Okay i don't normally post that often but this has to be said...
PKing WAS FUN!
EVERYONE DID IT...
like it was a great rush cause u weren't sure if u were gonna actually be able to kill them...
going into a server labelled 10-20.. and ur lvl 16.. .and killing everyone.. was fun as hell!
yes there was the few assholes that were lvl 94 and went and killed all the lvl 10's... but it's in EVERY GAME... and it should stay that way...
if you played WoW... think of STV (stranglethorn vale) ... ALWAYS GETTING PK'D
but when u hit 60 or ... 70 now (not as popular)
u'd go... and just kill everyone.. cause it happened to you...
PKing and instant bosskilling ... was fun
and if they honestly let you turn off pvp... that'll ruin everything
like think of it... you WOULDNT be able to embrace ur dark side and just go kill everyone...
everyone except a few will end up pking... so why get rid of it? it was fun as hell
so in the end... if they let you REALLY customise your game.. such as lvls and pk on/off and such... the game will get boring fast... and will die off faster than hellgate london
I still reckon I'll play Diablo 3 single player a long time before I go to multiplayer. I just really like the idea of having a game all to myself for awhile. And I play it a few times through to really get all the storyline absorbed and all the NPC dialogue.
It's kind of disturbing to me (I don't know why it is) when I play with people on Battle.net and rush others all day long and they know very little about the story or even that the Lam Esem quest gives you five free stat points. They're too busy getting through the acts just to get to their Baal runs.
But I know we all have our different motives for playing video games, depending on the game. My biggest motive has always been the immersing storyline.
Wich is why i don't get the main point: why not allowing free access from both sides? I mean i could play the first time the game in single player, so i can see the story, the game, the npcs, whatever, and then move to multiplayer to play the other difficulties, in group, wothout having to start over a new char.
Wich is why i don't get the main point: why not allowing free access from both sides? I mean i could play the first time the game in single player, so i can see the story, the game, the npcs, whatever, and then move to multiplayer to play the other difficulties, in group, wothout having to start over a new char.
Would that be so hard to do?
yes, so the modder community can transfer their black weapon and armored character that does +1000000000 damage....
you know what you can do dumb dumb?
Press the battle.net button
make an account, like "diablonoob"
log in
make a character
make a game, with a PASSWORD
play as slow as you want
YOU DON'T NEED A SINGLE PLAYER FUNCTION TO PLAY ALONE
yes, so the modder community can transfer their black weapon and armored character that does +1000000000 damage....
you know what you can do dumb dumb?
Press the battle.net button
make an account, like "diablonoob"
log in
make a character
make a game, with a PASSWORD
play as slow as you want
YOU DON'T NEED A SINGLE PLAYER FUNCTION TO PLAY ALONE
WHY DON'T YOU GET IT:mad:
Single player doesn't have lag, your characters never expire, you don't have to go through as many menus just to start playing(not a big deal but still), and you don't need an internet connection. Also, if you get a program like ATMA then transferring items to and from mules is considerably easier, faster and safer.
Unless you want to trade for duped/botted items, rush through the game and play with random idiots(granted thats only like half of the people on b.net) there's really no reason to play on closed b.net. If you want to play with specific people then you can play lan with almost no lag or a passworded game on open b.net and only have to put up with the lag while playing with them.
I played single player at first due to a lame internet connection.
I was always frustrated by certain uniques or bosses or quests with the character I was playing - I wished I had a partner to help me out at certain times.
And the sets. I never seemed to get a full set. I wished I could swap online. And research at Planet Diablo told me that there was a hell of a lot of cool gear out there - if only I could find it.
Eventually I went online.
A bunch of tossers.
Everybody has amazing gear. Everybody just flies through a map - like they know exactly where to go already. Hassles not being able to do quests. Dick brains who always grab the cool loot and disappear rather than share. No-one wants to explore together. Indulgent players who pretend to be experts at everything and flame if I do, in their opinion, the wrong curse or spell or if I have the wrong mercenary - like I have to adhere to a formula. And suddenly I was getting killed a lot. And gutless heroes who disappear when we faced Mephisto or Diablo. And basically everyone was totally up themselves with how uber expert they were.
No thanks.
