The picture I posted seems to be some sort of mage/sorcerer to me.
Of course they need some sort of spellcaster/elementalist in this game, what would it be without SOME form of the sorceress, I loved my old sorceress
I would like to see a blademaster of sorts, something that would be the equivalent to a samurai/ninja hybrid, which I think would be quite a sick concept. The character itself would be quite easy to design both the skills and the graphics.
In skills it would be able become stronger as either a master of blades or a master assassin or draw from both of them using them in conjunction with eachother. The master of blades, while obviously limited to only edged weapons would be exceptional with them as well as have some of the best defense in the game while wielding a sword. While the master assassin could use traps, hiding techniques, and backstabbing (or other such rogue/assassin skills), but have much lower defensive skills while wielding a weapon. It could even use a bow or shuriken.
As far as the graphics go it would be a foreigner with japanese culture clothing and go from there with the more advanced armours being much like samurai armour and black ninja armour.
Assuming that there's 3 skill trees per class the concept could go something like this...
Master of Combat skill tree - In this tree you could see passive abilities such as sword mastery, polearm mastery, bow mastery, throwing mastery, as well as simple defensive skills such as dodge, evade, parry (much like the amazon)
Master of Blades - In this tree you would see practically swords only, perhaps polearms as well. You'd have weapon skills only and could take your sword and polearm skills further making them deal out more damage and speed or allow for dual wield. Also the sword master would have some of if not the best defense of any of the classes, but only when wielding a sword (or 2). Skills would include things like counterattack, berserk, and strikethrough. Strikethrough could be a powerful attack that strike's through enemy armour but leaves the user defenseless for a short time before or after, however the master of blades could make up for this slightly with his high defense if he went pure blades.
Master of Shadow - In this tree you would be able to take throw and bow mastery further and also be able to take up "dagger mastery" to use for such things as backstab if this game would allow for it. In this tree you would be a master of stealth using hiding and sneaking techniques and be able to use some of the amazons previous bow techniques. Also you could use throwing weapons exceptionally well, maybe on par with a barbarian, and the game could even introduce shurikens or needles. A shuriken/needle when wielded by any other class does normal dmg but when wielding by a master of shadow it used to pinpoint pressure points.
This class could also take the place of rogues/assassins/amazons in one sick neat package. Worth a shot eh?
Other than that I'd like to see...
Barb Necromancer - The witch-doctor may be a cool concept but the necromancer is still cooler yet. The fact that it was possibley the most advanced class to play drew me to it the most as well.
Bard - As listed on first post a capable fighter/mage hybrid with songs for spells perhaps something somewhat similar to the everquest bard
Wizard - Equivalent to a sorceror but does not follow the same spell paths (fire/lite/cold)
perhaps it could use fire, water/earth, and some other dark magic, arcane power, or summoning abilty. *shrug*
I actually enjoyed the old classes. But I think that the Druid should be converted to a Druid/ranger. Both are hunting tracking and rely on nature and the elements.
what do you think about the witch doctor, he can summon pets, and has skills similar to the necros curses. Blizzard says that the witch doctor is not going to replace the necro (they hinted that the necro would still be in D3).
what do you think about the witch doctor, he can summon pets, and has skills similar to the necros curses. Blizzard says that the witch doctor is not going to replace the necro (they hinted that the necro would still be in D3).
I wonder, they said 5 classes. Barb, Witch Doctor, and they Hinted at Necro.... So that leaves 2 more. Amazon/Pally and some sort of mage/sorc... How will they decide.
There has to be an Amazon, and there has to be a Mage/Sorc and I cant imagine DIII with out a pally.
Why would the necromancer be in diablo 3? The witch doctor is almost the exact same archetype and concept as a necromancer...
Think of it this way...Theres 5 classes total, barbarian and witch-doctor (necromancer replacement) are already in which leaves 3. What else are they going to pick? A class thats almost the same damn thing as another?
I can almost garuntee there will be a paladin and sorceror type in this game and everyone seems pretty intent on there being either a druid, assassin, or amazon type to fill the 5th spot.
Do the math
Better yet, lets get a poll going to revive the necro as the replacement to the witch-doctor. See how many people would prefer that and send an email directly to blizzard. They might listen they might not, but I doubt they will want to disapoint their fans if everyone would prefer a necro.
Yea I agree, I don't think they would put the necro in since the witch doctor is almost the same thing. I dont know though the witch doctor seems kinda cool with his zombie wall.
Well since there will be a pure melee class and a summon class, i think there will be a ranged class (amazon,ranger or some form of hunter), a pure caster (sorc) is a must, last class will most likely be a caster/melee hybrid.
HAHA i like how this game is uddenly becoming WOW with the restrictions on what you can wear.... D2 didnt it just required strength... i think it should be the same
Yup.. i really think they should put the old seven classes and the witch doctor in.. but i really think the witchdoctor took the place of the necromancer.. ]:
Fallen Angel
It's like paladin in gameplay but it's floats and it has auras but the closer you are, the stronger it is. And his attacks are angelic but he's shunned by all angels.
