strategy needed aside from good char build and massive damage output and a nice supply of pots (life leech didn't hurt either). BORING
Energy....Has there ever been a more useless stat...? I can fix that! Mana Leech+Mana Recovery + Mana % items and there u go! Not like any skill was too mana costly to actually do a dent in your mana reserve, well not when u got 11% mana leech on a 5K + damage output.
So no, stats where always the same for all ((Hammerdins/Elemental Sorcs/Javazzons/Druids/Barbs, etc)) but a few of the most successful builds of D2; The so called cookie cutter builds.....
follow this format ===>60-80 STR, 80-100 DEX 300+ VIT. , 0 Energy
If stats ARE fixed, I'm more than positive that Blizz found a way to make D3 char customization totally surpass D2 in every aspect.
If this is just a temporary thing, then even better, you won't have to complain so much and we won't have to listen to you guys trash talk possibily the best game of the decade.
. Guys stop sweating it, like many have said before and will keep saying, this is Blizzard, they know what the f*ck they're doing when it comes to games.
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Found this over on Diabloiii.net; an interview with Jay discussing stats being useful. I dunno maybe seems more hopeful that they will still include choosing your own stats; I can't honestly see all stat levels coming from items either or charms or whatever they wind up using. So stop freaking out everyone....
They want stats to be useful for all characters. At least 3 stats useful for everyone, not just minimum str, never energy, and max vit, as many players did in D2.. So they’re going to make stats useful for multiple purposes. Str for wizards might increase hps regen, or make more/faster healing from health globes, for instance.
I would like 100 times more if it was more depending on items. But not 15 of them, but for example 500! Super uniques that it's extremely hard to find. Like some higher runes. Remember Windforce? It was fucking hard to find this bow. How about 500 such items? With randomly generated stats on it of course.
Would be fucking awesome. It would be A LOT more exciting to play the game and try to find those item.
...
And mostly ITEMS! I would play D3 until i have most of good items ;] I think you too. And in D2, there were a lot of them, but as i said- there were not many super uniques. Imagine having 500 of SUPER uniques to find. You would play 1 month without sleeping trying to find them And you would.. find 10 ;] The rest 490 is still ahead.
And you would have fucking great opportunity to become unique character where there is more items involved than stats and even spells. Items are key to success in my opinion. Imagine finding some item where there is no such one in the net ;] Nobody has it coz it's freaky hard to find. Not saying that it's the best though. It could be the same good as some other super unique, and that's the point. But it's extremelly hard to find. And in Diablo 3 the items have it's own look. The super rare item you would find would have unique outside look for example and other players would notice that automatically. Everybody would know that you have some extra item coz they had never seen effect like that.
I don't agree with you and I think Blizzard also doesn't.
One of the things that made the game bad is the uber-ultra-incedibly-more-godly-powerful characteristcs of the unique itens with their minimum-tiny-extremely-low chance of drops. I have played D2 since the day it was out. Stopped and returned playing about 6 times, and I have NEVER found a single SOJ. I think that hardly any one has ever found all the runes for Enigma. But everyone got those. Why? It is far more effective to provide a hack to dupe itens than search for the itens themselves since they are the best itens by far, Sure you can trade for it, but you have to get some item compared to it, what is just as hard.
But anyway, if you are extremely lucky and find some uniques that suit your level, they are so absurdly better than the other itens for the same lvl that you could just be 'done' with that item position forever or a loooong time.
Based on these things I realized that I find the low lvl game A LOT more fun than the high lvl. Every item you get is important, you get to change items a lot, and you can always have some stats that make you think about what situation you could use any of them. And better, you don't stop playing just to do 1000000000 runs to get one better item for yourself. Every item that drops is close to yours.
Blizzard has many times stated that they are improving this experience of the game maintain its properties in low, mid and high lvls. And also said that there would not be "best items" since they all would get a lot random stats even in the uniques.
500 uniques would only feel as if the only wearable itens would be the uniques and the 10 best would just stay like the 10 best as before. How fun was in Diablo 1 when you found a blue magic item and how fun is it in D2? The magicals/rare are simply ignored most of the times when you have a unique/set even if they are the somply best of the magicals.
I also hope they make the stats which comes with the itens more important for the char lvl. I really see no reason at all to be able to find +1 max dmg rings in lvl 80. But I find them a lot.
