i think it would be pretty cool to have something that could change what your equipment looks like and be able to edit it. so you can personalize every character you have. something like nwn. and a good character.. eh i would like to see 2 different areas of characters like hell/heaven tabs. so you could lead 2 different stories and it would do quite well with internet i think. starting in complete opposite areas. running into e/o while doing quests and what not. but w/e iono what im even saying..
i think it would be pretty cool to have something that could change what your equipment looks like and be able to edit it. so you can personalize every character you have. something like nwn. and a good character.. eh i would like to see 2 different areas of characters like hell/heaven tabs. so you could lead 2 different stories and it would do quite well with internet i think. starting in complete opposite areas. running into e/o while doing quests and what not. but w/e iono what im even saying..
The only problem with that idea that i can think of is you leading the story either good or evil. What if you are in a public game on BN and some of the users want to go done the good path while you are trying to go down the evil path. The story line might glich or other things might happen. Overall though nice idea.
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Those before me shall quiver in my wake as I unleash the fury within!
i see what your saying but couldnt they design it to make it so the quests make them run into e/o if u get that bad of luck and sum1 else is there while u happen to be there. kinda like fight for the quest. as for the glitch thing i have no idea haha umm im sure they would fix glitches after awhile? iono
dispite the fact the the world of sanctuary (Diablo) is loosely based on our world, it has geographical locations similar to ours.
and Diablo is about the war between heaven and Hell and its influence on MAN, not its influence of other races (from those from WOW, DND, and other such MMORPG/RPGs)
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
bearing in mind that this is all speculation and there is no real way of know which classes will be used, but here are a few ideas for char that people from this site have come up with
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb) -somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones -Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
The Drifter The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unsuspecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from its worn tome. The Drifter has been rarely spotted, but its three main skill trees have been discovered. -Trapping Skills: Unlike the Assassin, these trapping skills include the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries. -Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are a curse-like ritual that manipulates the enemy in a degenerate way. -Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.
Monk not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages, such as fire, lighning, cold/ice, and acid
Ninja kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Priests
Cavalier (Crusader Inquisitor) A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot) a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer (Summoner) specializes in creating creatures and objects to help him. He is capable of summoning anything from flying scimitars, small demons to Balrogs, This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist specializes in elemental based magics, and depending on how many skill sets one can have, this is what his skill sets would be divided into -Fire fairly obivous -Water(ice) again fairly obvious
-Lightning again fairly obvious -Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes). He posesses very few extreme range spells, most affect himself or are close ranged
The next few classes are better suited to being just the one mage/sorcerer rather an seperate classes, one class that can perform the skills of all of them, but i feel i should mention them anyway, as they are rather fitting as possible character builds for said mage/sorcerer
Abjurer specializes in protection magic (kinda like auras and the armor spells)
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
Illusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (lightning/magic type spells)
definitely no Subclasses or Multiclasses in d3 just True classes unless by subclassing it is you choose either; -Warrior then you choose a warrior class -Priest then you choose a priest class -Mage then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop them from being awesome classes, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
How about a character like john in the movie Constantine. Have him a character set weapon of a crossbow, exorcistism skills, holy throwable items, and the ability to summon warriors of the light ....or satin.
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Those before me shall quiver in my wake as I unleash the fury within!
[in the graphic novel he is an occultist not a catholic]
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I dunno as far as character classes I do think they need to have a few new ones. I do disagree with some honestly what fun would it be to play a priest in diablo? Diablo is all about kicking major ass, not healing lol. I just dont want them to slow the game down.I play WoW and everything in that game takes time its not near as bad as everquest but if they slow Diablo down I think I and many others would stick with WoW. On the otherhand if they make Diablo the way it should be I will leave WoW in a heartbeat. Its not that I dont love WoW but WoW annoys me because you have to depend on other people to be good. Diablo you can play the whole game by yourself or party with people and I think if they add those dependencies it will ruin the game. I think if they do anything with classes they need to make them Diablo classes and not use anything with WoW that would impress me more then seeing a mage class or whatever just throw in some variations and new stuff. After all Diablo2 is the number 2 selling pc game of all time. If anything there are other things they can improve on in Diablo I think they should make the game Huge with more acts and stuff like that. All and all I just want it to be Diablo and nothing else.
You definately need to be able to sheath/unsheath weapons this time. In diablo 2 the characters every waking moment was spent carrying a weapon, you shouldnt have to walk around town with a broadsword in everyones face all the time.