I won't go into personal details but I now have a very active setup at home. Totally LAN based. Nothing fancy. No high end computers. Our 1000T ethernet or 802.11n wireless easily copes. We NEVER get any lag problems.
Sure, there is a delay of about a second sometimes if entering a waypoint and rarely in battle. But we don't play in a lame arse way that a second of precious time is the difference between life or death.
A far bigger problem is getting frozen or stunned from stacked hits and not being able to escape a horde / do anything at all. That's where we come undone. Never from LAN lag.
The new battlenet had better be very good for us to change our ways.
Rollback Post to RevisionRollBack
So we've got over the problem of colour in D3. Great. Now let's argue about everything else not yet set in stone and help make this game simply great! Game on.
you don't know what diablo 3 will have, and I seriously doubt it will be full of dupes
lag? roffle I play on wireless and have never lagged
Fair enough, D3 will have different problems with multipilayer, not necessarily all the same ones as D2.
As for lag, even with a good connection there still tends to be some lag, but nothing terrible, no black walls. D2 still runs much smoother offline as with most games. I would assume D3 will lag plenty online for people with low end set ups, regardless of Blizzards efforts.
Either way, it doesn't really change the fact that if you don't want to play with other people, there isn't a reason to play online unless they include a bunch of online exclusive content(which never really made much sense to me).
Don't get me wrong, I look forward to the game and hope they do a lot to make onine play great for people that are interested in it. I just prefer single player and lan and see those options as having considerable advantages over online.
What's this little debate even about? What's better? Because that's all in personal taste.
Pretty much, it really is pointless bickering. I was just responding to comments in general about single player being useless, blah blah blah and it just kinda went on.
As for the original topic, I am pleased to see them try to improve multiplayer and open it up to more people. I'm a bit skeptical of just how much online play will be improved though. As long as the emphasis on online play isn't taken too far leaving the single player neglected I'm sure I'll be plenty happy with the game.
I highly agree!! Maybe use an instance based system like guildwars. So that random people can't jump into a game. You would have to form a party in a town and then go.
I remember first buying the game years ago, they had already had a lot of emphasis to play online on the box. They had the whole book-like cover thing going on that showed more info inside, that was cool. Besides all that advertising on the box how about..
1) Players are given free items if they register a B.net account. Maybe a special weapon with a time duration or low durability that isn't necessarily strong, but has unique properties like the use of another classes skill or something.
2) A demo for an upcoming Bliz game that is only playable after registering for B.net.
3) A 30-day trial to have an expanded inventory. For example I hear the Barbarian had greyed out slots in his inventory meaning he couldn't carry as much.
4) Exclusive interviews, behind the scenes, artwork, bloopers, any kind of special features only available somehow after registering for B.net. Maybe instead of just registering, you have to play online for a certain time. Nah, I guess that's too harsh.
I remember first buying the game years ago, they had already had a lot of emphasis to play online on the box. They had the whole book-like cover thing going on that showed more info inside, that was cool. Besides all that advertising on the box how about..
OR they can just focus on multiplayer play, which is what they are doing, and let sp players rot
people don't still play sc and wc3 because it has AMAZING SINGLEPLAYER LOL
its because of the custom community and battle.net, diablo 2 is still popular because of
battle.net
tbh the people who post here are usually the vocal minority, art-protesters, single-scrubs, oh and this kid vladdracul
just because you can't hack it online doesn't mean the rest of the world needs to suffer
I am definitely going to resist the 'encouragement' to play Battle.net on first go. The storyline is completely lost when playing with other people, no matter what.
First off... I stand behind everything EQUINOX has said in this thread. I agree 100%!
I played D1, D2, and LOD on SP before I went online - mostly so I would know much of what was going on in the game. I intend to do the same with D3. I'm another lover of the lore, and it does get lost to you on bnet. I had to use a lot of ingenuity to kill Diablo in D1 and D2 the first time, but it was so cool preparing for and then having an actual battle where I had to plan out the whole ordeal and battle with my wits. There is much to be said for the SP version. I did the majority of my online playing between 2000 and 2003. I wasn't happy at all with bnet for several reasons - none of which I can actually fault Blizzard or bnet for.