Roger >> You do realize that it spells items, not itens.;)
I for one don't like all the runewords that exists in LoD, how much fun is it when you see a Paladin/Druid/Amazon teleport etc? And all these Hammerdins?!
I really hope Blizzard is going to fix all that, and I'm placing my confidence in them, because they're are Blizzard and they know how to make a great game.:)
Yea, sure.
It is just that in my native language the word "item" is the same, but the plural is "itens". I try to avoid confusing the languages spelling, but sometimes it pass unnoticed.
About the runewords having others chars skills, Jay already said that they felt they could do better about that when he answered the question about spellbooks.
Yea, sure.
It is just that in my native language the word "item" is the same, but the plural is "itens". I try to avoid confusing the languages spelling, but sometimes it pass unnoticed.
You speak Portugese?
Anyway, stats got incredibly boring, it had the potential to be fun, but I never ran into a build that worked well without "enough strength to wear items, and the rest into vit" That's basically the build for ever class.
Anyway, stats got incredibly boring, it had the potential to be fun, but I never ran into a build that worked well without "enough strength to wear items, and the rest into vit" That's basically the build for ever class.
Yes, I'm brazillian. :thumbsup:
I just think it got unbalanced. When Diablo 2 was out it was possible to survive in hell pretty fine with a moderate vit and the damage wasn't so high as there wasn't any elite items or unique/set exceptionals, so Strength, Dexterity and Energy did make a difference.
When LOD was out, it just got a little unbalanced because of the bonus compared to the items damage, but you could still survive in hell with moderate vit, so the others attributes were still interesting.
But with 1.10, the godly itens made the str/dex bonus absolutely ridiculous, and it is completely impossible to survive in hell without a HUGE vit, given that with no change in attributes, it got completely unbalanced. I hope they have learned something with that when they make the D3 expansion(s).
Ok so you require atleast 200 vita to live in nm or hell mode? Delete that character. Do I recommend anything under 200 vita meh no, but fact is it can be done and has been for the past 8 years. Have you ever even PvM'd in Diablo? How hard was it buddy? Was it really that hard for you that you needed to actually make a character based on PvM? All my characters which were built to kill players no monsters could sit there and hang with all the "best" PvMers buddy so listen to this carefully and blizzard you listen too cause you obviously dont even know your own product, DIABLO IS NOT ABOUT PVM IT IS ABOUT PVP AND CUSTOMIZATION. Did you understand that? If you have problems with PvM in diablo quit playing you blow at the game enough said. Now blizzard if you are gonna make PvM a basis on Diablo then make it hard, I see you striving for it to be harder so good for you still have no reason to mess with the stat system.
Anyone who disagrees with me you simply blow at the game, tell me once where PvM was actually hard in ANY diablo game beyond the Butcher? Even then it was damn hard to find a gate and shoot at em right I mean damn that took years of skill and godliness to do correct? Face it kiddies your fantasy of Diablo as a PvM game doesnt exist in this world. Diablo has and forever should be a PvP game wether your famed creators want to admit or see that or not.
Anyone who disagrees with me you simply blow at the game, tell me once where PvM was actually hard in ANY diablo game beyond the Butcher? Even then it was damn hard to find a gate and shoot at em right I mean damn that took years of skill and godliness to do correct? Face it kiddies your fantasy of Diablo as a PvM game doesnt exist in this world. Diablo has and forever should be a PvP game wether your famed creators want to admit or see that or not.
you are apparently clueless. You havent read about the lack of life/mana leech (which almost killed PvM in Diablo 2) and pots (which made things too easy in Diablo 1 and 2). The bosses/monsters also dont hit as hard as they used to (no one-shotting monsters, there arent pots/leeches to counter it) and fights will require more tactic.
Also, the lack of stat assigning wont ruin the customization as half of the ignorant people whine about, its going to help improve the itemization. Every class will pick items that boost their stats instead of the useless "use dex for max block, str for stormshield (or whatever) and then all out vit". And everyone going after the same items.
No, this time each spec, each player will decide how to be dressed and that will affect how his playstyle will be.
Its simple as that. Removing weaknesses and improving what they have (see rune system). Thats the way to treat a franchise with respect.
