Here's an Idea for your witless and "off point" comment.
Although the moderators of Dfans.com cannot apply this rule on ignorant speculation since it would be posted unknowingly, if they could however, they probably would be inclined to remove more than half of the BS that folks spew out on a daily basis...
Now This is part of the Forum Etiquette. And actually, most civilized discussions or debates in the modern world would agree on giving facts over hearsay. What they are doing can be closely related to gossiping, something that controversy mongers and women like to do. So if you think trying to find factual information is needless then you are reserved the right to not comment in these forums as well.
Please be constructive and respect another member's right to want to know the truth. I only asked for someone to verify before posting, so we may not be led to believe otherwise. To which I was politely and respectfully answered by Daemaro. You should try to follow suit.
Sincerely
_______________________________________________
Really. What resistance bar are you talking about?
I dont remember seeing any resistance bar or symbols in WWI videos.
I don't think he means an actual bar, but more a number, figure or similar that details the resists a character possesses. And as has been pointed out, the lack of a meter indicating your resistance in Holy (or similar damage) does not mean holy isn't necessarily in the game, nor that monsters do not possess holy resistance.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I don't think he means an actual bar, but more a number, figure or similar that details the resists a character possesses. And as has been pointed out, the lack of a meter indicating your resistance in Holy (or similar damage) does not mean holy isn't necessarily in the game, nor that monsters do not possess holy resistance.
Indeed I would strongly doubt that the heroes of Sanctuary would have a Holy resistance. Unless they are planning on facing a massive siege from heaven's angels. Even if we do face an Angel as a end game boss, once again I don't believe that Blizz would give us a Holy resist simply for having to face one monster with the potential to have such a damage. Didn't Holy damage convert into life for heroes in D2.?.? (e.g. Holy Bolt) Thus equating in an angel slicing your head off with his Holy sword and having it grow back right after. That would be a one sided fight.
Plus in its concept, Holy damage shouldn't even have a resist. It's quite simple really, Undead and Undead only are affected by the Holy damage in D2. Demons don't need a resistance since they are not affected by the power. And if undead monsters started having resistances to Holy damage then it would make the Holy feature kind of redundant.
I'm positive, however, that Blizzard will find someway of bringing to action a char that can harness the power of the Holy, it's just to tempting for them. So no, not having a Holy resist doesn't at all mean that it won't be present in D3. I would just be flabbergasted if it were used against players.
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
i am not setting myself up for dissapointment... if they dont have that knight/holy class i will cry myself to sleep everyday for 2 year, so as to remember the paladin from d2 and warrior from d1
Indeed I would strongly doubt that the heroes of Sanctuary would have a Holy resistance. Unless they are planning on facing a massive siege from heaven's angels. Even if we do face an Angel as a end game boss, once again I don't believe that Blizz would give us a Holy resist simply for having to face one monster with the potential to have such a damage. Didn't Holy damage convert into life for heroes in D2.?.? (e.g. Holy Bolt) Thus equating in an angel slicing your head off with his Holy sword and having it grow back right after. That would be a one sided fight.
Plus in its concept, Holy damage shouldn't even have a resist. It's quite simple really, Undead and Undead only are affected by the Holy damage in D2. Demons don't need a resistance since they are not affected by the power. And if undead monsters started having resistances to Holy damage then it would make the Holy feature kind of redundant.
I'm positive, however, that Blizzard will find someway of bringing to action a char that can harness the power of the Holy, it's just to tempting for them. So no, not having a Holy resist doesn't at all mean that it won't be present in D3. I would just be flabbergasted if it were used against players.
Good point except for the fact that tecnically Holy Bolt do not cause 'holy' damage, it causes magic damage (the same as Bone Spirirt). So holy damage are not health for playes, or else blessedhammer would not damage player and it does. So healing factor of holy bolt is a specific effect of the spell, not a general effect of the element.
Yeah that's a pretty good point. Holy 'damage' heals humans and damages undead. No two ways around it.
The entire discussion doesn't work in regards to Diablo. Humans are evil just as they are neutral and good in the Diablo universe. Really, the holy type spells shouldn't do anything due to humans not being holy beings. It would make sense to damage demons, heal angels, and do nothing to humans.
