Well the spells that druids did was fire damage wasn't it? Molten boulder volcano and such?
I can't imagine a caster class without cold, fire, and lightining. It was so fun being able to use all of those elements.
right you are. but how many classes will be able to use spells that use the same element?
two are alot since the developers already said each class will be "completely different than the other".
Three are just impossible.
This would be like an elemental character and would be dumb imo. The best thing about a druid was being able to shape shift which i hope that they bring back in D3 in some way shape or form.
right you are. but how many classes will be able to use spells that use the same element?
two are alot since the developers already said each class will be "completely different than the other".
Three are just impossible.
Yeah I think the sorc typed class will be the other fire class. At least until expansion.
Then again... A lot of classes in d2 had fire attacks. Paladin, Druid, Sorc, Amazon, etc etc.
As for fire oriented I think it will be down to the WD and caster class.
yeah, i knew about the trees. Just not sure where his fire bomb (or ball, cant remember. It's in a bottle or a skull anyway so i said bomb) fits with the trees, though
yeah, i knew about the trees. Just not sure where his fire bomb (or ball, cant remember. It's in a bottle or a skull anyway so i said bomb) fits with the trees, though
Yeah me either. Doesnt fit disease, summoning, or hexes really.
right you are. but how many classes will be able to use spells that use the same element?
two are alot since the developers already said each class will be "completely different than the other".
Three are just impossible.
Yeah I think the sorc typed class will be the other fire class. At least until expansion.
Then again... A lot of classes in d2 had fire attacks. Paladin, Druid, Sorc, Amazon, etc etc.
As for fire oriented I think it will be down to the WD and caster class.
Well I think they said he will have a plague, summoning, and fire skills.
Dunno for sure though.
Plague, Hexes and Summoning. For all intensive purposes, the Witch Doctor is a variant of the Necromancer.
Well the gameplay refers to him as "a master of disease and fire". So....
Yeah me either. Doesnt fit disease, summoning, or hexes really.
That is true... There could be 4 trees for all we know.
Anyway I noticed all the skills have a primary color for WD, some are blue, some are red/orange, some are green.
Maybe that's a hint to what skill trees they will be in.
which will, more realistically, be called 'witchcraft' or something of the like, with hexes named 'voodoo'
as do i. At this point it's not a definate the game will appear at all.
One thing I find weird is the mongrel is red...
I mean the mongrel skill itself, and the icon where the mongrel hp bar is.
I also noticed the Barbarian skills are all blue, orange, red and one teal colored one.