Uhhh... I was doing some basic T8 Neph runs to farm Elites for DB and I got whacked. Reviewing the video I am completely confused. This toon was pretty much loaded and pushing 60 GRifts solo no problem, so I am a little upset. Anyone have a similar experience? This is on a PS4.
Anyway... check out the short video and tell me what you think. I didn't even notice he took fatal damage in the beginning until I reviewed the video... nothing in a T8 or T10 Rift can come close to one shotting him, so it makes no sense.
Yeah it looks like it happens in the video first around 7 seconds and if you count the smite proc every 5 seconds it coincides with your toon's death. Definitely want to post that in the bug forum. You won't get your character back but will help this not to happen again... to you or someone else.
Make sure you post the console (PS4), the skills you are using when it happens (e.g. Steed Charge-draw and quarter, etc.), and anything else you can think of that might be helpful.
The link is the North America bug reports forum. If you are playing in a different region then look for that one on battlenet.
Thanks for the info... I can't post on the forums because I have a "Starter Edition" account... GG Blizzard. Anyway, if you or anyone wants to share my bug here are the details of my gear and runes...
Armor: Roland's Armor Set 6 -piece
Weapon: Golden Flense
Amulet: The Traveler's Pledge
Rings: The Compass Rose & Unity
Belt: Thunder's Vigor
Wrist: I forget...
Gems: Bane of the Trapped, Bane of the Stricken, Taeguk
Kanai: Aquila Cuirass, The Furnace, Obsidian Ring of the Zodiac
I believe the only thing active during the 1st fatal was the Smite proc off the Thunder's Vigor. The final fatal blow was simple Steed Charge, and maybe an attack speed buff off Sweep Attack and Rolan'ds set.
My gems were 40+, had mostly Ancient pieces... 35 hours on that toon dunzo...
So you are saying the Templar has more HP than a P533 Crusader? Can anyone confirm that the Templar has god like HP numbers that would one shot me? Even so, it splits the damage, logically it doesn't make sense... For example... if the Templar gets hit for 5,000,000,000,000 damage, is the game saying I take 2,500,000,000,000 damage, even if the Templar only has 1,000,000 HP? Doesn't seem right.
Just reviewed the video... the Templar died right as my Smite proc'd, and was only fighting one very low level mob. He died the second time right as I picked up the orb as someone mentioned previously.
I am not at home right now, but I recall my Hero Hall saying he died from a Demon Trap, or something of the sorts.
The first time he died he was definitely in the demon trap. And on his death you can see your HP go to 0 and your cheat death passive triggers and goes on cooldown.
Second time is definitely also a demon trap since you trigger one about 2 seconds before you die and templar ports to you right then, right to the center of the trap just before it explodes. Since cheat death is on CD you die this time.
I can't say for sure one way or the other on mechanics but it kinda does seem that you do get 50% of the damage even if that damage is overkill. Demon traps do hit hard. One could test how much damage is shared on a reg hero I think.
Say there is a mob with 1 million hp left. You crit the mob for 30 billion. The mob dies. What happens here?
1) The mob takes 30 billion damage.
2) Game checks for death, 1,000,000 - 30,000,000,000 < 0 = true, so the mob dies.
The game does not do it this way:
1) Damage number calculated (30 Billion)
2) Game checks for death (1M - 30B)
3) Mob takes 1 M damage, 29.9B damage discarded and damage number shown revised to 1M
This does not happen.
If your templar takes 30 billion damage and does not have the Invulnerability token (tooltip states 'cannot die', but in reality, they cannot take damage), he takes 30 billion damage and dies.
Unity rings? Templar takes 15 billion, you take 15 billion. The only reason you didn't double-die the first time is because you were a Crusader, since Indestructible has 5 seconds of 'immune to damage' after it procs (Also applies to the respective passives of Monks and Barbs I believe).
If you were playing, for example, a Wizard, which does not have _X seconds of invulnerability after cheat-death passive (they gain a shield, but can still instantly take damage again and die to stacked molten explosions, which will easily outdamage the shields gained, for example), the first time in this video you'd have likely died twice and instantly been wiped.
So yea, don't wear Unity and put one on your follower without the Immortal follower token. You can still wear a Unity ring, just take it off your follower unless you give Him/Her the Invulnerability/Immortality token along with it.
This has killed Hardcore players who don't know how Unity works over the years many times, and you aren't the first person to post about it and thinking it's a bug.
Now you know, chalk it up to learning about a new legendary and roll another hero, with a new piece of knowledge to wield along your renewed journey; Your deeds of valor will be remembered. Hopefully, so will Unity mechanics.
Thanks! Of course I took that relic off and put it on another chars Templar because they aren't fully geared yet... way to go life. I have 7 other HC 70's to play with, but that Crusader was the biggest pusher. Re-roll!