Ok so you require atleast 200 vita to live in nm or hell mode? Delete that character. Do I recommend anything under 200 vita meh no, but fact is it can be done and has been for the past 8 years. Have you ever even PvM'd in Diablo? How hard was it buddy? Was it really that hard for you that you needed to actually make a character based on PvM? All my characters which were built to kill players no monsters could sit there and hang with all the "best" PvMers buddy so listen to this carefully and blizzard you listen too cause you obviously dont even know your own product, DIABLO IS NOT ABOUT PVM IT IS ABOUT PVP AND CUSTOMIZATION. Did you understand that? If you have problems with PvM in diablo quit playing you blow at the game enough said. Now blizzard if you are gonna make PvM a basis on Diablo then make it hard, I see you striving for it to be harder so good for you still have no reason to mess with the stat system.
Anyone who disagrees with me you simply blow at the game, tell me once where PvM was actually hard in ANY diablo game beyond the Butcher? Even then it was damn hard to find a gate and shoot at em right I mean damn that took years of skill and godliness to do correct? Face it kiddies your fantasy of Diablo as a PvM game doesnt exist in this world. Diablo has and forever should be a PvP game wether your famed creators want to admit or see that or not.
Lol.
I'm not going into arguments to tell you that you are wrong in all your statements, so try to figure out by yourself.
I don't think it's a bad thing. Diablo III has to be different than the 2nd. And everyone was taking the sames stats.
There was a problem, yes, but Blizzard had a chance to fix the problem. Instead, as with a lot of the D3 development, they are using a chainsaw where a scalpel was needed.
People only used the same stat allocation. Balence stats? No! remove player control all together!
Again, Jay contradicts himself. He said he wanted as much diversity as possible, and the new skill trees would reflect that. Then he turns around and makes it impossible for a barb to be ranged, a wizard to use melee, or a witch doctor to tank. Jay makes no sense.
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D3 Pros: Outdoors environment, night time environment, female Barbarian, rune spell system, the Wizard class
D3 Cons: Fantasy architecture, fantasy armor, fanstasy weapons, no shaders.
Again, Jay contradicts himself. He said he wanted as much diversity as possible, and the new skill trees would reflect that. Then he turns around and makes it impossible for a barb to be ranged, a wizard to use melee, or a witch doctor to tank. Jay makes no sense.
Do you even know how the auto-stat works to say that it is impossible?
What if the skill tree auto-pumps dexterity if you choose skills nice for a ranged barb?
The no stats deal means that you won't be able to go and rape the game's established concept of what each character is. Yes it's less customization from that point of view- but prevents you from dressing your barb in drag...Live with it.
They're improving customization in ways that don't heavily compromise the aesthetic and philosophy of the designed classes. Subtle difference but important to note.
Except for this: Log on to B.Net right now. Wait until you have 5 Hammerdins in game (Takes about 5-30 second, so be patient). Now ask them... what weapon are they using. Four will say Flail Hoto, and the fifth will say hes getting one too when he can afford it. Ask again, this time what armor they have... all of them will tell you they're using AP Enigma, except for one MP Enigma. Hello item customization? Much appraised and hardly seen.
Now ask them about skills they invested in, I will shit a brick if one is out of the ordinary, not to mention he will immediatley get mowed down by the others and told to remake the character.
As for stats, seeing as they all have similar gear and skills, this one won't be hard to figure out.
Now can anyone point out the flaw we have here, the main reason why there is no need for this so-called customization? They've all done the same thing! Congratulate every single one of them now to let them know they have all achieved exemplary uniqueness compared to the other thousands of Hammerdins.
Here's more food for thought: this whole thing will probably never happen. The uniqueness of each character allows them all to use the same botting programs with the same results, so you won't get an answer from them. At the end of the day they all notice they have leveled without playing, and utterly convinced that it was their true talent at this game and their perserverence, the don't even say thank you to the damn computer programs that actually did all the work for them. :mad:
How's that for a slice of uniqueness? So many options to do it different from everyone else, a whole 510 statpoints, or chances, to set yourself apart from the rest, and yet everyone will have nearly identical stats.
Yet we have the same group of people lament over the loss of the unique runewords that were so unique that nearly every character had the same weapons, when Runewords were one of the reasons the whole act of statting a character became redundant. Thanks to Runewords, you can now even choose to make a character with only Vitality stated, that's awesome, and I am sure this will exceed any other player's idea of how to set up a character by far.
