1) To limit item inflation in the economy items should be character or account bound when equiped on the character. This doesn't have to apply to all items. Maybe just uniques, legendary, and crafted.
2) A mail order system should be in place to allow for an easy transfer of items. Either with friends or other characters.
3) Account based stash. No more making a game, wait 5 minutes, and then log onto the other character to transfer items.
4) Regular ingame trading should remain with an option to trade when u click on another character. A trade window opens. People can view what each other person is putting in the trade window but won't have access to it until both people hit accept.
1) Individual, ranking based on kills in a PVP area or arena. Otherwise, it's just ganking or griefing. Higher ranks have it displayed by a number where their name is or an aura. User should have the ability to change whether or not the PVP title or aura can be displayed.
2) Team based, this should be in a PVP area and there could be different types that people can choose from. 4vs4 or 8vs8 or maybe 16 vs 16, and this can be time-based or capture the flag. Time-based is the team that has the most kills in 5 minutes wins. Capture the flag is when one team raids anothers area to steal their flag. This could be a best-out-of-3 situation or time-based, and the group that stole the flag more wins. There could be ranking based on guilds or a separate ranking system for non-guilds.
3) Individual and Team based PVP will be reflected in a ladder.
4) Tournament style PVP for teams.
5) PVP meeting, this could occur by joining a specified chat channel of the PVP type and join a group that is waiting. Groups can be locked or passworded; so you would need to know the password to join the group. Or, they can be open. The other method is there can be set instances where people meet and then the group leader hits a 'Enter PVP' button / selection to go into the PVP instance.
For PVP a team mode is definitely needed, party on party action! For these events you could have special PVP Arena game types that allow a higher number of players to join (maybe 10 or 12) so they can team up and compete. A variety of game types should be able to be initiated by talking with NPC's such as a direct team vs. team deathmatch, or a time attack boss rush (for Slayers, Champions, and the like only). The winning team could be rewarded with a very nice loot drop.
If going the route of being able to host different game types (such as the aforementioned PVP arena maps) perhaps you could also allow hosting of 'Market Maps', also with a higher max player count (this time up to 20), and it only contains space with stalls where players can go set up their own shops and go afk. This would also help keep gold as something useful, since market transactions would all be in gold, and the easiest way to sell your unwanted stuff. Players could have a message board inside their shop screen so they could list specific items or trades they were looking for as well, allowing other players to leave their player name and a brief message so the shop owner can contact them later.
Of course this could all work very well into the new Battle.net, you could have three different tabs where games are filtered into Questing, PvP, and Market types. Then whether the player wants to progress, compete, or look for an item, they can just click the tab and be shown only games pertinent to what they want to do. The different tabs could be linked to different chat rooms as well. Keep up the good work, I'm sure Diablo 3 will be awesome!
in terms of trade, the most important thing blizzard can do to improve trade and to create a functioning economy is to make gold valuable; a currency system rather than a barter system. The best way to implement this is to make gold harder to obtain and integrate it more into basic player necessities, such as small fees to for things like traveling to other cities or to waypoints.
Also an universal storage would be quiet helpful, along with the traditional private storage. The catch should be that the universal storage, in which all the characters in your account access, would not be free and the space should be limited and possibly a level requirement to access it and some kind of bracket curve fee depending on the amount items - so the more items you have in the universal storage, the more it'll cost to open it.
for pvp, i mentioned this on the general dicussion for diablo 3, the easiset way to deal w/ it is to have different types of pvp for game creation and the pvp type shoudl corresponding the the color of teh game name.
so game names in the color green - will have no pvp
organge/yellow - will have only duel style pvp
red - can have all out pvp
games should always be green by default and other pvp game types should not carry over: game configurations like mode and limit of players in diablo 2 carry over as if you make a nightmare game, the next game you make will be nightmare unless you specifically change it. well for pvp settings, if you make a duel type pvp game (yellow/organge) then the next game you make will be by default a green no pvp type game unless you specify. There should be other restrictions liek minimum level requirement and if there is a disparity between levels (like a 10 level difference) than an inivitation for dueling is always a must so a level 99 person cannot hostile and kill a level 50 person even in a red type pvp game without his or her consent.