Being forced to password protect my games because arrogant and obnoxious gamers, who get a kick and a rush out of fucking other people over, and who refuse to stoop themselves so low as to use common courtesy while "playing" online, is one of the biggest put-offs to multi-player online gaming that there is. There is alot to be said for the fun of having someone drop into your game and possibly finding a fun and compatible new gaming companion. Protecting games against the seemingly endless stream of jerk-offs takes a terrible toll on the community at large by severely restricting the interactive ability of the community as a whole.
I am sick of hearing people retort that if we don't like the online abuse from other players we can just password protect our games. I have a better idea. Why don't we not be FORCED to password protect our games because of jerk-offs who think an unsecured game is a free-for-all for them; and why don't you people who have hostile personality disorders try to not be a fucking jerk online? Then we can all live somewhat happily ever after. PKers should only be able to PK another PKer - restricted by the game or the server rather than being left to a gamer's own self-control, or lack thereof.
LAG on bnet was server-side and it was horrible - particularly with LOD. ISP can contribute to latency, but with high-speed internet it shouldn't be a problem. Settings in a computer's OS can be altered for performance, as can the settings on most video cards, and even in the game's video settings. However, I had a state-of-the-art computer with everything set for best performance and I still suffered from severe lag on bnet - compared to next-to-none on the EverQuest servers (an MMORPG). Why? Because of the unfathomable number of bots, hacks, dupes, and other forms of cheating - and I'm not speaking at all of open bnet. I hope so much that bnet 2.0 is well innoculated against these things. When I was playing, I felt sorry for whomever it was that had to devote all that time to cleansing the servers of the never-ending rain of cheats. The players were the ones that were making the servers unstable and causing the major lag problems. I've been on it a few times recently and it is nowhere near as bad as it was back then.
Ever since the first time I heard someone shriek over whether or not Diablo III was going to be an MMO, I've been thinking on it. I own, and have read, all the Diablo books. The Diablo universe is rich and ripe with storyline expansion potential; so much so that a Diablo world could be filled with tons of content. I want my D3 with SP and bnet; but I also would love to see them build a World of Sanctuary or World of Diablo. I could deal with a Diablo MMO where you could actually get on a ship and sail across the Twin-Seas - fishing off the side of the ship during the entire trip, and perhaps catching a sea demon on your rod one day... Or, perhaps, a tentacle reaches out of the water for you...
Waddlez, you truly believe yourself a fan of Diablo yet you want to BUTCHER the foundation on which it was built?
What about those people who have to slow of internet or no internet at all, why exclude them from a game that was built around the fact that hey you can play by yourself, you can play with a lan, or you can play online, once again...BUTCHER the foundation buddy.
And if I can't cut it online then damn ive wasted lets see...11 years...from Diablo 1 to now ive played online and let me just say...I wouldn't be suprised if you were one of the many that are crying about PvP and PK, mainly because of the things I have done to you and your friends.
-no booting abilities -if a PK came or a high lvl player was messing up my world there was no way to stop them besides closing off your world to everyone or hoping you have a char to PK them. A boot button would have been nice.
* A boot option should ONLY be allowed in PRIVATE games, even then I would dislike it. The kids on Diablo would abuse that power so much its retarded. Only in Private games for the small selection of people who wouldnt abuse it. They should go back to Diablo 1 style online where you can only see games near your level but make it like 10-15 level difference if that.
The person who made the room, password or no, should have the right to dismiss a hostile, unreasonable, or belligerent player. The people who drop into the games should do so with some semblance of self-respect, dignity, general respect, and common courtesy, and should NOT expect to get to go into a game made by someone else and just do as they please - otherwise they are just being an asshole. How unique! Hailing the maker is a considerate entry.
The kids on Diablo would abuse that power so much its retarded.
Woah! I'd like to see you define the word kids. Some of the adults I encountered online were way worse than the majority of the kids. I went to look for your age on your profile; but, of course, there's nothing there.
Rollback Post to RevisionRollBack
"Fiat justitia, ruat caelum"
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It's kind of disturbing to me (I don't know why it is) when I play with people on Battle.net and rush others all day long and they know very little about the story or even that the Lam Esem quest gives you five free stat points. They're too busy getting through the acts just to get to their Baal runs.
But I know we all have our different motives for playing video games, depending on the game. My biggest motive has always been the immersing storyline.
Siaynoq's Playthroughs
Are you f'ing serious?
yes, so the modder community can transfer their black weapon and armored character that does +1000000000 damage....
you know what you can do dumb dumb?