I don't understand some of you claiming to have played so much D2 without realizing this: You create a character, get the items and do BASIC MATH to figure out how much of what stat you need to get your gear on and have decent life. The whole system is so basic that friends and me actually never had to collect stats until 75 and bug character equipment, we did that off the top of our heads as we were leveling.
D2 was truly unique. Not the way that everyone stated the same points and skills, and not by making everyone aim for the same gear. D2 was unique because it attracted so many different people for so long and was fun to play, but how much fun did that Pally over there have dying in Baalruns until 75 have? Not much, until he was finally able to stat the minimum amount of points to be just like every other Paladin.
I completely agree. Such a great post, but this will go over so many player's heads as they only argue with emotion rather than fact.
Except for this: Log on to B.Net right now. Wait until you have 5 Hammerdins in game (Takes about 5-30 second, so be patient). Now ask them... what weapon are they using. Four will say Flail Hoto, and the fifth will say hes getting one too when he can afford it. Ask again, this time what armor they have... all of them will tell you they're using AP Enigma, except for one MP Enigma. Hello item customization? Much appraised and hardly seen.
Now ask them about skills they invested in, I will shit a brick if one is out of the ordinary, not to mention he will immediatley get mowed down by the others and told to remake the character.
As for stats, seeing as they all have similar gear and skills, this one won't be hard to figure out.
Now can anyone point out the flaw we have here, the main reason why there is no need for this so-called customization? They've all done the same thing! Congratulate every single one of them now to let them know they have all achieved exemplary uniqueness compared to the other thousands of Hammerdins.
Here's more food for thought: this whole thing will probably never happen. The uniqueness of each character allows them all to use the same botting programs with the same results, so you won't get an answer from them. At the end of the day they all notice they have leveled without playing, and utterly convinced that it was their true talent at this game and their perserverence, the don't even say thank you to the damn computer programs that actually did all the work for them. :mad:
How's that for a slice of uniqueness? So many options to do it different from everyone else, a whole 510 statpoints, or chances, to set yourself apart from the rest, and yet everyone will have nearly identical stats.
Yet we have the same group of people lament over the loss of the unique runewords that were so unique that nearly every character had the same weapons, when Runewords were one of the reasons the whole act of statting a character became redundant. Thanks to Runewords, you can now even choose to make a character with only Vitality stated, that's awesome, and I am sure this will exceed any other player's idea of how to set up a character by far.
I don't understand some of you claiming to have played so much D2 without realizing this: You create a character, get the items and do BASIC MATH to figure out how much of what stat you need to get your gear on and have decent life. The whole system is so basic that friends and me actually never had to collect stats until 75 and bug character equipment, we did that off the top of our heads as we were leveling.
D2 was truly unique. Not the way that everyone stated the same points and skills, and not by making everyone aim for the same gear. D2 was unique because it attracted so many different people for so long and was fun to play, but how much fun did that Pally over there have dying in Baalruns until 75 have? Not much, until he was finally able to stat the minimum amount of points to be just like every other Paladin.
Seriously, we need a "Post of the month" thread for something like this. Absolutely brilliant, I honestly didn't fully realize this until you pointed it out. So many people pissing and moaning about stats assigning themselves that they didn't realize they never even uniquely assigned them in the first place.
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Oh, someone make me afraid of what I've become!
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It is becoming pretty obvious for me that you really doesn't know what you are talking about. If you don't have A LOT of vitality there is no way you can PvM in Hell (or late NM). Even a Zon if she hasn't about 200 vit won't get anywhere since the ranged attacks will kill you in a hit. The reason is what some people have already said: 100 points in str (dex for zon) will get you additional 100-200 damage, and that's completely useless when you do about 7k dmg. But 100 vit will get you a lot of HP, what is A LOT more effective and can even be more with BO and oak spirit.
I don't get these whiners about this system. Guys, if it was really that bad it is pretty obvious that Blizzard wouldn't do it! I guess that an auto-stat system that focused on the skills you choose would keep a lot of customization.
Also, there isn't even confirmed that will be in the final game. So sit back, wait and stop swearing at people who doesn't agree with you. That's just too childish.
Diablo III will kick everything's ass and you know all of you here will buy it.
Also, they haven't said anything about this and so its still possible that its just temporary. Don't forget that nothing's final until the game is released.
