hmm... or u could jsut have a bounty hunter type guy that was raised by his fathers to also be a bounty hunter... bread for fighting/hunting type thing
well, alot of the things everyone is saying wouldnt fit into diablo- i think a spartan would in fact fit into the storyline- barbarians are too similar i think though- especially in armor...I think its a good idea though- kind of a transition between a pally and a barb, maybe with soem different weapon-based skills, and some magics for combat and defensive
Rollback Post to RevisionRollBack
Stars aligning fragments of the memories
Parallel truth, awaken in translucence
Sealed by this deadened song
Sinking in toneless comatose
Come and tear my skin, fear what's within
Its massive darkness filling my world
Submerged rage writing unspoken words
especially in armor...I think its a good idea though- kind of a transition between a pally and a barb, maybe with soem different weapon-based skills, and some magics for combat and defensive
Spartans wore armor, barbarians didn't, where's the similarity?
instead of taking ideas from other things why not try to come up with something of your own... seriously a Spartan like character would be lame as hell LOL a mix of barb and pally? are you serious...
this may have been mentioned, but what about a character that is base on counter-attacking. And no this isnt a rip off from an assassin or ninja, cause they will actually be the first one to strike in alot of cases. My idea is to have a character that is basically all about defense but will attack if sum1 attacks him, the character would block the attackers attack and counter attack. Would be sweet for PvP, but wouldnt be great against like sorcs or necs, so it would still be a fair duel. i dunno it just kinda popped into my head.
spartans often fought in the nude if im not mistaken
I saw pictures of them both nude and not nude, so I'm not sure. I think they became less nude later on or something. Still, Spartans are a lot more advanced than barbarians.
Um, and, barbarians did wear armor- and if you wanna get technical, barabrians were the germans who invaded Rome, and they wore steel mail and fur; crude, but it wqas still armor- and spartans werent as advanced as they were in the movie obviously. I bet theyre armor was about the same, considering they were in greece- which is a few small countries away from germany, where the barbarians were from. So, I bet they were similar in a few aspects at least- armor wise most likely.
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Stars aligning fragments of the memories
Parallel truth, awaken in translucence
Sealed by this deadened song
Sinking in toneless comatose
Come and tear my skin, fear what's within
Its massive darkness filling my world
Submerged rage writing unspoken words
what about having a character reminescent of a Spartan or a Hoplite as a merc?
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Um, and, barbarians did wear armor- and if you wanna get technical, barabrians were the germans who invaded Rome, and they wore steel mail and fur; crude, but it wqas still armor- and spartans werent as advanced as they were in the movie obviously. I bet theyre armor was about the same, considering they were in greece- which is a few small countries away from germany, where the barbarians were from. So, I bet they were similar in a few aspects at least- armor wise most likely.
I'm talking about fantasy barbarians. Because technically, barbarians are people who don't speak Greek (Roman?).
yes exactly, traditionally Barbarian is taken to mean uncivilized. Romans/greeks are considered civilized while the hordes of germanic tribesmen are considered uncivilised.
but in fantasy a Barb can be rather civilized, they can also be the rampaging kill machine.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I think a spartan character with a different name should be a marc most definately- kind of like having a more brutal, powerful defensive paladin- no valor, or moral, just pure slaughter. That would be a sweet merc- what would be even sweeter is if on D3 your merc actually looked like it when he was wearing armor you give him- and if you did too- like theyre whole diferent looks, completely. that would be badass. Mercs would be so awesome. Man. If you think about how much stuff you know blizzard will put into it, you get so excited.
Rollback Post to RevisionRollBack
Stars aligning fragments of the memories
Parallel truth, awaken in translucence
Sealed by this deadened song
Sinking in toneless comatose
Come and tear my skin, fear what's within
Its massive darkness filling my world
Submerged rage writing unspoken words
I was just thinking how cool it would be if you could hire one of the other seven classes to be your merc. They could have limited skills attributed to them so they are not too powerful.
