I doubt anyone was expecting them in the first place, and to be honest they aren't the best skill system created. So I say bring on the skill trees (if they are still in).
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im glad theres no stupid spell books or spell scrolls. They were so useless and annoying. Why wud u use a system from a game 10 years old and just change it up? we need somthing completely different.
I don't think has to do with outdated games speed or game engines but more to do with feel of a game and realism. Spells in D1 were realistic and in line with how a wizard would learn a spell based on most fantasy books written. It's more believable you would learn a spell from a scroll or book than via osmosis. I was always stoked to find a spell book or scroll in D1. If you strip away the realistic aspects of a game then you might as well go back to playing an updated graphically enhanced version of PAC MAN.
I don't think has to do with outdated games speed or game engines but more to do with feel of a game and realism. Spells in D1 were realistic and in line with how a wizard would learn a spell based on most fantasy books written.
Actually Sorcerors in DnD taught themselves spells. I think Wizards were the ones who studied scrolls and books.
If you watch the game play trailor and pause at the right moments when the mouse arrow hovers above a skill you can clearly see that the skills are in "ranks" as in WoW.Even tho they said that the video is not necessarily how the game will work it could be how its done. Also in D2 in order for the barb to have leap, you would need to go down the skill tree. If there are obstacles that require leap of some form every barb would be required to attain that skill, therefore, canceling out skill trees and making the rank system of WoW more likely.
That's, in my opinion, a great news. I loved the concept of searching for new spells. But making a Barb able to throw a Nova is just not right.
And this goes with the Runewords too, The Enigma and Cie thing. I think it is just wrong, of course Blizzard was trying to put some PVP stuff in the game without having to reprogram the skills mechanics but I would love to see them NOT coming back in Diablo 3.
What I would like to see though is Secondary Skills or Talents, learnable by a book or a item that people could get trhough the game but that are not specific to a certain class.
Like i don't know : -Identification, -Pathfinding (run faster for a short time), -Repair, -Ammo Making
Cute stuff like that which ny class could benifit in some way.
I dont mind spellbooks. I never expected em to be in d2 but the no runewords MAKES MMY DAY!!!! OMG I THOUGHT I WAS GOONA HAVE TO PLAY D3 WITH ENIGMAS AND CRAP BUT THANK THE LORD I LOVE YOU ALL
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Personally, I wish theyd bring spellbooks back. Not instead of skill trees, but in addition too. Some of the unutilized spells could go under a general tab utilized by every class that could use spell books. I really missed spellbooks in d2 and wish theyd be in d3
Im thinking stuff like town portal, telekinesis, inner sight, slow missiles, and phasing(obviously not any spell thats going under a skill tree of course). In addition to spellbooks of stuff like that, also scrolls of other spells and bring back good ol' d1 infrasion.
Well maybe they can add a fix the economy spell book, that would be nice. Ah but I digress. If Blizzard doesn't spit out D3 soon, the scariest game ever will be called Wall Street. LOL!
I think spellbooks is a bad idea, as Bashiok said it imbalanced the game. Runewords imbalanced the game BUT only by letting character classes cross-skill other classes.
IMO bring back Runewords but don't let them crossclass, if they give +3 teleport, then make it class specific to a class that already can teleport.
Bring back SOME runewords. But dont bring back all the + +++ +++++ to skills crap. IT was crap how paladins were doin 17 fuckin k. I hate how Lod was prerty much a hit first to kill crap.
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runewords = putting specific stones in a specific item to give a better item
It has nothing to do with skills or imbalance
Might as well say you don't want unique items...
It did imbalince it. The better item was WAY OVERPOWERED!!! Well most of em were. All the runewords taht filled the whole page of crap it did...Thats bs. And the Enigmas and Cta was bs. and all the + to skills were crap. Remove the uniques idc as long as we have the rares. Thats what seperated classic from LOD. Everyone looked the same the build was the same. It was a first hit first kill. Classic involves skill becouse people dont look the same. The builds are the same but they dont look the same and it all depends on your skill. In Lod its prerty much better computer first hit first kill I win yay.
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I do agree with DesmondTiny....When I went back to D2 LoD recently I've come to realize when comparing alot of the Runewords that not only were they too overpowered but they were becoming the spellbooks of D2. If you look at most armor Runewords that people were using in the end. We had the basic list of godly powers such as : +50(at least) to all resist, +2 to all skills, +300% AR, life/mana leech, (CoH). If it wasn't this then it was for the aura/spell it gave you. the #1 reason people were choosing Enigma over the insanely strong CoH is for teleport. So there you go, everyone is teleporting like a sorc. Then you got your 3 or 4 aura character+Merc.
