don't you see the difference between the pre-production and development?
uhhh... video games aren't like movies, where you do a bunch of casting, financing, writing and storyboards, and then -bam- suddenly dozens of craftspersons, actors, directors, etc are working 70 hour weeks. it is much, much more fluid than that, especially in an environment where projects can take over ten years to reach the market.
no offense and nothing personal, but you seem to be regurtitating a spoon-fed line which states that everything spontaneously began on development of the title the day the studio was closed.
Huang's post clearly contradicts that, and it is a pretty bizarre assertion in the first place. Do you really think those guys spent over 4 years NOT working on a sequel to a game which was still a top 10 seller for most of that time?
And, yes, plenty of artists do both concept work and modelling/animation, though the industry has become more specialized over time. 20 years ago, it was still common for one guy to do different roles including art, design, coding and even sometimes audio.
This was the first screenshot posted on the chat panel on the front page. Blizzard really changed the lighting and hues, no more blue and green. Is it just this particular dungeon now or all of them ? I would not mind variety in dungeon hues either.