It would be terribly convenient to have a Necromancer by your side exploding corpses for you. But if not that idea, at least give the Merc a wider range of abilities.
rogue was a class in d1, then it was a merc in d2. i would expect at least one of the seven classes to be a merc in d3. even if it is the barb or amazon, and they only have a few skills.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
elfen i do belive its time to update the master list... unless you would like me to, just figured since ur our list master
ok then
now bearing in mind that this is all speculation and there is no real way of know which classes will be used, but here are a few ideas for chars that people from this site have come up with, while we dont expect blizzard to include all of the classes in the list we do expect to see of them
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills, as we dont know waht skills they would have, but we kinda have a gnera lidea of the skill sets. although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
ideas and chars people at diablo3.com have suggested
(i.e this is not just me suggesting these ideas, so would people please stop saying its just me)
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb) -somewhere around 10 or so chars, but more than likely around 8 possibly keep some of the original classes and some new ones -Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
The Drifter The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unsuspecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from its worn tome. The Drifter has been rarely spotted, but its three main skill trees have been discovered. -Trapping Skills: Unlike the Assassin, these trapping skills include the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries. -Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are a curse-like ritual that manipulates the enemy in a degenerate way. -Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.
Hoplite (Spartan, not sure of a better name but this is what it is aesthetically) Strong warrior, with a love of close combat fighting, but does posess a few ranged combat skills. could be considered somewhat of a cross between the barb and amazon, or a male amazon so to speak. primarily would use spears or lances.
Monk not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages, such as fire, lighning, cold/ice, and acid
Ninja kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Pirate (Buccaneer, Corsair, Swashbuckler) uses a variety of sword techniques, and acrobatics to defeat and confuse his oppenents. most of his skills would be melee or passive magic, but he does have a good eye so the use of ranged weapons isnt totally unheard of, but most they would get up close.
Saracen (it may go by another name but crusades time period Jihadist is basically what it is) a kind of more middle eastern Paladin, you stereotypical paladin is very european, broad sword or hammer and full plate. the jihadist would use battle cries and weild a scimitar. posessing several sword techniques and battle cries the jihadist works himself into a frenzy.
I put the Saracen here as it seems more of a warrior than a priest
Priests
Cavalier (Crusader, Inquisitor) A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot) a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist(witch Doctor) Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer (Summoner) specializes in creating creatures and objects to help him. He is capable of summoning anything from flying scimitars, small demons to Balrogs, This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him. not all spells would summon a creature that has an avat, some spells would be similar to grim ward, hydra, guardian, elemental, bone spirit and other such spells, ones that summon a creature of sorts but it only lasts for the duration/animation of the spell.
Elementalist specializes in elemental based magics, and depending on how many skill sets one can have, this is what his skill sets would be divided into -Fire fairly obivous -Water(ice) again fairly obvious -Lightning again fairly obvious -Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes). He posesses very few extreme range spells, most affect himself or are close ranged
definitely no Subclasses or Multiclasses in d3 just True classes unless by subclassing it is you choose either; -Warrior then you choose a warrior class -Priest then you choose a priest class -Mage then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop some of them from being awesome classes, and they should at least be mentioned, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
chars General Ryan's info says will be in d3 Chronomancer- Slow Time-for a duration of time, you can slow down time increasing atk and atk rating Reincarnation-after a monster has been slained, you rewind time for them to be alive again infecting their mind to fight by your side. Age-Speed up the clock to decrease your enemes def, atk and health Time Warp-Open a drift in time to relocate yourself (teleport)
Monster Tamer- Control-Control a monster to fight for you for a duration Terror Whip-Enchant your whip to scare monsters for a duration Sonic Whip-Enchant your whip to increase atk speed for a duration Glare-Stun your enemies
Templar- Weapons Mastery (All of them) Power of Ares-increased atk, def, and atk rating for a duration Blessed Arms-Enchant your weapons for increase of damage, critical strike and chance for deadly wounds Curses Decay-decay the flesh of your enemies decreasing def and health Plague-poison your enemies
Warlock- Rock Wall-create a wall of rock for a duration of time. No life on rock wall like how bone wall is Sandstorm-create a wall of sand forward that damages and decreases atk rating Earthquake-create an earthquake that destroys enemies (powerful skill) Void-Open a void in the earth to swallow you enemies
Fighter- Fighting Stance-Increase def rating for a duration Multi Punch-Attack target multiple times Counter-passive, chance to avoid atk Fearless-Increase atk rating but decreases def Fist of Flame-adds fire to your attack
as you can see we werent too far off, assuming General Ryans info is correct, though we did come up with a few more shall we say more interesting variations and classes
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
rogue was a class in d1, then it was a merc in d2. i would expect at least one of the seven classes to be a merc in d3. even if it is the barb or amazon, and they only have a few skills.
