It's been a long time since I have posted anything on these forums. I have read a few other threads on this site and again I don't expect anything to actually be done but it would definitely be a nice addition if Blizzard did the following for Hardcore PvP..
So here we go..
1.) Allow open hostility. I understand some people are not ok with this. If you ask me, it was the sole purpose that made Diablo 2 hardcore great. If you remember the time frame, the only real downfall for hardcore at Diablo 2 was not PK's, it was the dying to lag that lead to being killed by a PK on a map. There was enough ability to find and create a private game away from open PK's and after playing the beta, I know it is in Diablo 3 as well. The only thing that so far I have seen is that town is a little less defined by a hostility boundary or safe zone.
2.) Ironman Mode. For the HC duelers that remember this, it was starting a new character leveling it to level 18 and then dueling with the items you found along the way. Now the problem with implementing this would be the fact that it would take to long to get to 18 just to duel. However, if they made a mode that started you at 18 and stopped xp, they could then set a timer that would start a 3v3 or whatever after a (enter time here) starting timer to go find items to best gear your character. They could also implement this and just give you a blank character and make you gear from your shared bank stash. Now the rewards for this can simply be stats for your profile or special banner icons. Let's be honest, it's mainly about bragging rights.
3.) Allowing the grouped hardcore players a draw due to a disconnected team mate. Now I know some of you may think it would get exploited, which it would, if not done properly. But if they make it were the disconnected player account was not able to que up for a team HC duel for a week as a penalty for dcing, this would at least give a bit of deterrent to those that try to DC before the coup de grace. You can then tag the allied players to the dc'er and if they accumulate 2 more dc's, they also get a week suspension. That way it would allow players that are serious about competing to align themselves with the more competitive players that dedicate their "full" time to complete the duel they que'd for.
That's all for now, I may add more to this later..
Rollback Post to RevisionRollBack
"Pking in Softcore, is like two deaf kids yelling at each other."
1. If blizz would stop cheating (like tppk) i could live with that.
2. Whoever has more luck wins. I can find rare axe +239874293874 to everything, while my opponent finds 1 health potion.
3. I'd still prefer to wait a week instead of loosing my lvl 60 fully geared uber character. On the other hand, if someone has a really bad internet connection, he wouldn't be able to play any HC due to suspension.
Exploit PK's were a problem, but one that could be addressed easily even in Diablo 2. They just chose not to.
As far as the luck in Ironmans, that is true, but I never in Diablo 2 had that play an ultimate factor for winning or losing. Also the winner of the Ironmans ended up looting quite the different aray of set items and rares. I always heard the complaint that X class would always beat X class at X level, but those were hardly true. At that low of level it was all about how you played your character.
Waiting a week would just be the tip of the iceberg. As if you remembered even in Diablo 2, alt-f4 was never a guarantee or even the chicken bot programs for that matter. Not to mention it would give you a bad reputation after a couple times of doing to to prompt more severe punishment.
I understand your playing devil's advocate on these, but 1.) and 2.) were actually very successful with Diablo 2 and they should promote that in 3.
Rollback Post to RevisionRollBack
"Pking in Softcore, is like two deaf kids yelling at each other."
tppk and mods like autochicken killed all open pvp for hardcore in diablo 2, not lag. This is why everyone just leveled in private games.
I could see diablo 3 being slightly better platform for some version of it, but going hostile in game and chasing someone down who is farming mobs in MF gear was fairly lame in my eyes. While I enjoyed forcing people to leave games that were pissing me off, it just easier to find another game.
I used to duel a fair amount when I was number 1 (highest level) amazon on USWEST server on the first ladder run hardcore mode and took several ears, but the thrill wore off when people just spammed bonespirit/guided arrow/frost nova/leap and run around until they would get stun locked and died or pussed into town with an instant gate. I even retired that character alive.
I really don't see the fun in having to wonder if every player that joins are going to help or try to kill me. Sure hostility adds a great bit of excitement to the game, but it's a coop game. I want to be able to do coop PvE without risking my life to some jackass who wants to kill me instead.