Trading - This part of the game was reasonable, but i was thinking something like i saw once, but never again anywhere else, you could sit down, set up a trade, with things that you WOULD be willing to take (this is easier if they manage to get a standard currency going), and go afk, people can interact with your trade window, and accept or decline your offers.
Also what is needed is an in game channel (NOT LIKE D2) where u can actually talk in trade channels inside a game, this would eliminate the need for separate websites for people to trade items on, similar to WoW, just have a separate window that you can minimize at any time down next to the action bar area.
When a Message is sent to you, the minimized window could flash
PVP - This was the main focus of diablo 2, intentional or not, it was.
SO if diablo 3 is going to be pvp focused too, things NEED to be different
No one shotting other characters
Have classes wth the ability to Crowd control other players, but for short durations
Classes that are able to heal, and give a REAL reward for pvp instead of just the usual "gold and an ear"
Even if they do drop ears, make them redeemable for items given enough of them
make certain skills not usable in PVP, and Give us abilities for TEAM play.
-Buffs other than armor and health
-debuffs that actually work
-short duration single target fears
-the means to make pvp truly interesting
also, make certain games designated for either PVM(PVE) or PVP
The games will have differences, the pvp game can be smaller, but big enough to move around a lot, but has nothing other than PVP focus
PVM games, obvious difference i dont need to explain.
Trading: One of the major things I'd like to see in Diablo 3 is the ability to trade items while outside of an actual server session! Make the items in your stash or even on your current character (all depending on how they make that system work on Battle.net) available to trade with someone in the same lobby as you. I remember using the Trading Post channel for Diablo II to trade items and such! This could also be a way to check that all items are legit (though I doubt the hacking problem of Diablo II isn't going to show up as much in Diablo III).
PVP: As for PVP I think it would be really cool to have a seperate 'world' available to PVP. Again depending on how things work for Battle.net, you could load up a standard session of Diablo or several different 'arena' worlds. Some might be Colliseum type zones with no monsters while others could be open fields with a never ending supply of zombies charging onto the field to cause mayhem amid the actual players! Of course, PVP wouldn't be limited to these arenas, but they would be handy to change things up from the standard Sanctuary world that you see all the time when you're actually playing through the story!
Disclaimer:I haven't read any of these posts,but I assume some ideas are repeated as a matter of course.
As a dedicated single player,would love to see a stash accessable by all characters.
I have played through Diablo II many times to "vegas" it and hope to get a nice item or set that actually mattered to the character in question.I think in 50 or more runs throughs
I got maybe 5 useful green or unique items.While this option would still be there with the all character stash,the player would have 2 ways to play a great game,extending it's replayability.
(and of course I am aware there were hacks etc available that would do this in 2,I never sought to go around the TOS)
Possibly a shuffle/select music option(after having played through the game with music in the proper locations)Blizzard game music is simply the best.
A book or something similar in the frontend menu.Say you click an ancient tome and it opens to a list of your played heroes with either the highest first or by date,with maybe an option to sort.turn the page and see some overview details of that hero.Items like bosses killed,how many times etc.Possibly a treasure chest here(on main menu)would be the stash of 10-20 items of so.I would love something like that.
The best and final idea is already a Blizzard staple.Take the time to get the game right.
Don't take too long though I don't think I can handle the stress ;).
I had an interesting idea for trading that I think Blizzard would be interested in. I remember hearing Jay Wilson say how they'd like to find a way to trade between players without having to be in the same game, or having to go out and find a game that is selling what you want.
Diablo III should have Marketplace game types on battle.net.
Marketplace games would be limited and hosted by the Battle.net servers. The games would be open 24 hours a day, and only 10 players can join per game, but the Marketplace is a predetermined map, and you cannot explore out of the city (Caldeum). Once the player is in the game, they can either put one of their items on the Marketplace and have it be open to view on all the Marketplace games, or they can browse the categorized market carts and shops in town. Determining on the rarity and strength of items for sale, they will be sold in different locations in town.
