Blizzard poster Bashiok talked about the technical reasons why corpses vanish, as seen in the 20-minute gameplay trailer, on the Battle.net forums:
The main reason for the corpses not being able to stay permanently is the potential number of them on screen at one time, and specifically that each corpse is affected by physics, allowing them to be blasted and thrown all over the place by the force of player abilities.
It's one of the trade offs when integrating new technology, you can get really awesome effects, but they do have a cost. In a 2D world, a sprite of a dead creature doesn't really cost any more (system requirement-wise) than a sprite of something that's alive. Probably less. In a 3D world where a creature dies and then needs to have physics calculations thrown onto it so it can bounce and fall and fly around, they cost substantially more.
We remember fondly those situations where you've just completely obliterated a camp of Fallen, and as you're picking up items - marvel in your destruction. That's a feeling and part of the gameplay where if we can realistically keep some of it without sacrificing features or having insane system requirements we'd definitely like to, but no promises.
When questioned as to how skills like Find Item, Corpse Explosion and Summon Skeleton would work in D3, if they were indeed included, he responded:
We haven't announced any abilities outside of those listed on the website, so by discussing what is or isn't in the game I would be essentially making an announcement, which I'm not prepared to do.
Player corpses might simply decay into low-poly skeletons or even mounds of dirt depending on how old they are (e.g. 5 corpses old) assuming that the death system works the same way in Diablo 3 as it did in Diablo 2, so it probably wouldn't have a heavy effect on performance.
exactly and pretty much everyone these days as a pretty decent or high end computer to run this stuff with ease, i recently upgraded my computer to handle the games ive got and the ones to come, if blizzard make the game abit darker and get rid of the vanishing corpses id be really happy and would spend my cash on the game, but as it is right now i wouldnt bother, for one reason only it looks to much like titan quest.
O nd 5 chars isnt enough make it 7 like LOD :P.
But its good that they are actually reading peoples concerns and complaints about certain things in the game thus far.
and don't forget, after you kill a group of people, you should be moving on to kill another group of people, though the quickness of which they dissolved is a little fast, I don't expect to be sitting next to them trying to launch them off the side of the cliffs, so I am fine with it...
AFAIK sc2 does the same thing, but the videos I have seen have had corpses last a little longer
Corpses staying on the floor is a key aspect to the diablo universe.
Most of all they should make this game for good computers.
I hope its not no corpses no summoning undead.
1)They could have corpses disappear after you leave an area.
2)They could have corpses turn into sprites after awhile.
3)They could have an option in the menu to keep corpses on.
4)Corpses decompose like in warcraft 2
I think it's a bullshit... Max Payne 2, Half-Life 2 etc etc all had ragdoll and the same effects in a way like Diablo III and there all the corpses stayed! Even in Company of Heroes there were numerous bodies that just stayed and it had great effects!
Another point to my "Negative-points-of-Diablo-III-list". :mad:
note that none of the games you listed ever had more than 20-30 bodies on the screen at once
go play gmod and see if half life 2 can handle 50-100 ragdolls stacked on each other then blown up with a nade
I'm starting to think it wasn't a joke when they touched on the amount of continuous monsters and fighting. There must be a shitload all throughout the game, start to finish. Slightly less powerful, many more.
My thought is, it is either that, or Blizz seriously underestimates everyone's PCs, or even worse... there are still a lot of people who can't afford such a PC, which I feel sorry for considering it's a luxury and what they go through with necessities.
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"Dime for the Body - Penny for the Thought - Bitches Wanna Think They Got Game But They Too Broke to Bought - I Got the Body, And the Plan Taught - All Skills Combined, I Am ~ The Boss" - USNSEALs
I don't want to sound like a trouble maker, but please share your opinions in the thread on the battle.net forums. You are more likely to be seen there. (I know Blizzard won't change the game for a few people, blah blah blah. It isn't wrong to show your opinion, as long as you keep it civilized )
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D3 Pros: Outdoors environment, night time environment, female Barbarian, rune spell system, the Wizard class
D3 Cons: Fantasy architecture, fantasy armor, fanstasy weapons, no shaders.
They should keep the corpses in the floor for at lest 1 minte, come on,, Did you guys saw the new video boards ? almost 2 Trillion FLOPS. ANd now I got a notice that the 9800 GTX++ was less then 200 bucks, come on... that is for sure a mid-to-low hardware spec for 2009.
Did you guys have seen the benchmark of the new 4870 X2 ? holy sh***t
Come on, for the game play video, I had i great impression of a low graphic spec needed to play. All the games top-to-bottom have the advantage of a very limited FOV and this helps a lot the FPS, obviously considering that the engine is optimised (unloads from video memory the placesthat the player cannot see in the same dungeon/area == portalarea concept from the source engine).
corpses dont matter, and it's probably better this way so the game is as effecent as possible so older computers can play.
I mean honestly lets just forget the other possible problems, or the other things we want to discuss, Corpses are the most important thing to the game! forget the characters i just want dead body's everywhere or i wont play d3! * sarcasm off*