So in the end everyone takes the best skills/powers from each class and adds it together to make a godly char. Isn't that very similar to D1 where everyone no matter what the class would end up with: Godly ***** of the Whale +++ Armaggeddon Staff+++ Teleport, etc....
Now don't get me wrong, I'm not saying that it wasn't appropriate for D2, it truly was very innovative and necessary since the monstesr and difficulty level were extremely boosted and prone to 1 hit kills.However I think that it wouldn't be good for the kind of game that Blizz is trying to make D3 become.
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----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Blizzard realized their mistake with spellbooks soon enough, though I disagree about the runes words. Any warrior would have a mighty weapon, magical or not whether they found it or had help making it. Any sorceress would strengthen their weapon with their abilities if they could. So why are they bad specifically? I don't see a reason
The runewords as I said were not bad in theory...the problem was practicality. This is what I tried to explain but it seems was misinterpreted. The powers the runewords gave was absolutely brilliant for the game of D2. It was innovative at the time and realy ehanced gameplay in a LOD setting. The problem really wasn't rooted in the runewords but instead of broken gameplay mechanics. I mean that Blizzard was practically forced into making these simply to give certain chars a fighting chance in Hell dificulty/PvP. There was alot of unbalance created during the patches and expansions, which would of been costly to repair, instead they innovated a runeword system to do the job for them.
The idea that I'm trying to get through is that if you look at it from a further stance, you really start to see resemblances due to a overlaping of certain skills over to multiple classes. And this is what I'm talking about. It starts to remove the "archetypal" "uniqueness" of certain characters and the game in general. Having 5 diff characters that all perform similar feats isn't very interesting in most people's opinions. I strongly believe the greater part of the fanbase really want a D3 that will offer 5 different classes that have their own UNIQUE (and by UNIQUE i do mean totally different) style of play. Not 3 different warriors that will teleport/whirlwind, or 3 different mage classes that will teleport/cast to kill in PvP. It just defeats the purpose of having diversification.
Each class should have it's own upgrades and not access to the other class's skills through runewords. I hope runewords will make a comeback however not in this fashion. For example, the 1.11 class-specific runewords were one step in a better direction. By removing this mix of skills through the classes I believe will strongly incourage teamplay and diversifacation amongst players due to the need of each class's specific abilities.
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----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
The runewords as I said were not bad in theory...the problem was practicality. This is what I tried to explain but it seems was misinterpreted. The powers the runewords gave was absolutely brilliant for the game of D2. It was innovative at the time and realy ehanced gameplay in a LOD setting. The problem really wasn't rooted in the runewords but instead of broken gameplay mechanics. I mean that Blizzard was practically forced into making these simply to give certain chars a fighting chance in Hell dificulty/PvP. There was alot of unbalance created during the patches and expansions, which would of been costly to repair, instead they innovated a runeword system to do the job for them.
The idea that I'm trying to get through is that if you look at it from a further stance, you really start to see resemblances due to a overlaping of certain skills over to multiple classes. And this is what I'm talking about. It starts to remove the "archetypal" "uniqueness" of certain characters and the game in general. Having 5 diff characters that all perform similar feats isn't very interesting in most people's opinions. I strongly believe the greater part of the fanbase really want a D3 that will offer 5 different classes that have their own UNIQUE (and by UNIQUE i do mean totally different) style of play. Not 3 different warriors that will teleport/whirlwind, or 3 different mage classes that will teleport/cast to kill in PvP. It just defeats the purpose of having diversification.
Each class should have it's own upgrades and not access to the other class's skills through runewords. I hope runewords will make a comeback however not in this fashion. For example, the 1.11 class-specific runewords were one step in a better direction. By removing this mix of skills through the classes I believe will strongly incourage teamplay and diversifacation amongst players due to the need of each class's specific abilities.
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----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
sorry for the double post I had a login error. My apologies
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----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
we will get new info on 2nd of octomber hopefully is something big
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In this interview he says that he liked the Spellbooks in D1 but he did not like the rune words in D2. How the heck do you get "there will be no spellbooks in D3" from that? It sounds more like, if anything, we will lose rune words-- and that SUCKS!