Of course, then you toss in the spell Holy Bolt and the entire conversation just doesn't make sense.
However, if there actually is a holy resistance, it probably means creatures will have holy spells.
Good point except for the fact that tecnically Holy Bolt do not cause 'holy' damage, it causes magic damage (the same as Bone Spirirt). So holy damage are not health for playes, or else blessedhammer would not damage player and it does. So healing factor of holy bolt is a specific effect of the spell, not a general effect of the element.
Actually, your a little off on this. If we go back to D1 and really check out the stats and where Holy actually comes from we realize that it isn't in concept "magic damage".
If you look at D1's resistance for both heroes and monsters, we find that there are three kinds; Magic, Fire and Lightning.
Then you take a Boss; King Leoric. In his statistics, we can see that he is IRR, Immune to Magic and Resistant to both Fire and Lightning. If you hit Leoric with Magic damage based spells, you will not even scratch him. If you use a Holy Bolt on him, you do effectivly kill him. Thus proving that in nature, Holy Bolt is not considered Magic damage but Holy damage.
Here is the official description of Holy Bolt;
Type: Not Applicable
Initial Mana Cost:
Decrease per Spell Level:
Minimum Mana Cost:
7
1
3 This spell only works against undead monsters and Diablo. There are no resistances against it, so often you can deal higher damage with it than with the elemental based spells Firebolt and Charged Bolt. One of the best features of Holy Bolt is that other players are completely immune to it (since they aren't undead) and the spell flies right trough them. You can easily give back-up fire without damaging your party members with it. It's highly advised that you switch to Holy Bolt when you encounter undead monsters; many of them are Fire and/or Lightning resisted anyway.
PS: You can find these statistics on most Diablo related website, magazines. And even on game manuals.
_____________________________________________________
Holy bolt is in a seperate spell category which could technically be classified as Holy. The question of whether or not it should heal humans is irrelevant. D1 had it utterly ignore humans and demons, while in D2 it only ignored demons and healed players. It is clear that in D3 it could NOT logically be used against the heroes of sanctuary unless it were corrupted, which consequently would not make it Holy anymore, but instead unholy.
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
I'm expecting the holy damage/aura/ranged character to be one character. In other words, a mix of the Paladin and Amazon. Then they have one place left for something totally new and different.
A ranged holy damage dealer that uses auras.. I say Paragon.
Unless you put a Corruption Rune or something on the skill.
HOLY SHIT. Why hasn't anyone mentioned this until now?! A ranged holy class would kill two birds with one stone leaving the last class to be anything.
And I just noticed I completely reiterated what you said but still, sometimes the answer is right under your nose :p.
Edit - Why the name Paragon? What does it mean (if anything)?
I'm expecting the holy damage/aura/ranged character to be one character. In other words, a mix of the Paladin and Amazon. Then they have one place left for something totally new and different.
A ranged holy damage dealer that uses auras.. I say Paragon.
Unless you put a Corruption Rune or something on the skill.
Well, see the problem is again the same, your taking the discussion to a full circle again.
First monsters can't rune their skills, so obviously we wont be dealing with holy monsters damaging the chars.
And for players, I doubt there will be corruption runes but if they do make them for the specific goal of making holy bolt damaging to other players, which is retarded, they still wouldn't be implementing a Holy resist for the sole purpose of PvP. If they do, then they are on crack. So NO, there won't be a Holy resist in my opinion.
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Actually, your a little off on this. If we go back to D1 and really check out the stats and where Holy actually comes from we realize that it isn't in concept "magic damage".
If you look at D1's resistance for both heroes and monsters, we find that there are three kinds; Magic, Fire and Lightning.
Then you take a Boss; King Leoric. In his statistics, we can see that he is IRR, Immune to Magic and Resistant to both Fire and Lightning. If you hit Leoric with Magic damage based spells, you will not even scratch him. If you use a Holy Bolt on him, you do effectivly kill him. Thus proving that in nature, Holy Bolt is not considered Magic damage but Holy damage.