They said they don't know how many there will be for sure class wise, it says 5 on the page and what not but in an interview/ the panels they said they aren't sure.
Remember there could be more then 5 classes
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Mage/Sorcerer?
Of course they need some sort of spellcaster/elementalist in this game, what would it be without SOME form of the sorceress, I loved my old sorceress
Kukri
Witch Doctor - new version of the necromancer (command pets etc) - implemented.
Knight - new version of the paladin - different skills - heavy armor and shields - Holy Power
Shadowmage - wielding shadow magic and dark flame / black ice - new version of sorcerer.
Ranger - combination of rogue/amazon/druid wielding ranged skills and nature magic / shifting.
Barbarian can wear all armor up to Plate Mail, cannot use shields or full plate, can use all weapons.
Knight can use only Plate Mail and Full Plate armor - cannot use leather, chain etc, specializes in the use of a shield and 1-h weapon
Witch Doctor may use up to Leather armor - may only use wands and Staves
Shadowmage may use only cloth armor - may only use daggers/wands/staves/1-h swords
Ranger may use up to Mail armor - certain skills (stealth etc are reduced in armor higher than Leather)
I would like to see a blademaster of sorts, something that would be the equivalent to a samurai/ninja hybrid, which I think would be quite a sick concept. The character itself would be quite easy to design both the skills and the graphics.
In skills it would be able become stronger as either a master of blades or a master assassin or draw from both of them using them in conjunction with eachother. The master of blades, while obviously limited to only edged weapons would be exceptional with them as well as have some of the best defense in the game while wielding a sword. While the master assassin could use traps, hiding techniques, and backstabbing (or other such rogue/assassin skills), but have much lower defensive skills while wielding a weapon. It could even use a bow or shuriken.
As far as the graphics go it would be a foreigner with japanese culture clothing and go from there with the more advanced armours being much like samurai armour and black ninja armour.
Assuming that there's 3 skill trees per class the concept could go something like this...
Master of Combat skill tree - In this tree you could see passive abilities such as sword mastery, polearm mastery, bow mastery, throwing mastery, as well as simple defensive skills such as dodge, evade, parry (much like the amazon)
Master of Blades - In this tree you would see practically swords only, perhaps polearms as well. You'd have weapon skills only and could take your sword and polearm skills further making them deal out more damage and speed or allow for dual wield. Also the sword master would have some of if not the best defense of any of the classes, but only when wielding a sword (or 2). Skills would include things like counterattack, berserk, and strikethrough. Strikethrough could be a powerful attack that strike's through enemy armour but leaves the user defenseless for a short time before or after, however the master of blades could make up for this slightly with his high defense if he went pure blades.
Master of Shadow - In this tree you would be able to take throw and bow mastery further and also be able to take up "dagger mastery" to use for such things as backstab if this game would allow for it. In this tree you would be a master of stealth using hiding and sneaking techniques and be able to use some of the amazons previous bow techniques. Also you could use throwing weapons exceptionally well, maybe on par with a barbarian, and the game could even introduce shurikens or needles. A shuriken/needle when wielded by any other class does normal dmg but when wielding by a master of shadow it used to pinpoint pressure points.
This class could also take the place of rogues/assassins/amazons in one sick neat package. Worth a shot eh?
Other than that I'd like to see...
Barb
Necromancer - The witch-doctor may be a cool concept but the necromancer is still cooler yet. The fact that it was possibley the most advanced class to play drew me to it the most as well.
Bard - As listed on first post a capable fighter/mage hybrid with songs for spells perhaps something somewhat similar to the everquest bard
Wizard - Equivalent to a sorceror but does not follow the same spell paths (fire/lite/cold)
perhaps it could use fire, water/earth, and some other dark magic, arcane power, or summoning abilty. *shrug*
I wonder, they said 5 classes. Barb, Witch Doctor, and they Hinted at Necro.... So that leaves 2 more. Amazon/Pally and some sort of mage/sorc... How will they decide.
There has to be an Amazon, and there has to be a Mage/Sorc and I cant imagine DIII with out a pally.
Think of it this way...Theres 5 classes total, barbarian and witch-doctor (necromancer replacement) are already in which leaves 3. What else are they going to pick? A class thats almost the same damn thing as another?
I can almost garuntee there will be a paladin and sorceror type in this game and everyone seems pretty intent on there being either a druid, assassin, or amazon type to fill the 5th spot.
Do the math
Better yet, lets get a poll going to revive the necro as the replacement to the witch-doctor. See how many people would prefer that and send an email directly to blizzard. They might listen they might not, but I doubt they will want to disapoint their fans if everyone would prefer a necro.
"Ahh, fresh meat!"
- The Butcher
It's like paladin in gameplay but it's floats and it has auras but the closer you are, the stronger it is. And his attacks are angelic but he's shunned by all angels.
Remember there could be more then 5 classes