I think the merc will probably be amazon- barbarians were already mercs and well as playable characters- I think barb is too popular to waste- however, amazons numbers are below of any other characters I think- either Zon, or Druid will be mercs- maybe both
well I think the reason religious characters are left out are due to the fact that the priests in the game are corrupt. the point of the game really is to restore order to sanctuary by killing diablo baal and mephisto, which you successfully do, at least until the next game comes.
but I think overall what Im tryign to say is that a priest character wouldnt be a good character to have- theres already a sorceress, and a sorcerer in d1, so most likely a priest character wont be included
Rollback Post to RevisionRollBack
Stars aligning fragments of the memories
Parallel truth, awaken in translucence
Sealed by this deadened song
Sinking in toneless comatose
Come and tear my skin, fear what's within
Its massive darkness filling my world
Submerged rage writing unspoken words
but I think overall what Im tryign to say is that a priest character wouldnt be a good character to have- theres already a sorceress, and a sorcerer in d1, so most likely a priest character wont be included
a paladin is a form of priest. and a good one. not evil or corrupt.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Parallel truth, awaken in translucence
Sealed by this deadened song
Sinking in toneless comatose
Come and tear my skin, fear what's within
Its massive darkness filling my world
Submerged rage writing unspoken words
unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep
Parallel truth, awaken in translucence
Sealed by this deadened song
Sinking in toneless comatose
Come and tear my skin, fear what's within
Its massive darkness filling my world
Submerged rage writing unspoken words
but in fantasy a Barb can be rather civilized, they can also be the rampaging kill machine.
Parallel truth, awaken in translucence
Sealed by this deadened song
Sinking in toneless comatose
Come and tear my skin, fear what's within
Its massive darkness filling my world
Submerged rage writing unspoken words
It would be terribly convenient to have a Necromancer by your side exploding corpses for you. But if not that idea, at least give the Merc a wider range of abilities.
Siaynoq's Playthroughs
ok then
now bearing in mind that this is all speculation and there is no real way of know which classes will be used, but here are a few ideas for chars that people from this site have come up with, while we dont expect blizzard to include all of the classes in the list we do expect to see of them
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills, as we dont know waht skills they would have, but we kinda have a gnera lidea of the skill sets. although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
ideas and chars people at diablo3.com have suggested
(i.e this is not just me suggesting these ideas, so would people please stop saying its just me)
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-somewhere around 10 or so chars, but more than likely around 8 possibly keep some of the original classes and some new ones
-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin
anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer
The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard
not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter
Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
The Drifter
The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unsuspecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from its worn tome. The Drifter has been rarely spotted, but its three main skill trees have been discovered.
-Trapping Skills: Unlike the Assassin, these trapping skills include the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries.
-Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are a curse-like ritual that manipulates the enemy in a degenerate way.
-Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.
Hoplite (Spartan, not sure of a better name but this is what it is aesthetically)
Strong warrior, with a love of close combat fighting, but does posess a few ranged combat skills. could be considered somewhat of a cross between the barb and amazon, or a male amazon so to speak. primarily would use spears or lances.
Monk
not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages, such as fire, lighning, cold/ice, and acid
Ninja
kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Pirate (Buccaneer, Corsair, Swashbuckler)
uses a variety of sword techniques, and acrobatics to defeat and confuse his oppenents. most of his skills would be melee or passive magic, but he does have a good eye so the use of ranged weapons isnt totally unheard of, but most they would get up close.