Your just flooding these threads with retarded comments. It's rediculous. Anyways, you guys are all smoking something big if you think you can direct the development of this game better than the people who are currently at the job. You come on here and complain about a non-customizable stats menu when you don't even know the basic reasons behind this change or the complexities linked to this game mechanic. You don't know what was developed in accordance to it, so to bring balance to a game that previously lacked in it. It's preposterous for you guys to go and say right off the bat "Oh! you just killed half the fun in Diablo" when stat allocation wasn't even part of the fun. It was a system poorly balanced that contributed no small part to the problem of homogeneous characters builds. You think skills are the same on bnet chars...try looking at the stats and tell me i'm wrong , please, I beg you.
How fun is it to have someone else tell you what to put in your stats so as to have the ultimate performance in your character.? Strength which was absolutely useless exept for the wearing of gear which could be bettered by instead changing gear requirements/availability and a puny ass damage bonus (maybe if a weight system would of been in place , strength might not have been so totally meaningless. Dexterity which was totally useless after breaking the 150 mark for perfect block since AR would mainly be gained from item bonuses or skills/auras. Plus tell me how many people really counted on AR to hit things when they had NON-AR based skills, ie; Lightning Fury, Charged Strike, etc. and any skills which do need AR usually give about +300 to 400 % bonuses to AR after reaching a certain level around 20+. Only the bowzon (which was nerfed and therefor mostly abandoned in the later patches) really could benefit from Dex in once again a small insignificant boost in damage which AGAIN didn't outweight the VIT/Life factor when it came to playing in Hell Mode. She could just as easily use the runeword bows + act2 merc to enhance her damage with Pally auras that would make 500+ Dex look insignificant.
Vitality is rediclous, I dont even have to explain when you start seeing sorcs running around with more tllife than a tank. And this is a perfect example of "hey lets all be the same and pump 300 points in it!" Guys are complaining that Diablo2 became a clickfest, toe to toe fighting with absolutely no strategy needed aside from good char build and massive damage output and a nice supply of pots (life leech didn't hurt either). BORING
Energy....Has there ever been a more useless stat...? I can fix that! Mana Leech+Mana Recovery + Mana % items and there u go! Not like any skill was too mana costly to actually do a dent in your mana reserve, well not when u got 11% mana leech on a 5K + damage output.
So no, stats where always the same for all ((Hammerdins/Elemental Sorcs/Javazzons/Druids/Barbs, etc)) but a few of the most successful builds of D2; The so called cookie cutter builds.....
follow this format ===>60-80 STR, 80-100 DEX 300+ VIT. , 0 Energy
If stats ARE fixed, I'm more than positive that Blizz found a way to make D3 char customization totally surpass D2 in every aspect.
If this is just a temporary thing, then even better, you won't have to complain so much and we won't have to listen to you guys trash talk possibily the best game of the decade.
. Guys stop sweating it, like many have said before and will keep saying, this is Blizzard, they know what the f*ck they're doing when it comes to games.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
They want stats to be useful for all characters. At least 3 stats useful for everyone, not just minimum str, never energy, and max vit, as many players did in D2.. So they’re going to make stats useful for multiple purposes. Str for wizards might increase hps regen, or make more/faster healing from health globes, for instance.
-----
Link BTW
http://www.diii.net/blog/comments/d3-gameplay-panel/
I don't agree with you and I think Blizzard also doesn't.
One of the things that made the game bad is the uber-ultra-incedibly-more-godly-powerful characteristcs of the unique itens with their minimum-tiny-extremely-low chance of drops. I have played D2 since the day it was out. Stopped and returned playing about 6 times, and I have NEVER found a single SOJ. I think that hardly any one has ever found all the runes for Enigma. But everyone got those. Why? It is far more effective to provide a hack to dupe itens than search for the itens themselves since they are the best itens by far, Sure you can trade for it, but you have to get some item compared to it, what is just as hard.
But anyway, if you are extremely lucky and find some uniques that suit your level, they are so absurdly better than the other itens for the same lvl that you could just be 'done' with that item position forever or a loooong time.
Based on these things I realized that I find the low lvl game A LOT more fun than the high lvl. Every item you get is important, you get to change items a lot, and you can always have some stats that make you think about what situation you could use any of them. And better, you don't stop playing just to do 1000000000 runs to get one better item for yourself. Every item that drops is close to yours.