Press the battle.net button
make an account, like "diablonoob"
log in
make a character
make a game, with a PASSWORD
play as slow as you want
YOU DON'T NEED A SINGLE PLAYER FUNCTION TO PLAY ALONE
WHY DON'T YOU GET IT:mad:
Single player doesn't have lag, your characters never expire, you don't have to go through as many menus just to start playing(not a big deal but still), and you don't need an internet connection. Also, if you get a program like ATMA then transferring items to and from mules is considerably easier, faster and safer.
Unless you want to trade for duped/botted items, rush through the game and play with random idiots(granted thats only like half of the people on b.net) there's really no reason to play on closed b.net. If you want to play with specific people then you can play lan with almost no lag or a passworded game on open b.net and only have to put up with the lag while playing with them.
Signature and avatar courtesy of Indestructible.
you don't know what diablo 3 will have, and I seriously doubt it will be full of dupes
lag? roffle I play on wireless and have never lagged
I was always frustrated by certain uniques or bosses or quests with the character I was playing - I wished I had a partner to help me out at certain times.
And the sets. I never seemed to get a full set. I wished I could swap online. And research at Planet Diablo told me that there was a hell of a lot of cool gear out there - if only I could find it.
Eventually I went online.
A bunch of tossers.
Everybody has amazing gear. Everybody just flies through a map - like they know exactly where to go already. Hassles not being able to do quests. Dick brains who always grab the cool loot and disappear rather than share. No-one wants to explore together. Indulgent players who pretend to be experts at everything and flame if I do, in their opinion, the wrong curse or spell or if I have the wrong mercenary - like I have to adhere to a formula. And suddenly I was getting killed a lot. And gutless heroes who disappear when we faced Mephisto or Diablo. And basically everyone was totally up themselves with how uber expert they were.
No thanks.
I won't go into personal details but I now have a very active setup at home. Totally LAN based. Nothing fancy. No high end computers. Our 1000T ethernet or 802.11n wireless easily copes. We NEVER get any lag problems.
Sure, there is a delay of about a second sometimes if entering a waypoint and rarely in battle. But we don't play in a lame arse way that a second of precious time is the difference between life or death.
A far bigger problem is getting frozen or stunned from stacked hits and not being able to escape a horde / do anything at all. That's where we come undone. Never from LAN lag.
The new battlenet had better be very good for us to change our ways.
Fair enough, D3 will have different problems with multipilayer, not necessarily all the same ones as D2.
As for lag, even with a good connection there still tends to be some lag, but nothing terrible, no black walls. D2 still runs much smoother offline as with most games. I would assume D3 will lag plenty online for people with low end set ups, regardless of Blizzards efforts.
Either way, it doesn't really change the fact that if you don't want to play with other people, there isn't a reason to play online unless they include a bunch of online exclusive content(which never really made much sense to me).
Don't get me wrong, I look forward to the game and hope they do a lot to make onine play great for people that are interested in it. I just prefer single player and lan and see those options as having considerable advantages over online.
Signature and avatar courtesy of Indestructible.
=)
Pretty much, it really is pointless bickering. I was just responding to comments in general about single player being useless, blah blah blah and it just kinda went on.
As for the original topic, I am pleased to see them try to improve multiplayer and open it up to more people. I'm a bit skeptical of just how much online play will be improved though. As long as the emphasis on online play isn't taken too far leaving the single player neglected I'm sure I'll be plenty happy with the game.
Signature and avatar courtesy of Indestructible.
one of them is of
the other is World
oh and drop the 3
plzzz blizzard, plzzzzzz
1) Players are given free items if they register a B.net account. Maybe a special weapon with a time duration or low durability that isn't necessarily strong, but has unique properties like the use of another classes skill or something.
2) A demo for an upcoming Bliz game that is only playable after registering for B.net.
3) A 30-day trial to have an expanded inventory. For example I hear the Barbarian had greyed out slots in his inventory meaning he couldn't carry as much.
4) Exclusive interviews, behind the scenes, artwork, bloopers, any kind of special features only available somehow after registering for B.net. Maybe instead of just registering, you have to play online for a certain time. Nah, I guess that's too harsh.