So....if I were a blizzard employee given whats already been put on the table, this is how I would make the game:
Skills can be assigned to A,D,S,F simillar to nox.
Brawler can use knuckle weapons such as: Brass Knuckles, Steel Knuckles etc...
Classes: Fighters name changed to Brawler. Brawler Skills: Offensive Stance: Increases attack rating and adds attack damage.
Defensive Stance: Increases defense and chance to block.
(each stance is an entirely different stance, not the same animation. once activated skill stays on until its turned off. only one stance can be in use at a time.)
Trained Reflexes: (passive) Gives chance to avoid meele attacks
Human Cannonball: Lunges out an enemy, rolling into a ball in mid-air then slamming into an enemy dealing massive damage and has knockback. It also damages the brawlers ownself at impact.
Human Cannonball: Lunges out an enemy, rolling into a ball in mid-air then slamming into an enemy dealing massive damage and has knockback. It also damages the brawlers ownself at impact.
yeah!...sounds like Blanca in the snes game street fighter 2. awesome game.
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Those before me shall quiver in my wake as I unleash the fury within!
hmm i think ill stick to those that people have suggested on this site thus far. http://www.diablo3.com/forums/showthread.php?t=1288&page=8 (8th post down, ill probably do repost soon) or i guess the classes Ryan posted if there are infact correct. not that im saying the are.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Obviously they cannot release a bunch of new chars. It would be impossible (or pretty damn hard) to balance anything over 10 chars! I would like to see one new char, as well as a male/female version of every char. Diablo 2 Lod almost had the perfect balance, so why change something that works. If it aint broken dont fix it.
----don't be a sucker for that quick reward----
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[SIGPIC][/SIGPIC]
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and Diablo is about the war between heaven and Hell and its influence on MAN, not its influence of other races (from those from WOW, DND, and other such MMORPG/RPGs)
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones
-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin
anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer
The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard
not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter
Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
The Drifter
The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unsuspecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from its worn tome. The Drifter has been rarely spotted, but its three main skill trees have been discovered.
-Trapping Skills: Unlike the Assassin, these trapping skills include the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries.
-Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are a curse-like ritual that manipulates the enemy in a degenerate way.
-Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.
Monk
not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages, such as fire, lighning, cold/ice, and acid
Ninja
kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Priests
Cavalier (Crusader Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist
Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer (Summoner)
specializes in creating creatures and objects to help him. He is capable of summoning anything from flying scimitars, small demons to Balrogs, This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist
specializes in elemental based magics, and depending on how many skill sets one can have, this is what his skill sets would be divided into
-Fire fairly obivous
-Water(ice) again fairly obvious
-Lightning again fairly obvious
-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock
not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes). He posesses very few extreme range spells, most affect himself or are close ranged
The next few classes are better suited to being just the one mage/sorcerer rather an seperate classes, one class that can perform the skills of all of them, but i feel i should mention them anyway, as they are rather fitting as possible character builds for said mage/sorcerer
Abjurer
specializes in protection magic (kinda like auras and the armor spells)
Diviner
specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter
specializes in manipulating the minds of sentient beings
Illusionist
specializes in creating illusions to confuse and mislead
Invoker
specializes in invocation/evocation magic (lightning/magic type spells)
definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop them from being awesome classes, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
for other changes or suggestions relating to other areas of D3 go here
http://www.diablo3.com/forums/showth...7228#post37228
[in the graphic novel he is an occultist not a catholic]
Skills can be assigned to A,D,S,F simillar to nox.
Brawler can use knuckle weapons such as: Brass Knuckles, Steel Knuckles etc...
Classes:
Fighters name changed to Brawler.
Brawler Skills: Offensive Stance: Increases attack rating and adds attack damage.
Defensive Stance: Increases defense and chance to block.
(each stance is an entirely different stance, not the same animation. once activated skill stays on until its turned off. only one stance can be in use at a time.)
Haymaker: Strong meele atttack, has Knockback.
Combo: Attacks multiple enemies (Multiple attack animations used.)
Trained Reflexes: (passive) Gives chance to avoid meele attacks
Human Cannonball: Lunges out an enemy, rolling into a ball in mid-air then slamming into an enemy dealing massive damage and has knockback. It also damages the brawlers ownself at impact.
----don't be a sucker for that quick reward----