Blizzard has many times stated that they are improving this experience of the game maintain its properties in low, mid and high lvls. And also said that there would not be "best items" since they all would get a lot random stats even in the uniques.
500 uniques would only feel as if the only wearable itens would be the uniques and the 10 best would just stay like the 10 best as before. How fun was in Diablo 1 when you found a blue magic item and how fun is it in D2? The magicals/rare are simply ignored most of the times when you have a unique/set even if they are the somply best of the magicals.
I also hope they make the stats which comes with the itens more important for the char lvl. I really see no reason at all to be able to find +1 max dmg rings in lvl 80. But I find them a lot.
Yea, sure.
It is just that in my native language the word "item" is the same, but the plural is "itens". I try to avoid confusing the languages spelling, but sometimes it pass unnoticed.
About the runewords having others chars skills, Jay already said that they felt they could do better about that when he answered the question about spellbooks.
You speak Portugese?
Anyway, stats got incredibly boring, it had the potential to be fun, but I never ran into a build that worked well without "enough strength to wear items, and the rest into vit" That's basically the build for ever class.
Yes, I'm brazillian. :thumbsup:
I just think it got unbalanced. When Diablo 2 was out it was possible to survive in hell pretty fine with a moderate vit and the damage wasn't so high as there wasn't any elite items or unique/set exceptionals, so Strength, Dexterity and Energy did make a difference.
When LOD was out, it just got a little unbalanced because of the bonus compared to the items damage, but you could still survive in hell with moderate vit, so the others attributes were still interesting.
But with 1.10, the godly itens made the str/dex bonus absolutely ridiculous, and it is completely impossible to survive in hell without a HUGE vit, given that with no change in attributes, it got completely unbalanced. I hope they have learned something with that when they make the D3 expansion(s).
Anyone who disagrees with me you simply blow at the game, tell me once where PvM was actually hard in ANY diablo game beyond the Butcher? Even then it was damn hard to find a gate and shoot at em right I mean damn that took years of skill and godliness to do correct? Face it kiddies your fantasy of Diablo as a PvM game doesnt exist in this world. Diablo has and forever should be a PvP game wether your famed creators want to admit or see that or not.
you are apparently clueless. You havent read about the lack of life/mana leech (which almost killed PvM in Diablo 2) and pots (which made things too easy in Diablo 1 and 2). The bosses/monsters also dont hit as hard as they used to (no one-shotting monsters, there arent pots/leeches to counter it) and fights will require more tactic.
Also, the lack of stat assigning wont ruin the customization as half of the ignorant people whine about, its going to help improve the itemization. Every class will pick items that boost their stats instead of the useless "use dex for max block, str for stormshield (or whatever) and then all out vit". And everyone going after the same items.
No, this time each spec, each player will decide how to be dressed and that will affect how his playstyle will be.
Its simple as that. Removing weaknesses and improving what they have (see rune system). Thats the way to treat a franchise with respect.
Lol.
I'm not going into arguments to tell you that you are wrong in all your statements, so try to figure out by yourself.
There was a problem, yes, but Blizzard had a chance to fix the problem. Instead, as with a lot of the D3 development, they are using a chainsaw where a scalpel was needed.
People only used the same stat allocation. Balence stats? No! remove player control all together!
Again, Jay contradicts himself. He said he wanted as much diversity as possible, and the new skill trees would reflect that. Then he turns around and makes it impossible for a barb to be ranged, a wizard to use melee, or a witch doctor to tank. Jay makes no sense.
D3 Pros: Outdoors environment, night time environment, female Barbarian, rune spell system, the Wizard class
D3 Cons: Fantasy architecture, fantasy armor, fanstasy weapons, no shaders.
Do you even know how the auto-stat works to say that it is impossible?
What if the skill tree auto-pumps dexterity if you choose skills nice for a ranged barb?
They're improving customization in ways that don't heavily compromise the aesthetic and philosophy of the designed classes. Subtle difference but important to note.
I completely agree. Such a great post, but this will go over so many player's heads as they only argue with emotion rather than fact.
Is it? Heh, I'm fairly new to these forums but I am just now noticing it.
Seriously, we need a "Post of the month" thread for something like this. Absolutely brilliant, I honestly didn't fully realize this until you pointed it out. So many people pissing and moaning about stats assigning themselves that they didn't realize they never even uniquely assigned them in the first place.