For example, a Stone of Jordan will be sold in the King's Royal Exchange. And an inferior sash will be sold on a poor man's market cart.
NOTE: An item in the Marketplace is only visible if the player that owns that item is online.
How would you bid for an item or try to buy it?
Well, that's kind of hard to explain, but I think I can make you understand. Upon viewing an item of interest, you can view it's stats, the owner, and even preview it on your character (gotta make sure it looks good!), and on the interface, there will be a button that will be named "Bid/buy". Upon clicking the button, it brings up another "Offering" interface that allows you to offer items or gold for the item. After offering items or gold for the item, the player can click the "Bid" button on the interface and that will send a private message to the owner of the item (who is currently online), and they can view your bid in-game, or on the Battle.net chat screen. If they approve the bid, they can authorize it with clicking an "Accept Bid" button on their "View Bid" interface.
Once a trade is made, the player in the Marketplace game automatically gets the item, and the player that sold the item (who is probably not in the Marketplace game) will need to go to their stash to recieve the other players bid.
It all sounds complicated, but I assure you it's much easier than it sounds - even easier than WoW's auction house setup. And if you don't like trading with the Marketplace games, you can always do it Diablo II style in a seperate, player-made game.
The only bad part about the Marketplace is you need to be online for people to view your items for sale. However, that will keep players on Battle.net longer, therefore increasing play time. Would Blizzard want players to stay on their Battle.net servers? I think they would...
PvP in Diablo series has not been the best compared to other games, but that was what made Diablo... well Diablo. I think seeing this kind of PvP again in Diablo 3, but more depth and polishing, will definitely satisfy fans.
With trading features I hope to see Blizzard build up with what they already had established in Diablo 2. It was pretty fun and somewhat easy way of trading, and I'm sure I'm not alone on that thought.
I think that PvP in Diablo 3, if it exists outside of what it did in Diablo 2, could not exist like PvP in WoW.
Arenas will not work because Diablo is a much faster paced game, and the lack of healing type classes will make games go much too quickly.
I think the best system would actually mimic something like Halo 3, or other first person shooters. Specifically I think a deathmath play style would be extremely fun in an game like Diablo. Each team (or player if it is ffa) will spawn, and the winner is not determined by the last team (person) standing, but rather most kills obtained, or most kills when the timer expires. Of course players could respawn, powerups items could potentially respawn ect.
I believe this is the system that would work most for the Diablo universe because Diablo has always been a game that is fast paced, and combat is over extremely quickly. It does not take a long time sink to get on and find a match, and the matches don't have to last very long. People can play in sessions of under an hour and feel like they did something meaningful.
Teams (players) should then be able to go up or down in rank (level, think again Halo style, or even WC3 style), and get matched against people of their own level.
Rewards can and should exist. However, the rewards should be purely cosmetic, or trivial at best. Immortalized in ladder lists, a special pet (if pets exist), titles ect. However, nothing that would make people "grind" for pvp gear or such.
Of course other game variants could work in this system including king of the hill, territories, capture the flag, ect.
First, a currency should exist.
If said currency does exist, I propose a system that is sort of like a "Market". This would exist by players (or possibly guilds) buying a space in a designated area or something similar. You can then place items in a storage place, maybe under an NPC like character, and set a price for your items. This npc or whatever can be interacted like a normal NPC, and anyone and everyone can shop there.
The Stands should stay up when the person logs off. Maybe items can be placed on a counter or something, where youc an visibly display a certain amount of items (of course costing $).
:necro:I am a huge Diablo I & Diablo II fan, I am so happy to be able to post my comments to improve the game. I am going to compare some differences between Diablo I & II and how they will relate to Diablo III.
Firstly, I loved how there were ladders used in Diablo II, they should keep the ladders open but add ladders for team pvp and/or guild pvp ranks. They should still keep the Hardcore ladders (1 death,gameover) seperate for that type of pvp.