Saracen (it may go by another name but crusades time period Jihadist is basically what it is)
a kind of more middle eastern Paladin, you stereotypical paladin is very european, broad sword or hammer and full plate. the jihadist would use battle cries and weild a scimitar. posessing several sword techniques and battle cries the jihadist works himself into a frenzy.
I put the Saracen here as it seems more of a warrior than a priest
Priests
Cavalier (Crusader, Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist (witch Doctor)
Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer (Summoner)
specializes in creating creatures and objects to help him. He is capable of summoning anything from flying scimitars, small demons to Balrogs, This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him. not all spells would summon a creature that has an avat, some spells would be similar to grim ward, hydra, guardian, elemental, bone spirit and other such spells, ones that summon a creature of sorts but it only lasts for the duration/animation of the spell.
Elementalist
specializes in elemental based magics, and depending on how many skill sets one can have, this is what his skill sets would be divided into
-Fire fairly obivous
-Water(ice) again fairly obvious
-Lightning again fairly obvious
-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock
not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes). He posesses very few extreme range spells, most affect himself or are close ranged
definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop some of them from being awesome classes, and they should at least be mentioned, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
for other changes or suggestions relating to other areas of D3 go here
Things we want to see/be in Diablo 3
chars General Ryan's info says will be in d3
Chronomancer-
Slow Time-for a duration of time, you can slow down time increasing atk and atk rating
Reincarnation-after a monster has been slained, you rewind time for them to be alive again infecting their mind to fight by your side.
Age-Speed up the clock to decrease your enemes def, atk and health
Time Warp-Open a drift in time to relocate yourself (teleport)
Monster Tamer-
Control-Control a monster to fight for you for a duration
Terror Whip-Enchant your whip to scare monsters for a duration
Sonic Whip-Enchant your whip to increase atk speed for a duration
Glare-Stun your enemies
Templar-
Weapons Mastery (All of them)
Power of Ares-increased atk, def, and atk rating for a duration
Blessed Arms-Enchant your weapons for increase of damage, critical strike and chance for deadly wounds
Curses
Decay-decay the flesh of your enemies decreasing def and health
Plague-poison your enemies
Warlock-
Rock Wall-create a wall of rock for a duration of time. No life on rock wall like how bone wall is
Sandstorm-create a wall of sand forward that damages and decreases atk rating
Earthquake-create an earthquake that destroys enemies (powerful skill)
Void-Open a void in the earth to swallow you enemies
Fighter-
Fighting Stance-Increase def rating for a duration
Multi Punch-Attack target multiple times
Counter-passive, chance to avoid atk
Fearless-Increase atk rating but decreases def
Fist of Flame-adds fire to your attack
as you can see we werent too far off, assuming General Ryans info is correct, though we did come up with a few more shall we say more interesting variations and classes
I think the merc will probably be amazon- barbarians were already mercs and well as playable characters- I think barb is too popular to waste- however, amazons numbers are below of any other characters I think- either Zon, or Druid will be mercs- maybe both
well I think the reason religious characters are left out are due to the fact that the priests in the game are corrupt. the point of the game really is to restore order to sanctuary by killing diablo baal and mephisto, which you successfully do, at least until the next game comes.
but I think overall what Im tryign to say is that a priest character wouldnt be a good character to have- theres already a sorceress, and a sorcerer in d1, so most likely a priest character wont be included
Parallel truth, awaken in translucence
Sealed by this deadened song
Sinking in toneless comatose
Come and tear my skin, fear what's within
Its massive darkness filling my world
Submerged rage writing unspoken words
a paladin is a form of priest. and a good one. not evil or corrupt.
Good
Mage Worrier Archer
Sorceror Worrier Rouge
Necromancer Palidin Amazon
Druid Barbarian
Assassin
Evil Angelic
Undead Demon Spirit /III\ Evil <-(lvl 50)> Good
Skeleton Demon Leader Wraith Dark Angel Angel
Skeleton Mage Demon Shaman Ghost Fallen Angel Archangel
Zombie ^--(lvl 99)--^
Undead Shaman