i think the traps are realistic. the assassins of diablo are really part of the mage clans. they go and destroy the rouge mages. they are really sorceresses them selfs. they just use there spells in a different way.
Are you sure about the assassins being magi? Because I'm pretty sure it says in their little mini-story blirb on the Arreat Summit that they don't use magic because magic is more easily subverted by evil, and that they focus on powers of the mind or something, instead of true magic.
Taken from Arreat Summit Website/Manual
The Assassins are an ancient order originally founded by the Vizjerei to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.
In the third century, two brothers rose to dominance from within the ranks of the Vizjerei clan of mages; their names were Horazon and Bartuc. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons. While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart.
When at last their fierce rivalry culminated in inevitable violence, the combatants learned too late that they had both been played as pawns by the demonic host. The ensuing battle was so great it set the very firmament aflame, and when it was complete and the stillness of remorse was all that remained, Bartuc lay dead, Horazon had vanished into self-imposed exile, and the Vizjerei had learned a costly lesson. The small surviving group of sorcerers, the remnants of the once-great Vizjerei clan, resolved forevermore to spurn Demonic Magics and set about renewing their studies in the Elemental Magics. To further ensure that a similar tragedy could never happen again, they formed a secret order whose sole purpose was to police the mage clans, destroying corruption wherever they found it. This was the birth of the Viz-Jaq'taar, the Order of the Mage Slayers-otherwise known as the Assassins.
Knowing that such an order might itself be corrupted if exposed to the power of magic, the Vizjerei deemed it of the utmost importance that these Assassins maintain the purest, most focused minds. They should live in meditation and draw their power from within, not from external forces that could easily mask demonic interference. To this end, the Order would not employ the magic arts directly; rather, they would use ingenious devices and enchanted items to battle those possessing great magical powers. To further their campaign against demonic corruption, they concentrated on honing the natural martial abilities of their bodies, both physical and mental.
Because the Order remains veiled in secrecy, few people, even among the mages, know more than rumors about this mysterious organization. Their reputation has been one shrouded in ambiguity. Legends of their stalwart vigilance, and the widespread fear of their retribution, have kept many mages away from the temptations of corruption, so actual sightings have been rare. However, with the reemergence of the Three, and the subsequent increase in demonic manifestations in the world, the Order has shown a greater public presence of late.
Assassins do not employ the magic arts directly; rather, they use enchanted items that mimic elemental powers, which can function autonomously. To further avoid potential corruption, they also focus on the natural abilities of the mortal body-powers of the mind and unarmed combat. The Assassins have trained extensively in the use of an exotic group of weapons: sets of metal blades and claws that strap onto the wrists. They have expertly incorporated the use of these weapons into their martial arts, and when wielding one in each hand, an Assassin can deliver a devastating double attack. Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, an Assassin needs no key to open locked chests
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
damn Elfen. i learned more about Diablo from you than the game itself
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"You are like a rose in a great rose field. Each rose is so beautiful to me. But if one dies... I can still look at many other roses..." God of Darkness.
"You are like a rose in a great rose field. Each rose is so beautiful to me. But if one dies... I can still look at many other roses..." God of Darkness.
Huh? A copy and paste from Arreat Summit takes seconds, minutes if your on a slow connection.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I'd like something where each new character is a blank you go anywhere with in regard to combat. Kinda like how EVE lets you do whatever if you train for it. Of course I don't want a copy of the EVE system, but the concept is nice.
Huh? A copy and paste from Arreat Summit takes seconds, minutes if your on a slow connection.
o i didnt see the arreat part.
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"You are like a rose in a great rose field. Each rose is so beautiful to me. But if one dies... I can still look at many other roses..." God of Darkness.
well my point of view about the assassin is that I want her more stronger and with new weapons but not to defy the rules and principles of the assassin clan
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When All the Corrupted Souls Will Fall In To My Hands No Angel Or The Bravest Hero Cant Defeat Me
Im The Essence Of Darkness
Beware Foolish Mortals The Death Nearly Aprochesee[SIGPIC][/SIGPIC]
Off topic: Man, arreat summit seems to be the best site for D2 and LOD. It helped me so much.
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''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
as long as u can play a paladin that is as strong or stronger than in d2 instead of the weak pallys that suck in fighting like other games(world of warcraft)
auras that dont cost mana
good damage output
a shield throwing move would make me happy
Yeah. The shield just oes wild and rips through many heads one by one and comes back to your hand. right?