No, I don't think hostility open PvP is a good idea, even less so for hardcore.
I used to duel a fair amount when I was number 1 (highest level) amazon on USWEST server on the first ladder run hardcore mode and took several ears, but the thrill wore off when people just spammed bonespirit/guided arrow/frost nova/leap and run around until they would get stun locked and died or pussed into town with an instant gate. I even retired that character alive.
If this is true, we probably fought many times.
A good friend of mine and I were number 1's for a long time..
So here we go..
1.) Allow open hostility. I understand some people are not ok with this. If you ask me, it was the sole purpose that made Diablo 2 hardcore great. If you remember the time frame, the only real downfall for hardcore at Diablo 2 was not PK's, it was the dying to lag that lead to being killed by a PK on a map. There was enough ability to find and create a private game away from open PK's and after playing the beta, I know it is in Diablo 3 as well. The only thing that so far I have seen is that town is a little less defined by a hostility boundary or safe zone.
2.) Ironman Mode. For the HC duelers that remember this, it was starting a new character leveling it to level 18 and then dueling with the items you found along the way. Now the problem with implementing this would be the fact that it would take to long to get to 18 just to duel. However, if they made a mode that started you at 18 and stopped xp, they could then set a timer that would start a 3v3 or whatever after a (enter time here) starting timer to go find items to best gear your character. They could also implement this and just give you a blank character and make you gear from your shared bank stash. Now the rewards for this can simply be stats for your profile or special banner icons. Let's be honest, it's mainly about bragging rights.
3.) Allowing the grouped hardcore players a draw due to a disconnected team mate. Now I know some of you may think it would get exploited, which it would, if not done properly. But if they make it were the disconnected player account was not able to que up for a team HC duel for a week as a penalty for dcing, this would at least give a bit of deterrent to those that try to DC before the coup de grace. You can then tag the allied players to the dc'er and if they accumulate 2 more dc's, they also get a week suspension. That way it would allow players that are serious about competing to align themselves with the more competitive players that dedicate their "full" time to complete the duel they que'd for.
That's all for now, I may add more to this later..
http://us.battle.net...ile/vadle-1714/
http://us.battle.net...4/hero/34530475
Exploit PK's were a problem, but one that could be addressed easily even in Diablo 2. They just chose not to.
As far as the luck in Ironmans, that is true, but I never in Diablo 2 had that play an ultimate factor for winning or losing. Also the winner of the Ironmans ended up looting quite the different aray of set items and rares. I always heard the complaint that X class would always beat X class at X level, but those were hardly true. At that low of level it was all about how you played your character.
Waiting a week would just be the tip of the iceberg. As if you remembered even in Diablo 2, alt-f4 was never a guarantee or even the chicken bot programs for that matter. Not to mention it would give you a bad reputation after a couple times of doing to to prompt more severe punishment.
I understand your playing devil's advocate on these, but 1.) and 2.) were actually very successful with Diablo 2 and they should promote that in 3.
http://us.battle.net...ile/vadle-1714/
http://us.battle.net...4/hero/34530475
I could see diablo 3 being slightly better platform for some version of it, but going hostile in game and chasing someone down who is farming mobs in MF gear was fairly lame in my eyes. While I enjoyed forcing people to leave games that were pissing me off, it just easier to find another game.
I used to duel a fair amount when I was number 1 (highest level) amazon on USWEST server on the first ladder run hardcore mode and took several ears, but the thrill wore off when people just spammed bonespirit/guided arrow/frost nova/leap and run around until they would get stun locked and died or pussed into town with an instant gate. I even retired that character alive.
No, I don't think hostility open PvP is a good idea, even less so for hardcore.
If this is true, we probably fought many times.
A good friend of mine and I were number 1's for a long time..
NoExplanation-47 assassin
Salvation_pVp- 80ish hammerdin
Wyatt Earp- 80ish Pike Zerker
Bluttreppe- 90ish hydrazon
Buddy
ImYoHuckaberry- 80ish pike zerker
http://us.battle.net...ile/vadle-1714/
http://us.battle.net...4/hero/34530475