Another great idea would be to put in faction pvp. This feature would include different clans you could join, (Guild type) they would each be at war with each other and have there own headquarters located in a region. This would include there own custom flags that would be posted around there HQ base.
Another feature needed for pvp is a "Arena type stadium" where players could sit down and watch there friends fight out matches in different type of arena battle from above. In Diablo I & II players really get tired of fighing in the grass with monsters messing with your battles.
If they include a faction type, they would want to add gulid controls where you would have clans with different options to there group, (bank,funds,etc.)
World karma is another great idea that could improve the game. In Fallout 1,2 & 3, there was a karma system that could work for Diablo. It would either punish those that do things evil (like attacking non consented, attacking NPCS, etc). If the player had good karma he could unlock rare items and have recruitment to factions that were hard to get into.
PvP is a huge part of Diablo I & II, without the option of respec it has always been diffuclt with customizing characters. You had to have more than one type of character in order to have different PvP specs. This feature is a must!
An auction house would be a neat feature, but not with gold. They should setup either SOJ (Stone of Jordan) or rune system that would be used to barder goods.
Another feature would be to have a profession called "Merchant" this would work where you would setup a store in town and sell your items to players. This incorporates the original trade channel feature but with a more visual aid of trade locations all around town by members.
In Diablo I you had to travel by going down floors. In Diablo II you travel through (Act portals) I think Diablo III should incorporate free style travel through all regions by either foot or mount. If they added mounting possible camels , that you could purchase in Lut Golein from a vendor to travel across the desert.
They should add more cow levels , but make them unique and different from the cows we know of. Possibly different creatures. Terrain? Zerg? May a Warcraft Boss!
Loot rules need to be inforced. When I used to play the game, it was setup as Free for All. The problem with this is people with bad connections always lose out on the loot. This would allow everyone to get items without worry.
Lastly, in Diablo I at Floor 2, you fought a boss called "The Butcher." He was more difficult than the region area. Even if you were geared correct you could never defeat him by yourself. You had to corner him into rooms and shoot arrows to kill him over time. In Diablo II, you fight the boss Andariel in the first act. She was extremly easy to kill without using any strategy. They need to improve the difficulty of bosses based on your level. For instance, make some bosses so difficult that you cannot defeat them head on. As in planning a strategy by corning them into rooms or other ways.
I am so happy to be able to give ideas. Good Luck Diabli Team were all wishing you the best!
In order to preserve the flavor of Diablo2 and to meet the standard set by recent games (such as WoW), Diablo3 needs to feature a strong and accessible trading system.
The easy way out would be an Auction House system, but that wouldn't work with Diablo2's barter economy. To accommodate that barter system (which I believe is an irreplaceable part of what makes Diablo what it is), a message board system that also sets up direct trades between players would be ideal.
Imagine a message board (integrated into Battle.net), where players can create a thread, select items to trade, which are then set aside on the server until the trade is canceled or completed, and post what kind of things they are looking for.
Other players then could view this thread, and reply with their offers by selecting items they own, which the server would also hang onto.
When the original player is satisfied with the offer, they would confirm trade on the message board, as would the offering player. The system would then help set up a time for them to trade in person, or optionally perform the trade automatically. For the automatic option, players would not need to have overlapping play-times, making trading quite easy.
"What do you want to see in Diablo 3 concerning Trading features and PvP features. Post them below"
Trading Features: Keep it Very Simple! So, even the newest and youngest players can easily see what item(s) is being traded, and what they are trading.
My thoughts on making it simple are;
-On the trading interface show the exact name(s) of the item(s) to be traded and a picture of the Item(s). Nothing more. No extra spaces or visuals.
-2 buttons easy to read [Accept] [Decline].
- If and item or gold has been changed during the trade process before or after clicking the [Accept] button, a message should be sent, on screen, saying that the item was added or taken out of the trade and should cancel [accept] for a few seconds.
Being able to trade at any area of the game, at any time.
- You will not be able to trade all items. But you can trade any item that is tradable for any other item. I.E. 1gold for an SOJ. if you wish.