Here is the official description of Holy Bolt;
Type: Not Applicable
Initial Mana Cost:
Decrease per Spell Level:
Minimum Mana Cost:
7
1
3 This spell only works against undead monsters and Diablo. There are no resistances against it, so often you can deal higher damage with it than with the elemental based spells Firebolt and Charged Bolt. One of the best features of Holy Bolt is that other players are completely immune to it (since they aren't undead) and the spell flies right trough them. You can easily give back-up fire without damaging your party members with it. It's highly advised that you switch to Holy Bolt when you encounter undead monsters; many of them are Fire and/or Lightning resisted anyway.
PS: You can find these statistics on most Diablo related website, magazines. And even on game manuals.
_____________________________________________________
Holy bolt is in a seperate spell category which could technically be classified as Holy. The question of whether or not it should heal humans is irrelevant. D1 had it utterly ignore humans and demons, while in D2 it only ignored demons and healed players. It is clear that in D3 it could NOT logically be used against the heroes of sanctuary unless it were corrupted, which consequently would not make it Holy anymore, but instead unholy.
I'm not talking about D1, i'm talking about D2. As far as I know in D2 Holy Bolt deals magic damage as blessed hammer.
In D1 holy damage hurt only, and only undead creatures.
So I can't see how in either case you could use holy resistance unless you're an undead. Besides, there is no holy resistance as of yet in D3. Doubt there ever will. The reports from Blizzcon were pretty clear on this matter. Five types of resistance, all commonly identified with our current knowledge: fire, cold, disease, lightning, arcane.
Actually, your a little off on this. If we go back to D1 and really check out the stats and where Holy actually comes from we realize that it isn't in concept "magic damage".
Quote from "italofoca" »
I'm not talking about D1, i'm talking about D2. As far as I know in D2 Holy Bolt deals magic damage as blessed hammer.
Blessed Hammer and Holy bolt, from a game mechanic perspective, deal magic damage. However, they also have the additional effect of Ignoring all Magic Resistance on their targets if the creature being struck by it is Undead. Blessed Hammer also does this to Demons as well.
I suppose this is a way of adding holy damage without actually having to add a whole new damage type to the game. As such, holy damage probably does exist, they just didn't implement it because it would take too much time for too little gain.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Blessed Hammer and Holy bolt, from a game mechanic perspective, deal magic damage. However, they also have the additional effect of Ignoring all Magic Resistance on their targets if the creature being struck by it is Undead. Blessed Hammer also does this to Demons as well.
I suppose this is a way of adding holy damage without actually having to add a whole new damage type to the game. As such, holy damage probably does exist, they just didn't implement it because it would take too much time for too little gain.
Good that we got that out of the way, I think we can pretty much all agree on the concept that there won't be Holy Resistances on Chars. And that we should matter-of-factly stick with the chief argument that Dimebog kindly restated for us;
The reports from Blizzcon were pretty clear on this matter. Five types of resistance, all commonly identified with our current knowledge: fire, cold, disease, lightning, arcane.
So to really get back on topic, no I think most people are not "hoping" for a Holy class. If you say are they expecting one, yes maybe, hard not to since they have been in almost every single RPGish game ever made. But I believe myself that we are hoping for something original, that will once again be "out of the box" and really set new standards in Character creation. That will enrich the world of Diablo with concept visuals and strategies. I mean one of the first statements Blizzard made clear since WWI was that we won't be seeing the old chars making a comeback apart from the Barb. We then saw the Wizard make it's first appearance, Sorc in disguise. Thus the reason why Jay Wilson said "Your going to hate us for what we announce". They knew that it was a sorc with new powers, and it's kind of disapointing but when you really take a look at the big picture you realize that a magic user will always look a certain way no matter what you make him out to be and the fact is that we need one. So we are all glad we got that out of the way.
We have two chars left, and this is where Blizz have the possibility to make a new "WD" concept character to blow our minds out. This is what I hope. I don't want to see another Pally or Zon in disguise. But it's just hard to imagine, cause by rule of thumb they must insert a ranged character...Can they make him/her something that will be totally different from what we've seen, or just a rehash/upgraded version of the old?
It is not "we" who are setting ourselves up for disapointment, but Blizzard who is really a hair away from backing down on their promise. That is a possible disappointment.
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----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
I do not thing the final character will be a "Holy" Character per se. I feel you're being too specific in the archetype of the final character.
