But I see the essence in the immersion in the game and story world, as diablo has a deeply elaborate storyline and the very detailed world of sanctuary.
That's where we'll agree to disagree. When "Diablo" was first made, the PC gaming world was all about games like "The 7th Guest" and "Myst", games that were 100% narrative and 0% action. Diablo was consciously the opposite of that, and if you notice how the cinematics for both Diablo and Diablo II have less than nothing to do with the actual game, you'll see how the game itself is really anti-narrative. In both games (with the exception of the Act II main quest in DII), you can totally blow off the story and just proceed towards the main boss. I think it is pretty obvious that the original Diablo wasn't trying to be much more than Angband with graphics and sound in real-time, and that the closer it stayed to that model the better the game was. That isn't to denigrate the great work done by the story guys on the series, but it is just enough to add to the atmosphere and get out of the way. However, the idea that the story would actually guide design and be anything more than a fig leaf is really antithetical to the previous titles IMO, and really the ultimate example of "missing the point".
Hm, yeah, I could agree with that, actually. I thought everyone was saying this "assumed" coming project that people are thinking is coming because of some interviews was an MMO, when it would make more sense as an Expansion since that's what they've always done. As a seperate project, one that is years down the road... Well, I can agree with that. Hopefully technology will be so advanced by then that they won't have to lose the fast-paced action of Diablo's battle system for a turn-based one like most MMO's (WoW comes to mind, obviously.) Ironically, FFXII has this same battle system. I never equated the two before until I thought about it. Weird.
No offense and nothing personal, Saarth, but WoW fans with a weak grip on English aren't exactly rare and hard to find. I'll pass.
Well, considering that WoW players equal half the total population of the Australian continent, you can expect that at least some of them are not native English speakers.
I for one hated the randomly generated outside levels. They actually frustrate me far more than "add to replayability." I find myself running through areas simply in search of the next goal instead of exploring or stopping to fight monsters. It felt like far more of a hindrance than an enhancement. The squareness of it all certainly didn't help.
I'm all for a static outside world, where they can focus on making it better looking and more unique. Plus actually add in other unique elements if they want (hidden areas that you have to explore to find, rather than everything hidden because the entire world just changed).
That's a high priority security hole called cross site scripting (xss).If i change that alert code with something else like document.cookie***** i can take all cookies from fools clicks it (like you) and i can hack wow accounts to sell them. (if the person who clicks link has wow account)...
Now drink your milk son.
I just warned blizzard.There is a very high priorty security hole in that page...Some people may not be good to them like me
And i found that security hole.Do not use my page.Find another page if you can
I thought you would shut your hole but you just keep on going and making yourself look more retarded. Whatever.....
Ok do u want me to change it with a script steals cookie?I think there are so many people who have wow account in this site....Don't talk about something you don't know.You're using firefox if u use IE you couldn't even see script.
Do what you want but stop trashing the series I love. If you hate Diablo 3, go somewhere else. Your 'Blizzard is a big bad company we should all hate' attitude is pissing me off to an extent that I can't even begin to describe.
Do what you want but stop trashing the series I love.
Now that is some funny stuff. WE are the ones 'trashing the series' by noting the fact that almost all of the original devs are gone, the move away from randomness is contrary to the spirit of the series, the art direction seems to be less horror-based, the team shows signs of being more concerned about creating content for future subscription games than making a true sequel?
Basically, WE are the ones concerned by a shift in values from the previous games in the series - the ones you call 'retards', etc, while the ones on your side talk about how ugly the previous games were - and WE are the ones 'trashing the series'?
Are you confused because everything is upside-down in Australia, dime, or is 'Warcraft' the 'series' you were referring to? Or do you just worship a brand-name, regardless of the kind of game or actual people behind it?
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I agree with you.Hope that blizzard won't be EA.
That's where we'll agree to disagree. When "Diablo" was first made, the PC gaming world was all about games like "The 7th Guest" and "Myst", games that were 100% narrative and 0% action. Diablo was consciously the opposite of that, and if you notice how the cinematics for both Diablo and Diablo II have less than nothing to do with the actual game, you'll see how the game itself is really anti-narrative. In both games (with the exception of the Act II main quest in DII), you can totally blow off the story and just proceed towards the main boss. I think it is pretty obvious that the original Diablo wasn't trying to be much more than Angband with graphics and sound in real-time, and that the closer it stayed to that model the better the game was. That isn't to denigrate the great work done by the story guys on the series, but it is just enough to add to the atmosphere and get out of the way. However, the idea that the story would actually guide design and be anything more than a fig leaf is really antithetical to the previous titles IMO, and really the ultimate example of "missing the point".
I guess this game is being developed more for you than me.
he likes Diablo.
he supports blizzard 100% no matter what.
he doesn't like wow fans that are coming to diablo.
other than that i think the discussion can move on.
Paladin
SanctuaryInsight.com
Diablo is being pushed into a direction of an MMO product.
I suggest Diablo MMO be a separate product.
Diablo 3 should be an improvement on the mechanics developed in Diablo I and DIablo II.
Diablo 3 as one product.
Sanctuary: World of Diablo MMO as another product.
Paladin
SanctuaryInsight.com
No offense and nothing personal, Saarth, but WoW fans with a weak grip on English aren't exactly rare and hard to find. I'll pass.
Screenshot I
Screenshot II
At first they should learn how to make a secure website before ruining Diablo franchise.
I'm all for a static outside world, where they can focus on making it better looking and more unique. Plus actually add in other unique elements if they want (hidden areas that you have to explore to find, rather than everything hidden because the entire world just changed).
You're the biggest idiot i've ever seen.
That's a high priority security hole called cross site scripting (xss).If i change that alert code with something else like document.cookie***** i can take all cookies from fools clicks it (like you) and i can hack wow accounts to sell them. (if the person who clicks link has wow account)...
Now drink your milk son.
I just warned blizzard.There is a very high priorty security hole in that page...Some people may not be good to them like me
And i found that security hole.Do not use my page.Find another page if you can
Ok do u want me to change it with a script steals cookie?I think there are so many people who have wow account in this site....Don't talk about something you don't know.You're using firefox if u use IE you couldn't even see script.
Whatever i will inform Blizzard about xss hole.
@dimebog
i like blizzard but i hate the direction they go with diablo III.That's all.I just write my opinions here.Good or bad it doesn't matter.
Now that is some funny stuff. WE are the ones 'trashing the series' by noting the fact that almost all of the original devs are gone, the move away from randomness is contrary to the spirit of the series, the art direction seems to be less horror-based, the team shows signs of being more concerned about creating content for future subscription games than making a true sequel?
Basically, WE are the ones concerned by a shift in values from the previous games in the series - the ones you call 'retards', etc, while the ones on your side talk about how ugly the previous games were - and WE are the ones 'trashing the series'?
Are you confused because everything is upside-down in Australia, dime, or is 'Warcraft' the 'series' you were referring to? Or do you just worship a brand-name, regardless of the kind of game or actual people behind it?