- The Items you will not be able to trade are only items you receive from an out of game event, and ears.
No more Hostile or Friendly buttons. Simply PvP[ON] or [Off].
-If PvP is [Off] No other player user can attack you anytime.
-If PvP is [On] You will be able to attack other players, outside of town, within a certain level range.
-I'm keeping the ear of (character name) After you kill a PvP, but its only available to the user who killed the character.
-There will also be an "Ear" safe where you can keep track of all your trophies. This will be unlimited, but you can only have one of each character you kill. So, if you kill the same character but at a higher level you will lose the lower level ear and keep the Higher level ear.
- There will also be a display somewhere for any player to see all of your ears you have collected.
I will add a Stakes duel. you can put anything you like up for stakes. 1gold or everything you own. Both players must accept the stakes before the duel and cannot be toggled off during the fight.
-You can enter stakes duel as a party or solo. Once your in the duel no one from the outside can affect your fight in any way.
-Once you have either, entered a stakes duel, or engaged in a PvP battle you will not be able to enter town to cancel the duel. You must wait until the fight ends, in a stakes duel, or after a certain amount of time in regular PvP
-There will be a [Draw] button that cancels the duel if you accidently engage in a fight and wish to go in town without waiting.
-There will be a small screen that shows everyone that is attacking you in PvP.
i havnt read any of these posts, maybe this was said maybe not. but i would like to see extra skill or talent points given for set amount of life time kills. plus i really miss the ranking system from Wow. Also you shouldnt be able to force pvp on someone like you could in D2, maybe you have but id like to see it
keeping trade balanced, wasnt anything to drop 1 million gold in D2, you could very easy get that back. trading gold was a joke. no one wantted it ill give ya 2 million gold for that windforce and someone would laugh you off the channel.
I would like to see lower items freely trade able, these include items with lower magical abilities. For best items I think they should be "soulbound" or only usable on an account. Items in the middle should be trade able amongst guild members, assuming that guilds are available in D3. Runes and gems should be trade able because of the low drop rates, it is insane trying to get the specific rune you want just by grinding.
You could also set it up as a quest reward to make an item trade able. Or some fairly rare drop (like a scroll) that would allow you to make an item trade able. This would cut down on the items that were being traded without cutting it out completely.
On the other hand it was really nice to go into a game and get a bunch of gear that was trash to someone else but really good for someone that hadn't spent much time doing MF runs.
You could also do something like trade tokens that people have to collect (grind) in order to trade and apply a value to an item based on whatever you want.
In the setup of the game just like it used to, have options if you want it to be full PvP, open PvP within a level range, or PvP only if the person chooses to be hostile.
I say no PvP in towns, but other than that keep level limits. If you are within level range of another player you are free game. The level range makes the fight much more fair but keeps the open endedness of "is this person friendly or not". I enjoy the thrill of not knowing if I need to fight or not and reading peoples actions. That's why I like open PvP, but I remember D1 and how awful it was getting killed constantly by some cheater.
This idea targets player killers (PKs) in PVP who go after characters that are of a level markedly lower than their own.
The idea is that whenever a high level PK downs a low level player a group of higher level demons rise from the ground and consume the "offering" left behind by the PK. The demons, being the crazed, chaotic lot that they are, would then turn against the PK and break his ass in two.
Think "Blood of Heroes" from WoW, except there is no running away from the crazed demons that spawn. The demons would attack the PK in a visual frenzy and leave little but bones and dust in their wake.
The idea would be to cause a PK to think twice before griefing a low level character. Where, again, low level is markedly obvious.
It is a cool play on actions having consequences and perhaps would allow some people to play Diablo 3 without having to face really lopsided encounters in PVP.
I would like an old-school Diablo style game. Bringing the game up to date with some new features is nice, but too much could just create a potential mess. I want everything that made Diablo great, just more of it - more items, more / longer Acts, a bigger skill tree (more levels) and more nostalgia than I can possibly fathom.
I see nothing wrong with a possible dedicated trading zone and Guild Halls, but I could see a potential mess with an "Auction House".
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