What we know:
Melee
Caster - Minion // Support
Pure Caster
What we assume to finish the Archetypal setup:
Ranged Hybrid - Caster // Melee
The final class may or may not be a "Holy" class as you indicated, but will support a Hybrid archetype. One that can both cast and melee. Indicating that the class will be "Holy" in some aspects, in my opinion, is a bit too specific based on the information we know.
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------------------------------------------- Those who stand for nothing will fall for anything.
-------------------------------------------
One class almost has to be a ranged amazon/rogue type. It just makes sence, altho they may try and be different and not have one....but thats unlikely given we have pretty stereotypical classes so far, so a basic bow/javalin weilding class is highly likely. As for the fifth Im betting its gonna be some melee/caster hybrid like the paladin but a little different.....enough to say its not the paladin...like they did with the wizard and WD
Yes I believe a class may hold a bow and be inovating. All they have to do is think about, ''how this class will play'' and think in something different from ''this class hit monsters from distance with many diferent ranged attacks and runaway/summon someting to distract when enemys get close range''.
Imo i find REALLY hard to inovate in diablo because the own gameplay is allready pretty much explored in D2. It is really hard to think about something new in that perpective. I think the only way out is creat new mechanics related to the gameplay, like make you able to control directaly your summon, give a active block, give skill combos or even make enemy shoots alot more stuff so you have to master your reflexes and your positionament sense or else you would die.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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Too long; didn't read.
Indeed I would strongly doubt that the heroes of Sanctuary would have a Holy resistance. Unless they are planning on facing a massive siege from heaven's angels. Even if we do face an Angel as a end game boss, once again I don't believe that Blizz would give us a Holy resist simply for having to face one monster with the potential to have such a damage. Didn't Holy damage convert into life for heroes in D2.?.? (e.g. Holy Bolt) Thus equating in an angel slicing your head off with his Holy sword and having it grow back right after. That would be a one sided fight.
Plus in its concept, Holy damage shouldn't even have a resist. It's quite simple really, Undead and Undead only are affected by the Holy damage in D2. Demons don't need a resistance since they are not affected by the power. And if undead monsters started having resistances to Holy damage then it would make the Holy feature kind of redundant.
I'm positive, however, that Blizzard will find someway of bringing to action a char that can harness the power of the Holy, it's just to tempting for them. So no, not having a Holy resist doesn't at all mean that it won't be present in D3. I would just be flabbergasted if it were used against players.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Good point except for the fact that tecnically Holy Bolt do not cause 'holy' damage, it causes magic damage (the same as Bone Spirirt). So holy damage are not health for playes, or else blessedhammer would not damage player and it does. So healing factor of holy bolt is a specific effect of the spell, not a general effect of the element.
The entire discussion doesn't work in regards to Diablo. Humans are evil just as they are neutral and good in the Diablo universe. Really, the holy type spells shouldn't do anything due to humans not being holy beings. It would make sense to damage demons, heal angels, and do nothing to humans.
Of course, then you toss in the spell Holy Bolt and the entire conversation just doesn't make sense.
However, if there actually is a holy resistance, it probably means creatures will have holy spells.
Actually, your a little off on this. If we go back to D1 and really check out the stats and where Holy actually comes from we realize that it isn't in concept "magic damage".
If you look at D1's resistance for both heroes and monsters, we find that there are three kinds; Magic, Fire and Lightning.
Then you take a Boss; King Leoric. In his statistics, we can see that he is IRR, Immune to Magic and Resistant to both Fire and Lightning. If you hit Leoric with Magic damage based spells, you will not even scratch him. If you use a Holy Bolt on him, you do effectivly kill him. Thus proving that in nature, Holy Bolt is not considered Magic damage but Holy damage.
Here is the official description of Holy Bolt;
Type: Not Applicable
Initial Mana Cost:
Decrease per Spell Level:
Minimum Mana Cost:
7
1
3 This spell only works against undead monsters and Diablo. There are no resistances against it, so often you can deal higher damage with it than with the elemental based spells Firebolt and Charged Bolt. One of the best features of Holy Bolt is that other players are completely immune to it (since they aren't undead) and the spell flies right trough them. You can easily give back-up fire without damaging your party members with it. It's highly advised that you switch to Holy Bolt when you encounter undead monsters; many of them are Fire and/or Lightning resisted anyway.