[cutting through the waist counts]
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''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
I dont know about the thing with the shield ,but its sounds good
Rollback Post to RevisionRollBack
When All the Corrupted Souls Will Fall In To My Hands No Angel Or The Bravest Hero Cant Defeat Me
Im The Essence Of Darkness
Beware Foolish Mortals The Death Nearly Aprochesee[SIGPIC][/SIGPIC]
I would kind of like to see a class that does alot of holy damage, but it's holy damage can be cast on a player to heal him also - kind of like holy bolt but that can hit all monsters lol
just add the original type classes with male/female combination for some... please exclude all this other crap like ninjas,illusionist, captain planet and the rest of the warcraft/ lord of the rings/ special magic crap
This.
diablo is a mindless hacknslash! i don't want to rp, i just want to kill some monsters.
You said you want Diablo to have WoW races. The Diablo story and everything relating has nothing about those races. E.g., you just want those races because you want them, even though they would totally contradict the game's uniqueness.
Diablo is not a role-playing game... Fallout is, BG is, but not Diablo.
Yes, difference, and here you are "please make this game like WoW'. Why not go play WoW?
Necromancers are humans... They summon undead, but that doesn't mean much, in Diablo 1 you could summon hydras which were kinda like elementals. But all characters in Diablo were always human, and there is no particular reason to add in other races in there, especially races from WoW. They may add demons and undead, but elves? WTF?
Taken from Arreat Summit Website/Manual
The Assassins are an ancient order originally founded by the Vizjerei to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.
In the third century, two brothers rose to dominance from within the ranks of the Vizjerei clan of mages; their names were Horazon and Bartuc. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons. While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart.
When at last their fierce rivalry culminated in inevitable violence, the combatants learned too late that they had both been played as pawns by the demonic host. The ensuing battle was so great it set the very firmament aflame, and when it was complete and the stillness of remorse was all that remained, Bartuc lay dead, Horazon had vanished into self-imposed exile, and the Vizjerei had learned a costly lesson. The small surviving group of sorcerers, the remnants of the once-great Vizjerei clan, resolved forevermore to spurn Demonic Magics and set about renewing their studies in the Elemental Magics. To further ensure that a similar tragedy could never happen again, they formed a secret order whose sole purpose was to police the mage clans, destroying corruption wherever they found it. This was the birth of the Viz-Jaq'taar, the Order of the Mage Slayers-otherwise known as the Assassins.
Knowing that such an order might itself be corrupted if exposed to the power of magic, the Vizjerei deemed it of the utmost importance that these Assassins maintain the purest, most focused minds. They should live in meditation and draw their power from within, not from external forces that could easily mask demonic interference. To this end, the Order would not employ the magic arts directly; rather, they would use ingenious devices and enchanted items to battle those possessing great magical powers. To further their campaign against demonic corruption, they concentrated on honing the natural martial abilities of their bodies, both physical and mental.
Because the Order remains veiled in secrecy, few people, even among the mages, know more than rumors about this mysterious organization. Their reputation has been one shrouded in ambiguity. Legends of their stalwart vigilance, and the widespread fear of their retribution, have kept many mages away from the temptations of corruption, so actual sightings have been rare. However, with the reemergence of the Three, and the subsequent increase in demonic manifestations in the world, the Order has shown a greater public presence of late.
Assassins do not employ the magic arts directly; rather, they use enchanted items that mimic elemental powers, which can function autonomously. To further avoid potential corruption, they also focus on the natural abilities of the mortal body-powers of the mind and unarmed combat. The Assassins have trained extensively in the use of an exotic group of weapons: sets of metal blades and claws that strap onto the wrists. They have expertly incorporated the use of these weapons into their martial arts, and when wielding one in each hand, an Assassin can deliver a devastating double attack. Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, an Assassin needs no key to open locked chests
o i didnt see the arreat part.
Im The Essence Of Darkness
Beware Foolish Mortals The Death Nearly Aprochesee[SIGPIC][/SIGPIC]
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
auras that dont cost mana
good damage output
a shield throwing move would make me happy
[cutting through the waist counts]
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
Im The Essence Of Darkness
Beware Foolish Mortals The Death Nearly Aprochesee[SIGPIC][/SIGPIC]
I had the best helms, 45life skill charms and an actual lvl50 Grizzly!!
'Tis a fact, look me up on D2.net
This.
diablo is a mindless hacknslash! i don't want to rp, i just want to kill some monsters.
Diablo is not a role-playing game... Fallout is, BG is, but not Diablo.
Yes, difference, and here you are "please make this game like WoW'. Why not go play WoW?