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I don't think has to do with outdated games speed or game engines but more to do with feel of a game and realism. Spells in D1 were realistic and in line with how a wizard would learn a spell based on most fantasy books written. It's more believable you would learn a spell from a scroll or book than via osmosis. I was always stoked to find a spell book or scroll in D1. If you strip away the realistic aspects of a game then you might as well go back to playing an updated graphically enhanced version of PAC MAN.
Actually Sorcerors in DnD taught themselves spells. I think Wizards were the ones who studied scrolls and books.
And this goes with the Runewords too, The Enigma and Cie thing. I think it is just wrong, of course Blizzard was trying to put some PVP stuff in the game without having to reprogram the skills mechanics but I would love to see them NOT coming back in Diablo 3.
What I would like to see though is Secondary Skills or Talents, learnable by a book or a item that people could get trhough the game but that are not specific to a certain class.
Like i don't know : -Identification, -Pathfinding (run faster for a short time), -Repair, -Ammo Making
Cute stuff like that which ny class could benifit in some way.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Im thinking stuff like town portal, telekinesis, inner sight, slow missiles, and phasing(obviously not any spell thats going under a skill tree of course). In addition to spellbooks of stuff like that, also scrolls of other spells and bring back good ol' d1 infrasion.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
Bring back SOME runewords. But dont bring back all the + +++ +++++ to skills crap. IT was crap how paladins were doin 17 fuckin k. I hate how Lod was prerty much a hit first to kill crap.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
It did imbalince it. The better item was WAY OVERPOWERED!!! Well most of em were. All the runewords taht filled the whole page of crap it did...Thats bs. And the Enigmas and Cta was bs. and all the + to skills were crap. Remove the uniques idc as long as we have the rares. Thats what seperated classic from LOD. Everyone looked the same the build was the same. It was a first hit first kill. Classic involves skill becouse people dont look the same. The builds are the same but they dont look the same and it all depends on your skill. In Lod its prerty much better computer first hit first kill I win yay.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
So in the end everyone takes the best skills/powers from each class and adds it together to make a godly char. Isn't that very similar to D1 where everyone no matter what the class would end up with: Godly ***** of the Whale +++ Armaggeddon Staff+++ Teleport, etc....
Now don't get me wrong, I'm not saying that it wasn't appropriate for D2, it truly was very innovative and necessary since the monstesr and difficulty level were extremely boosted and prone to 1 hit kills.However I think that it wouldn't be good for the kind of game that Blizz is trying to make D3 become.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
The idea that I'm trying to get through is that if you look at it from a further stance, you really start to see resemblances due to a overlaping of certain skills over to multiple classes. And this is what I'm talking about. It starts to remove the "archetypal" "uniqueness" of certain characters and the game in general. Having 5 diff characters that all perform similar feats isn't very interesting in most people's opinions. I strongly believe the greater part of the fanbase really want a D3 that will offer 5 different classes that have their own UNIQUE (and by UNIQUE i do mean totally different) style of play. Not 3 different warriors that will teleport/whirlwind, or 3 different mage classes that will teleport/cast to kill in PvP. It just defeats the purpose of having diversification.
Each class should have it's own upgrades and not access to the other class's skills through runewords. I hope runewords will make a comeback however not in this fashion. For example, the 1.11 class-specific runewords were one step in a better direction. By removing this mix of skills through the classes I believe will strongly incourage teamplay and diversifacation amongst players due to the need of each class's specific abilities.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
The idea that I'm trying to get through is that if you look at it from a further stance, you really start to see resemblances due to a overlaping of certain skills over to multiple classes. And this is what I'm talking about. It starts to remove the "archetypal" "uniqueness" of certain characters and the game in general. Having 5 diff characters that all perform similar feats isn't very interesting in most people's opinions. I strongly believe the greater part of the fanbase really want a D3 that will offer 5 different classes that have their own UNIQUE (and by UNIQUE i do mean totally different) style of play. Not 3 different warriors that will teleport/whirlwind, or 3 different mage classes that will teleport/cast to kill in PvP. It just defeats the purpose of having diversification.
Each class should have it's own upgrades and not access to the other class's skills through runewords. I hope runewords will make a comeback however not in this fashion. For example, the 1.11 class-specific runewords were one step in a better direction. By removing this mix of skills through the classes I believe will strongly incourage teamplay and diversifacation amongst players due to the need of each class's specific abilities.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Im The Essence Of Darkness
Beware Foolish Mortals The Death Nearly Aprochesee[SIGPIC][/SIGPIC]