OR they can just focus on multiplayer play, which is what they are doing, and let sp players rot
people don't still play sc and wc3 because it has AMAZING SINGLEPLAYER LOL
its because of the custom community and battle.net, diablo 2 is still popular because of
battle.net
tbh the people who post here are usually the vocal minority, art-protesters, single-scrubs, oh and this kid vladdracul
just because you can't hack it online doesn't mean the rest of the world needs to suffer
First off... I stand behind everything EQUINOX has said in this thread. I agree 100%!
I played D1, D2, and LOD on SP before I went online - mostly so I would know much of what was going on in the game. I intend to do the same with D3. I'm another lover of the lore, and it does get lost to you on bnet. I had to use a lot of ingenuity to kill Diablo in D1 and D2 the first time, but it was so cool preparing for and then having an actual battle where I had to plan out the whole ordeal and battle with my wits. There is much to be said for the SP version. I did the majority of my online playing between 2000 and 2003. I wasn't happy at all with bnet for several reasons - none of which I can actually fault Blizzard or bnet for.
Being forced to password protect my games because arrogant and obnoxious gamers, who get a kick and a rush out of fucking other people over, and who refuse to stoop themselves so low as to use common courtesy while "playing" online, is one of the biggest put-offs to multi-player online gaming that there is. There is alot to be said for the fun of having someone drop into your game and possibly finding a fun and compatible new gaming companion. Protecting games against the seemingly endless stream of jerk-offs takes a terrible toll on the community at large by severely restricting the interactive ability of the community as a whole.
I am sick of hearing people retort that if we don't like the online abuse from other players we can just password protect our games. I have a better idea. Why don't we not be FORCED to password protect our games because of jerk-offs who think an unsecured game is a free-for-all for them; and why don't you people who have hostile personality disorders try to not be a fucking jerk online? Then we can all live somewhat happily ever after. PKers should only be able to PK another PKer - restricted by the game or the server rather than being left to a gamer's own self-control, or lack thereof.
LAG on bnet was server-side and it was horrible - particularly with LOD. ISP can contribute to latency, but with high-speed internet it shouldn't be a problem. Settings in a computer's OS can be altered for performance, as can the settings on most video cards, and even in the game's video settings. However, I had a state-of-the-art computer with everything set for best performance and I still suffered from severe lag on bnet - compared to next-to-none on the EverQuest servers (an MMORPG). Why? Because of the unfathomable number of bots, hacks, dupes, and other forms of cheating - and I'm not speaking at all of open bnet. I hope so much that bnet 2.0 is well innoculated against these things. When I was playing, I felt sorry for whomever it was that had to devote all that time to cleansing the servers of the never-ending rain of cheats. The players were the ones that were making the servers unstable and causing the major lag problems. I've been on it a few times recently and it is nowhere near as bad as it was back then.
Ever since the first time I heard someone shriek over whether or not Diablo III was going to be an MMO, I've been thinking on it. I own, and have read, all the Diablo books. The Diablo universe is rich and ripe with storyline expansion potential; so much so that a Diablo world could be filled with tons of content. I want my D3 with SP and bnet; but I also would love to see them build a World of Sanctuary or World of Diablo. I could deal with a Diablo MMO where you could actually get on a ship and sail across the Twin-Seas - fishing off the side of the ship during the entire trip, and perhaps catching a sea demon on your rod one day... Or, perhaps, a tentacle reaches out of the water for you...
What about those people who have to slow of internet or no internet at all, why exclude them from a game that was built around the fact that hey you can play by yourself, you can play with a lan, or you can play online, once again...BUTCHER the foundation buddy.
And if I can't cut it online then damn ive wasted lets see...11 years...from Diablo 1 to now ive played online and let me just say...I wouldn't be suprised if you were one of the many that are crying about PvP and PK, mainly because of the things I have done to you and your friends.
The person who made the room, password or no, should have the right to dismiss a hostile, unreasonable, or belligerent player. The people who drop into the games should do so with some semblance of self-respect, dignity, general respect, and common courtesy, and should NOT expect to get to go into a game made by someone else and just do as they please - otherwise they are just being an asshole. How unique! Hailing the maker is a considerate entry.
Woah! I'd like to see you define the word kids. Some of the adults I encountered online were way worse than the majority of the kids. I went to look for your age on your profile; but, of course, there's nothing there.