One : Create a common "trade" server, that you can login to through BNET, and is a common zone that everybody can set themselves up as buyers or vendors...and you can have an automated gold based price to purchase the items from them, or speak to them directly and trade/barter. A lookup search engine system will allow people to view items listed, and will be able to search in general by classification (type of weapon, weapon, boots, class ) to any level of specificity. This will give people great exposure to what is currently out there and what things cost.
Two: Create a class of games for trading similar to the way starcraft has Melee and UMS games...so that way you can see a certa
in class of games if you just want to PK, just want to Duel, just want to trade, etc..
Three: Create a channel based version of option number one, where transactions will occur like a banking system.
In a logical sense, yes it would make more sense that items of larger size would take up more inventory space. No, it does not make logical sense that someone could fit an item like a halberd in a back pack. . . At all. Making the game less convenient for the sake of some sense of realism is a bit odd to me. The new inventory/bag setup will make it where you can carry more items, meaning less town trips, meaning more gold per trip that can be earned. Everything about the new system is pro pro pro. The only con to it is people arguing that it's too wow like or it's unrealistic. Hey, if I wanted it to be realistic, I'd go play a video game where I'm not gunning down hordes of demons with fireballs. I want the game to be fun and with as little down time as possible. All this fear mongering about it being like wow is just ridiculous.
you can add more space to the old inventory system just as easily, and the biggest con imo is how items look tiny and boring