PS: You can find these statistics on most Diablo related website, magazines. And even on game manuals.
_____________________________________________________
Holy bolt is in a seperate spell category which could technically be classified as Holy. The question of whether or not it should heal humans is irrelevant. D1 had it utterly ignore humans and demons, while in D2 it only ignored demons and healed players. It is clear that in D3 it could NOT logically be used against the heroes of sanctuary unless it were corrupted, which consequently would not make it Holy anymore, but instead unholy.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
HOLY SHIT. Why hasn't anyone mentioned this until now?! A ranged holy class would kill two birds with one stone leaving the last class to be anything.
And I just noticed I completely reiterated what you said but still, sometimes the answer is right under your nose :p.
Edit - Why the name Paragon? What does it mean (if anything)?
Well, see the problem is again the same, your taking the discussion to a full circle again.
First monsters can't rune their skills, so obviously we wont be dealing with holy monsters damaging the chars.
And for players, I doubt there will be corruption runes but if they do make them for the specific goal of making holy bolt damaging to other players, which is retarded, they still wouldn't be implementing a Holy resist for the sole purpose of PvP. If they do, then they are on crack. So NO, there won't be a Holy resist in my opinion.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
I'm not talking about D1, i'm talking about D2. As far as I know in D2 Holy Bolt deals magic damage as blessed hammer.
In D1 holy damage hurt only, and only undead creatures.
So I can't see how in either case you could use holy resistance unless you're an undead. Besides, there is no holy resistance as of yet in D3. Doubt there ever will. The reports from Blizzcon were pretty clear on this matter. Five types of resistance, all commonly identified with our current knowledge: fire, cold, disease, lightning, arcane.
I suppose this is a way of adding holy damage without actually having to add a whole new damage type to the game. As such, holy damage probably does exist, they just didn't implement it because it would take too much time for too little gain.
Good that we got that out of the way, I think we can pretty much all agree on the concept that there won't be Holy Resistances on Chars. And that we should matter-of-factly stick with the chief argument that Dimebog kindly restated for us;
_________________________________________________________________________________________________________________
So to really get back on topic, no I think most people are not "hoping" for a Holy class. If you say are they expecting one, yes maybe, hard not to since they have been in almost every single RPGish game ever made. But I believe myself that we are hoping for something original, that will once again be "out of the box" and really set new standards in Character creation. That will enrich the world of Diablo with concept visuals and strategies. I mean one of the first statements Blizzard made clear since WWI was that we won't be seeing the old chars making a comeback apart from the Barb. We then saw the Wizard make it's first appearance, Sorc in disguise. Thus the reason why Jay Wilson said "Your going to hate us for what we announce". They knew that it was a sorc with new powers, and it's kind of disapointing but when you really take a look at the big picture you realize that a magic user will always look a certain way no matter what you make him out to be and the fact is that we need one. So we are all glad we got that out of the way.
We have two chars left, and this is where Blizz have the possibility to make a new "WD" concept character to blow our minds out. This is what I hope. I don't want to see another Pally or Zon in disguise. But it's just hard to imagine, cause by rule of thumb they must insert a ranged character...Can they make him/her something that will be totally different from what we've seen, or just a rehash/upgraded version of the old?
It is not "we" who are setting ourselves up for disapointment, but Blizzard who is really a hair away from backing down on their promise. That is a possible disappointment.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
What we know:
Melee
Caster - Minion // Support
Pure Caster
What we assume to finish the Archetypal setup:
Ranged
Hybrid - Caster // Melee
The final class may or may not be a "Holy" class as you indicated, but will support a Hybrid archetype. One that can both cast and melee. Indicating that the class will be "Holy" in some aspects, in my opinion, is a bit too specific based on the information we know.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
Imo i find REALLY hard to inovate in diablo because the own gameplay is allready pretty much explored in D2. It is really hard to think about something new in that perpective. I think the only way out is creat new mechanics related to the gameplay, like make you able to control directaly your summon, give a active block, give skill combos or even make enemy shoots alot more stuff so you have to master your reflexes and your positionament sense or else you would die.